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Hello guys ok this time I share this very good tool from Hellfire, ok and is totally cracked, ok I give some info about what you can do with it.

 

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The utility is intended for work with scripts of server LineageII. It is devoted to loss of time

during manual work.

 

Required

 

NET Framework 3.5

 

The list of features.

 

* NPC Modules *

- NpcPos Maker.

Creation of territories with npc. It is made of one coordinate and a name npc.

Support of creation of Multi zones for many npc and One zone for many npc. Support of creation Privates.

Generation of positions with spawn chance.

- NpcPch Maker:

Creation of Pch/Pch2 files necessary for work.

Creation of cache files necessary for work CacheD

- Npc Injector:

Split file to many files (one file – one npc)

Merge all files (split metod) to one npcdata.txt.

Inject one npc to npcdata.txt

- NpcPos Shifter:

You can do shift coordinates in npcpos to needed value for any direct (x, y, z).

- NpcData skill_list checker:

get skill_list from npcgrp.txt and fix npcdata.

- NpcdataRateChanger. Support:

change rate on spoil, drop, exp, sp;

change item amount drop rate on adena, sealstones, spoil, drop

change item amount drop rate on spoil, drop to max value only or for both (min, max)

change item amount drop rate on spoil, drop only for specific items from custom list

5 mode on rate builder. 4 on drop and spoil, 1 for spoil only. «Choose what you like better!»

change rates and amount only for specific Npc type list.

- NpcPos Checker. Support:

1) searching bad privates. Logged only.

2) searching bad privates. Logged only.

3) searching invalid makers. Logged only.

4) searching invalid dbname param. Logged only.

5) searching outsider problem.

- Npcdata Aggro Patch generator. Made npcname-e.txt with info about mob level and aggro status. Affect only for ‘warrior’ type.

- Npcdata Drop Checker Tool: check summary of chances of items in one group in mob drop (additional_make_multi_list={})

- Npcpos Checker: Quot Fixer. Scanning server log and fix error «failed to increase total npc because of npc quota».

- Npcpos Manor zones Generator: Generate manor zones for npcpos for all locations.

- NpcData Collision Fixer: generate file with collision_radius, collision_height params and do import this params to current npcdata.

- NpcData Analyser: analysing npcdata.txt for common params.

- [New]NpcData Passive Skill fixer: critical engine fix and enhanced module with new features.

- [New]Npcpos Viewer/Simple Editor. [Module developed by E.Koksharov, Russia, Ekaterinburg]

- [New]NpcData Herb Mob Generator. Finding mobs what must drop herbs.

 

* Skill Modules *

- SkillPch Maker:

Creation of Pch/Pch2 files necessary for work.

Creation of cache files necessary for work CacheD

- Skill Injector:

Split file to many files (one file – one skill). Better metod for work with skills.

Merge all files (split metod) to one skilldata.txt.

- Skill Editor:

Simple editor for one skill. Support import skill for edit. Include all features for skill

(ave, attr and etc).

- SkillAquire Editor: Creation new skillaquire.txt or edit exist file.

Support add/delete skills in list, commentaries and etc.

- Skilldata Effect Researcher: parsing for effect for generating file with all skilldata effects with examples.

- Skilldata Creator/SkillEnchantData Generator: generate clean skilldata.txt and SkillEnchantData.txt from client files (skilldata-e.txt and skillgrp.txt).

 

* Item Modules *

- ItemPch Maker:

Creation of Pch/Pch2 files necessary for work.

Creation of cache files necessary for work CacheD

- Item Injector:

Split file to many files (one file – one item). Better metod for work with skills.

Merge all files (split metod) to one itemdata.txt.

Inject one npc to itemdata.txt.

- Default_price finder:

You can calculate default_price for item from screen (you must know town rate, castle rate and buy price

for this item)

- ItemData Fixer: now have 4 metod’s:

- check duplicate names and automaticaly renamed to [itemname_itemid]

- check item_type. If item_type different with header type, then header type automaticaly renamed to item_type type

Questitems checking:

- check itemtype=questitem. If item is questitem but name not start with «[q_" then name will be renamed to [q_itemname]

- check all itemtypes. If item is not questitem but name start with «[q_itemname]» then name will be renamed to [itemname]

Note: Much nonquest items have q_. Example Coins [q_gold_wyrm] and etc normal quest items.

- ItemData Generator from client .Dat file. Generate a lot params with use dependence from other param.

 

* AI Modules *

- AI Injector:

Split file to many files (one file – one ai). Better metod for work with ai.

Merge all files (split metod) to one ai.obj. (NO WORK correctly for full ai.obj because correct sort metod not existing).

Inject one npc class to ai.obj. Support of recovery. Check for simple errors.

- AIMessageImporter: make export all Sxxxx. strings to file and make import all Sxxxx. to new Ai.obj from export file

- AIMessageTeleportImporter: make export (same as AIMessageImporter) all ‘telposlist_…’ strings to file and make importing to new Ai.obj from export file.

- AiRateChanger: change rate for getting items, sp, exp. Support log.

- container NULL pos Fixer: check AI.obj and npcdata for finding incorrect record for error «container NULL pos»

- Ai.obj Handler Line checker: Check of a file on quantity of lines in Handler.. Support log.

- Ai.obj Fixer: Check of a file on correct values in func_call, fetch_i, push_event and correction. Support log.

- Ai and NpcData Params Checker for check npcdata params (npc_ai=..) in ai.obj. Check full ai inherits tree.

- AI.obj shop list Generator for creating new shop list in Ai.obj.

- AI DeCompiler. no comments

- Raid Boss Position AI class and simple npcpos Generator.

 

* Script Checker and Fixer Modules *

- Script Name Changer: allows to rename all names (skill’s, npc’s, item’s) into names of other file. It is applied on files which send you from other developer (demand pch files for work of this method). Check all duplicate names.

- Script Leecher: finding param in one script and write to another. Can use for exchange data from one project to another. Or import data from client files to server scripts.

- Visual Script Editor: universal editor for scripts. Support templates for edit any script types.

- .DAT Decoder/Encoder with use l2encdec and l2asm:

Full functional module for working with client .DAT files. Module use L2EncDec® for decrypt/encrypt and L2Asm® for unpack/pack data for creating (as target idea) config files with old/basis standarts/formats.

You must SELF to create definition config’s for working of feature «L2Asm<->Txt». Or you can use tool as simple GUI interface for l2asm and l2encdec (encode/decode, pack/unpack).

- Script Param Value Searcher: search all definitions for param. Use for finding all existing values for param in script. Second, can use for creating L2SM Editor config file. And etc.

- L2ScriptMaker Script Generator: can generate clean server config file from .dat client file

- Recipe Generator: create new server recipe.txt script from client recipe-e.txt file

- Script ID-Name Shower: searching Name for Id, or Id for Name (support itemdata, npcdata, skilldata). Idea by Hint

- [New]Script Analyzer: Simple checking for knowns symbols what must have ‘open’ and ‘close’ symbols. Example, [ and ], { and }

- [New]HTML Checker: module for finding html dialog and checking of availability this file and server folder.

 

* Other Modules *

- Doorarea Maker: Creation doordata for one door. You need have only one pos and known door parameters.

- EventData Generator for creating new event.

- Multisell Generator for creating new multisell or import and edit your exchange list.

- AreaData Generator: to generate areadata zones.

- Exec Injector: Allows to apply a patch (self simple format) to any Exec file. Support of recovery. Support

of patches with absolute addressing.

- Authentifycation Blowfish Change Key Tool: you can see and change blowfish auth key in l2auth service and in client engine.dll

- Html Button Designer: can do from simple button – button with style (size, background) in all html files in folder

- QuestComp-e generator for ‘CachedScripts’ folder

- QuestPch/Pch2 Builder. Required itemdata.txt, questdata-e.txt and ai.obj for creating this files.

- Superpoint.bin Builder. See superpoint.bin file in text and build new Superpoint.bin from text file.

- GeoIndex Generator: small module for fast creating geo_index.txt file into GeoData folder.

- Geodata name from Location converter: find geodata name from coordinates.

- GetTestPoint Finder and Geodata Bug file gererator: scanning server ERR logs and generating geo_bug (xx_xx_bug.txt) files

- [New]SQL Query Manager: simple query manager for remotely using sql scripts with control values

- [New]LogParser: scanning LogD logs. Support enchanced filtering, load in memory (for fast finding) or save

immediately to file. Support logs explaination (name items, mobs, skills and actions)

- [New]HTML (Dialog) Designer: creating and edit npc dialog

 

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Credits by Hellfire

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    • The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event. https://dropmefiles.com/1jMi2
    • We also forgot to say that the deal will be the way you want it, we are ready for almost any of your demands. And we ask the administration to review our post as soon as possible, because several hours have passed and it still hasn't passed moderation, thank you in advance!  
    • 💥Super offer GitHub Account  (5 years)💥 ⚠️ Available to order for only $20🔥
    • Good day to all! We present to your attention our source code h5, where several projects used and achieved very good results, both in terms of online and in general for the project. (Due to confidentiality, the list of projects, the test server and what the basis of the source code will be provided only to real buyers, where they can go and check them out)   The main feature is bots, which are very animated, one to one like real players. But, in addition to bots, the build has a lot of interesting and modern things. Below will be a video showing bots and a little about the server.   As we said, the build was used on several projects, so the first thing that is there is not a single backdoor on the server, all serious and critical errors have been fixed. Races and classes are closer to the official PTS platform.   And also the server can be used as a classic server, as well as a server with add-ons, because the server has added many new things, weapons, armor, jewelry, hats, cloaks, etc.   The server has a full working community board (alt+b), working locations, quests, geodata, mechanism, working ai, in general there are no problems and complaints. In alt+b, shops, various services, buffer, player statistics, clan statistics, mail, profession change, personal account, registration for events, etc. are available.   Additional services: Premium account, visual costumes, nickname change services (for yourself and your pet), nickname and title painting service, karma/PC cleaning, expand services, weapon/armor/jewelry sharpening service, level up and down service, nobles purchase service, beauty salon (new hairstyle change from higher chronicles and face change), additional window purchase service, clan reputation purchase service, weapon augmentation purchase service.   Internal services: auto potions (acp), referral system, repair services, automatic reward delivery after n. time, additional auction, and other working systems, also many available commands, such as: exact date of epic respawn, password change directly inside the game, offline buffer, auto att, registration for castle sieges directly by entering a command and other available commands.   The server has protection (both on the server side and on the client side) that protects against free software and also several other anti-bot systems that will not give the slightest chance to bot users. But if you want people to use software, you just turn it off.   Bots. As we said, one of the main features of our server is bots, they are one to one like real players, now a little about bots and below is a link to a video about how they work: Server bots are like real players, their AI is copied from the AI ??of real characters, and therefore they get what real players get and you can also do with them everything that can be done with real characters.   They write in chats, in all chats, trade, shout, pm, clan chat, general chat. They walk around the cities, level up, farm, kill each other in pvp and pc, put on weapons, armor, jewelry, sharpen weapons. According to their level, they will choose their professions, join clans, participate in different events, use alt+b services - I'm telling you, their AI is copied and adapted like a real player's AI, so they can do everything that a real player can.   Bot control: You can set a chat and words for bots, how often or rarely they will write in chats, you can control where and how the bots will level up, you can control what events they will be at, you can control what cities they will run in, you can control where they will stand, you can even call them to you and that's not all, they are completely in your hands and you can twist them as you want. The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.   You can check the rest yourself on the test server and we will fully show you everything that bots are capable of and you will be surprised)   Now about the price and a little about our work and what is included in this price. We do not sell only the build, we sell the source code in its entirety, so that you can adapt something for yourself. The price of the source code: 15,000 euros. What is included in this price: 1. We do not have a license, you buy it once and you can use it for the rest of your life. 2. There is no online limit and there is also no limit on running bots, the server can support as much online and bots as your VDS is powerful. 3. Client-side protection. You will not pay extra for protection, the source code already has everything. 4. All builds that we have created for projects that bought the source from us (they have ready-made servers, with their own ready-made concepts, configs, different alt+b designs, for different rates x1, x10, x20, x50, x100, x1200, x5000, there are also servers for classics and servers with add-ons, they all have configured bots for their servers) all this will be included in this price. You will receive all the builds of these projects. 5. Once a year we update and improve the source, we will also improve the bots, make different paths for them, different farming places, and revive them more and more, to get them you will have to pay 20 euros to get the updates. 6. You will receive all the bot settings from our first projects to the last, the video shows little, our last configured bots are almost indistinguishable from real players and you will see this yourself on the test server or later. (Our last setup and development of bots lasted 11 months and these works and what bots can do cannot be described in words, you yourself must see them to feel this work and power) 7. We will teach you how to control both the server and training on setting up and controlling bots. 8. We will provide you with VDS for 3 months and if necessary we will help you as much as we can until the first launch of your project! 9. Our bots move, they don't stand in one place, they walk around the cities and use a teleport, after the teleport they move on to the farming place in random places. They communicate in the chat and if you hit them, they can hit you back. They are in almost every city and farming location, near many key NPCs, instance zone managers, etc. They are automatically updated and move around the cities and farming zones. They attack those who have a flag and those who is pk. These are simply unique bots that can help you in terms of your online and your project in general! 10. As we said, our latest bot development lasted 11 months and we made 92 new farm zones for bots, more than 150,000 new paths for all locations, different methods of dressing their equipment, different methods of their behavior and more than 40,000 universal words in the chat, in different languages, where no one can even doubt that these are bots! Our contact information Telegramm: https://t.me/jg_uc Discord: j.g.u.c_dev
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