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tazerman2

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Everything posted by tazerman2

  1. mipos petaei kapio error sto gameserver i den exeis aniksi to 7777 port
  2. with adapt working in frozen
  3. add skype i make you a free typerakos
  4. you can make this <button value="exchange" action="bypass npc_%objectId%_exchange" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"> as like this <button value="exchange" action="bypass npc_%objectId%_exchange $count" height=15 width=45 back="sek.cbui94" fore="sek.cbui92"> for player dont need press all time 1 button with <edit var="$count" width=120 height=15> default conut = 1 if box is space
  5. in 2k17 and go to 2k18 have any interlude pride server on ? :P :P
  6. get this full fix + button import sys from java.lang import System; from java.util import Iterator; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; from com.l2jfrozen.gameserver.model import L2Effect; from com.l2jfrozen.gameserver.model import L2Skill; from com.l2jfrozen.gameserver.model import L2Summon; from com.l2jfrozen.gameserver.model.zone import L2ZoneType from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; import java.util.StringTokenizer; import javolution.util.FastList; import javolution.util.FastMap; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.datatables.SkillTable; import com.l2jfrozen.gameserver.datatables.CharSchemesTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; import com.l2jfrozen.gameserver.model.L2Effect; import com.l2jfrozen.gameserver.model.L2Skill; import com.l2jfrozen.gameserver.model.L2Summon; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.taskmanager.AttackStanceTaskManager; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "Scheme Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = True ENABLE_CUBIC = False ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = True FREE_BUFFS = False TIME_OUT = False TIME_OUT_TIME = 5 MIN_LEVEL = 1 BUFF_REMOVE_PRICE = 450 HEAL_PRICE = 150 BUFF_PRICE = 250 RESIST_PRICE = 650 SONG_PRICE = 100 DANCE_PRICE = 100 CHANT_PRICE = 200 OTHERS_PRICE = 150 SPECIAL_PRICE = 580 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 15000 SCHEME_BUFF_PRICE = 20000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = 40 MAX_SCHEME_DANCES = 15 def rebuildMainHtml(st) : MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = "" bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") if st.getInt("Pet-On-Off") == 1: bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs" MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">" else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">" if ENABLE_BUFF_SECTION == True : if ENABLE_BUFFS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_RESIST == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SONGS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_DANCES == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CHANTS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SPECIAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_OTHERS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CUBIC == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_SET == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_HEAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_REMOVE == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1] i+=2;j+=1 if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>" else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>" if ENABLE_SCHEME_SYSTEM == True : MAIN_HTML_MESSAGE += generateScheme(st) if st.getPlayer().isGM() : MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">" MAIN_HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font>" MAIN_HTML_MESSAGE += "</center></body></html>" return MAIN_HTML_MESSAGE def generateScheme(st) : schemeName = [] schemeId = [] HTML = "" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : schemeName += [action.getString("scheme_name")] schemeId += [action.getString("id")] except : print "Query error!" try : conn.close() except : pass if len(schemeName) > 0: MESSAGE = "" i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") while i <= len(schemeName) - 1: if j>2:j=0 MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[j+1] i+=1;j+=2 if i == 1: HTML+= MESSAGE + "<br>" else: HTML+= "<table>" + MESSAGE + "</table><br>" if len(schemeName) < SCHEMES_PER_PLAYER : HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" else : HTML += "<table width=100><tr>" if len(schemeName) > 0 : HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr></table>" else : HTML += "</tr></table>" return HTML def reloadPanel(st) : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=000000>" HTML_MESSAGE += "<tr><td><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FFFF\">This option can be seen only by GMs and admin <br1> allow you to update the changes made in the <br1> script. You can disable this option in the<br1> configuration section within the Script.</font><br><font color=\"LEVEL\">To see the buffer click Yes</font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def getitemname(st,itemval): conn=L2DatabaseFactory.getInstance().getConnection() itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval)) il=itemidList.executeQuery() val = "No Name" if il : il.next() try : val = il.getString("name") except : pass try : conn.close() except: pass return val def getBuffCount(scheme) : count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass return count def getBuffType(id) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1") act.setInt(1, int(id)) rs=act.executeQuery() val = "none" if rs : rs.next() try : val = rs.getString("buffType") except : val = "none" try : conn.close() except: pass return val def isEnabled(id,level) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1") act.setInt(1, int(id)) act.setInt(2, int(level)) rs=act.executeQuery() val = "False" if rs : rs.next() try : num = rs.getString("canUse") except : pass try : conn.close() except: pass if num == "1" : val = "True" return val def isUsed(scheme,id,level) : count = 0; used = False conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"") action=rss.executeQuery() used = False while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass if count > 0 : used = True return used def getclassbuff(id): conn=L2DatabaseFactory.getInstance().getConnection() getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"") gt=getTipo.executeQuery() val = 0 if gt : gt.next() try : val = gt.getInt("buff_class") except : pass try : conn.close() except : pass return val def showText(st,type,text,buttonEnabled,buttonName,location) : MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>" if buttonEnabled == "True" : MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">" MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" st.playSound("ItemSound3.sys_shortage") return MESSAGE def ReloadConfig(st) : try: if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.") else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") return rebuildMainHtml(st) class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : st = player.getQuestState(QUEST_LOADING_INFO) getpetbuff = 0 if st.getInt("Pet-On-Off") == 1: getpetbuff = 1 def createScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You must separate new words with a period (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>" HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def deleteScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def editScheme() : name = ""; id = "" HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Selecione um esquema que voce gostaria de dirigir:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : name = action.getString("scheme_name") id = action.getString("id") HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def getOptionList(scheme) : Bcount = getBuffCount(scheme) HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>tem <font color=\"LEVEL\">"+str(Bcount)+"</font> lustres em corrente scheme!<br><br>" if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES: HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if Bcount > 0 : HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def buildHtml(buffType): HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" if FREE_BUFFS == True : HTML_MESSAGE += "All buffs are for <font color=\"LEVEL\">free</font>!" else : price = 0 if buffType == "buff" : price = BUFF_PRICE if buffType == "resist" : price = RESIST_PRICE if buffType == "song" : price = SONG_PRICE if buffType == "dance" : price = DANCE_PRICE if buffType == "chant" : price = CHANT_PRICE if buffType == "others" : price = OTHERS_PRICE if buffType == "special" : price = SPECIAL_PRICE if buffType == "cubic" : price = CUBIC_PRICE HTML_MESSAGE += "All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!" HTML_MESSAGE += "<table>" conn=L2DatabaseFactory.getInstance().getConnection() buffCount = 0; i = 0 getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1") rs=getList.executeQuery() while (rs.next()) : try : buffCount += 1 except : buffCount = 0 if buffCount == 0 : HTML_MESSAGE += "No buffs are available at this moment!<br>" else : availableBuffs = [] getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1 ORDER BY Buff_Class ASC, id") rs=getList.executeQuery() while (rs.next()) : try : bId = rs.getInt("buffId") bLevel = rs.getInt("buffLevel") bName = SkillTable.getInstance().getInfo(bId,bLevel).getName() bName = bName.replace(" ","+") availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)] except: HTML_MESSAGE += "Error loading buff list...<br>" try : conn.close() except : pass avBuffs = len(availableBuffs) format = "0000" for avBuffs in availableBuffs : buff = avBuffs buff = buff.replace("_"," ") buffSplit = buff.split(" ") name = buffSplit[0] id = int(buffSplit[1]) level = buffSplit[2] name = name.replace("+"," ") if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) i += 1 HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=19></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\"></td><td><img src=\"Icon.skill"+format+"\" width=32 height=19></td></tr>" HTML_MESSAGE += "</table><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def generateQuery(case,case2) : aa = 1; count = 0; qry = ""; buffTypes = [] if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"buff\""] if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"resist\""] if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"song\""] if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"dance\""] if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"chant\""] if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"others\""] if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"special\""] while aa <= count : if aa == count : qry += buffTypes[aa-1] else : qry += buffTypes[aa-1]+"," aa += 1 return qry def viewAllSchemeBuffs(scheme,page,action) : def getBuffCount(scheme) : count = 0; D_S_Count = 0; B_Count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : val = action.getInt("buff_class") count += 1 if val == 1 or val == 2: D_S_Count += 1 else: B_Count += 1 except : count = 0; D_S_Count = 0 ; B_Count = 0 res = str(count) + " " + str(B_Count) + " " + str(D_S_Count) try : conn.close() except : pass return res buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" eventSplit = getBuffCount(scheme).split(" ") TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2]) if action == "add" : HTML_MESSAGE += "You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!" QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id" if action == "remove" : HTML_MESSAGE += "You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances" QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : if action == "add" : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)] if action == "remove" : name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass HTML_MESSAGE += "<table border=\"0\"><tr>" buffsPerPage = 20 while incPageCount == True: # generating page count if count < buffsPerPage : incPageCount = False else : count = count - buffsPerPage pc += 1 ii = 1 while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>" if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>" ii += 1 HTML_MESSAGE += "</tr></table>" value = ""; bll = len(buffList); j = 0; k=0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") id = int(extr[1]) level = extr[2] page = int(extr[3]) if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) if action == "add": if isUsed(scheme,id,level) == False: if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" HTML_MESSAGE += "</tr></table>"; k+=1 if action == "remove": if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" HTML_MESSAGE += "</table>"; k+=1 i += 1 HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffTypes() : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management]</font><br>" if ENABLE_BUFFS == True : HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_RESIST == True : HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_SONGS == True : HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_DANCES == True : HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_CHANTS == True : HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_SPECIAL == True : HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_OTHERS == True : HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_CUBIC == True : HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">" if ENABLE_BUFF_SET == True : HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\"><br>" HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffs(type,typeName,page) : buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" typeName = typeName.replace("_"," ") if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1" else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\"" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() name = name.replace(" ","+") usable = rss.getString("canUse") forClass = rss.getString("forClass") skill_id = rss.getString("buffId") skill_level = rss.getString("buffLevel") buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass buffList.sort() HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>" if type == "set" : buffsPerPage = 12 else : buffsPerPage = 20 while incPageCount == True: if count < buffsPerPage : incPageCount = False else : count -= buffsPerPage pc += 1 ii = 1 typeName = typeName.replace(" ","_") while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>" ii += 1 HTML_MESSAGE += "</tr></table><br>" value = ""; bll = len(buffList); j = 0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") forClass = int(extr[1]) page = extr[2] usable = int(extr[3]) skillPos = extr[4]+"_"+extr[5] if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" if type == "set" : if forClass == 0 : listOrder="List=\"Fighter;Mage;All;None;\"" if forClass == 1 : listOrder="List=\"Mage;Fighter;All;None;\"" if forClass == 2 : listOrder="List=\"All;Fighter;Mage;None;\"" if forClass == 3 : listOrder="List=\"None;Fighter;Mage;All;\"" HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>" HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>" else : HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">" if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>" elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>" HTML_MESSAGE += "</table>" i += 1 HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def manageSelectedBuff(buffPosId,canUseBuff) : bpid = buffPosId.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1") try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass def manageSelectedSet(id,newVal,opt3) : bpid = id.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?") upd.setString(1, newVal) upd.setString(2, str(bId)) upd.setString(3, str(bLvl)) try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass return viewAllBuffs("set","Buff Sets",str(opt3)) def addTimeout(gaugeColor,amount,offset) : endtime = int((System.currentTimeMillis() + (amount * 1000))/1000) st.set("blockUntilTime",str(endtime)) st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset)) def heal(case) : if case == 0: st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp()) st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp()) st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp()) if case == 1 and st.player.getPet() != None : st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp()) st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp()) try: st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed())) except: try: st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining())) except: pass eventSplit = event.split(" ") event = eventSplit[0] eventParam1 = eventSplit[1] eventParam2 = eventSplit[2] eventParam3 = eventSplit[3] if event == "reloadscript": if eventParam1 == "1": return ReloadConfig(st) if eventParam1 == "0": return rebuildMainHtml(st) if event == "redirect" : if eventParam1 == "main" : return rebuildMainHtml(st) if eventParam1 == "manage_buffs" : return viewAllBuffTypes() if event == "buffpet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : st.set("Pet-On-Off",eventParam1) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) if event == "create" : con=L2DatabaseFactory.getInstance().getConnection() param = eventParam1.replace("."," ") if param == "no_name" : return showText(st,"Info","Por favor, insira o nome do esquema!","True","Return","main") else : ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)") ins.setString(1, str(st.player.getObjectId())) ins.setString(2, param) try : ins.executeUpdate() ins.close() con.close() except : pass return rebuildMainHtml(st) if event == "delete" : conn=L2DatabaseFactory.getInstance().getConnection() rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1") rem.setString(1, eventParam1) try : rem.executeUpdate() except : pass rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?") rem.setString(1, eventParam1) try : rem.executeUpdate() rem.close() conn.close() except : try : conn.close() except : pass return rebuildMainHtml(st) if event == "delete_c" : HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Voce realmente quer apagar '"+eventParam2+"' scheme?<br><br>" HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML if event == "create_1" : return createScheme() if event == "edit_1" : return editScheme() if event == "delete_1" : return deleteScheme() if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add") if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove") if event == "manage_scheme_select" : return getOptionList(eventParam1) if event == "remove_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] con=L2DatabaseFactory.getInstance().getConnection() rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1") rem.setString(1, scheme) rem.setString(2, skill) rem.setString(3, level) try : rem.executeUpdate() except : pass temp=int(eventParam3) - 1 if temp <= 0 : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove") return HTML if event == "add_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] idbuffclass = getclassbuff(skill) con=L2DatabaseFactory.getInstance().getConnection() ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)") ins.setString(1, str(scheme)) ins.setString(2, str(skill)) ins.setString(3, str(level)) ins.setString(4, str(idbuffclass)) try : ins.executeUpdate() ins.close() con.close() except : pass temp = int(eventParam3) + 1 if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add") return HTML if event == "edit_buff_list" : return viewAllBuffs(eventParam1,eventParam2,eventParam3) if event == "changeBuffSet" : eventParam2 = eventParam2.replace("Fighter","0") eventParam2 = eventParam2.replace("Mage","1") eventParam2 = eventParam2.replace("All","2") eventParam2 = eventParam2.replace("None","3") return manageSelectedSet(eventParam1,eventParam2,eventParam3) if event == "editSelectedBuff" : eventParam2 = eventParam2.replace("-"," ") split = eventParam2.split(" ") action = split[0] page = split[1] manageSelectedBuff(eventParam1,action) if eventParam3 == "buff" : typeName = "Buffs" if eventParam3 == "resist" : typeName = "Resists" if eventParam3 == "song" : typeName = "Songs" if eventParam3 == "dance" : typeName = "Dances" if eventParam3 == "chant" : typeName = "Chants" if eventParam3 == "others" : typeName = "Others_Buffs" if eventParam3 == "special" : typeName = "Special_Buffs" if eventParam3 == "cubic" : typeName = "Cubics" return viewAllBuffs(eventParam3,typeName,page) if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2) if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3) if event == "redirect" : if eventParam1 == "view_buffs" : return buildHtml("buff") if eventParam1 == "view_resists" : return buildHtml("resist") if eventParam1 == "view_songs" : return buildHtml("song") if eventParam1 == "view_dances" : return buildHtml("dance") if eventParam1 == "view_chants" : return buildHtml("chant") if eventParam1 == "view_others" : return buildHtml("others") if eventParam1 == "view_special" : return buildHtml("special") if eventParam1 == "view_cubic" : return buildHtml("cubic") if event == "heal" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE : return showText(st,"ATTETION!","Voce nao tem os elementos suficientes:<br>Voce precisa: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : heal(getpetbuff) else: return showText(st,"Info","Voce nao pode usar as opcoes do animal.<br>Chame o seu animal de estimacao primeiro!","False","Return","main") else : heal(getpetbuff) st.takeItems(CONSUMABLE_ID,HEAL_PRICE) if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "removeBuffs" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE : return showText(st,"ATTETION!","Voce nao tem os elementos suficientes:<br>Voce precisa: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : st.player.getPet().stopAllEffects() else: return showText(st,"Info","Voce nγo pode usar as opcoes do animal.<br>Chame o seu animal de estimacao primeiro!","False","Return","main") else : st.getPlayer().stopAllEffects() if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE) if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "cast" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : buffs = []; levels = []; id = 0; level = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id") action=rss.executeQuery() while (action.next()) : try : enabled = 1 id = int(action.getString("skill_id")) level = int(action.getString("skill_level")) skillType = getBuffType(id) if skillType == "buff" : if ENABLE_BUFFS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "resist" : if ENABLE_RESIST == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "song" : if ENABLE_SONGS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "dance" : if ENABLE_DANCES == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "chant" : if ENABLE_CHANTS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "others" : if ENABLE_OTHERS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "special" : if ENABLE_SPECIAL == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] except : print "Query error!" try : conn.close() except : pass if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add") else : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE : return showText(st,"ATTETION!","You do not have enough elements:<br>what you need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) i = 0 while i <= len(buffs) - 1 : if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main") i += 1 heal(getpetbuff) st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) if event == "giveBuffs" : if eventParam3 == "buff" : cost = BUFF_PRICE if eventParam3 == "resist" : cost = RESIST_PRICE if eventParam3 == "song" : cost = SONG_PRICE if eventParam3 == "dance" : cost = DANCE_PRICE if eventParam3 == "chant" : cost = CHANT_PRICE if eventParam3 == "others" : cost = OTHERS_PRICE if eventParam3 == "special" : cost = SPECIAL_PRICE if eventParam3 == "cubic" : cost = CUBIC_PRICE if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < cost : return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)) if str(skill.getSkillType()) == "SUMMON": if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume(): return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0) if getpetbuff == 0 : if eventParam3 == "cubic" : if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer()) else: if eventParam3 == "cubic": if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main") st.takeItems(CONSUMABLE_ID,cost) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600) return buildHtml(eventParam3) else : return buildHtml(eventParam3) if event == "castBuffSet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE : return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) buff_sets=[]; i = 0; player_class = 3 if st.getPlayer().isMageClass() : player_class = 1 else : player_class = 0 if getpetbuff == 0 : conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, str(player_class)) getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer()) i += 2 else: if st.player.getPet() != None : i = 0 conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, "0") getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) i += 2 else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main") heal(getpetbuff) st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) return rebuildMainHtml(st) def onFirstTalk (self,npc,player): st = player.getQuestState(QUEST_LOADING_INFO) if not st : st = self.newQuestState(player) if player.isGM(): if SCRIPT_RELOAD == True: return reloadPanel(st) else: return rebuildMainHtml(st) elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True: if BUFF_WITH_KARMA == False and player.getKarma() > 0 : return showText(st,"Info","You can't not get buffs with <font color=\"FF0000\">karma!</font>","False","Return","main") elif st.player.getLevel() < MIN_LEVEL : return showText(st,"Info","You are low level for get buffs go<br> <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font> and come back again.","False","Return","main") elif st.player.getPvpFlag() > 0 : return showText(st,"Info","You can not buff while you are in this area. <font color=\"800080\">flagged!</font><br>Please wait a while and try again!","False","Return","main") elif st.player.isInCombat() : return showText(st,"Info","You can not buff while you are attacking!<br>Stop fighting and try again!","False","Return","main") else: return rebuildMainHtml(st) else: return showText(st,"ATTETION!","This buffer is only for VIP!<br>Contact your administrator for more information!","False","Return","main") else: return showText(st,"ATTETION!","You have to wait a little !!<br>If you want to use my service!","False","Return","main") QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION) QUEST.addStartNpc(NPC_ID) QUEST.addFirstTalkId(NPC_ID) QUEST.addTalkId(NPC_ID)
  7. at instances.CavernOfThePirateCaptain.CavernOfThePirateCaptain.checkConditions(CavernOfThePirateCaptain.java:220) what have here? 220 line
  8. i think you can't make login more client. like if you have a h5 and you want login with c6 have big different client packets
  9. if any member login with old account and have ban he can't logout. you can add a button can logout.
  10. you can't do this in interlude no have h1/2/3/4/5/6 only after gracia you can.
  11. you can do something like this SystemMessage sm = new SystemMessage(SystemMessageId.getSystemMessageId(1983)); sm.addString(targetPlayer.getName() + " has killed from " + getName() +" in the areas "); and put ragion name
  12. fixed tnx pirama lock topic
  13. how to make after string targetName get nextToken from list switch. I try enything and is not come to list. i am not good in java and i ask if someone can help tnx else if (comnd.startsWith("MatchingInvite")) { try { String targetName = comnd.substring(20); String type = st1.nextToken(); switch(type) { case "FKeepers": RuleSet = 1; System.out.print("im here " + RuleSet); break; case "Random": RuleSet = 2; System.out.print("im here " + RuleSet); break; case "RanSpoil": RuleSet = 3; System.out.print("im here " + RuleSet); break; case "ByTurn": RuleSet = 4; System.out.print("im here " + RuleSet); break; case "ByTurnSpoil": RuleSet = 5; System.out.print("im here " + RuleSet); break; } System.out.println("Command is " + st1.nextToken()); PcInstance receiver = World.getInstance().getPlayer(targetName); and bypass MatchingList.append("<td align=center><combobox width=99 height=21 var=\"loot\" list=\"FKeepers;Random;RanSpoil;ByTurn;ByTurnSpoil;\"></td>"); MatchingList.append("<td align=right FIXWIDTH=73><button action=\"bypass MatchingInvite " + activeChar.getName() +" $loot\" value=\"Invite\" width=50 height=21 back=\"L2UI_CH3.smallbutton1_down\" fore=\"L2UI_CH3.smallbutton1\"></td>"); Project l2jAcis
  14. tnx guys fixed lock topic :)
  15. hello guys i try to make this code to ask join party. but i can't and now is make a party without ask hello guys i try to make this code to ask join party. but i can't. and now i have make a party without ask how to make it join party only if player click ok in ask; my code is this. private static void createNewParty(PcInstance receiver, PcInstance requestor) { // Joining Party if (!receiver.isProcessingRequest()) { Party party = receiver.getParty(); if (party == null) receiver.setParty(party = new Party(receiver, requestor, LootRule.ITEM_RANDOM_SPOIL)); requestor.joinParty(party); } else { requestor.sendPacket(SystemMessageId.WAITING_FOR_ANOTHER_REPLY); } }
  16. RequestBypassToServer.java you can add more bypass cancel,heal
  17. action="bypass -h buffCommand idSkill" you can make a custom window for use your extra buff kile special,ressist,other and set fighter,mage
  18. Hello guys, anyone can tell me how I can close the html window automatically after some seconds? PacketHandlerDebug isn't showing something
  19. tnx guys i Caotonic you help me full tnx man. lock topic
  20. and if i need use a fence in event and spawn automatically after start?
  21. with DlgAnswer you can make some like this is show to player if need teleport and have ok and cancel
  22. hello guys i try to spawn in acis one fence wall and i can't see it pleace help me how to make a spawn fence and how is work? if any can tell me tnx
  23. hello all maybe someone nexus event pleace send me message i need it tnx
  24. l2 off 10000000% better from java!
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