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Posted

Let's suppose that L2 isn't dead , then why NCSOFT merged all servers in two ? 1 EU and 1 NA...

 

a few people on servers , hard to find people for pt (can't do quests + shit economy) , hard to pvp , no antagonism etc.

 

same happened on aion the half EU servers merged (from 10 to 6 i think)

 

but hey that are you telling to noobcakes who think L2 is their Private server with 100 people online ;x

Posted

no money honey? im hust saying :P

Not :P L2 is boring that's all.People prefer to play WoW instead of playing L2.

 

@Phoenix4

 

Economy of all servers are pretty much shitty that's true but it isn't so difficult to make money and you don't have to buy adenas.If you get into the server's economy then you can have everything you want easily.You just need pretty much time and some money.

Posted

Not :P L2 is boring that's all.People prefer to play WoW instead of playing L2.

thats your opinion dude i like to play only retail l2 server and not this high-rate starwars servers
Posted

thats your opinion dude i like to play only retail l2 server and not this high-rate starwars servers

Me too I was playing at Franz for 2,5 years and I am pretty much sure for what I am saying.

Posted

slow ppl prefer slow games like wow (about 1 hit per second if your full) and thats a game  style pretty boring im my opinion instead of lineage in which if your full buffed you do 5-6 hits per second)refering to dagers full buffed  and etc)

thats why I prefer l2 from other game 1)for tha graphics and 2)for the game style which is fast and that makes the game prett cool

In my opinion...

Posted

slow ppl prefer slow games like wow (about 1 hit per second if your full) and thats a game  style pretty boring im my opinion instead of lineage in which if your full buffed you do 5-6 hits per second)refering to dagers full buffed  and etc)

thats why I prefer l2 from other game 1)for tha graphics and 2)for the game style which is fast and that makes the game prett cool

In my opinion...

starwars lover?
Posted

slow ppl prefer slow games like wow (about 1 hit per second if your full) and thats a game  style pretty boring im my opinion instead of lineage in x1000 no buff limit and +16 weapons/armors/skills in which if your full buffed you do 5-6 hits per second)refering to dagers full buffed  and etc)

thats why I prefer l2 from other game 1)for tha graphics and 2)for the game style which is fast and that makes the game prett cool

In my opinion...

 

Fixed.

Posted

L2 is dying yes, not dead. But hey we live in 2010 and this game came out in what? 2003? 7yrs is a looong time for a game to be alive.

Just look at server merges and how desperate they ar to get new people playing by making it a lot easier to start L2 (newbie buffs till lvl 62, everything up to low b-grd in shops).

 

And yes, for those who think L2 is x5000 rate servers here all you do is pvp and nothing else that aint L2. As said earlier L2 is about teamwork, crafting, spoiling and farming for the best gear, epics and so on. Then in the end when you are done with all that you can start doing nothing but pvp. Good luck getting all the best gear alone on any server thats not x[a lot] even so, good luck killing antharas/valakas/whatever alone (and no, donating for such items do not equal farming :p)

Posted

low rates are pretty interesting but hard at the same time

@phoenix4 make my day :)

 

There's nothing hard at L2. Even exp/farming is easy on x1 rates nowadays...

Posted

There's nothing hard at L2. Even exp/farming is easy on x1 rates nowadays...

ncsoft managed to do this

C1-C6 times (that time) were da best,real xp+pvp

then ncsoft put new places in where xp is like x4,and vitality and let's fck it all!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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