Jump to content

Recommended Posts

Posted

This Manual has written instructions for optimizing Windows Server 2003 x64, and MySQL on the work of Lineage 2 servers with online 500-600.

Everyone knows that Windows is the standard always allocates a large part of the RAM internal services that work in the background.

Such a distribution is not satisfying.

Therefore:

1. Right-click on My Computer and select Properties

2. Click on the Advanced tab

3. You will see a window with a button Performance Options "Click on it. (New window)

4. Click on the Advanced tab

5. In this window, click the Advanced tab.

6. Here you see "Distribution of CPU time and memory usage" put anywhere "program."

 

Thus, we achieve the proper distribution of power.

Now we need to allocate more virtual memory for the system.

We do it this way:

1. Right-click on My Computer and select Properties (new window will appear)

2. Click on the Advanced tab

3. You will see a window with a button Performance Options "Click on it. (New window)

4. Click on the Advanced tab

5. At the bottom of the section "Virtual Memory" in this section, click edit.

6. A new window appears in the window, select your hard drive where you should your server when the selected disk to the server, then just below, select "Paging file size for selected drive, click Custom size."

7. There will be two windows to enter:

Initial size (MB):

Maximum size (MB):

In these fields, you enter the amount of total memory divided by 1.5, ie at the moment I have 8.5 GB of RAM, I divide 8500 by 1.4, we obtain an approximate value: 6100 GB

This approximate value is entered in both places. Check that you have shared is true and to write on both windows, the same values. Then click Ok.

8. Close all windows and restart your computer.

 

If you have an extra empty hard disk, I advise you to use it under the swap file.

At this stage, set up Windows over.

 

Now go to the settings of MySQL, we have long and successfully installed.

 

Primarily set up the maximum number of connections (connection) to MySQL:

 

Maximum number of competing sessions MYSQL server will allow connect. One of these connections will be reserved for the customer with the highest privileges, ie, for the administrator, even if the connection limit has been reached.

 

max_connections = 2000 - then set about 2000, it will be an optimum value for the server, given that you do and the base site, which also connects to.

 

If your tables get large, you need to put a greater value than it is, ie, if your table weighs 200 MB, then you need to put in 2 times is 512.

table_cache = 256

 

This additional memory is allocated for the tables if they are larger than the specified value table_cache, tuning is more than enough 8mb

innodb_additional_mem_pool_size = 8M

 

It makes no sense to put more 16M

he size of the buffer InnoDB uses for buffering log data .  As soon AS
   # It is full, InnoDB will have to flush it to disk. As it is flushed
   # Once per second anyway, it does not make sense to have it very large
   # (Even with long transactions).
   innodb_log_buffer_size = 16M

 

If the server has free RAM, then you can increase the value that would be beneficial for the base.

# InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and
   # Row data. The bigger you set this the less disk I / O is needed to
   # Access data in tables. On a dedicated database server you may set this
   # Parameter up to 80% of the machine physical memory size. Do not set it
   # Too large, though, because competition of the physical memory may
   # Cause paging in the operating system. Note that on 32bit systems you
   # Might be limited to 2-3.5G of user level memory per process, so do not
   # Set it too high.
   innodb_buffer_pool_size = 1024M

 

Usually exhibit a half from my innodb_buffer_pool_size.

Remember, if you change this configuration, you need to turn off the muscle and remove the logs.

Logs are: MySQL Server 5.0 \ data

remove ib_logile0 and ib_logfile1

# Size of each log file in a log group. You should set the combined size
   # Of log files to about 25% -100% of your buffer pool size to avoid
   # Unneeded buffer pool flush activity on log file overwrite. However,
   # Note that a larger logfile size will increase the time needed for the
   # Recovery process.
   innodb_log_file_size = 512M

 

Assembly (for example, the assembly of Scoria):

gameserver_loop.sh

Dbhost = localhost
   USER = root
   PASS =
   DBNAME = l2jdb

   ERR = 1
   Until  [ $ ERR ==  0  ];
   do
   # Mysqlcheck-h $ DBHOST-u $ USER - password = $ PASS-s-r $ DBNAME>> "log /` date +% Y-% m-% d_% H:% M:% S `-sql_check. log "
   # Mysqldump-h $ DBHOST-u $ USER - password = $ PASS $ DBNAME | zip "backup /` date +% Y-% m-% d_% H:% M:% S `-l2jdb_gameserver.zip" -
   MV . / log / java0 . log . 0  ". / log /` date +% Y-% m-% d_% H-% M-% S `_java.log"
   MV . / log / stdout . log ". / log / Date` +% Y-% m-% D_% H-% M-% S `_stdout.log"
   # If need - uncoment # # mv. / Log / chat.log ". / Log /` date +% Y-% m-% d_% H:% M:% S `-chat.log" #
   Java - Dfile . Encoding = UTF - 8  - Xms1024m  - Xmx2048m  - XX : + UseParallelGC  - XX : + AggressiveOpts  - CP . / lib / *: l2scoria-mmocore-2.jar: bsh-engine.jar: bsh-2.0b5. jar: c3p0-0.9.1.2.jar: jython.jar: jython-engine.jar: commons-logging-1.1.jar: commons-io-1.2.jar: commons-lang-2.1.jar: javolution.jar: mysql- connector-java-5.1.8-bin.jar: / lib/l2scoria-core-3.jar com.l2scoria.gameserver.GameServer>. / log / stdout.log 2> & 1
   sleep 10;
   done

 

mmocore.properties

#------------------------------------------------- ------------
   # Set buffer compounds -
   #------------------------------------------------- ------------
   # The buffer size in kbit (kilobits)
   # By default (Windows) - 64KBits
   # Default (* nix) - 128KBits
   NetworkReadBufferSize  =  128
   NetworkWriteBufferSize  =  128
   NetworkHelperBufferSize  =  128
   ***  If  Win  -  64  stake
   # The size of auxiliary buffers
NetworkHelperBufferCount  =  20

 

flood.properties

# Must be the approximate value of players
   FloodProtectorInitialSize  =  600

 

I hope this Guide will help you, it has certainly helped me alot!

Posted

Virtual Memory... REALLY? Virtual memory will give some extra virtual ram memory wich will be very very slow compared to real ram, cause it will write everything to hard disk. Your server will run, but it will lag like hell. Best thing in optimizing your server would be: delete windows, install linux.

Posted

L2j cannot be optimized from pc side theres simple no way. L2j have the performance/stability issues inside the software if you make proper code changes you can make it stable with good performance stats but to be honest thats a lot of work.

 

Let me explain just a few stuff why this guide is not what ppl needs.

L2j use trove trove isnt a good idea it makes the script not safe since trove is not thread safe itself.

L2j many times dont show proper log which makes your work harder as far as finding an issue goes.

L2j have absolutely no code standard which leads to a mess.

 

Things like i stated above result in a pack thats slow,use a lot of resources for absolutely no reason,unstable and for that you got absolutely no features.

 

Even if you install it on linux.

Posted

and by 1000 people? There is a manual?

Yes its the same but make some changes to make it for 1k ppl

 

Virtual Memory... REALLY? Virtual memory will give some extra virtual ram memory wich will be very very slow compared to real ram, cause it will write everything to hard disk. Your server will run, but it will lag like hell. Best thing in optimizing your server would be: delete windows, install linux.

hmm not really that is means the windows is better than linux and ofc linux is the best choice about the server but many ppl dont knows much about linux :)

 

  • 3 weeks later...
  • 4 months later...
Posted

Yes its the same but make some changes to make it for 1k ppl

hmm not really that is means the windows is better than linux and ofc linux is the best choice about the server but many ppl dont knows much about linux :)

 

 

I saw once a sign where it said

 

if(want L2j stable)

use Linux;

else

use Windows;

 

Now i can't say Windows is rubbish but you need to set virtual memory while Linux will just start using swap. Another thing is that Linux 64 bit clean with just mysql and whats needed to run the L2j will use arround 500mb of RAM while i believe Windows would use arround 1GB. So from performance view Linux are better but for unexperienced user Linux will be pain in the ass :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • https://l2.gamedream.pl/ Update #2 — GameDream Interlude (C6)     This update focuses on Epic bosses, quest chains and overall QoL :cool Highlights: Frintezza access follows a full retail-like chain: Four Goblets → Last Imperial Prince → Journey to a Settlement Retail-like entry requirements restored (scroll + Command Channel) Four Goblets quest is now available in-game Shot visuals synced with attack/skill usage Community Board Premium Shop refreshed with classic Interlude buttons and cleaner tables Epic Raidboss access: Frintezza — 4–5 party Command Channel + scroll + Antique Brooch Antharas — Portal Stone Baium — Bloody Fabric Valakas — Floating Stone Queen Ant / Core / Orfen / Zaken — no quest gates Bug Fixes & QoL: Frintezza quest chain fully fixed TvT rewards — single reward + anti-abuse protection Shots — no double triggering Premium Shop — no blank tabs Mammon NPCs in Giran working correctly Cancel works retail-like (up to 5 buffs removed) Summon Friend fixed with anti-exploit guards YetiBuffer — Saved Buff Profiles (Save / Clear / Restore) PvE — increased aggro range + balance tweaks EXP toggle commands: expoff / expon / expblock Thanks for testing and feedback — more updates coming soon ❤️
    • Hello I would like to offer You my NEW 2026 Updater / Launcher with custom skins.   - UPDATER FEATURES -   1. Performance and Intelligent Resource Management: Smart Disk Detection (SSD/HDD): The updater automatically detects the user's drive type. For SSD/NVMe drives: Launches up to 8-12 concurrent threads, utilizing the full yet optimized connection speed. For HDD drives: Limits the thread count (to 2-3) to prevent computer slowdowns and avoid overloading the drive head. Multi-threaded Downloading: Instead of downloading file by file, the updater downloads multiple files simultaneously, drastically reducing update time. ZSTD Compression: Support for the modern Zstandard compression algorithm (.zst). Files are downloaded in compressed form and decompressed on the fly, saving bandwidth and accelerating downloads. HTTP/2 and Keep-Alive Support: Utilizing the HTTP/2 protocol and persistent connections allows for the instant download of thousands of small files without establishing a new connection for each one.   2. Modern User Interface (UI/UX): Transparency and PNG Graphics: Support for irregular window shapes, allowing for the creation of a unique, modern launcher look. Taskbar Integration: The progress bar is displayed not only in the window but also on the Windows taskbar icon. Built-in News Browser (Optional): The updater features a built-in browser module that displays news/changelogs directly within the launcher (without opening an external browser). Multi-language Support (Optional): Built-in language switching system (e.g., EN/PL/RU, etc.) with dynamic loading of button graphics and text. Animated Buttons (Optional): Dedicated, animated buttons redirecting to Discord, Facebook, YouTube, Instagram, and the website.   3. Technical Features and Application Security: Anti-Dual Run (Optional): The updater checks if the game is already running to prevent file conflicts during updates. Error Diagnostics: Built-in logging system (debug_log.txt) and hardware exception handling (SEH), facilitating the diagnosis of problems for players who cannot run the game. Internal Configuration: Updater settings are stored inside the .exe file, eliminating publicly accessible configuration files.   4. File Categorization (Normal vs. Critical vs. Once): Critical Files: Critical files are verified more thoroughly (via MD5 Hash) even in quick check mode to guarantee stability. Normal Files: Standard game files (textures, models, sounds) are checked depending on the selected mode (Quick vs. Full). Once Files (Overwrite Exclusions): Applies to user configuration files (e.g., Option.ini, User.ini).   5. Check Modes (Verification Algorithms): Self-Update: The updater can update itself before checking game files, allowing for easy deployment of launcher fixes. The updater supports two main operating modes that switch intelligently based on user action: Smart Check (Startup Quick Check): Runs automatically upon updater startup or pressing the START button (unless a full check is forced). Full Check (Full MD5 Verification): Manually triggered by the player via the "Full Check" button. Automatic Update Detection: If a newer version of a file appears on the server, it is automatically detected and downloaded without player interaction. Atomic Updates: Files are downloaded and verified first, and only then saved to the disk. This prevents game client corruption in case of internet connection loss. The entire process takes seconds, even with clients weighing 30GB+. - PATCH BUILDER FEATURES -   1. Professional File Structure Management (Tree-List Hybrid): Directory Tree Visualization: Instead of a flat file list, the Builder displays a clear structure of folders and subfolders. You can collapse and expand entire tree branches, facilitating work with thousands of files. Normal and Critical Division: A clear window division into two main zones: Normal Files and Critical Files. Ghost and Excluded Files Division: The interface visually informs about the status of unchanged files (existing in the previous patch version) and files excluded from the update. Show/Hide Ghosts: With one click, you can hide unchanged files to focus solely on what you are actually sending to players in this update.   2. Intuitive Interaction: Drag & Drop: Full Drag & Drop support. You can grab files or entire folders and drag them between the "Normal" and "Critical" lists. Transfer is intelligent – it moves the entire content of selected folders. Keyboard Shortcuts: Fast workflow thanks to keyboard support: Delete, Enter, Ctrl+A / Ctrl+C (select and copy paths).   3. Advanced Filtering and Searching: Context Search: The search bar works in real-time, filtering the file tree. Type /folder: Searches only within folder names. Type *ex: Shows only excluded files. Standard Typing: Searches files by name.   4. Automation and Security: Auto Self-Update: The Builder automatically detects the updater executable file. Real-Time Statistics: The status bar continuously shows the file count (Normal/Critical), total patch weight (in Bytes/MB/GB), and the last update date. System File Protection: Files marked as "Critical" cannot be accidentally added to the exclusion list – the program blocks such actions.   5. Performance (Backend): ZSTD Compression: The Builder uses the latest Zstandard algorithm to compress files before sending, ensuring a significantly smaller patch size than standard ZIP, saving server bandwidth and player time. Multi-threading: The packing and MD5 checksum generation process utilizes multiple CPU threads, drastically reducing patch building time.   - PRICING - NEW Updater standard price: 79 euro (if You ask for mods, price will change).   - CONTACT - Discord: ave7309   CLICK HERE TO CHECK LATEST TEMPLATES!                   * I have right to REFUSE to take an order. ** Supported games: Lineage 2 / Black Desert Online / MU Online / Tantra Online / Rohan / Aion / Cabal / Fiesta Online any many more...
    • 🔥 Upgrade Your Server's Visual Identity 🔥 Hello Community! We are proud to present the Shadowbane Collection – a premium, oriental-style visual suite designed specifically for Metin2 and Silkroad private servers. Forget about static, boring pages. Give your players a true "AAA" experience with a fully animated video header and a professional brand identity. 🎥 VIDEO PREVIEW   🐉 1. Shadowbane – Animated HTML Website Template A fully coded, responsive website template with a stunning video background. No coding skills required – just upload and configure! 🚀 Technology: HTML5 / CSS3 / JS (No PSD, ready code) 🎥 Animated Header: Loopable video background included (.mp4) 📱 Responsive: Works perfectly on Mobile & Desktop 📂 Pages Included: Home, Rankings, Register, Download, News 👉 DOWNLOAD WEBSITE TEMPLATE HERE       ⚔️ 2. Shadowbane – Game Logo & Text Effect Complete your branding with this matching Logo Template. It works as a Photoshop Text Effect – just type your server name! 🎨 Style: Oriental Gold & Brush Ink ⚡ Easy Edit: Smart Objects (One-click change) 🎁 Bonus: Social Media Kit included (Banner + Avatar) 👉 DOWNLOAD LOGO TEMPLATE HERE 🎁 SPECIAL LAUNCH DISCOUNT 🎁 For forum members, we have prepared a special code. Get 20% OFF on your entire order! CODE: LOVEM2 Elevate your server today with Pixarts.store  
    • Contact me on discord have an offer for you. l2avalon.net  
    • At this point, you’re better off buying server files that have actually been heavily tested by you or that you’ve personally played on. Working with public sources is a waste of time. These days, it’s also a waste of time to deal with files that have never powered a live server, or with people trying to sell you a story without real proof or a solid player base to back it up.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..