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puredemonsss

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puredemonsss last won the day on March 26

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About puredemonsss

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    boghinovel@yahoo.com

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  1. i guess loading only the effects that are needed it will maybe work, like removing from reshade shader folder the ones that are not needed, depends on the pc also i guess, also limithing the game at 30fps can be better maybe
  2. Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the System folder the folder reshade-shaders and the files d3d9.dll ReShade.ini ReShadePreset.ini ReShade.log CccDddCcc.ini insert opens the menu and delete is on and of some settings need ctrl + left click to be changed making another profile will reset the not activated effects to their default values so just copy the profile CccDddCcc and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the Maps folder to Mapsretail or whatever copy the Maps folder from gracia final epilogue to h5 also we need the L2_Skies.utx from gracia final epilogue Textures folder to be replaced and also we need to do the same to the files timeenv0.int timeenv1.int timeenv2.int timeenv3.int found in system folder another setting that will probably be needed but not really tested out is to open file option.ini from system folder and add cachesize like this [FirstRun] FirstRun=2 [Engine.GameEngine] CacheSizeMegs=512 also maybe is good to change those to 4.000000 [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000 sorry bad english https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM the compression on the video is kinda bad but meh so one last thing about ReShade is if it detects a certain amount of network it will then disable the effects because it thinks we can cheat in multiplayer like wall hack / texture manipulations / etc, there are versions out there patched for this i guess, also here is a quick video to justify the effects better but still yt compression is bad
  3. i mean like this for example i should be cool to see a map like that and some fields of grass stinking out XD
  4. since you still doing maps XD did you guys find a way yet to add bump mapping effect ?
  5. can't remember exactly since it's been some years tried like 13 clients and all are the part 4 typical installers with the blood rain need the one with the dead tree and the dark purple smog fog don't know if it haves an typical installer or is the last via update but pls if someone haves it clean share it thank you much
  6. can someone share the h5 part 5 clean - the one with the dead tree and purple fog smog login screen i have searched it in all places on the web and is gone i can't remember if it had an installer or only via update
  7. damn, maybe i too should make a pack with my stuff, thank you crit and take care : )
  8. bad link lool sory here
  9. bumpmaping @ paralax @ volumetric detail @ point cloud all the updates will go in this post download is coming soon when i have time to spare to optimize it this is a test of a technique that i call inverted brain scan textures it adds in lineage volumetric bump detail to almost any surface and texture i think any texture can be used if you do it right and experiment more gpu will be used but that depends on the optimization you make you can edit and add and change parts of it as you like to blend ! the tutorial bellow is long because i was very very drunk skip at 01:21:05 to see results for now i use 2 settings to have the final quality look effect but you can experiment with that in the video i tried to combine settings but you can see the blackness in far texture for now i use it like this the first is smooth when you edit the texture make shore to not use detail alpha or feather or aa on transparency just use it like pixelated selection then you save it as dds dxt3 with no mipmaps then you import it as dxt3 and mipsmaps options and do the settings i do on every texture the second is granulated use same edit but save it as dxt1 with nomipmaps and then import it as dtx1 and mipmaps options and do the settings i do on every texture
  10. https://maxcheaters.com/topic/225106-proper-anti-aliasing/?tab=comments#comment-2702814
  11. glad to see you keep doing maps ! thanx !
  12. i know i have an archive of the retail client with clean system after fresh install of salvation and the .ini i created from the original .ini for pv/nv/sv to work if you guys need it tell me and ill search trough my stuff for the pv/nv/sv to properly work you need to add extra line codes and change some values plus that you need to reformat the line codes they use in newer versions as they differ from say h5p5 if you give me the original .ini i can make a proper pv/nv/sv
  13. ################################################################################# sacred ii @ tweaks @ freeze @ memory leaks @ vpn lan coop @ others ################################################################################# http://darkmatters.org/forums/index.php?/topic/23580-sacred-2-tweaks-for-freeze-and-memory-leaks/ #################################################################################
  14. just something i'm testing when i have some free time - future updates ill post them here ! only for lineage ii freya high five client make a backup of the original map first 16_15.unr @ snow effect @ 181224002001001001008001.zip if you use dev mode i made the character spawn in a micro zone so i could see only tree particles for tests ! so if they don't show up just move the camera and character a bit ! using 48128 particles in full effects or pv mode the particles will spawn all in like 15 seconds ! //move_to -112547 -82370 -3749 - merry christmas and a happy new year !
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