Jump to content

Recommended Posts

Posted

Hello folks,

This is a voicecommand which says:

[*]You got a event coin(example)

[*]When a char have this coin and press .reward It gives you a Skill

[*]A nice idea for it ,is to make one event once a day and the price will be a coin so with this can be the reward :]

[*]Or it can be your VoteReward Item

[*]You can choose the skill and the skill lvl

[*]Its tested and works 100%

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/reward.java	(revision 0)
@@ -0,0 +1,54 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.L2Skill;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+
+/**
+ *
+ * @author: Jve
+ */
+public class reward implements IVoicedCommandHandler
+{
+    private static final String[] VOICED_COMMANDS = { "reward" };
+
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {    
+        if (command.equalsIgnoreCase("reward"))
+        {
+           if(activeChar.getInventory().getItemByItemId(3470) == null)
+           {
+            activeChar.sendMessage("You need more items to take this reward");
+            return false;
+           }
+              activeChar.getInventory().destroyItemByItemId("Item", 3470, 1, activeChar, activeChar.getTarget());                   
+              activeChar.sendMessage("You have been rewarded");          
+              L2Skill skill = SkillTable.getInstance().getInfo(56,2);              
+              activeChar.addSkill(skill);
+              activeChar.sendMessage("One GoldBar has dissapeared");
+        }
+       return true;
+    }
+    public String[] getVoicedCommandList()
+    {
+        return VOICED_COMMANDS;
+    }
+
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4422)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -59,7 +59,6 @@
import net.sf.l2j.gameserver.datatables.SummonItemsData;
import net.sf.l2j.gameserver.datatables.TeleportLocationTable;
import net.sf.l2j.gameserver.datatables.ZoneData;
-
import net.sf.l2j.gameserver.geoeditorcon.GeoEditorListener;
import net.sf.l2j.gameserver.handler.AdminCommandHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
@@ -134,6 +133,7 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;
import net.sf.l2j.gameserver.handler.itemhandlers.MysteryPotion;
import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys;
@@ -151,7 +151,6 @@
import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas;
import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShot;
import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems;
-import net.sf.l2j.gameserver.handler.itemhandlers.Maps;
import net.sf.l2j.gameserver.handler.skillhandlers.BalanceLife;
import net.sf.l2j.gameserver.handler.skillhandlers.BeastFeed;
import net.sf.l2j.gameserver.handler.skillhandlers.Blow;
@@ -197,6 +196,7 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.reward;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.AuctionManager;
@@ -589,12 +589,14 @@

		_voicedCommandHandler = VoicedCommandHandler.getInstance();
		_voicedCommandHandler.registerVoicedCommandHandler(new stats());
+		
+		_voicedCommandHandler.registerVoicedCommandHandler(new reward());   

+		
		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");
-


		if(Config.L2JMOD_ALLOW_WEDDING)

if you want change the ID skill and the lvl L2Skill skill = SkillTable.getInstance().getInfo(-ID SKILL-,LVL SKILL);

Special thanks to Krash who help a bit with this :]

Posted

The skill is not added through the coin, though.

Yes i know trough gold bar,it was random just to put something,ppls can put whatever they want even and the custom coin of his server or whatever dunno :D
Posted

Yes i know trough gold bar,it was random just to put something,ppls can put whatever they want even and the custom coin of his server or whatever dunno :D

 

That's not the point.

You are supposed to get the coin through the reward command, and then click on it and get the skill.

Or not? If the purpose was to spend the goldbar to get the skill, then it's fine, I guess..

Posted

That's not the point.

You are supposed to get the coin through the reward command, and then click on it and get the skill.

Or not? If the purpose was to spend the goldbar to get the skill, then it's fine, I guess..

no :D

spend a gold bar(or whatever,your choise) and get a skill

thats :D

Posted

Well i agree with Coyote with that code so far..

@BTW Jve:If someone have any idea about a new java code(voicecommand or whatever) pleaze pm me in order to practise my skills.

Create this one, voiced paypal donation command.

Posted
Create this one, voiced paypal donation command.

 

And how he suppose to make it ....oO?

 

Even if it would be possible, its fucking pointless.

Posted

And how he suppose to make it ....oO?

 

Even if it would be possible, its -beep-ing pointless.

 

maybe it was a joke?? ^^

Posted

Why a voicedcommand and not an itemhandler?

 

That was my initial thought as well, although it's a different procedure.

If it was through an itemhandler, he would have to get the item and use it to get the skill.

Now, as a VC, he just needs to press the VC, so the server will consume the 1 gb from his inventory (in this case) and give him the skill.

 

Klemenh H IDEA!!!

 

Yeah from you, the epic developer of l2jkatara pro project..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Yeah, for sure. Hardly anyone doesn't use it yet, but those few are gonna give in soon. I'm not judging anyone who uses it – that's not the point. The point is that people do use it. I use it, you use it, we all use it. These days, it's just NORMAL. And it's gonna keep getting more and more normal. But like I said, you still gotta know what you're actually doing.
    • Then that's the problem. Server owners are as bad as they used to be in 2005, 2010 and so on.    This scene has technically mature developers, always money-hungry server owners, but what both these groups lack, is some creativity ... I would never play in a server that needs 7 layers of anti-bot. If it needs 7 layers of anti-bot, it means its a bot friendly server and not something worth playing. 
    • Lineage just has a giga boring quest line / lore and since server owners are not reinventing the wheel, players are forced to F1 F2 spam by server design.
    • Players say: We don't have time, please add auto-farm to the server, after all, farming in L2 is the most repetitive and boring thing, it gives no enjoyment.    Then players say: OMG your server is full of auto-farmers with adrenaline. Use anti-cheat guards.    Excluding the hilarious fact that an auto-farm player is essentiall botting without botting software ...   Noone stops to ask the simple question: If nobody likes farming to that extend that they go as far as building complex bots and ask for server-side bot programs and then for no apparent reason have to build anti-bot guards ... MAYBE the problem is that "farming" is an outdated feature that has to be removed from your servers ?   What you people are building here is software that protects a game feature, nobody likes and nobody wants to use.   Has the mental capacity of server owners and developers fallen so many IQ points the last decade ? One comes back to see the same server setups of a decade ago, with zero innovation, zero creativity and a huge amount of time and resources protecting a game feature nobody wants to even use ... The other dissappointing thing one sees here, is that a lot of GREAT developers who now work full time jobs in corporate, come back here, to bash the work of others because they find their current job tasks not as fullfilling as when they would develope game related code for Lineage 2...   Talking about life choices eh ? 😛
    • Have u seen the message i sent you?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..