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FlipCoin

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  1. Hi. I have replaced my script with yours. Can't save it without losing info due to unicode. Saved it as .py same issue. The NPC = 555 still has nothing to say o me. However, I have managed to insert another scheme buffer and it's working now. Thanks for the help anyway. Admin/Mod can close the topic.
  2. Hi. I have download a scheme buffer (http://www.maxcheaters.com/topic/158724-scheme-buffer-interlude/) and have "added" it to my private server (l2jfrozen platform - Interlude) that i play with my friends. So it appears that when someone activate the NPC the following message appears : "I have nothing to say to you" and below there is button "Quest" which closes the interaction window. 1 - I have added NPC with ID "555" in my database with type "L2Npc". 2 - E:\L2 server interlude\DATA\gameserver\data\JScript\custom\__init__.py contains : __all__ = [ '3995_echo', '555_Buffer', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '8000_RaidbossInfo', ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print "" 3 - I have edited the __init__.py of the buffer as follows (posting only the first several rows) so it can "work" with l2JFrozen pack : import sys from java.lang import System; from java.util import Iterator; import com.l2jfrozen.Config; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "Macro Npc Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = True ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = False FREE_BUFFS = False TIME_OUT = False TIME_OUT_TIME = 1 MIN_LEVEL = 20 BUFF_REMOVE_PRICE = 100000 HEAL_PRICE = 1000000 BUFF_PRICE = 100000 RESIST_PRICE = 100000 SONG_PRICE = 100000 DANCE_PRICE = 100000 CHANT_PRICE = 100000 OTHERS_PRICE = 1000000 SPECIAL_PRICE = 1000000 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 10000000 SCHEME_BUFF_PRICE = 10000000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = 16 MAX_SCHEME_DANCES = 8 4 - I have imported all the SQL files in Navicat and I have manually checked them one by one if there is any errors there. No errors at all. 5 - I have even placed folder with name "NPCBuffer" in my quest directory (Just because i can't find any reason why it's not working) which is : E:\L2 server interlude\DATA\gameserver\data\JScript\quests I have other NPCs added to the server and they are working pretty fine (HTML based and not script based). Any help would be appreciated. P.S. I've posted this comment on another topic which I'm unsure if it's dead or it's not the correct place that's why I'm posting it here as well . P.S. 2 from com.l2jfrozen.gameserver.datatables import SkillTable - I have no such table in my Navicat database. Please advise if I need it there.
  3. Hi. I have download the scheme buffer (Thanks for the share) and have "added" it to my private server (l2jfrozen platform - Interlude) that i play with my friends. So it appears that when someone activate the NPC the following message appears : "I have nothing to say to you" and below there is button "Quest" which closes the interaction window. 1 - I have added NPC with ID "555" in my database with type "L2Npc". 2 - E:\L2 server interlude\DATA\gameserver\data\JScript\custom\__init__.py contains : __all__ = [ '3995_echo', '555_Buffer', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '8000_RaidbossInfo', ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print "" 3 - I have edited the __init__.py of the buffer as follows (posting only the first several rows) so it can "work" with l2JFrozen pack : import sys from java.lang import System; from java.util import Iterator; import com.l2jfrozen.Config; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "Macro Npc Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = True ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = False FREE_BUFFS = False TIME_OUT = False TIME_OUT_TIME = 1 MIN_LEVEL = 20 BUFF_REMOVE_PRICE = 100000 HEAL_PRICE = 1000000 BUFF_PRICE = 100000 RESIST_PRICE = 100000 SONG_PRICE = 100000 DANCE_PRICE = 100000 CHANT_PRICE = 100000 OTHERS_PRICE = 1000000 SPECIAL_PRICE = 1000000 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 10000000 SCHEME_BUFF_PRICE = 10000000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = 16 MAX_SCHEME_DANCES = 8 4 - I have imported all the SQL files in Navicat and I have manually checked them one by one if there is any errors there. No errors at all. 5 - I have even placed folder with name "NPCBuffer" in my quest directory (Just because i can't find any reason why it's not working) which is : E:\L2 server interlude\DATA\gameserver\data\JScript\quests I have other NPCs added to the server and they are working pretty fine (HTML based and not script based). Any help would be appreciated. P.S. If additional information is required, just name it. P.S. 2 from com.l2jfrozen.gameserver.datatables import SkillTable - I have no such table in my Navicat database. Please advise if I need it there.
  4. Hi, again. So I'm unable to decrypt the original .ini file for no particular reason (It says that the file is not crypted). What I did is : First Try : Copy the .ini file from another private server and edited it with my external IP. Replaced the original .ini file in the clean install of lineage 2 interlude. Result : The game refuses to start (just screen flash and no execute. Can't see l2.exe in task manager). Second try : I did replace the whole system folder with the private server's system. I have edited the l2.ini once again to show my external IP. Result : It still connects me to the private server instead of mine. Third try (a): I have replaced the original nwindow.dll with the private server's nwindow.dll. Result : ERROR : The procedure entry point ?GL2UseGameGuard@@3HA could not be located in the dynamic link library C:(NWindow.dll File location). The l2.exe can be found as started task in task manager but I cannot get it in focus to use it after the error. Third try (b): On top of the nwindow.dll file I have place once again the edited l2.ini file (with my external IP) just to check if it works. Result : The game refuses to start (just screen flash and no execute. Can't see l2.exe in task manager). If information about the server is required (gameserver , loginserver), I can provide. Thanks in advance and I will appreciate a bit more help.
  5. Hi. I just have started my server (clean interlude) and it appears that I'm unaware of how to distribute working launcher/2l.ini fine to my friends so we can play on my server (Server is set to accept external users (not from my local network)). I already have tried with editing the Host file (C:\Windows\System32\drivers\etc) but error 360 appears for GG (Game guard) when i start l2.exe. I can see that other private servers have their own "System" that is enabling others (users) to connect to their server. My question is how can i create such "system" or is there workaround to connect to my server without GG detecting that I have edited the host files ? Thank you in advance for your replies and I'\m sorry if that's not the correct directory for such questions.
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