sakisd Posted August 2, 2010 Posted August 2, 2010 hmmm now i have a error when someone create new char : deleteMe() java.lang.NullPointerException at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L 2PcInstance.java:11762) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1472) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1458) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNe wChar(CharacterCreate.java:297) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImp l(CharacterCreate.java:184) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:93) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) a liltle bit of help ???? Quote
Sakretsu91 Posted August 4, 2010 Posted August 4, 2010 There are three problems: 1) New characters have an error because of the _pcdata.onExit in PcInstance; deleteMe() java.lang.NullPointerException at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L 2PcInstance.java:11762) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1472) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P cInstance.java:1458) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNe wChar(CharacterCreate.java:297) at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImp l(CharacterCreate.java:184) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:93) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 2) If players log out with 0 killstreaks, there is an error for the fourth killstreak; com.mysql.jdbc.JDBC4PreparedStatement@11d2d6: INSERT INTO killstreak_data VALUES (0,0,0,** NOT SPECIFIED **) L2PcInstanceData.onExit(): Culdnt save killstreak data. java.sql.SQLException: No value specified for parameter 4 at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1072) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:986) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:981) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:926) at com.mysql.jdbc.PreparedStatement.checkAllParametersSet(PreparedStatement.java:2546) at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2522) at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2448) at com.mysql.jdbc.PreparedStatement.execute(PreparedStatement.java:1300) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.execute(NewProxyPreparedStatement.java:989) at com.l2jserver.gameserver.model.actor.instance.instancestore.L2PcInstanceData.onExit(L2PcInstanceData.java:140) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11648) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1386) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1372) at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:709) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) 3) If players log out and relog in, they have the killstreaks loaded by last server restart. Quote
B1ggBoss Posted August 7, 2010 Author Posted August 7, 2010 ill check that problems as soon as i have time, sorry Quote
Sakretsu91 Posted August 7, 2010 Posted August 7, 2010 Don't worry, this system is very nice and it can be used without save the killstreaks until a new code :D Quote
sakisd Posted August 12, 2010 Posted August 12, 2010 bigboss sorry that i ask but you have any news about this errors???? Quote
Sakretsu91 Posted August 12, 2010 Posted August 12, 2010 I have an idea, can the counter consecutive kills be setted to 0 when system give the bonus? So every 3 kills (example), players receive reward EDIT: I have done it :P Quote
Nightw0lf Posted August 13, 2010 Posted August 13, 2010 nice share i would like to try it but as i see there some errors... did any1 fix any of those errors? Quote
+cs.tribal Posted August 21, 2010 Posted August 21, 2010 wow...this is a fucking freaking awesome share! good job mare... you really deserve the reward! keep sharing cool ideas! Quote
sakisd Posted August 24, 2010 Posted August 24, 2010 Big Boss Plz Help Us A little to fix these errors!!!!! :( :( Quote
liviudev Posted August 25, 2010 Posted August 25, 2010 Nice rewards for this KillStreak. Keep sharing ... Quote
kashiro Posted October 28, 2010 Posted October 28, 2010 Massive kill isn't working (same as mass stun, check the handlers). Quote
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