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Everything posted by puredemonsss
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Share Unreal Engine 4 modified demo
puredemonsss replied to puredemonsss's topic in Client Development Discussion
its only a stand alone small demo shows how could lineage chars would look in the new unreal engine 4 project that i currently learn and work on when i have some free time ! -
Share Unreal Engine 4 modified demo
puredemonsss replied to puredemonsss's topic in Client Development Discussion
unreal engine 2.5 is old now and needs a refresh ! we can port it to 2.0 but its waste of time better do it on the new engine ! and free of required server to run it ! -
Share Unreal Engine 4 modified demo
puredemonsss replied to puredemonsss's topic in Client Development Discussion
oh yessssss i know ! good old times ! i see demev has gone wild with map creations ! -
Share Unreal Engine 4 modified demo
puredemonsss replied to puredemonsss's topic in Client Development Discussion
what was your name ? ill remember you :P can't image how i feel to actually to remember me in like 5 min of posting and last activity 3 years ? very happy :D ! hope you like this ! -
long time no see you guys ! since its been so long from my last activity on forum and lineageii ! i want to share you guys a little demo from Unreal Engine 4 demo that i modified long ago it uses 2 models from lineageii and skyrim and seeing how lineageii would look from unreal engine 2.5 to 4 is interesting the elf model is from lineageii freya high five if i remember and using original mesh and skeleton and textures the model supports any walking and running speed by default when you import and set it in engine but that i did not set to a key or gamepad analog or touch screen at least yet currently i try make time to work on a working 28gb size map, so if you want it just comment ! it is big in size but needs the villages and skills and mobs and quests ! aniway extract from arhive the TowerOfGlass folder where you want open infoa.txt file found in TowerOfGlass folder and you will have all info how to change settings the demo is set to epic quality so be carefully to not fry your gpu specially if you use render quality to 200 to make downscalling if i remember or use gpu dsr or downscalling current settings are windowed in 1280x720 so you better change it to fullscreen on your native monitor resolution i recommend use the console ~ key and with arrows keys select 30 fps or even 15 fps don't use left alt as it is buggy an used for blink like skill to test something ! i'm serious about gpu getting hot ! download if you have any questions just ask ! ill be surfing on forum to see what you guys done since my last activity ! hope you like this simple basic beautiful demo ! good to see you all again ! mary christmass to you all ! and a happy new year ! sory for my bad english like allways ! oh yes you can press left shift to run ! run right click on the file C:\TowerOfGlass\TowerOfGlass.exe and select run as administrator exit left click in window and press altf4 controls a, s, d, w, space, leftalt, mouselook console commands just open console with ~ key and you can chose one of the settings scrolling with arrows keys and press enter settings go an open file C:\TowerOfGlass\TowerOfGlass\Saved\Config\WindowsNoEditor\GameUserSettings.ini and you can find and set those examples [ScalabilityGroups] sg.ResolutionQuality=100 ................................................................... this is the quality renderer, example if you have set a resolution of 1920x1080 and set this to say 50 then it will render game at 960x540 and keep the resolution of 1920x1080 [/Script/Engine.GameUserSettings] bUseVSync=True ............................................................................. self explanatory ResolutionSizeX=1280 ....................................................................... resolution width window ResolutionSizeY=720 ........................................................................ resolution height window LastUserConfirmedResolutionSizeX=1280 ...................................................... don't touch LastUserConfirmedResolutionSizeY=720 ....................................................... don't touch WindowPosX=-1 .............................................................................. don't touch WindowPosY=-1 .............................................................................. don't touch bUseDesktopResolutionForFullscreen=False ................................................... don't touch FullscreenMode=2 ........................................................................... 0=fullscreen, 1=fullscreenwindowed, 2=windowed LastConfirmedFullscreenMode=2 .............................................................. don't touch Version=5 .................................................................................. don't touch AudioQualityLevel=0 ........................................................................ don't touch
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Share Dual Sword Akamanah Dragon Slayer
puredemonsss replied to Aslam's topic in Client Development Discussion
hooo the good old days yeeeessssss ! -
Weapon Fafurion weapons H5 and IL
puredemonsss replied to Asuki's topic in Client Development Discussion
thanx man ! -
seems to be down, aniway wath did you wanted from there ?
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LF Can I Remove Glows From One Pack And Add Another?
puredemonsss replied to cryptonakos4444's topic in [Request] Client Dev Help
it says : "the SS effects on custom weapons" -
Rotating Objects For Unr Map File
puredemonsss replied to valdaron's topic in [Request] Client Dev Help
this will make the object rotate constantly mess with pich rate and the others tho see and test them if you wana learn and in pich/yaw/roll i tink 8192 is the equivalent of 90 degree angle of rotaton if you only want to rotate the object to 90 degrees or watever -
Rotating Objects For Unr Map File
puredemonsss replied to valdaron's topic in [Request] Client Dev Help
you can use l2smr for modiffying/adding existing objects(static meshes) that game haves to add new objects to game(static meshes) you need 3dsmax and UnrealEd from postal2 game, then you can place them and modiffying them with l2smr if you want an object(static mesh) to rotate constantly you need to add numbers to x/y/z rate you can add new objects from another map and copy it in different places how many times you want, hell you ca make a house from 1000 logs if you want XD programs http://www.maxcheaters.com/topic/188197-autodesk-3ds-max-2009-key-basics-tutorials-plugins/ http://www.maxcheaters.com/topic/188461-unreal-editor-from-postal2-game/ examples http://www.maxcheaters.com/topic/187595-old-church/ http://www.maxcheaters.com/topic/177851-giran-green-fairy-v11-small-tutorial/ -
thanx for helping, finaly made it guys XD
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ok let me try again and ill tell if is working !
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ummm, i imported the mesh then imported the animation but i didn't set anithing else so wich one is for link ?
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guys i'm trying to make a weapon to simply rotate i set the animaton in 3ds max and export as psk and psa import and set it with ut2004 patched and in game there is no animation i tryed even to repak the dragonic bow anmation and is not working in game tryed to have same names and frames but still not working can you give me some tips pls i realy want this to work i tryed almost everithing but nothing works i see that this spear is working with no other files needed so wats the problem ? :(
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Share High Five P5 System - 273 Patched
puredemonsss replied to Hl4p3x's topic in Client Development Discussion
thanx so much ! -
so what ? can't you ppl learn at least how to pak an utx ? and if you know some ps you can make any collor from them ! copy/paste freaks :P
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some potions i remade from aion
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Help Critical Error When Entering To World
puredemonsss replied to Dev Atlas's topic in [Request] Client Dev Help
if you didnt had problems before then go to your database and change your location when you have the server off i tink it hapens when you go trought map and get error then server saves the coordiates so there for the next login will give you error so just change you location coordinates in database -
Weapon Sword + Attachement Info
puredemonsss replied to puredemonsss's topic in Client Development Discussion
this method has been known for log time ? ofc we know that the market guys knows those things for long time and will not share the info with usual members for free you wanted to say that this method can't be used on older clients versions like say Interlude ? -
Request Interlude Aspect Ratio
puredemonsss replied to ericvini's topic in [Request] Client Dev Help
this is an odd problem you got there aence i had Interlude and used 1280x720 and worked fine mabe is something with your system, duno wath to say ! -
Request Interlude Aspect Ratio
puredemonsss replied to ericvini's topic in [Request] Client Dev Help
what resolutio is your screen ?