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[Share].reward VoiceCommand


Fanky

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Hello folks,

This is a voicecommand which says:

[*]You got a event coin(example)

[*]When a char have this coin and press .reward It gives you a Skill

[*]A nice idea for it ,is to make one event once a day and the price will be a coin so with this can be the reward :]

[*]Or it can be your VoteReward Item

[*]You can choose the skill and the skill lvl

[*]Its tested and works 100%

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java	(revision 0)
@@ -0,0 +1,54 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.L2Skill;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+
+/**
+ *
+ * @author: Jve
+ */
+public class reward implements IVoicedCommandHandler
+{
+    private static final String[] VOICED_COMMANDS = { "reward" };
+
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (command.equalsIgnoreCase("reward"))
+        {
+           if(activeChar.getInventory().getItemByItemId(3470) == null)
+           {
+            activeChar.sendMessage("You need more items to take this reward");
+            return false;
+           }
+              activeChar.getInventory().destroyItemByItemId("Item", 3470, 1, activeChar, activeChar.getTarget());                   
+              activeChar.sendMessage("You have been rewarded");          
+              L2Skill skill = SkillTable.getInstance().getInfo(56,2);              
+              activeChar.addSkill(skill);
+              activeChar.sendMessage("One GoldBar has dissapeared");
+        }
+       return true;
+    }
+    public String[] getVoicedCommandList()
+    {
+        return VOICED_COMMANDS;
+    }
+
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4422)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -59,7 +59,6 @@
import net.sf.l2j.gameserver.datatables.SummonItemsData;
import net.sf.l2j.gameserver.datatables.TeleportLocationTable;
import net.sf.l2j.gameserver.datatables.ZoneData;
-
import net.sf.l2j.gameserver.geoeditorcon.GeoEditorListener;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
@@ -134,6 +133,7 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;
import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion;
import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys;
@@ -151,7 +151,6 @@
import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas;
import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems;
-import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
import net.sf.l2j.gameserver.handler.skillhandlers.BalanceLife;
import net.sf.l2j.gameserver.handler.skillhandlers.BeastFeed;
import net.sf.l2j.gameserver.handler.skillhandlers.Blow;
@@ -197,6 +196,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.reward;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
@@ -589,12 +589,14 @@

		_voicedCommandHandler = VoicedCommandHandler.getInstance();
		_voicedCommandHandler.registerVoicedCommandHandler(new stats());
+		
+		_voicedCommandHandler.registerVoicedCommandHandler(new reward());   

+		
		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");
-


		if(Config.L2JMOD_ALLOW_WEDDING)

if you want change the ID skill and the lvl L2Skill skill = SkillTable.getInstance().getInfo(-ID SKILL-,LVL SKILL);

Special thanks to Krash who help a bit with this :]

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The skill is not added through the coin, though.

Yes i know trough gold bar,it was random just to put something,ppls can put whatever they want even and the custom coin of his server or whatever dunno :D
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Yes i know trough gold bar,it was random just to put something,ppls can put whatever they want even and the custom coin of his server or whatever dunno :D

 

That's not the point.

You are supposed to get the coin through the reward command, and then click on it and get the skill.

Or not? If the purpose was to spend the goldbar to get the skill, then it's fine, I guess..

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That's not the point.

You are supposed to get the coin through the reward command, and then click on it and get the skill.

Or not? If the purpose was to spend the goldbar to get the skill, then it's fine, I guess..

no :D

spend a gold bar(or whatever,your choise) and get a skill

thats :D

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Well i agree with Coyote with that code so far..

@BTW Jve:If someone have any idea about a new java code(voicecommand or whatever) pleaze pm me in order to practise my skills.

Create this one, voiced paypal donation command.

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Create this one, voiced paypal donation command.

 

And how he suppose to make it ....oO?

 

Even if it would be possible, its fucking pointless.

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Why a voicedcommand and not an itemhandler?

 

That was my initial thought as well, although it's a different procedure.

If it was through an itemhandler, he would have to get the item and use it to get the skill.

Now, as a VC, he just needs to press the VC, so the server will consume the 1 gb from his inventory (in this case) and give him the skill.

 

Klemenh H IDEA!!!

 

Yeah from you, the epic developer of l2jkatara pro project..

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