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TreVor

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  1. Hello, I have a very big problem. This problem does not allow the server to start and if the server starts it will restart it automatically. What's the problem ? Exception in a Runnable execution:java.lang.IndexOutOfBoundsException: Index 1 out of bounds for length 1 java.lang.IndexOutOfBoundsException: Index 1 out of bounds for length 1 at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:64) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:70) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:248) at java.base/java.util.Objects.checkIndex(Objects.java:372) at java.base/java.util.ArrayList.remove(ArrayList.java:535) at net.sf.l2j.gameserver.eola.eventengine.EventManager.scheduleNextEvent(EventManager.java:74) at net.sf.l2j.gameserver.eola.eventengine.AbstractEvent.cleanUp(AbstractEvent.java:395) at net.sf.l2j.gameserver.eola.eventengine.AbstractEvent.abort(AbstractEvent.java:194) at net.sf.l2j.gameserver.eola.eventengine.events.DM.start(DM.java:55) at net.sf.l2j.gameserver.eola.eventengine.events.DM.lambda$run$0(DM.java:47) at net.sf.l2j.commons.concurrent.ThreadPool$TaskWrapper.run(ThreadPool.java:252) at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628) at java.base/java.lang.Thread.run(Thread.java:834)
  2. topic //solved
  3. Yes its ok , and where i search all on my files .
  4. Hello all i have a problem on critical error. After use npc custom or not custom have crt error. History: FMallocWindows::Malloc <- NCHtmlFrame::CreateTableFrame <- NCHtmlFrame::LoadHtml <- NCHtmlTable::CreateFrame <- NCHtmlTable::LoadHtml <- NCHtmlFrame::CreateTableFrame <- NCHtmlFrame::LoadHtml <- NCHtmlViewer::AnalyzeHtml <- NCHtmlViewer::LoadHtmlFormString <- NCNPCHtmlViewer::LoadHtml <- NConsoleWnd::ReceiveHtmlMessage <- UGameEngine::OnNpcHtmlMessage <- UNetworkHandler::Tick <- Function Name=NpcHtmlMessageP <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  5. The thing is that the project has the hwid method. And that blocks me. I also need someone who can remove it and make it work.
  6. Hello, I am looking for someone who can clear purchased files from mods that I do not want. Such as security etc. I would like to receive a private message from people who want to help me.
  7. Yes need more infos and price.
  8. Hellq guys , i find a this code on auto flag zone? Who can help
  9. On this method add to this Code and work? player.updatePvPStatus(); }
  10. Hello all i make a code for auto flag on attack mob rb etc... and this work only on attack melee , and my question how to make a code for give flag on all attack melee skill summon etc? // custom pvp flag if (target instanceof L2MonsterInstance &&((L2MonsterInstance) target).getNpcId() == 202020) { setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME); if (getPvpFlag() == 0) { startPvPFlag(); } return; }
  11. Who can help me ? Bump
  12. What is the method?a this is problem
  13. bump who can help me?
  14. Server its ok low online and more pvp
  15. Hello all i make a code for auto flag on attack mob rb etc... and this work only on attack melee , and my question how to make a code for give flag on all attack melee skill summon etc? // custom pvp flag if (target instanceof L2MonsterInstance &&((L2MonsterInstance) target).getNpcId() == 202020) { setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME); if (getPvpFlag() == 0) { startPvPFlag(); } return; }
  16. yes its now ok join to server
  17. Open tomorow at central european time ? Online on start ?
  18. Yeah its ok // locked
  19. Hello i added anti buff shield use this add on client side and dont work only , dont add to my skills. What a problem ?
  20. Items consume etc and dont give access lvl to character i checka this.
  21. package com.l2jfrozen.gameserver.handler.itemhandlers; import com.l2jfrozen.gameserver.handler.IItemHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; import com.l2jfrozen.gameserver.network.serverpackets.SocialAction; public class PremiumBuff implements IItemHandler { public PremiumBuff() { //null } @Override public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if(!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) playable; if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("This item can not be used on olympiad"); } if(activeChar.isDonator()) { activeChar.sendMessage("You are already the donator member"); } else { activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 16)); activeChar.setAccessLevel(10);; activeChar.sendMessage("Now you can use a premium buffer!"); activeChar.broadcastUserInfo(); playable.destroyItem("Consume", item.getObjectId(), 1, null, false); } activeChar = null; } @Override public int[] getItemIds() { return ITEM_IDS; } private static final int ITEM_IDS[] = { 9996 }; } i make this and dont work no consume and dont give access
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