Jump to content

Recommended Posts

Posted

logomn.jpg

L2Cerberus - New Age Of Lineage 2

low rate - x7

 

STARTED: 01.07.2010

ONLINE ~ 3000

 

WEB: http://www.L2Cerberus.eu/

FORUM: http://www.L2Cerberus.eu/forum/

Visit our forum and join discussions!

Hello, L2Cerberus Team is proud to introduce our new project. As a team we learned a lot thanks to our 1st project L2Cerberus x15 that some of you could see. It was up for 10 months and average online was changing many times in those days from about 700-800 online in better days to about 300 online at the end.

When it came to that, we decided its not really good enough for us, we realised also that we did some mistakes as a not experienced team. But its not really time and place to blame anyone now.

Our new server will be running on L2DC (DragonClaw) files, thanks to those files we can provide gameplay on high standard, stability and endless updates.

Database will be set on super fast SSD (Solid State Drive), that allow us to keep it lag less, and avoid freezing even during sieges or territory wars.

Our main idea will remain the same, Retail like, in case of low rate, it will be even easier to stick to it.

We already working to check everything well before we will launch it, to get rid off all messy things that may come up and ruin a part of gameplay like configs of quests for example.

No Donation for ingame goods like armors weapons enchants buffers or anything that may have impact on gameplay.

U will find here more details and Info about changes as soon as we will decide to implement something new.

Thats what we Decided for now, it all may change as we progress with testing:

liniah.jpg

RATES:

 

    * Xp = 7x

    * Sp = 7x

    * Party Xp = 7x

    * Party Sp = 7x

    * Adena = 6x

    * Seal Stones = 6x

    * Drop = 6x

    * Drop-"Common" = 6x

    * Drop-RB = 6x

    * Spoil = 6x

    * Drop-Manor = 1x

    * Am-beep-t of Items from Fishes = 5x

    * Drop-Quest = 2x

    * Quest Reward = 2x (beside Scrolls, Recipes, Full items)

    * Quests XP = 7x

    * Quests SP = 7x

    * Castle Guard Price = 6x

    * Hellbound Points = 2x

 

liniah.jpg

FEATURES:

 

    * L2DC Files.

    * All skills functional.

    * All enchant routes.

    * All GE locations.

    * Hellbound Isle retail like till lvl 11.

    * Towers on Hellbound.

    * Territory Wars.

    * All epic Raids (Including Frintezza).

    * Olympiad retaill like, including manual hero system, hero diary, hero records.

    * Vitality System with retail formulas.

    * Improved Pets.

    * Retail buff time.

    * Skill Transfer System.

    * No auto Learn skills.

    * Instances in Castles and fortresses. (Including Benom RB in rune)

    * All Kamalokas.

    * All Pailakas.

    * Retail skill formulas, level difference ect.

    * Subclass Skill Certifications.

    * Quests for 3rd class change.

    * 1st and 2nd class change quest items for makrs.

    * Quests for Noble/Subclass.

    * Geoengine/Patchnode system.

    * Champion Monster System.

    * Cursed Weapons.

    * Team vs Team - Deathmatch/Last Man Standing.

    * First 3 Seven Sign Epic Quests.

    * Agumentation System (Weapon/Jewelery)

    * Masterwork Working.

 

liniah.jpg

SERVER:

 

    * CPU: Intel Xeon W3520 (i7) 4x 2x 2.66+ GHz Turbo Boost Technology @ 2.93GHz.

    * RAM: 12GB DDR3 RAM.

    * HDD: Intel SSD X25-M 2x 80 GB – SATA2 (ultra performance).

    * 1 Gbps Connection.

    * Operating System: Ubuntu Servers.

 

SCREENS:

 

http://img707.imageshack.us/img707/1292/shot00015dub.jpg

http://img534.imageshack.us/img534/3310/shot00000jn.png

http://img713.imageshack.us/img713/5917/shot00003v.jpg

http://img193.imageshack.us/img193/8603/shot00000hr.jpg

http://img9.imageshack.us/img9/2829/shot00002gu.jpg

 

MOVIE from the first day of server:

http://www.own3d.tv/video/28888/L2_Cerberus_Queen_Ant_PvP

Posted

L2DC = L2J Fork, change ur tag to L2J, we don't care what pack it is. Only the type counts here.

 

Actually L2DC is pretty far away from L2J , judging by my gameplay so far , having it tagged as L2J would pretty much ruin the whole picture and make it look worse on a first glance when actually it is not . Anyway , server is great with 3k online at all times !

Posted

I think antharas clan had help by gms/admin coz after 1 week they had dynasty bow-corrupt?If im wrong i would like to know the truth:)

 

no one had help from anyone, and it was not antharas, it was simply drop from PI, as its now mage zone, its easy to farm there using full bufed mages.

Posted

Actually L2DC is pretty far away from L2J , judging by my gameplay so far , having it tagged as L2J would pretty much ruin the whole picture and make it look worse on a first glance when actually it is not . Anyway , server is great with 3k online at all times !

Well,L2DC is a very well developed l2jproject,which is private!So,as it is java it means it is L2J!

You need to change your tag to [L2J] !

Posted

and why the one stickyed above all has [L2D] ? and this one cant have [l2dc]? cmon...

 

corruption my friend...

who is paying can do anything that he whant... but the others that are not paying are sucking balls

Posted

New Online Record: 3594

 

L2Cerberus UPDATE

L2DC Revision: r4813 to r45095

 

Date: 16.07.2010

 

CHANGELOG:

  • added proper system messaging where possible. (no attributes)
  • fix for Tutorial Guide already exist in OID map.
  • updated Stakato Nest monsters stats to Gracia Epilogue.
  • updated Stakato Nest geodata to Gracia Epilogue.
  • updated Stakato Nest monsters ai data to Gracia Epilogue.
  • added Stakato Nest Gracia Epilogue quests, "Im The Only One You Can Trust"  and "Only What Remains".
  • added Stakato Nest Gracia Epilogue monsters AI scripts.
  • added Stakato Nest Gracia Epilogue zone and zone skills.
  • added Stakato Nest Gracia Epilogue spawnlist, Queen Shyeed can now lvl  up soul crystal to stage 14.
  • synced a few collision and weapon values for npcs from retail.
  • fix the problem of double broadcasting of messages when buffing.
  • problem with magic bottle and bottle of souls stucking chars should be fixed now.
  • tuning some Primeval Island drop and starting Stakato Nest drop list.
  • increased drop chance for quest "A Lotter and a Railroad" since on  retail nearly every mob drops a quest item.
  • fixed wrong Hp and Mp consume for Earthquake enchant 2 costs.
  • HTML Bypass fixes.
  • fix problem with birthday buff not correctly applied.
  • added missing html for adventure guildsman in schuttgart.
  • added missing spawn in Schuttgart. Npc "Linda".
  • little fix for negative heal value on system message.
  • L2DC Filemanager initial commit.
  • new effect "IncreaseCharges".
  • fix for ReturnWardsWhenTWStarts option.
  • falling damage support. (disabled till we fully update geodata)
  • added effect IncreaseCharges in Symbol of Energy.
  • abnormals update for Aurabird skills.
  • cancel skills power increased, before they were extremely low, and player cancel land very rare.
  • tweak in critical dmg forumlas.
  • fix for "Head For The Hills" being able to retrive 6000 soulshots  more than one time.
  • quests refactoring.
  • fixed Gludio-Gracia ship boarding.
  • elemental attributes added : Dark Elven Area.
  • elemental attributes added : Talking Island and Dwarf Village zones.
  • elemental attributes added : Orc Village and Elven Village zones.
  • elemental attributes added : Gludin and Gludio zones.
  • elemental attributes added : Dion zone.
  • added check isTeleporting into isFalling function to avoid damage after  teleport.
  • fixed HP/MP/CP_HEAL_LIMIT when healed amout was more than max hp.
  • update to Frintezza script, npc, zone, skills etc.
  • fix for 1 Hangman tree and Karik wrong spawn.
  • fix for "Skirmish With The Orcs" quest.
  • added Contestable Clanhalls support, still not done.
  • new quest "Competition for the Bandit StrongHold".
  • new quest "Steps for Honor".
  • fix the problem with Block Shield to not block the rebuff of  improve/chant of combat.
  • Purification Field, Miracle, Flames of Invincibility and Mass Recharge  cannot be used at oly.
  • from retail it seems that Pride of Kamael matk bonus is applied on every  weapon and not only on kamael ones.
  • MaxNegated missing into boss cancel.
  • Party XP Distribution update, the retail method to do this is based on lvl and the max difference is  20, retail confirmed.
  • Bless the Blood should trigger only once every 3~ seconds.
  • Recharged MP is influenced by the difference between the target level  and the skill level.
  • little optimization for ch siege db task.
  • updated ZoneSapwn XMLs and Wrapper and renamed XML to  mapregion grid name.
  • fixed unsupported mount IAE error.
  • minigame fix for "Proof Of Clan Alliance" quest.
  • reworked "Ghost of Batur" quest a lil bit and transfered to java.
  • Mana Gain should add 85 MP not mul the mp value x1.85.
  • fix for Baium Vortex.
  • Varangka's Dre Vanul spoil fix.
  • Baium tweaks.
  • small change in ZoneSpawn XML format.
  • new zone XML spawn engine: Exection Grounds.
  • new zone XML spawn engine: Ivory Tower + Surroundings.
  • reworked QA AI and fixed exploits.
  • fixed pet speed goes half in random.
  • fix for very weak improved buffalo heal.
  • Boost Morale first level is on lvl 43.
  • fixed Latana overpowered skills.
  • let add illegal actions to logs.
  • fixed one Newbie Guide exploit.
  • Kamaloka fixes, missing minions, AI, drops, overpowered skills.
  • Fixing NPE with L2ClanHallSiegeZone.
  • fixed Guards not returning to spawn.
  • fixed Magister Nell html typo.
  • L2PcInstance cleaning and formatting.
  • fixed wrong bypasses, it was not possible to buy items.
  • Spoil Crush fix.
  • added removal of A/S grade foundation weapons SA'a to mammon.
  • fixed wrong subclass selection from some npc.
  • Residential Shock Immunity should stack with Resist Shock.
  • Kasha Eye AI tweaks, added missing feature connected with eye exploding  and now gaining (de)buffs is retail like.
  • added missing drops for Shackle.
  • tweaks for bot protector.
  • fixed players sometimes not getting exp from raids.
  • fix for Hellbound leveling system.
  • GS<->LS communication fix.
  • effects update for Steal Divinity.
  • when change grade weapon, autouse soulshots should not be terminated.
  • fix for recharge shots on shield change.
  • added more teleports to fortress' from retail.
  • player skill levels depend on his level - if player level is lower than  skill last learn level - 9, skill level is decreased to next possible  (or removed).
  • fix for pet name item info + cleanup.
  • on forced player restart/logout is removed from boss zone.
  • update for Rune & Schuttgart Artefact Spawns.
  • limiting friend message to 300 characters.
  • "Take Advantage of the Crisis" quest reward fix.
  • quest htmls fix.
  • little fix for Frintezza.
  • Presentation - Collect Items skill fix.
  • fixed one L2PHX clan exploit.
  • macro fix. Client allow 33 chars per line, 12 lines, 6 chars for line to  determine macro number.
  • Statistics Script for players added.
  • merchant buylist price fix.
  • removing old char name cache, since it is not needed really and the  access level part was used nowhere.
  • AncientEgg Ai.
  • added logging of petitions.
  • fix for wrong parameter name into quests "How to Oppose Evil" and "Proof of Existence".
  • added missing cleanup for pailaka items.
  • fixed few walk speeds on some mobs.
  • should fix problem with pet taking exp on lvl 85.
  • updating spawnlist in Clan Hall Sieges (for future usage), also added  spawnlist for Partisan Hideaway too.
  • vanguard updates.
  • updated tutorial, added kamaloka Tutorial and also updated epic quest.
  • fixed system message when inviting clan to ally.
  • change of starting sequence: Territory War must be initialized before  calling scripts and 7sign dates must be calculated before Territory War.
  • updated mysql connector to version 5.1.13.
  • fixing a issue with Frintezza's Zone.
  • little weapons fixes.
  • adena reward in Pavels Research quest is now affected by rates.
  • you should be able to drop only one Herb of each kind in Proof Of Clan  Alliance quest.
  • Fifth Universary event SOE's should be depositable and stackable.
  • teleport htmls for contestable clans.
  • fixed bypasses in clanhall siege htmls and removed unneeded replaces in  ai, bypasshandlers and voicedhandler.
  • Banish Seraphim and Banish Undead lethal fix.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • these are all my interfaces)
    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
    • You might also take https://github.com/vercel-labs/agent-skills into consideration
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock