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Posted

even its not public anymore, i would like to see the updates here :)

the new updates are...

getting exp/sp from mobs

using some skills (its also checking for range, mp... etc)

AI is having now even better performance its able to handle 20k rabbits at the same time with 0 till 1% cpu usage

created some new commands for GM's... just for skills (//nomana, //noreusedelay, //nocooldown)

fixed some region bugs while moving to another region

The packet encryption for the gameserver is now written in C++

and some other stuff :P

 

but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff

Posted

but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff

Sell what stuff dude?

Posted

the new updates are...

getting exp/sp from mobs

using some skills (its also checking for range, mp... etc)

AI is having now even better performance its able to handle 20k rabbits at the same time with 0 till 1% cpu usage

created some new commands for GM's... just for skills (//nomana, //noreusedelay, //nocooldown)

fixed some region bugs while moving to another region

The packet encryption for the gameserver is now written in C++

and some other stuff :P

 

but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff

sell what?You are far behind l2j :)

Posted

ok so... i've been thinking about some stuff and l2c, and thinking about putting it back up lol

Some projects about l2c i was making will not be uploaded since they were written in native C++

only the .dll's will be uploaded but not the source code

 

Oh well some new update from today... we can summon cubics ;)

 

Current features GameServer:

Run around

use skills

kill mobs

get exp/sp from mobs

mobs are controlled by the AI

we can now summon some cubics

cubics are having ther own AI

we can select target

equip armor, weapons etc

talk ingame

using 21 different GameMaster commands ingame (full protection against cheaters)

the AI is able to handle 20k mobs in the same spot using 0-5% cpu usage

no real big bugs at the moment...

Posted

the l2c-emu source code is back at the svn

 

created new item: Wolf Collar

We are now able to spawn our pets using the wolf collar

We can able summon some cubics using summon cubic skills

Fixed the inventory bug when trying to equip adena, spirit ore etc...

We can kill mobs, getting exp/sp

Fixed, added lots of stuff u just gotta see the video or the source code

 

Video with the new updates:

http://www.youtube.com/watch?v=7Idf-6rEYoE

Posted

We can finally make some quests...

Updated BypassHandler, DropIte, HtmlMessage, NpcInfo packets

Added PlaySound packet

Created L2Quest

Updated L2Status (players/npc's)

Updated the ScriptEngine/Formulas/Logger

Created a new desire_Die, this is for atm for mobs/npc's that would die and respawn

Fixed the select target at mobs, we can see now ther current hp

Updated PlayerAI, Desire_Idle, Desire_Interact

Posted

Created a Virtual File System, With this system we are able to read files without touching the harddrive

Added a RespawnDelay for the mobs

Created packet: Force Attack, We are able to attack anything we want

Updated the HtmlMessage packet, It will be using the VirtualFileSystem for massive speed

Updated L2World

  • 2 months later...
Posted

I've been working again at L2C and i tried to make it compatible for Windows and Ubuntu and I'm finally have it also working at Ubuntu

For ubuntu ur able to run it in MonoDevelop and it's just running just fine, no errors or what so ever

And for windows your able to start the game/login server .exe or just running it inside visualstudio

 

This update came from Rev 34 so if your source is outdated update it and run it in ubuntu or windows ;)

http://trac.assembla.com/l2c/changeset/34

 

screenshot1m.png

  • 3 weeks later...
Posted

Ok so after rewriting some code for the Npc's and Player and making an Packet Processor

It's now even more stable and L2C is able to run at just 80MB ram and 0-5% cpu usage

So this means you can run it at like any computer with low specs

 

minimum specs:

256mb ram

single core processor

10GB hdd

Windows XP (or any other lightweight OS)

 

The minimum specs can change since we are still working at the server but currently this are the minimum specs you need to run L2C

 

and the other Developer which was also working at L2C came back so lets hope he will not leave the project again ;)

Posted

Good job guys and my best wishes for your project, but i got 1 question...Do u take the code from java and try to recode it in C or u are doing it totally independent?

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    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw
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