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Crit error

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2007.12.8 10:46:51

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD PentiumPro-class processor @ 1817 MHz with 1023MB RAM

Video : NVIDIA GeForce 6200  (9424)

 

General protection fault!

 

History: TestReach <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial39) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 21_20.ShadowProjector87) <- AActor::Serialize <- TestReach <- (ShadowProjector 21_20.ShadowProjector87) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 21_20.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

This error occures when i'm making teleport it's almost every time. What should i do? Of this error people are leaving my server!

  • 2 years later...

I have the same problem, and its not a system problem cuz i have tested with a clean one, i guess its a custom npc or.. i dont know lol

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