Jump to content
  • 0

cmd help


Question

Posted

thelw na me help kapios se kati :) ida ena post pio palia sto forum kapios na exi to gameserver style matrix dld prasino kai ta gramta bervemena,mipos 3eri kanis tpt na m to di3i na to kano kai egw.... ty :P

 

kati tetio  6gv66t.jpg

Recommended Posts

  • 0
Posted

me exis trelani xd

 

 

@echo off

title Game Server Console

color 7

:start

echo Starting L2J Game Server.

echo.

REM -------------------------------------

REM Default parameters for a basic server.

java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx1024m -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer

REM

REM If you have a big server and lots of memory, you could experiment for example with

REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts

REM If you are having troubles on server shutdown (saving data),

REM add this to startup paramethers: -Djava.util.logging.manager=com.l2jserver.L2LogManager. Example:

REM java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xmx1024m -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer

REM -------------------------------------

if ERRORLEVEL 2 goto restart

if ERRORLEVEL 1 goto error

goto end

:restart

echo.

echo Admin Restart ...

echo.

goto start

:error

echo.

echo Server terminated abnormaly

echo.

:end

echo.

echo server terminated

echo.

pause

 

 

 

ti alazo ti svino?

  • 0
Posted

ala ntala tis paraskevis to gala

 

file m an o server s einai online?

 

gt kapios prospa8ei na ston laggarei

 

s stelnei unknown packets oste na tn flood (kollisei)

 

tr gia na to fix dn eimai sigouros 8a s edina full mmocore rework alla otan to kana egw dn mporousa na hitaro opote perimene kamia apantisi me kapion p na exei ena code gia na to fix

  • 0
Posted

ti les re? xd des ti rwtao oxi na benoun apo alo client 8elw to game+login na einai kapos etsi me ta gramata

 

Γράψε λάθος αδερφέ, δεν διάβασα καν τι έλεγες απλά είδα Help  και νόμισα είχες αυτό το πρόβλημα!!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..