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Index: /java/config/l2jmods.properties
===================================================================
--- /java/config/l2jmods.properties	(revision 174)
+++ /java/config/l2jmods.properties	(working copy)
@@ -161,4 +161,62 @@
#----------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
-EnableWarehouseSortingFreight = False
\ No newline at end of file
+EnableWarehouseSortingFreight = False
+
+# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 100
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 150
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 200
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 250
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 300
+ColorForAmount5 = 00FF00
+
+# Pvp Amount & Name color level 6.
+PvpAmount6 = 350
+ColorForAmount6 = 00FF00
+
+# Pvp Amount & Name color level 7.
+PvpAmount7 = 400
+ColorForAmount7 = 00FF00
+
+# Pvp Amount & Name color level 8.
+PvpAmount8 = 450
+ColorForAmount8 = 00FF00
+
+# Pvp Amount & Name color level 9.
+PvpAmount9 = 500
+ColorForAmount9 = 00FF00
+
+# Pvp Amount & Name color level 10.
+PvpAmount10 = 550
+ColorForAmount10 = 00FF00
+
+# ---------------------------------------
+# 10 Pks Color Title By Prince*
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 100, when a character's PK counter reaches 100, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 100
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 150
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 200
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 250
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 300
+TitleForAmount5 = 00FF00
+
+# Pk Amount & Title color level 6.
+PkAmount6 = 350
+TitleForAmount6 = 00FF00
+
+# Pk Amount & Title color level 7.
+PkAmount7 = 400
+TitleForAmount7 = 00FF00
+
+# Pk Amount & Title color level 8.
+PkAmount8 = 450
+TitleForAmount8 = 00FF00
+
+# Pk Amount & Title color level 9.
+PkAmount9 = 500
+TitleForAmount9 = 00FF00
+
+# Pk Amount & Title color level 10.
+PkAmount10 = 550
+TitleForAmount10 = 00FF00
\ No newline at end of file
Index: /java/net/sf/l2j/Config.java
===================================================================
--- /java/net/sf/l2j/Config.java	(revision 174)
+++ /java/net/sf/l2j/Config.java	(working copy)
@@ -544,6 +546,28 @@
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_CLAN;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT;
+	public static boolean		PVP_COLOR_SYSTEM_ENABLED;
+	public static int			PVP_AMOUNT1;
+	public static int			PVP_AMOUNT2;
+	public static int			PVP_AMOUNT3;
+	public static int			PVP_AMOUNT4;
+	public static int			PVP_AMOUNT5;
+	public static int			PVP_AMOUNT6;
+	public static int			PVP_AMOUNT7;
+	public static int			PVP_AMOUNT8;
+	public static int			PVP_AMOUNT9;
+	public static int			PVP_AMOUNT10;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT1;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT2;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT3;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT4;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT5;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT6;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT7;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT8;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT9;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT10;
+	public static boolean		PK_COLOR_SYSTEM_ENABLED;
+	public static int			PK_AMOUNT1;
+	public static int			PK_AMOUNT2;
+	public static int			PK_AMOUNT3;
+	public static int			PK_AMOUNT4;
+	public static int			PK_AMOUNT5;
+	public static int			PK_AMOUNT6;
+	public static int			PK_AMOUNT7;
+	public static int			PK_AMOUNT8;
+	public static int			PK_AMOUNT9;
+	public static int			PK_AMOUNT10;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT1;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT2;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT3;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT4;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT5;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT6;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT7;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT8;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT9;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT10;
     
     /** ************************************************** **/
	/** L2JMods Settings -End                              **/
@@ -1654,6 +1678,34 @@
                 L2JMOD_ENABLE_WAREHOUSESORTING_CLAN     = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));
+                
+    			// PVP Name Color System configs - Start
+    			PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));
+    			PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "100"));
+    			PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "150"));
+    			PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "200"));
+    			PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "250"));
+    			PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "300"));
+    			PVP_AMOUNT6 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount6", "350"));
+    			PVP_AMOUNT7 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount7", "400"));
+    			PVP_AMOUNT8 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount8", "450"));
+    			PVP_AMOUNT9 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount9", "500"));
+    			PVP_AMOUNT10 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount10", "550"));
+    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount5", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT6 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount6", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT7 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount7", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT8 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount8", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT9 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount9", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT10 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount10", "00FF00"));
+    			// PvP Name Color System configs - End
+    			
+    			// PK Title Color System configs - Start
+    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));
+    			PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "100"));
+    			PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "150"));
+    			PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "200"));
+    			PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "250"));
+    			PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "300"));
+    			PK_AMOUNT6 = Integer.parseInt(L2JModSettings.getProperty("PkAmount6", "350"));
+    			PK_AMOUNT7 = Integer.parseInt(L2JModSettings.getProperty("PkAmount7", "400"));
+    			PK_AMOUNT8 = Integer.parseInt(L2JModSettings.getProperty("PkAmount8", "450"));
+    			PK_AMOUNT9 = Integer.parseInt(L2JModSettings.getProperty("PkAmount9", "500"));
+    			PK_AMOUNT10 = Integer.parseInt(L2JModSettings.getProperty("PkAmount10", "550"));
+    			TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT6 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount6", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT7 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount7", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT8 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount8", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT9 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount9", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT10 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount10", "00FF00"));
+    			//PK Title Color System configs - End

                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(revision 174)
+++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(working copy)
@@ -177,6 +177,16 @@
         Quest.playerEnter(activeChar);
         activeChar.sendPacket(new QuestList());
         loadTutorial(activeChar);
+
+        // =================================================================================
+        // Color System checks - Start =====================================================
+        // Check if the custom PvP and PK color systems are enabled and if so ==============
+        // check the character's counters and apply any color changes that must be done. ===
+        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
+        if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());
+        // Color System checks - End =======================================================
+        // =================================================================================
+        
         
         if (Config.PLAYER_SPAWN_PROTECTION > 0)
             activeChar.setProtection(true);
@@ -3660,7 +3661,75 @@
         	DuelManager.getInstance().broadcastToOppositTeam(this, update);
         }
	}
-    
+
+	// Custom PVP Color System - Start
+	public void updatePvPColor(int pvpKillAmount)
+	{
+		if (Config.PVP_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be.
+			if (isGM())
+				return;
+			{
+				if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT5)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT6)) && (pvpKillAmount <= (Config.PVP_AMOUNT6)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT6);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT7)) && (pvpKillAmount <= (Config.PVP_AMOUNT7)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT7);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT8)) && (pvpKillAmount <= (Config.PVP_AMOUNT8)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT8);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT9)) && (pvpKillAmount <= (Config.PVP_AMOUNT9)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT9);
+				}
+				else if (pvpKillAmount >= (Config.PVP_AMOUNT10))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT10);
+				}
+			}
+		}
+	}
+	//Custom PVP Color System - End
+	
+	// Custom Pk Color System - Start
+	public void updatePkColor(int pkKillAmount)
+	{
+		if (Config.PK_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be, like above.
+			if (isGM())
+				return;
+			{
+				if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT1)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT5)) && (pkKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT6)) && (pkKillAmount <= (Config.PVP_AMOUNT6)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT6);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT7)) && (pkKillAmount <= (Config.PVP_AMOUNT7)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT7);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT8)) && (pkKillAmount <= (Config.PVP_AMOUNT8)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT8);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT9)) && (pkKillAmount <= (Config.PVP_AMOUNT9)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT9);
+				}
+				else if (pkKillAmount >= (Config.PK_AMOUNT10))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT10);
+				}
+			}
+		}
+	}
+	//Custom Pk Color System - End
+	
     @Override
     public final void updateEffectIcons(boolean partyOnly)
     {
@@ -4996,6 +5065,10 @@
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);

+      //Update the character's name color if they reached any of the 10 PvP levels.
+        updatePvPColor(getPvpKills());
+        broadcastUserInfo();
+
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }
@@ -5047,6 +5120,10 @@
         setPkKills(getPkKills() + 1);
         setKarma(getKarma() + newKarma);

+        //Update the character's title color if they reached any of the 10 PK levels.
+        updatePkColor(getPkKills());
+        broadcastUserInfo();
+        
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }

 

 

Credit By Me

 

No Spam Please :)

PS: it is my first Share On MaxCheaters with this account :)

 

Posted

My friend i post code for 10 levels colors changes no for 5 levels colors change :)

 

please see name from title :)

yeah and are not your credits..you just had add 5 more rows

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

 

OMG and?? i copy Code from my pack and i edit.. after i share here...

 

Your pack is a huge teon shit.

 

PS:

# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------

 

The code isn't even yours, lol.

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

 

Your pack is a huge teon shit.

 

PS:

# ---------------------------------------
+# 10PvPs Name Color Levels by Prince*
+# ---------------------------------------

 

The code isn't even yours, lol.

 

OMG and you use teon pack.. i use Justice pack OMG..

 

Why to dekarma me?? why i post code with modif??

everyone have modif codes and post here again want dekarma?? you are noob ..

i don't like you you are kind OMG

 

Posted

OMG and you use teon pack.. i use Justice pack OMG..

 

Why to dekarma me?? why i post code with modif??

everyone have modif codes and post here again want dekarma?? you are noob ..

i don't like you you are kind OMG

 

 

Yea, I use Teon, that's why my server is running on Archid Premium.

1) Your code does not work, proof above.

2) It's not a modified code, it's a LEECHED, NON WORKING one.

When you decide to share something, do it properly.

Posted

Yea, I use Teon, that's why my server is running on Archid Premium.

1) Your code does not work, proof above.

2) It's not a modified code, it's a LEECHED, NON WORKING one.

When you decide to share something, do it properly.

Doesn't this ppl know that here is l2 Java section.

They leech and try to modify it by their mind to look like diferent and the result: it doesn't work anymore.

 

So this guy made not 5 level but 10

So it's same shit like making not 3 glows on enchant but 7.

It's like not making the glows yellow and red but blue and green.

Posted

That shit's not gonna work.

Seriously, pure logic, ever heard of it?

 

if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT1)))

How the fυck can he have less pvps than the first amount but in the same time more pvps than it?

pew pew

indeed lol

even on eclipse i got so confused by errors

 

@ Prince*: Fix your code coz is full of errors

Test it and then PM me.

Locked.

Guest
This topic is now closed to further replies.


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    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
    • 📢 MMORE.DEV — ONE SLOT AVAILABLE FOR A PROJECT   1 slot has opened up for long-term cooperation. We welcome anyone interested — we're looking for projects built for long-term collaboration, not one-off tasks.   🎯 We're ready to take on projects for these chronicles:   Essence Classic   Current protocols: 520, 542, 557+ One example of our developers' work — the Aden.Land team.   📋 We're also accepting preliminary discussions for the Main (GOD) branch — if you're planning a project on this chronicle, reach out in advance so we can go over the details and timeline. _______________________________________________________________________   For any questions — PM us or reach out on Telegram: https://t.me/L2scripts
    • 🔥 L2SCRIPTS BIG SALE 🔥 30-50% OFF ALL LEGACY PRODUCTS! Special offer for MaxCheaters users! Promotion runs from July 25 to August 1 inclusive _____________________________________________________    🎁 Promo details: 30-50% discount on all legacy studio products Source codes, ready-made builds, technical support — everything you've been wanting to grab at a great price. ___________________________________________________________________________   ⚡ Why you should hurry: A discount like this across the whole lineup is a rare event in our 20 years on the market This offer is strictly time-limited — exactly 7 days, no extensions Available only for MaxCheaters users Support slots are limited. ____________________________________________________ ✅ Proven quality — 20 years in the L2 market ✅ Full range of chronicles and ready-made solutions ✅ Personal support from our team ____________________________________________________   🌐 Our websites: L2-scripts.com — https://l2-scripts.com Mmore.dev — https://mmore.dev Telegram for contact: https://t.me/L2scripts ____________________________________________________   Don't miss your chance! In 7 days prices go back to normal — grab what you need at the best price in the studio's history. ➡️ Browse the product catalog: https://l2-scripts.com For any questions — PM us or check the support thread.
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