Jump to content

Recommended Posts

Posted

I've played some hours here and its ok, its very nice.

I've played in some events too and the rewards are pretty balanced.

I think you should make a poll on forum to boost with 15-20% All drops of Adena and coins.

Also about 5-6 rise of enchant rates would be awesome.

Posted

Forum activity is still low, but ingame we had today at peak 11 testers. So we will probably ask them in the next 1 or 2 days to reg on forum and when we get some forum activity on, we will satrt to put questions.

 

We are happy that we got some ppl to test because is the only way to see how the LIVE will work. testing with 2 ppl only like we did in Closed Beta is not as acurate as 10 other guys that try the zones, mobs etc.

 

Posted

Thx guys, we  make improvements every day, add few missing things here and there, and today or tomorrow we will start also Forum Pools while we got some forum activity and this last 4 days are crucial to get testers opinions in order to start the LIVE on a totaly finished ideea. Like i said in a previous post i am 100% against critical changes made on LIVE servers because it confuse players a lot.

Posted

How many ppl you want at start server (live)?I can write about server at others polish forums if you want ofc(hellpit admin).

Posted

How many ppl you want at start server (live)?I can write about server at others polish forums if you want ofc(hellpit admin).

 

8k, if not ur facebook acc will be banned.

so u r The only one who can post on polish kid forums ? xDD

Posted

We just want that will be enough ppl so you can have fun and lots of action.

 

We never expect a huge big start but with steady work, fair gameplay and active voting from the players, a community can grow and get mature preaty fast.

 

 

Posted

There is never enough players  ;)

Just keep the gates wide open and make everybody feel like home.

 

And stay away from too many customs so it dosent get to difficult to learn the server's ways.

 

BTW, can you take off the ''X killed Y'' announces while players are in events? It just confuse the players that are looking for PvP because they dont know where the action is.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..