Tryskell Posted March 2, 2013 Author Posted March 2, 2013 Changeset 295 Sailren, MovieMaker, Zone system && GrandBossManager, misc Sailren AI - A wild Sailren appeared ! Ty UnAfraid for the L2OFF script (leeched cinematic, oust location, exit gk locations, and inactive timer duration). - addition of the blank npc 32110 (for the animation), one L2BossZone, change of type for L2GrandBoss, one line added in grandboss_data.sql and edition of GrandBossTeleporters script to handle Shilen Stone / Teleport Cube behaviors. MovieMaker enhancements - you can now see all parameters of sequences on main panel. - if you haven't a target, the movie takes you as target. - addition of "Back" buttons on Edit and Add HTMs, returning to main panel. Zone system && GrandBossManager - GrandBossManager singleton system is dropped (use static approach). - Cleanup and few method renames. - Few fixes : - lists and maps from L2BossZone can't be null anymore (drop involved checks) and use concurrent versions. - GMs are now registered in _playersAllowed list - as regular players - if they used the "legit" way. They still have priviledges to teleport on such area and not being bothered by restriction. - avoid to add a zone if it was already existing (just a security check, as List allows doublons). - Reintroduction on ids on L2BossZone zones, in order to correctly load/save allowed players (cause a problem notably if you add/remove zones meanwhile). - L2ZoneType variables concerning zones children are moved in zones children : - affectedRace > L2MotherTreeZone. - affectedLvlMin / targetClass > L2EffectZone. - Following parameters are dropped : affectedClassId, affectedClassType, affectedLvlMax. - drop of internal flag _checkAffected, as isAffected() uses now inheritance. - All null checks concerning L2BossZone zones on scripts are dropped (as those scripts can't, anyway, work without those zones...). Misc - Addition of door HPs view (happens in peace time or for siege defenders). isEnemy() is dropped and replaced by isAutoAttackable() for doors HP view. - All configs related to GBs are renamed. Hardcoded safeties are dropped, so don't edit configs when drunk. - fix clan ranks for heroes and nobles + L2ClanMember cleanup, ty BaT for report. - all variables on individual AIs are organized as following : zone, private static final, public static final, public. PS : while L2ScriptZone are using 10XXXX ids, L2BossZone will use 11XXXX ones. Remember about it while adding custom zones ! I'm proud to say we're the pack with the most retail-like Sailren (cinematic included).
KderD64 Posted March 3, 2013 Posted March 3, 2013 I'm proud to say we're the pack with the most retail-like Sailren (cinematic included). Your Sailren is more retail than the retail itself :gusta:
Tryskell Posted March 3, 2013 Author Posted March 3, 2013 Your Sailren is more retail than the retail itself :gusta: Depends of the L2OFF pack you talk about ;p. On L2OFF IL, probably it's not working correctly.
Tryskell Posted March 4, 2013 Author Posted March 4, 2013 Changeset 296 Antharas, RBs timers, Misc Antharas - addition of death cinematic (ty UnAfraid for the script). - Antharas use his skills following L2OFF script. And yes, the Rnd.get() -beep-fest is retail-like. RBs timers - fix GBs/RBs timers to follow L2OFF values. The biggest change is regular bosses going from 12-36h to 12-60h (36 +- 24) && Zaken/Sailren timers. - random timer is modified to handle hours by hours, not ms by ms (* 3600000 is made after the Rnd is selected). - random timer on GBs is supposed to be +-, not only + (edition of all GBs AI scripts). - drop of RaidMinRespawnMultiplier and RaidMaxRespawnMultiplier configs. I don't like them. Don't ask. Misc - addition of ZoneId (exemple : L2Character.ZONE_PVP > ZoneId.PVP). - fix arenas XP loss, ty Root for report. You still loss XP inside arenas if killed by anything except playable (avoid RB exploits). - you don't lose XP while in siege, if you were involved by the siege (either playable or siege NPCs). - fix new clan member "rank" (you are registered in main clan, not on 5th grade). Ty SweeTs. - fix an invalid pvpflag scenario (summoner is out of the arena, but summon/pet is in : attacking the summon/pet makes you purple). - reorganization of L2PcInstance isAutoAttackable(), which also fix 1 issue about clan member check (the clan member check was made on attacker's objectId, but attacker can be the summon...). - bring isInsideZone in L2Object, allowing to drop all casts. - addition of isInArena(), as it's often used (checks if a player is in a PVP zone but not in a SIEGE zone). - getWantsPeace() > wantsPeace(), modified for a boolean rather than int. Notes : - getRespawnMinDelay() and getRespawnMaxDelay() are "overriden" on L2RaidBoss spawn to be used as fixed and random timers => (getRespawnMinDelay() + Rnd.get(-getRespawnMaxDelay(), getRespawnMaxDelay())) * 3600000. - isAutoAttackable is to test. Antharas is another victim on my retail-like huntboard.
maximilion2 Posted March 6, 2013 Posted March 6, 2013 How we can add custom weapons on this pack? gameserver/data/xml/items and you put the item y want there.. :D
FunkyLOveR Posted March 6, 2013 Posted March 6, 2013 gameserver/data/xml/items and you put the item y want there.. :D i know how...but i have download dynasty wepons or "demonic" and that weapons have and slq file.. i put system files (itemname,weapogrp systextures/animations and others) i put and the game server files .item xml and mulisells but when i join to game i dont see it on shop..i see one black icon and i take error :(
SweeTs Posted March 6, 2013 Posted March 6, 2013 So it's your own error, not the pack. SQL file is useless, and infos are stored into item.xml :P
FunkyLOveR Posted March 6, 2013 Posted March 6, 2013 but where i have to put the Sql? there is no table on navicant with "custom weapons" or weapons" i put all weapons files in the locations but i dont know what to do with sql... so no sql = no weapons.
IKnowWtf Posted March 6, 2013 Posted March 6, 2013 Have you ever heard about converting? Also, it's not a topic for such stuff.
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