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andon19

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andon19 last won the day on October 3 2013

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  1. Can anyone give you some brain? :y u no?:
  2. Hello again guys.. Does anyone know the command that activate automatically soulshot that you have on your invetory? It is on EnterWorld.java,its a one line code and i can't remember how it was :/ does anyone know?
  3. i want to addapt this for l2jfrozen i did the 80% of the work but i stuck on this line i can't find the identical part code for this lines below at l2jfrozen 1) if ((item.getItem().getBodyPart() & L2Item.SLOT_MULTI_ALLWEAPON) != 0) { + if (getAutoShots() != null) + { + _activeSoulShots.clear(); + getAutoShots().updateAutoShots(this); + } 2) { items = getInventory().unEquipItemInBodySlotAndRecord(slot); + + if (getAutoShots() != null) + { + _activeSoulShots.clear(); + } } rechargeShots(true, true); } my problem is on this underline code i can't find the identical on l2jfrozen cause i don't know how to do it. But the other with other part of code i manage to find where and how i should put it.
  4. ahahahahahhaha i want just to make question :) i ll just keep study-search-trying and who may be one day i ll become better
  5. 1. ### Eclipse Workspace Patch 1.0 2. #P L2J_Server 3. Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 4. =================================================================== 5. --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 6193) 6. +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) 7. @@ -44,6 +44,12 @@ 8. import javolution.util.FastMap; 9. import javolution.util.FastSet; 10. 11. +import com.custom.AutoShots; 12. @@ -881,6 +894,18 @@ 13. } 14. } 15. 16. + private AutoShots _autoshotss; 17. + 18. + public AutoShots getAutoShots() 19. + { 20. + return _autoshotss; 21. + } 22. + 23. + public void setAutoShots(AutoShots _shot) 24. + { 25. + _autoshotss = _shot; 26. + } 27. + 28. public void stopPvpRegTask() 29. { 30. if (_PvPRegTask != null) 31. @@ -2592,6 +2894,11 @@ 32. else 33. { 34. items = getInventory().unEquipItemInBodySlotAndRecord(slot); 35. + 36. + if (getAutoShots() != null) 37. + { 38. + _activeSoulShots.clear(); 39. + } 40. } 41. } 42. else 43. @@ -2618,6 +2925,10 @@ 44. 45. if ((item.getItem().getBodyPart() & L2Item.SLOT_MULTI_ALLWEAPON) != 0) 46. { 47. + if (getAutoShots() != null) 48. + { 49. + getAutoShots().updateAutoShots(this); 50. + } 51. rechargeShots(true, true); 52. } 53. } 54. @@ -10258,8 +10666,18 @@ 55. { 56. item = getInventory().getItemByItemId(itemId); 57. 58. - if (item != null) 59. + if (getAutoShots() != null) 60. { 61. + L2ItemInstance shot = new L2ItemInstance(0, ItemTable.getInstance().getTemplate(itemId)); 62. + handler = ItemHandler.getInstance().getHandler(shot.getEtcItem()); 63. + 64. + if (handler != null) 65. + { 66. + handler.useItem(this, item, false); 67. + } 68. + } 69. + else if (item != null) 70. + { 71. if (magic) 72. { 73. if (item.getItem().getDefaultAction() == L2ActionType.spiritshot) 74. Index: java/com/custom/AutoShots.java 75. =================================================================== 76. --- java/com/custom/AutoShots.java (revision 0) 77. +++ java/com/custom/AutoShots.java (revision 0) 78. @@ -0,0 +1,76 @@ 79. +/* 80. + * Copyright (C) 2004-2013 L2J Server 81. + * 82. + * This file is part of L2J Server. 83. + * 84. + * L2J Server is free software: you can redistribute it and/or modify 85. + * it under the terms of the GNU General Public License as published by 86. + * the Free Software Foundation, either version 3 of the License, or 87. + * (at your option) any later version. 88. + * 89. + * L2J Server is distributed in the hope that it will be useful, 90. + * but WITHOUT ANY WARRANTY; without even the implied warranty of 91. + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 92. + * General Public License for more details. 93. + * 94. + * You should have received a copy of the GNU General Public License 95. + * along with this program. If not, see <http://www.gnu.org/licenses/>. 96. + */ 97. +package com.custom; 98. + 99. +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 100. + 101. +/** 102. + * @author Wyatt 103. + */ 104. + 105. +public class AutoShots 106. +{ 107. + public AutoShots(L2PcInstance activeChar) 108. + { 109. + updateAutoShots(activeChar); 110. + activeChar.setAutoShots(this); 111. + activeChar.rechargeShots(true, true); 112. + } 113. + 114. + public void updateAutoShots(L2PcInstance activeChar) 115. + { 116. + if (activeChar.getActiveWeaponItem() != null) 117. + { 118. + ItemGrade itemgrade = ItemGrade.values()[activeChar.getActiveWeaponItem().getItemGrade()]; 119. + activeChar.addAutoSoulShot(itemgrade.getSoulshot()); 120. + activeChar.addAutoSoulShot(itemgrade.getBlessedSpiritshot()); 121. + } 122. + } 123. + 124. + public enum ItemGrade 125. + { 126. + NOGRADE(1835, 2509), 127. + D(1463, 2510), 128. + C(1464, 2511), 129. + B(1465, 2512), 130. + A(1466, 2513), 131. + S(1467, 2514), 132. + S80(1467, 2514), 133. + S84(1467, 2514); 134. + 135. + private int soulshot; 136. + private int blessedspiritshot; 137. + 138. + private ItemGrade(int soulshot_id, int blessedspirit_id) 139. + { 140. + soulshot = soulshot_id; 141. + blessedspiritshot = blessedspirit_id; 142. + } 143. + 144. + public int getSoulshot() 145. + { 146. + return soulshot; 147. + } 148. + 149. + public int getBlessedSpiritshot() 150. + { 151. + return blessedspiritshot; 152. + } 153. + } 154. +} 155. \ No newline at end of file 156. Index: java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java 157. =================================================================== 158. --- java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java (revision 6193) 159. +++ java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java (working copy) 160. @@ -18,10 +18,12 @@ 161. */ 162. package com.l2jserver.gameserver.network.clientpackets; 163. 164. import javolution.util.FastList; 165. 166. +import com.custom.AutoShots; 167. 168. @@ -579,6 +581,23 @@ 169. + new AutoShots(activeChar); 170. + 171. if (Config.WELCOME_MESSAGE_ENABLED) 172. { 173. activeChar.sendPacket(new ExShowScreenMessage(Config.WELCOME_MESSAGE_TEXT, Config.WELCOME_MESSAGE_TIME)); 174. Index: dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java 175. =================================================================== 176. --- dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java (revision 9937) 177. +++ dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java (working copy) 178. @@ -20,6 +20,7 @@ 179. 180. import java.util.logging.Level; 181. 182. +import com.custom.AutoShots.ItemGrade; 183. import com.l2jserver.gameserver.handler.IItemHandler; 184. import com.l2jserver.gameserver.model.ShotType; 185. import com.l2jserver.gameserver.model.actor.L2Playable; 186. @@ -45,6 +46,20 @@ 187. 188. final L2PcInstance activeChar = (L2PcInstance) playable; 189. final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); 190. + 191. + if ((activeChar.getAutoShots() != null)) 192. + { 193. + if (weaponInst != null) 194. + { 195. + ItemGrade grade = ItemGrade.values()[weaponInst.getItem().getItemGrade()]; 196. + item = new L2ItemInstance(0, grade.getSoulshot()); 197. + } 198. + else if (item == null) 199. + { 200. + return false; 201. + } 202. + } 203. + 204. final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); 205. final SkillHolder[] skills = item.getItem().getSkills(); 206. 207. @@ -56,6 +71,14 @@ 208. return false; 209. } 210. 211. + if ((activeChar.getAutoShots() != null) && (weaponInst != null)) 212. + { 213. + activeChar.setChargedShot(ShotType.SPIRITSHOTS, true); 214. + activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT); 215. + Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); 216. + return true; 217. + } 218. + 219. // Check if Spirit shot can be used 220. if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0)) 221. { 222. Index: dist/game/data/scripts/handlers/itemhandlers/SoulShots.java 223. =================================================================== 224. --- dist/game/data/scripts/handlers/itemhandlers/SoulShots.java (revision 9937) 225. +++ dist/game/data/scripts/handlers/itemhandlers/SoulShots.java (working copy) 226. @@ -20,6 +20,7 @@ 227. 228. import java.util.logging.Level; 229. 230. +import com.custom.AutoShots.ItemGrade; 231. import com.l2jserver.gameserver.handler.IItemHandler; 232. import com.l2jserver.gameserver.model.ShotType; 233. import com.l2jserver.gameserver.model.actor.L2Playable; 234. @@ -46,6 +47,20 @@ 235. 236. final L2PcInstance activeChar = playable.getActingPlayer(); 237. final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); 238. + 239. + if (activeChar.getAutoShots() != null) 240. + { 241. + if (weaponInst != null) 242. + { 243. + ItemGrade grade = ItemGrade.values()[weaponInst.getItem().getItemGrade()]; 244. + item = new L2ItemInstance(0, grade.getSoulshot()); 245. + } 246. + else if (item == null) 247. + { 248. + return false; 249. + } 250. + } 251. + 252. final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); 253. final SkillHolder[] skills = item.getItem().getSkills(); 254. 255. @@ -57,6 +72,14 @@ 256. return false; 257. } 258. 259. + if ((activeChar.getAutoShots() != null) && (weaponInst != null)) 260. + { 261. + weaponInst.setChargedShot(ShotType.SOULSHOTS, true); 262. + activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT); 263. + Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); 264. + return true; 265. + } 266. + 267. // Check if Soul shot can be used 268. if ((weaponInst == null) || (weaponItem.getSoulShotCount() == 0)) 269. { here's the code of wyatt>. It has be done for l2jserver.. Now a curious guys like me :P want to addapted in other l2jproject for example aCis or l2jfrozen nvm. Which are the proper steps in order to do it right?
  6. Well i look recent wyatt share for auto soulshot and i thought now i gonna addapted on aCis,l2jfrozen and every interlude project that exist and what really i did? NOTHING :D :D at least i try... Now in our topic if someone want to apply an "easy" ( for me it's not)code for example l2jserver--> -->l2jaCis--> l2jfrozen--> etc what steps should follow?
  7. I am still waiting your answer :)
  8. Thank you for everything.. :) Well you have done an excellent job and if i had the opportunity i will had donate on you. You deserve it :) but i had this problem on compiling : [javac] C:\Documents and Settings\Owner\workspace\L2Server\gameserver\head-src\com\l2jfrozen\gameserver\network\clientpackets\EnterWorld.java:722: error: cannot find symbol [javac] KillerPvpStats activeCharPvpStats = PvpTable.getInstance().getKillerPvpStats(activeChar.getObjectId()); [javac] ^ [javac] symbol: class KillerPvpStats [javac] location: class EnterWorld [javac] 1 error [javac] 1 warning
  9. If ALL that is true, it is the best offer on the market really bro..
  10. You should check at l2jfrozen version EnterWorld.java is it right?
  11. I would appriciate it if you could inform me why i get -1 ? ty
  12. yiouuuuuuuuuuuuuuuuuuuuuuuuuuuhuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank you ! :) ( i had search everywhere for that and i can ensurance that from 2 hours search it doesn't provide something like that )
  13. You are older than me you know better.. probably they are the starters of the l2j and i hadn't the opportunity to know them But if i can call "teacher's" from my generation you are, wyatt, tryskell, mathew also is a good dev there are and other guys but i can't remember their names cause this problem i had it and in my daily life i remember guys from their character not from their names :/
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