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Posted
PD: to zoey: attack me or insultme is really stupid by your side, cause this will not improve L2J.frozen project, maybe i have not big contributions to give, but i'm not a project owner. so, what are you selling?

 

First I didn't insult you, so don't "create" facts.

 

What is stupid is to take the time to say that the project is bad for the fun of it, when you have done nothing...

 

Do you want a fun fact? I didn't checked your post count until Caccolino mentioned it.

It's kinnda lame that you attack them but when someone strike back is stupid...

 

Better get a book learn coding and do something for free and help some one, for a cahnge.

Posted

I don't need to hide nothing.

 

I'm fan of another project, you can write the name, nobody will burn you for it. I registered MXC to write in this topic cause i see that ALL interlude projects have BIG problems, and a lot of people think that Frozen is a good project and a good pack cause 5 spammes said "Good project, use it", i think my intention is not bad, i want just to help people that read this topic and want to find information about this project.

 

You are right, now that you are happy show us your great contribution to the open-source world...

 

... I'm waiting XD

 

 

About this:

 

First I didn't insult you, so don't "create" facts.

 

What is stupid is to take the time to say that the project is bad for the fun of it, when you have done nothing...

 

Do you want a fun fact? I didn't checked your post count until Caccolino mentioned it.

It's kinnda lame that you attack them but when someone strike back is stupid...

 

Better get a book learn coding and do something for free and help some one, for a cahnge.

 

I don't create facts, and i have no problems with your "strikes"...

 

I have tested your pack and i find lots of errors, then i have take a look at your forum and i fin lots of bug reported without replys (dead topics... with bug reports...), then i decided to come here and give my opinion about the project (is not for fun, is in order to get information about the project, and this is what people search here).

 

And about "take a book and learn" is really a offense, and comming from a person that never read a programming book for sure, as much you have read 2 java guides and you think you're pro.

Posted

Zoey76, good to hear that you contribute on the project. But seriously, if you want to help a project, you should help aCis... Because it has a good base.. Now trying to 'fix' frozen is a bit pointless... But hey, it's good to help :D

Posted
And about "take a book and learn" is really a offense, and comming from a person that never read a programming book for sure, as much you have read 2 java guides and you think you're pro.

 

Hahaha you really made my day ;)

 

If you'd know the 10% that I know about programming and Java you wouldn't answer such posts.

 

Just to be clear L2JFrozen is not my project nor their forums aren't neither mine.

 

I don't think I'm "pro", I'm a professional developer, not a Java wanna be dev that only can make 20 lines scripts of code for L2J based projects.

 

And I haven't read two Java guides, I have read hundred of books about the subject, you know when you go to University, if you managed to finish High School.

 

Anyway good luck trolling someone else's project, that's really "pro" from you.

Posted

Zoey76, good to hear that you contribute on the project. But seriously, if you want to help a project, you should help aCis... Because it has a good base.. Now trying to 'fix' frozen is a bit pointless... But hey, it's good to help :D

 

aCis is really good project, and I'm not sure if I'd be able to help, mostly contribute minor things, aCis guys are in really good way.

 

I'm not going to fix all the spaghetti code in L2JFrozen but I'll help to make it stable and cleaner, as long as L2JFrozen guys accept my help and I have the time to do it.

Posted

aCis is really good project, and I'm not sure if I'd be able to help, mostly contribute minor things, aCis guys are in really good way.

 

I'm not going to fix all the spaghetti code in L2JFrozen but I'll help to make it stable and cleaner, as long as L2JFrozen guys accept my help and I have the time to do it.

Yeah that's true. Most of the 'important' stuff are already completed/implemented by Tryskell, so minor things are what you could do. But anyway, rewriting 20-30 quests isn't a minor thing, but it is boring :P

Posted
if you managed to finish High School.

 

i'm studiying in UEM ( Universidad europea de madrid  ).

 

I you are "professional programmer" and you know a loooot of programming i don't know why you have free time to waste in "develop" l2 java, lawl!

 

Don't lie more please...

Posted

i'm studiying in UEM ( Universidad europea de madrid  ).

 

I you are "professional programmer" and you know a loooot of programming i don't know why you have free time to waste in "develop" l2 java, lawl!

 

Don't lie more please...

 

I haven't lie, don't need to, I've proven enough that I know about coding, and I do clean, well documented, efficient code.

 

So when you finish the UEM (good luck), go and do something useful instead of trolling someone else's project.

 

You can say whatever you want about me, even people that don't like me will tell you that I'm good at programming, so good luck calling me liar.

Posted

-The 80% of servers that have used this pack, closed in 1-2 months...

1-2 months is a very good time

90% of russian servers live from one day to 2 weeks

l2.ws/overplay.me (pts h5) - 1-2 month ...

Posted

1-2 months is a very good time

90% of russian servers live from one day to 2 weeks

l2.ws/overplay.me (pts h5) - 1-2 month ...

 

It belongs to the administration, this has nothing to do with the project, because I'm pretty sure they know from the beginning server issues. So here comes the way and speed of staff organization.

Posted

It belongs to the administration, this has nothing to do with the project, because I'm pretty sure they know from the beginning server issues. So here comes the way and speed of staff organization.

you're wrong ...

Posted

Who is wrong?

 

I mean there is a lot of people wrong in this thread XD

 

It belongs to the administration, this has nothing to do with the project, because I'm pretty sure they know from the beginning server issues. So here comes the way and speed of staff organization.

 

---

 

you're wrong ...

 

This means that you never had server open for more than 3 months or maybe you were not admin or owner.

Posted

This means that you never had server open for more than 3 months or maybe you were not admin or owner.

aCis lover .... I think all understand that :)

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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