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Posted

Web-site is back!! great work  sido <3

well im sad cuz we lost some data, mainly because i dont have access to a pc every day...

 

but well now is up and as far as i understood safe.

 

I buy aCis domain

http://acisil.eu/

for 24 months have fun to don't write stupid ilive

good that acis>>>IL<<< is not stupid i-live :))

 

if you want to help us with this, transfer the domain in our account and we will put it up :)

Posted

Well to answer to Sethek, no I'm still not bored doing that :). From the moment it stays a fun, and I got time to make it, no reason I stop it.

 


 

Ty Vahlior for domain name, but I would be glad you don't do things on my back, or eventually consult me before doing it. I thought you (by your own words, that's the reason - or at least the supposed reason - you deleted your own forum account remember ?) weren't involved anymore by aCis' future (yeah I got good memory).

 

Real forum name is http://acis.i-live.eu/ - I don't support the use of http://acisil.eu/ until Sido agree with (security problem so far no ? If he changes one day the redirection to a copy of aCis forum - and I won't be amazed it can happen  ::)). Paranoia FTW.

 


 

Registrations are up again (antibot added back), the forum is 'cleaned' of old topics aswell.

 

Around 5 to 10 quests max have been lost. If you downloaded them to test in past, consider PM fernandopm to give him back the quests. That will avoid he rewrite them. Ty in advance.

 

Changeset 197

 

Baium, Archers AI, quests, misc.

 

Baium is now almost retail like*

- Angel AI has been implemented. Angels stop to attack when you disarm your weapon, and they got a chaotic behavior (shuffle targets).

- angels are put as raid minion (avoid champion behavior for example) and are setted to running mod by default.

 

Archers AI : the behavior of archers is now OFF-like.

- They got bigger probability to dodge, they dodge always according to your position (never cross your path), and the new position is not random anymore, they go now farer ("300 fixed" instead of "random 100", leading to stupid behavior such as moving near you).

- As the behavior is only for archers, the npc_ai_data as been cleaned up of dodge infos (all is hardcoded). Check is only made on the AI Type.

- L2J topic : http://l2jserver.com/forum/viewtopic.php?f=69&t=23743

 

Quests

- addition of Q158, Q159 && Q160. Ty fernandopm, as always :).

 

Misc

- you can now attack NPCs. Restriction is removed as now NPCs are immortal, and skills don't effect them aswell.

- canTarget method is moved from L2Npc to L2PcInstance.

- the target system of pets as been cleaned up. It was kinda messed.

 

*There's still an issue about teleToLocation (waker doesn't see complete animation).

Posted

I'll try a test server too see how the progress is going after so many months of trying :P

 

It's not a trying, it's a huge work, which Tryskell already did.

 

L2jfrozen development is "trying", not aCis. -_-

Posted

Olys got a patch in developement, but until no one tests and report it, Treaser will stop the developement.

 

Sounds fair to you ?

i can be a tester

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  • Posts

    • Added the protection module to the demo.   DDoS Guard Pro v2.0 is a system protection module for PlayMMO CMS designed to reduce the load on the website during HTTP floods, bot activity, suspicious frequent requests, and attacks on individual pages or API methods. Unlike simple global limiters, DDoS Guard Pro v2.0 supports flexible rules based on routes and HTTP methods. This allows you to block the entire site in a targeted manner, rather than blocking the entire site equally. You can set up protection for specific areas of the site, such as login, registration, APIs, administration, forms, and other sensitive areas. What is the purpose of the module? DDoS Guard Pro v2.0 helps protect your site from basic L7 attacks at the HTTP request level. 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This approach reduces the risk of accidentally blocking regular users and makes the protection more accurate. Flexible rule system The module supports setting rules in the following format: METHODS|PATTERN|LIMIT|WINDOW|BURST_LIMIT|BURST_WINDOW|BLOCK_SECONDS|IDENTITY|NAME Example of rules: POST|*login*|10|60|5|10|600|ip|login_post POST|*register*|8|60|4|10|600|ip|register_post GET|*api*|300|60|80|10|120|ip|api_get PUT,PATCH,DELETE|*api*|80|60|20|10|300|ip|api_write This allows you to specify exactly: which HTTP methods to protect; which URLs or URL patterns to consider; how many requests are allowed; over what time period; what burst limit to use;  how many seconds to block the offender;  by which ID to count the limit;  what the rule is called. Burst protection against sharp spikes  In addition to the regular request limit, the module monitors sharp spikes of activity.  This is useful when a bot makes many requests in a few seconds. In this case, the protection can be activated faster, without waiting for the overall limit per minute.  Burst protection is especially useful for: authorization pages; registration; API; search; data submission forms; administrative sections. Support for different types of requests DDoS Guard Pro v2.0 works not only with POST requests. The module can control: GET — regular pages, API requests, search; POST — forms, login, registration, data submission; PUT — updating data via API; PATCH — partial data update; DELETE — data deletion; ALL — all methods at once. This makes the module suitable not only for regular sites, but also for CMS with API, personal accounts, game panels and administrative actions. Limit storage: Redis, APCu and file fallback In the new version, the module supports several options for storing temporary data. Available modes: Redis; APCu; file fallback. The auto mode tries to use the most suitable option: Redis; APCu; file storage as a fallback. Redis or APCu are suitable for more efficient operation, while the file storage is left as a fallback option for simple hosting environments that do not have additional extensions. JSONL logging The module records protection events in JSON Lines format. Logs are saved in the following file: storage/logs/ddos_guard.jsonl This format is more convenient than a regular text log, because each event is stored as a separate JSON record. The logs can record the following information: event time; IP address; HTTP method; URL; name of the triggered rule; reason for blocking; number of requests; action status; user-agent; protection mode. The JSONL format is convenient for analysis by external tools, log agents, and monitoring systems. Prometheus metrics DDoS Guard Pro v2.0 adds an endpoint for receiving metrics in Prometheus format. Endpoint: /?ddos_guard_metrics=TOKEN The token is set in the module settings. Metrics allow you to track: the number of processed requests; the number of rule activations; the number of blocks; activity by limits; protection events; module status. This allows you to connect monitoring and configure alerts so that the administrator can see when suspicious activity starts on the site. LOG ONLY mode The module has a LOG ONLY mode. In this mode, DDoS Guard Pro does not block users, but only records events and potential triggers in the log. This mode is recommended to be used after installation, in order to first see which rules are triggered, and only then to enable the real blocking.  This helps to avoid too strict limits and random blocking of regular users.  Support for Cloudflare and proxy  The module supports working behind Cloudflare or another reverse proxy.  With proper configuration, it is possible to take into account the real IP of the user, and not the IP of the proxy server.  This is important for sites that use:  Cloudflare; nginx reverse proxy; load balancers; CDN; hosting proxy protection. Nginx-recommendations DDoS Guard Pro v2.0 contains an example nginx-config: modules/ddos_guard/nginx-ddos-guard-example.conf This allows you to use the module as an additional application layer of protection, and to move the main coarse limits to the nginx level. Recommended protection scheme: Cloudflare / nginx / firewall → DDoS Guard Pro → PlayMMO CMS This approach is more correct than trying to solve all problems only at the PHP level.
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