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interlude [L2J]L][Deimos x5000


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http://l2deimos.tk/

Full Interlude Server

 

 

Updates..

 

 

 

Server Started at 19-july-2010 .

.We hope you will like our server

.We are currently working too hard to make server balanced and enjoyable!

.Npc buffer with Fighter and Mage full buffs

.Buff time is 5h

.You need to farm really hard for boss jws, Fighter Or Mage hat

. Fighter hat give +200 Atk. speed, Mage +200 Cast. speed

.Nightmare tattoo give +2000 Hp, MP and CP

.You can buy blessed scrolls too, from custom trader

 

 

 

.this server is without Custom armors and weapons

.Skills are fixed, but if you found bugged skills please report in our forum

. visit "Download" section and download our patch

. Have a nice play in our server, and please vote! :]

 

Server Features

 

Hardware specification (L2Deimos)

 

 

Server

- 2x Intel Dual Core 3,0Ghz

- 1 x 50 GB (os)

- 1 x 50 GB (server files)

- 1 x 50 GB (backup disk)

- 2 x 2 GB RAM

 

 

 

 

 

Features for L2Deimos Interlude Server

 

* Max Level 80

* Interlude Skills/Mobs/Items

* Interlude Weapons/Armors

* Interlude RBs'es stats

* Buff time 5h

* Tattoo (Figter, Mage)

* Sieges ( retail like )

* Olympiads Start at; 18:00 End; 00:00

* Augment System ( retail like )

* Clan System ( retail like )

* Duel ( with all exploits blocked )

* 70 buff slots

* Death Penalty System

* Hero skills

* Siegable Clan Halls

* Interlude RB stats

* Retail like Primeval Island

* Retail like Frintezza

* Interlude like Antaras

 

* From 1 gremlin you up 80lvl

 

* All npc`s are in giran ( Main town )

 

* Enchant Rate: Safe-10 Max-16

* Normal scroll ( 50% ) Blessed Scroll (100%)

 

 

 

 

 

 

 

Server rules

 

 

1. No Botting.

 

2. No Third Party Programs.

 

3. 1 box per IP allowed.

 

4. No Terrain Exploiting.

 

5. Do not impersonate a GM or staff.

 

6. Do not Insult a GM or staff.

 

7. Do not Harass a player, a GM, or staff.

 

8. No begging staff for items.

 

9. Treat everyone as you would like to be treated.

 

10. No Attacking NPCs.

 

11. No Racism towards players or staff.

 

12. No Advertising other servers or webpages.

 

By playing on our server, you automaticly agree to follow the rules, and agree to any penalty if you break any of these rules.

 

 

 

Server Time

GTM +2

 

Downloads: http://www.4shared.com/file/7quPhWY8/LDeimos.html Server Patch

 

shot00045p.jpg

 

Server Its NO Mine

 

[move]No Lag At Server Dedicated Hostet :P[/move]

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I think its already posted :D Btw I tried the server and I dont really like it...I mean the farm all this is nice but daggers and archers wearing heavy armor...they have to fix this its like a tank with dagger skills...you have 3k pdef and you gained 5k from saggi :S btw server is fucked up of olympiad too :D

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  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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