Jump to content

Recommended Posts

Posted

and I say again, check xml folder.

 

some sql tables are transfered to xml.

u are dumb ? there are no more .sql files for armors. Now they are in xml files... Learn to read..

No sql files in xml folder... How to add custom armor in server then? Where to execute the sql files? there are no tables for armor... or weapon..

Posted

aCis isn't for you. (soz that I'm causing your potential customers flee Trytry  ;D ;D)

Never mind i fixed it i didnt knew that changing xml items also change the sql ;p sorry about that now its alright ;)

Posted

Never mind i fixed it i didnt knew that changing xml items also change the sql ;p sorry about that now its alright ;)

 

It works like sql datatable, its keept in xml, since its a static data, there is no purpose to keep such data in database, server loads data from xml instead of sql file, no more differences.

Posted

It works like sql datatable, its keept in xml, since its a static data, there is no purpose to keep such data in database, server loads data from xml instead of sql file, no more differences.

Yea thats really nice, i had to change some things in xml to add items but its better this way ;)

Posted

Yea thats really nice, i had to change some things in xml to add items but its better this way ;)

yes its beter than sql but not so easy to add it ;)
Posted

SVN ? :(

  • As a random guest, you got access to actual revision - 10. No support given.
  • As a customer, you got access to hidden section of forum, where you can ask and pick customs, and access to latest sources + X revisions depending how much you spent. You got also support if you find pack issues, if I'm not already busy about another task.
  • As a sharer, you got access to SVN. They got free access to sources and another private part of forum than customers haven't access, where underground (future or experiments) commits are made/tested. They earn that priviledges after a while, and they keep it depending how much / since how they shared.

More infos on the forum itself, Announcements section.

Posted
Changeset 283

 

Quests, misc

 

Quests

- fix NPEs on Q602 and Q111. Drop null checks on Q607, Q608, Q613, Q614 (already handled by getPartyMembers()).

- few "Quest." and invisible typos cleanup (but well as replace works well... Why not ?). By typos, there were double "  ", space after/before "<br>", etc...

- addition of Q402, Q404, Q405, Q410, Q411, Q412, Q601. Ty sharers.

 

Misc

- drop few stats and "uses" : EXPSP_RATE, NONE_WPN_VULN, ETC_WPN_VULN, FIST_WPN_VULN

- rewardExpAndSp() : exp parameter is a long instead of int.

- no more calcStat use for exp/sp rewarding.

- fix a location in GM teleport, drop a line on Varika HTM.

Posted
Changeset 284

 

Quests, misc

 

Quests - 320 scripts overall ;p

- addition of Q363, Q415 && Q418 (tested 2/6 ends). Ty sharers.

 

Misc

- fix L2ClanMember issue.

- revert one fix of [255] - L2Attackable drop edit back to regular L2J + cleanup.

- MoveBackwardToLocation cleanup.

- drop admin commands related to NPCs edition (12 overall - preparing next commit), rework survivors.

- cleanup few TODOs.

- added 50 spawns in Orc Territory, 5 for Q415 (Aren and quest mobs). The L2J IL spawnlist is just ubber failed in fact lol, missing few hundreds spawns.

 

Note to myself : 37052 spawns before any refactor. The time will say if I was true or not :D.

Posted

I'm looking ppl to work on spawnlist. You can find all details on that topic. It is a public workbench, and so you can be rewarded with access if you made good job.

 


 

I'm currently experiencing L2OFF npc templates. That rework is UNMATCHED considering the chronicle, and will open gates for scripts I couldn't make before, due to wrong templates (Antharas, Sailren, Frintezza to name only those).

 

It will fix hundreds issues of collisions, wrong weapons & wrong stats. It will add several new features, and debug some others. It's a huge refactor, considering 5 tables and 1 XML will dissapear, merged into a single XML. With tests and all features, I count from 1 to 2 weeks in order to achieve it (if not lazy or problems).

 

It is still a WIP, but the data is currently parsed, and the XML parser is made.

Posted

I'm looking ppl to work on spawnlist. You can find all details on that topic. It is a public workbench, and so you can be rewarded with access if you made good job.

 


 

I'm currently experiencing L2OFF npc templates. That rework is UNMATCHED considering the chronicle, and will open gates for scripts I couldn't make before, due to wrong templates (Antharas, Sailren, Frintezza to name only those).

 

It will fix hundreds issues of collisions, wrong weapons & wrong stats. It will add several new features, and debug some others. It's a huge refactor, considering 5 tables and 1 XML will dissapear, merged into a single XML. With tests and all features, I count from 1 to 2 weeks in order to achieve it (if not lazy or problems).

 

It is still a WIP, but the data is currently parsed, and the XML parser is made.

 

well good luck with that root is doing a great job but it will take maaaany time , I am possitive on working in this i will probaby compare the zones with off server but i need to know in which zones i should work and which ones you have already fixed...

Posted

well good luck with that root is doing a great job but it will take maaaany time , I am possitive on working in this i will probaby compare the zones with off server but i need to know in which zones i should work and which ones you have already fixed...

Spawnlist isn't that long if 3-4 ppls are working on it and follow same rules. Could be made in 1 week.

 

Speak with Root about what he fixed, he could give you a specific zone aswell and his work methodology.

 

Once again, speaking of mobs spawn we can take some liberty, as retail spawnlist can't be matched with X/Y/Z stuff. From the moment number and type is good for the zone, I'm happy. Spawning at hand with macro //spawn, preparing the list of NPCids before, you can populate an area after 5mins.

 

About my own observations, Sea of Spores, Wastelands, Orc territory, Reorin area, were terribly messed (the 2 first had 30% spawns inside the ground, the 3rd had NO spawns at all (lol), the 4th have "wrong" spawns (C3 data). There are probably more (C5-IL areas mostly), like Frozen Labyrinth, etc.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee.
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock