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InsOmnia

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  1. L2Cerberus UPDATE L2DC Revision: r10448 to r10568 Date: 24.08.2011 and 28.08.2011 CHANGELOG: Added logging and one fix for no target issue Started Target System rework to match retail. (in different project gonna be merged later) Bleed power fix Retail like Party system messages + if party leader leave party will be dispersed Dwarfs corpses for clan lvl 5 quest were moved from dv to death pass Updated extractables from csv to xml and proper support in core/handlers Olympiad Buffer should spawn now in 3vs3 oly Should fix 3vs3 Olympiad issue with buffing, each player should be able to get 5 buffs Fixed that in 3vs3 olympiad, if player is killed, he should lie on the ground Implemneted olympiad battle end time countdown Fixed one of aoe issues, war doesnt matter on sieges It should be possible that one clan register for 2 sieges, if they are not in the same time Fix for nokarma / no summoning after olympiad fight or olympiad observe Fixed all siege summons, they are now working properly Updated AbnormalEffect for Arcane Shield and Hunting Bonus Reworked gametimecontroller Update RequestActionUse with all missing action ids and added comments translated from korean Fixed Titan Ancient Book Fixed kama achiev list, too many records makes the string too long, now its limited to top 10 Angelic Icon, corrected stack type and level NPC Totem Spirit Bear, fixed effect time Fixed Pursuit Clan Ambition quest, quest monsters should spawn near dwarfs. Fixed exploit that summoners may have buffed summons inside oly Fixed that its no more allowed to use none english char to create character name Fixed allblock and allunblock command Fixed some wrong fall-throughs switches Added missing packet update for block commands (icon will show up now) Vesper Shooter SA multisell corrected Fixed skills order after reloging, added sort basing on skill id Implemneted support for negateAbnormalTypes, on next update gonna update all skills to match retail Translated The Finest Ingredients Part2 from python to java to fix some errors in it Added some missing agro points to skills Fixed pets exp, all pets are now allowed to level upto level 86. This also fix sin eater issue. Parsed SA - A grade from Blacksmith of mammon to match retail, It has same amount of items, probably correct amount too Parsed Etc item sell from Merchant of mammong to match retail. It was missing 2 items. Before 72 now 74 Parsed crafting service blacksmith to retail Parsed S grade SA adding on Blacksmith of Mammon, had missing 84 items and some update to retail Parsed A grade and S grade duals multisell on blackmsith of mammon from retail, note s grade had missing 6 Parsed Quest 336(coins of magiic all 3 rewards), 373(Supplier of reagents), 343(Under The Shadow Of The Ivory Tower), 382 (Head Blacksmith Vergara) and 351(BlackSwan) parsed to match retail. Parsed Quest 633: In The Forgotten Village multisell updated to match retail Parsed Quest 426: Fishing Shots multisell updated to match retail Parsed Gatekeeper scrolls multisell updated to match retail Parsed Manor Products: Schuttgart (had missing 36 items) multisell updated to match retail Parsed Manor Products: Rune (had 86 to many items) multisell updated to match retail Parsed Manor Products: Goddard (had 1 to many item) multisell updated to match retail Parsed Manor Products: Innadril (Had missing 44 items) multisell updated to match retail Parsed Manor Products: Oren (Had missing 40 items) multisell updated to match retail Parsed Manor Products: Giran multisell updated to match retail Parsed Manor Products: Dion multisell updated to match retail Parsed Manor Products: Gludio multisell updated to match retail Parsed Manor Products: Aden multisell(missing 100 items) updated to match retail Parsed Talismans for fort/castle had missing 1 Parsed Blacksmith of Mammon - Weapon Upgrade(12 missing) multisell updated to match retail Parsed Blacksmith of Mammon - Foundation Items multisell updated to match retail Parsed Reputation Manager Add Pvp to armors/weapon and remove also consumables updated to retail Parsed unseal S80 accessories and Patfinder worker multisell updated to match retail Parsed Maestro Ishuma Dualsword crafting mulitsell Parsed all Maestro Ishuma multisells to match retail: Apply SA to weapons, Remove SA from weapons, Unseal armors, Unseal accessories, Upgrade Armors to noble, Remove rare options on rare items, Change dynasty type to another. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS
  2. L2Cerberus UPDATE L2DC Revision: r10172 to r10447 Date: 16.08.2011 and 20.08.2011 CHANGELOG: Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed. Fixed wrong parameter sent on someone picking up territory ward Fixed that summon effects stored in olympiad gonna be restored inside olympiad. Performance update for effect list Fixed seal limit issue Chain heal support for seal limit Elixir of Mental Strength fix Fix for skill Eye of Hunter enchant route 2 Null pointer fixes Some general AI fixes Fixed duplicate Kamael Masters spawns in Dion. Battle roar should not multiply patk it should add when enchanted. Before +30 it was 10% extra patk now it's just +10 patk. Confirmed retail Corrected saga quests spawn of one monster, after updating spawnlist we got duplicate npc, and the cords in scripts where wrong. Fix for max number of target using polearm In olympiad, damage should be recorded only if target hp was reduced, it shouldnt be added if target is invul. Npc.sql and npc_elementals.sql updated for DV monsters Npc skills for dv/loa monsters(Only skill assignment still need to do skill stats) Hunters Village area updated to retail (23_20) fixes #1881 forbidden path thing Town of Schuttgart area reparsed (22_13) Town of Dion Area reparese (20_22) Orc Barracks & Fellmere Harvesting Ground Updated completely to retail ( 17_21) Abandoned Camp updated completely to to retail (18_22) Ruins of Agony updated to match retail spawn (19_22) Partisan's Hideaway updated to match retail spawn ( 21_21) Updated Toi Vortex to Hi5 Power Strike: Fixed power of skill, added aggro points Dash: Fixed anbormal level Sword Symphony: Fix wrong critical chance, added aggro points Defense Aura: Added aggro points, fixed abnormal level Reflect Damage: Fixed abnormal level Dv/loa droplist updated Fixed duplicate zones , thanks ncsoft for bad spawns Fix for social menu Moved reduce talisman mana function to end of casting. Updated Shield Deflect Magic to retail. Implemented Separated Soul DV/LOA teleporter. Retail htmls + zone locs. No random walk for 2 mobs which act as a wall in some places in loa Added mobs which can see through silent move in Dragon Valley and Lair of Antharas Updated Kitzka Valley Trader to Hi5 shoplist Added the 3 new raids in LoA Fixed issue for aoe skills attacking non flagged players Reworked core to use faster thread safe instead of old way probably performance increase from 10-50% DV center npcs updated to retail. Possible fixed issue with augments stacking and having to reequip them to apply Loa/dv raid bosses stats/elementals/drops/skills. Also added query to delete old raids from loa/dv Dragon Vortex ai implementation. Deadlock fix Ai improvements Hide & Shadow Step: Fixed up their hittime , tested it on RPG seems to have small hittime even though client/freya files does not say so Critical Damage: Added missing magic level for when just learning skill and also when enchanting Infinity Cursher: Shock skill updated to have proper activateRate instead of power Dynasty Stockings: Added magic level Dynasty Gloves: Added magic level Dynasty Shoes: Added magic level Implemented Dynasty Silver Satin Tunic skill (even though you can no longer make masterwork of this) Implemented Dynasty Jewel Leather Armor (even though you can no longer make masterwork of this) Adamantite Earring: Added magic level Adamantite Necklace: Added magic level Adamantite Ring: Added magic level Earring of Black Ore: Added magic level Necklace of Black Ore: Added magic level Ring of Black Ore: Added magic level Phoenix Necklace: Added magic level Phoenix Ring: Added magic level Phoenix Earring: Added magic level Majestic Necklace: Added magic level Majestic Ring: Added magic level Majestic Earring: Added magic level Tateossian Necklace: Added magic level Tateossian Ring: Added magic level Tateossian Earring: Added magic level Dynasty Necklace: Added magic level Dynasty Ring: Added magic level Dynasty Earring: Added magic level Sword of Might: Added magic level Sword of Boost HP: Added magic level Sword of Critical Damage: Added magic level Sword of Critical Chance: Added magic level Sword of Stun: Fixed wrong magic level, fixed activation chance Stun Skill from Sword stun(the triggered skill): Fixed magic level, Fixed activate rate Rapier of Boost HP: Corrected level 2 hp bonus, added magic level Rapier of Critical Damage: Added magic level Rapier of Critical Chance: Added magic level Rapier of Stun: Corrected magic level, fixed activation chance Stun Skill from Rapier stun(the triggered skill): Fixed magic level, Fixed activate rate Dual-Blade Weapon of Might: Added magic level Dual-Blade Weapon of Boost HP: Added magic level, fixed level 2 hp bonus Dual-Blade Weapon of Critical Damage: Added magic level Dual-Blade Weapon of Critical Chance: Added magic level Dual-Blade Weapon of Stun: Corrected magic level, fixed activation chance Stun Skill from Dual-Blade Weapon of Stun(the triggered skill): Fixed magic level, Fixed activate rate Two-handed Sword of Haste: Added magic level Two-handed Sword of Guidance: Added magic level Two-handed Sword of Vampiric Rage: Added magic level Two-handed Sword of Boost HP: Added magic level Two-handed Sword of Critical Damage: Added magic level Ancient Sword of Guidance: Added magic level Ancient Sword of Vampiric Rage: Added magic level Ancient Sword of Boost HP: Added magic level Ancient Sword of Critical Damage: Added magic level Ancient Sword of Critical Chance: Added magic level Sword of Mana Boost: Added magic level Sword of Mana Regeneration: Added magic level Sword of Empower: Added magic level Sword of Divine Power: Added magic level Dagger of Avoid: Added magic level Heroic Valor: Updated anbormal type, resuse delay and should be static hit time, also radius increased Heroic Grandeur: Level depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed Heroic DreadLevel? depend updated , reuse changed to match retail, skill radius increased from 200 to 1000, abnormal fixed Enchanter Ability - Barrier: When under effect should not be able to be healed fix Dagger of Regeneration: Added magic level Dagger of Poison: Added magic level Dagger of Guidance: Added magic level Bow of Guidance: Added magic level Bow of Long Shot: Added magic level Dynasty Leather Gloves: Added magic level, corrected maxHp increase Bow of Boost HP: Added magic level Crossbow of Guidance: Added magic level Crossbow of Long Shot: Added magic level Crossbow of Boost HP: Added magic level Polearm of Critical Chance: Added magic level Polearm of Stun: Added magic level Polearm of Boost HP: Added magic level Polearm of Might: Added magic level Fist Weapon of Might: Added magic level Fist Weapon of Boost HP: Added magic level Fist Weapon of Stun: Added magic level, increase activate chance by 1% Fist Weapon of Critical Damage: Added magic level Blunt Weapon of Stun, Fixed magic level Blunt Weapon of Haste: Fixed magic level Blunt Weapon of Regeneration: Added magic level Blunt Weapon of Guidance: Added magic level Blunt Weapon of Mana Boost: Added magic level Blunt Weapon of Clarity: Added magic level, missing dance and physical consume Blunt Weapon of Mana Regeneration: Added magic level Two-handed Blunt Weapon of Critical Damage: Added magic level Two-handed Blunt Weapon of Critical Chance: Added magic level Two-handed Blunt Weapon of Might: Added magic level Staff of Empower: Added magic level Icarus Trident - Thunder Critical STUN SA had missing passive skill to increase pvp damage, also had wrong level of the on crit activate skill should be level 4 not 3, so now will be higher chance for it to land Vesper Stormer - Haste, Fixed so that correct id and skill, had wrong Skill id assigned and wrong level. Updated Knoriks Skills Necromancer of the Valley AI, Exploding Orc Ghost skill Added core support for corpseTime, targetable and fixed a memory leak Minions for Batwing Drake and Emerald Drake fixed L2Attackable ai, that was returning monster back to spawn, before checking if its allowed. Fixed canAgroWhileMoving, stucking monsters. Fix double spawns Rapid Shot missing abnormal type ,missing abnormal lvl, fix operate_typef, fix mpConsume Sanctuary: fix enchant Power, fix enchant Cost, fix abnormal lvl, fix abnormal type bleed fix enchant Sap, fix abnormal, Cripple, fix hit time, fix abnormalLvl, add aggro, fix second encant is not cost is time Range Second enchant fix, Shield Stun, Fix second enchnat, Wolf Spirit Totem, Majesty Mana use fix , remove P def enchant from 2 enchant is client typo, missing abnormal lvl, missing abnormal type Attack Aura fix abnormal lvl, Detect Insect Weakness, fix reuse time Iron Will fix abnormal type, fix abnormal lvl Drain Health fix 3 enchant, Sacrifice, little fix for 1 enchant, 3 enchant fix, 4 enchant fix Summon Life Cubic magic lvl fix, reuse time fix, Horror missing lvl bonus rate Cure Bleeding magic lvl fix Fake Death missing magic lvl Elemental Heal 3 and 4 enchant fix, Power Shot add missing agro Punch of Doom reuse time is 5 min h5 change. Dark Vortex is NOT aoe Knowlist rework, increase performance for both server and players Decreased drop rate of Codex and Forgotten scrolls to match closer retail Lair Of Antharas Circle AI. Monsters are running around it Another rec/nevits fix Hard Scorpion Bones / Giant Scorpion Bones minions Some skills for DV Raids Drakos skills Shadow Summoner basic AI Some fixes for skills of DV Raids Minions for Spike Slasher / Bleeding Fly All below skills have either been implemented or fixed up, a lot of them are Sel Mahum skills Self-Destruction Cold Mana's Fragment Cold Air Trial of the Coup Shock Sacred Gnosis Solina Strike Opus of the Hand Opus of the Wave Pain of the Ascetic Loss of Quest Solina Thrust Launch Sacred Sword Energy Solina Bless Sacred Judgement Sacred Strike Accomplish of Authority Sacred Tacit Divine Shield Protection Sacred Magic Protection Summon Sacred Magic Force Divine Flash Divine Impact Divine Bolt Divine Strike Divine Nova Martyr's Happiness Sacred Worship Fighter Judgement Fighter Strike Salmon Porridge Attack Camp Fire Tired Camp Fire Full Electric Bolt 1 Shock Electric Rain 1 Electric Rain 2 Red Slash 1 Red Slash 2 Sacred Hammer Attack Shock Stronghold Water Cannon Trap Over Steam Maguen Plasma - Power Maguen Plasma - Speed Maguen Plasma - Critical Maguen Plasma - Bistakon Maguen Plasma - Cokrakon Maguen Plasma - Reptilikon Thunderbolt Invincibility Power Up Thunderbolt Notification - Thunderbolts Notification - Thunderbolts Sonic Strike Assault Boost Earth Shift Blood Spurt Bistakon Roar Bistakon Soul Beam Bistakon Rolling Claw Bistakon Deadly Roar Bistakon Deadly Blow Bistakon Critical Claw Bistakon Earth Rise Bistakon Earthquake Bistakon Jump Blow Cokrakon Sonic Cage Cokrakon Sonic Explosion Cokrakon Sonic Slash Cokrakon Sonic Shot Cokrakon Sonic Beam Cokrakon Sonic Bomb Cokrakon Dreadful Clow Cokrakon Panic Cokrakon Staggering Blow Cokrakon Sonic Shout Cokrakon Dreadful Piercing Piercing Attack fix Corpion area zone added to xml format to have rand respawns HP modifier for all Dragon Valley mobs including trackers. Walking routes added for dragon valley Fixed a stun skill for some mobs should have 800 ms hittime not 1000 and also should not be able to attack after using skill at least not automatically Rapier Mastery: Added magic level(both enchanted and non-encanted), fixed issue that sometimes cast speed not applied Strike Back: Added magic level and updated abnormal time Emergent Ability - Attack: Added magic level Fix Evade shot not increasing evasion when enchanted(evasion enchant) Loa/dv trackers script Finished Lair of Antharas walking routes Element for DV Raid skills Added conditions: ConditionTargetHP, ConditionTargetMP, ConditionTargetCP Initial work for all DV/LoA skills Updated some values for DV summons Updated magic strike skill a bit, it has no reuse and has 4s hittime Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs. Removed all old DV and Loa spawns Enabled DV and Loa Updated hp modifier for the rest of the dragon valley and Lair of Antharas mobs, also added on spawn msg for Knoriks Improved Combat, Improved Condition request books not learn free from npc Fixed missing html for ToIVortex Updated Knorik Dark Storm. You will now be returned to Hunter’s Village when you use a Scroll of Escape in Antharas’ Lair Added minions for both the small Dragon Knights and the big one that spawns when you kill the small one Improved and fixed some dp connections. Decreased chances to spawn minions for some DV mobs Fixes oid issue with combat flag Added proper support for debuff immunity for raids and other skills Collections performance update Fixed one exploit Weak constitution reworked to match retail: Wrong mp consume for level 2 of learn skill and level 2 of enchant, Fixed activate rate, before +30 enchant to chance had 80% activateRate now it is 100%, confirmed retail. Of course the trigger is still 30% like before but skill itself is 100%, Triggered skill of Weak constitution lasts for 3 sec not 5, also added missing magic level. Seal of limit support for hp absorbing Fixed issue with boost morale, stack and so on Checkmate:fixed cooltime, effect range Shining Edge: Fixed magic level, cool time Updated current wondrous cubic (daily usage) to match retail values, also added possibility to get Wondrous Cubic 1 time use from it. Implemented: Wondrous Cubic - 1 time use with retail values and items Implemented: Refined Cubic with all items from retail and close rates for them too Minor fixes for: Energy Burst, Dance of Berserker, Summon Imperial Phoenix, Shield Deflect Magic, Final Secret Fixed Elemental Protection and Chant of Element stack type Added missing Vesper Noble masterwork bonuses Reworked magic type Fixed that summons maintain their buffs it they are killed/unsummoned with nobless inside olympiad Fixed not visible single quest window Fixed olympiad areas geodata A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE ALSO A LOT OF PERFORMANCE REWORKS WAS OMITTED, BECAUSE OF OTHER TEAMS COPYING OUR IDEAS WITHOUT CREDITS
  3. L2Cerberus UPDATE L2DC Revision: r10007 to r10171 Date: 31.07.2011 CHANGELOG: Chamber of Delusion: added check for players that re-enter into istance if they have the requirements (level), added some code to check if party has minimum 2 players when killing mobs, Boss rooms can be selected only in the last 5 minutes of the instances,corrected that if player left instance, hes not teleported when other party members inside are switching room. Fixed Flame Icon bonus, attack speed and accuracy is for all kind of weapons. Fixed invisible arcane shield. Fixed grand boss jewlry for item broker. Updated hp/mp value after res. Fixed linking of long items. Removed double spawns in dion. Updated blow land rate formulas to retail. There should be system message if blow failed. Fixed quiver of arrow s grade, typo giving wrong arrows. White Talisman of Protection: Should have 100% cancel resist not 10% and also added missing magic level Flag Display: Added cast/effect range and reuse delay Blue Talisman of Evasion: Fixed abnormal type Implemented Double Stab skill Implemented Power Slash skill Implemented Air Blade skill Implemented Enslave skill Orange Talisman of Hot Springs Recovery: Has now static hittime and reuse, also magic level added and mana consume Orange Talisman of A Grade Elixir of Life: Has now static hittime and reuse, also magic level added and mana consume Orange Talisman of A Grade Elixir of Mental Strength: Has now static hittime and reuse, also magic level added and mana consume Transform Yeti: Added magic level, abnormal level and abnormal type. Talisman Free Speech & Vocalization: Somes fixes on these skills Transform Cutie Pig: Added magic level, added reuse, abnormal level and abnormal type and reduced skill time to 300s from 1800 Implemented Shield Master skill Implemented Bard Skill Implemented Weapon Master Skill Implemented Force Master Skill Implemented Bow master Skill Implemented Dagger master skill Implemented Wizard Skill Implemented Summoner Skill Implemented Healer Skill Implemented Enchanted Skill Dynasty Breast Plate - Shield Master: Should ahve +13 stun res not +80, just like dagger one has +13 root Dynasty Tunic - Wizard: Should not have stun rest, I tribple checked/Evilus. If you disagree please provide other retail info. Than what i found, could be wrong :P Flag Equip: This skill should decrease runspeed, atkspeed, castspeed, patk,matk by 80% Transform Native: Should have 300s not 1800s and added abnormal level and type Release Seal on Agathion - Fortress: Added magic level Implemented Traits Strengthen Necklace skill(stun) Implemented Traits Strengthen Ring Skill(stun) Implemented Traits Strengthen Earring skill(stun) Dynasty Resistance Necklace: Added magic level(stun) Dynasty Resistance Ring: Added magic level(stun) Dynasty Resistance Earring: Added magic level(stun) Implemented Traits Strengthen Necklace skill(Bleed) Implemented Traits Strengthen Ring skill(Bleed) Implemented Traits Strengthen Earring skill(Bleed) Dynasty Resistance Necklace: Added Magic Level(Bleed) Dynasty Resistance Ring: Added Magic Level(Bleed) Dynasty Resistance EArring: Added Magic Level(Bleed) Implemented Traits Strengthen Necklace skill(Poison) Implemented Traits Strengthen Ring skill(Poison) Implemented Traits Strengthen Earring skill(Poison) Dynasty Resistance Necklace: Added Magic Level(Poison) Dynasty Resistance Ring: Added Magic Level(Poison) Dynasty Resistance EArring: Added Magic Level(Poison) Implemented Traits Strengthen Necklace skill(Paralyze) Implemented Traits Strengthen Ring skill(Paralyze) Implemented Traits Strengthen Earring skill(Paralyze) Dynasty Resistance Necklace: Added Magic Level(Paralyze) Dynasty Resistance Ring: Added Magic Level(Paralyze) Dynasty Resistance EArring: Added Magic Level(Paralyze) Implemented Traits Strengthen Necklace skill(Root) Implemented Traits Strengthen Ring skill(Root) Implemented Traits Strengthen Earring skill(Root) Dynasty Resistance Necklace: Added Magic Level(Root) Dynasty Resistance Ring: Added Magic Level(Root) Dynasty Resistance EArring: Added Magic Level(Root) Implemented Traits Strengthen Necklace skill(Sleep) Implemented Traits Strengthen Ring skill(Sleep) Implemented Traits Strengthen Earring skill(Sleep) Dynasty Resistance Necklace: Added Magic Level(Sleep) Dynasty Resistance Ring: Added Magic Level(Sleep) Dynasty Resistance EArring: Added Magic Level(Sleep) Implemented Traits Strengthen Necklace skill(Derangement) Implemented Traits Strengthen Ring skill(Derangement) Implemented Traits Strengthen Earring skill(Derangement) Dynasty Resistance Necklace: Added Magic Level(Derangement) Dynasty Resistance Ring: Added Magic Level(Derangement) Dynasty Resistance EArring: Added Magic Level(Derangement) Fixed Eleven Elder, Bishop, Shilien Elder not getting their inquisitor skills iif they are level 40. Anchor should have 1,5s cast time and Mass Gloom no longer needs target summon area summon it is now just target area. Removed old npcs that were removed from client. Fixed wards beeing able to be taken into peace zone. Fix for timers being started again while in peace zone and fixed bonus msg for hunting system. We should have a chance to make a perfect block only if shield defense succeeded. Only trex drops quest item for quest A Clans Prestige. Enchanter skill - Barrier and other invul skills should not remove aggro nor should it remove loot privs. This will at least fix the aggro issue and possible loot. Blessed Escape: Updated reuse delay it's 1800 not 1200 also it's static reuse Mysterious Ability: Is now 600s not 300s Large Fireworks Ability: Is 300s not 900s Dismiss Agathion: Added magic level Release Seal on Agathion - Castle; Added magic level Release Seal on Agathion - Rainbow Clan Hall: Added magic level Release Seal on Agathion - Beast Farm: Added magic level Blue Talisman of Power: Fixed abnormal type Blue Talisman of Defense: Fixed abnormal type Red Talisman of Recovery: Corrected heal value Blue Talisman of Protection: corrected abnormal type Blue Talisman of Wild Magic: Corrected abnormal type Red Talisman of Mental Regeneration: Corrected abnormal type Blue Talisman of Invisibility: Reuse changed from 900 to 240, also fixed abnormal type Blue Talisman of Healing: Fixed abnormal type and added magic level Probably forgot to mention some but all talisman fixed abnormal type basically :P Blue Talisman of Divine Protection: Added magic level Black Talisman of Physical Freedom: Added magic level Black Talisman of Arcane Freedom: Added magic level Black Talisman of Escape: Added magic level Blue Talisman of Reflection: Added magic level, reflect value increased from 5 to 10 Blue Talisman of Explosion: Added magic level, changed patk from 15% to 20% and patkspeed from 15 to 10%, reuse from 360 to 600 Fixed Agathion Collection not beeing working also updated it to match retail, effect range and added magic leve. Thanks Ordoban, fixes #1864 Red Talisman of Life Force: Added magic level White Talisman of Darkness: Added magic level White Talisman of Storm: Added magic level White Talisman of Water: Added magic level White Talisman of Fire: Added magic level White Talisman of Earth: Added magic level White Talisman of Light: Added magic level Blue Talisman of Self destruction: Added magic level, changed power from 108 to 200, skill radius from 150 to 200 Blue Talisman of Magic Explosive Power: Added magic level, changed matk value from 15% to 55%, crit from 15% to 4%, reuse from 360 to 600. Buff time from 120 to 10 Blue Talisman of Great Healing: Added magic level, reuse changed from 360 to 600 Silk Shirt: Corrected some mp/cp/hp values and added magic level Thin Leather shirt: Corrected some mp/cp/hp values and added magic level Implemented zaken/frintezza/freya cloak teleport skills and added missing elemental resists. Rework of sweeper, Skill handler reworked, now if player's inventory is full loot will be dropped. Also performance improvements. Updated all client packets and did some performance fixes. /allblock should be fixed now. Fixed missing html for pk. Frintezza's song little changes, now mazurca effect should land. Fix for Cursed stone gathering (Quest 'Collecting in the air'). Removed some double spawn at dion castle. Item auction should be on Monday, Wednesday, Friday. Should fix issue with golem trader having very high prices. Fixed clan hall/castle expels, and soe to ch. Fixed quest Certified Berserker. Fixed schuttgart castle teleport. Added support for Angel Nevit's and check if killed mob is more than 9 level from you to be able to trigger events. Added support for Nevit's Herald buff. Fixed Steal Divinity low land rate because of core error. Fixed Foucs Attack skill. Fix for issue when summon attack ward it just disappears. Updated Goddard Area completely to match retail (24_16). Fixes missing npcs. Should fix issue with using dual daggers, also added missing restriction check to some dual daggers. Fixed Summon Boxer the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor. Fixed Summon Mirage the Unicorn giving totally wrong npcs at certain levels and result is that it's wrong level of servitor. Summon Silhouette giving totally wrong npcs at certain levels and result is that it's wrong level of servitor . Sin Eater lvl should be fixed now, should be possible to lvl up it to 86. Fixed so that increase charges does not go above 8 charges. Updated Say2 packet to proper structure for H5. Fixed issue with pets and player still having all buffs when entering kamaloka. Fixed Focus Chance, it does not increase nor decrease blow land rate depending on position it only increase or decrease the crit rate. Fixed Mortal Strike should not stack with Critical Blow. Stacking augments should be fixed. Updated all Talismans to have proper mana consumption when using active skill, also updated some talismans had missing skills. Fixed invisible doors issue on sieges and fortress. Fixed that seal of ruler can be casted only from platform, added z check. Summons/pets gonna keep their buffs in case of death with nobless or relog. Also pets/summons gonna be resummoned if player got dc or reloged. Updates on Nevit's Blessing: Hunting Bonus is now fully retail like, Nevit's Herald support were add, but locs and others things are guessed, Locs for Priest of Blessing. Added support for multiple special effects in skills. Vesper's Mighty Power: Added proper stack special effect, magic level and reuse. Vesper's Critical Attack Power: Added proper stack special effect, magic level and reuse. Invincible Vesper: Added proper stack special effect, magic level and reuse. Implemented Baguette's Herb skill and all its effecs. Implemented Fresh Cream Herb skill and all its effecs. Changes into accuracy/evasion hit/miss calc formula. Implemented Cheesecake Herb skill and all its effecs. Corrected Erase land rate. Fix for cubics skill not landing. Fixed Icarus Trident - Thunder (Critical Stun) which had missing SA/ wrong passive. Fixed mailbox request items. Now its validating slots. Updated 4 zones to match retail: Valley of Saints (22_15), Oren Town Area, expluding Sel Mahum which we had (22_19_1), Plains of Lizardmen (22_20), Ketra Orc Outpost (24_15) Fixed olympiad checks, this should fix issue with lossing points when player should not be able to register. Pailaka 73~77 weapons and skills fixes. Fixed wrong SA skill for Vesper Shooter focus. Fixed seal of limit not working for percent heal of cp/hp/mp and balance life. Reworked itemConsume. Fixed quest Certified Soul Breaker. It was impossible to start it. Fixed olympiad buffs issue. First of all chain heal was healing enemy, and also party/clan/ally buffs in team oly were not working on friendly members. H5 feature: Baylor and the Crystal Caverns: When entering Baylor's lair, none of your crystals (Red, Blue or Clear) will be consumed. Fixed that summon effects stored in olympiad gonna be restored inside olympiad. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  4. no idea, just guy with emails bcr.bogdan@hotmail.com or bcr.bogdan@yahoo.com
  5. Ahh just one saggi lvl 84 with nick LordBogdan, and all his acc. Nothing interesting. Why?
  6. L2Cerberus UPDATE L2DC Revision: r9951 to r10006 Date: 13.07.2011 CHANGELOG: Corrected good day to fly quest, if player removed certificate, he can retake it to continue next quests Fixed Guts / Frenzy overwrite Fixed check for max weekly olympiad matches Added retail msg for when pet levels, also fix for pet not beeing able to get to level 86(Possibly) Fixed pet random going to slow speed Fix for cod not beeing peacezone even though it was added Noblesse blessing should not be able to be cancelled(dispelled) Also updated noblesse blessing to match retail All Npcs(yes mobs too) run and walk speeds updated to retail values Zaken and Frintezza fixes New baby pet and improved baby pet implementation for buff and heal task(Retail like) Fixed a memory leak in Character ai for when getting ai, it got 2 ai's or more sometimes which was never cleaned. Arcane Shield should not decrease c.speed Fixes drop protection not working properly, this should fix issue with last hit beeing able to loot Possible fix few issue with beeing able to use aoe skills on nearby allies even if you are targeting enemy you attack friend Fixed missing Black Judge, updated Hardins Academy and DV part in 23_21 to be fully retail like (freya) (This is preparation for Hi5 DV) Fixed some locking issues with new reworks Fixed fafurion drop of claws. implemented "Black Marketeer of Mammon: The Black Marketeer of Mammon now sells Ancient Adena to certain characters at certain times." in h5 pvp damage for hero weapons increased from 5% to 20% Shadow column in dcm should not move and agro. Fix for Lidias Diary should be removed in case of canceled quest Implemented Nevit Blessing System, also updated the Recommend System for better integration with new system. H5 - Mammon A-Grade weapons exchange Summon Big Boom: Added magicLevel on both enchant and normal Spoil Festival Added Earth Element to Enchant Decrease atk speed and Decrease Res, Updated chances for enchant DOT and Decrease Res, Decrease Res used to be around 5% now it's alwys 80%. Dot was just 2% of or so. Soul of Sagittarius: Added Missing Abnormal Level Song of Vitality: Added missing Abnormal Level and Abnormal Type Song of Flame Guard: Added missing Abnormal Level and Abnormal Type Dance of Aqua Guard: Added missing Abnormal Level and Abnormal Type Song of Storm Guard: Added missing Abnormal Level and Abnormal Type Dance of Earth Guard: Added missing Abnormal Level and Abnormal Type Dance of Protection: Added missing Abnormal Level and Abnormal Type Viciouse Stance: Added missing magic level for when not enchanted, some updated in cost enchant too Snipe: Added missing abnormal levels and abnormal type Aegis: Added missing magic level Focus Attack: Added missing magic level Aegis Stance: Added magic level, changed the shield defense by 10% before it was from 70-100 % now it's 60-90% depending on enchant level Agile Movement: Added missing magic level Shield Fortress: Updated a bit to have more values. Quiver of Arrow: A Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill) Quiver of Arrow: S s Grade: Updated to match retail chances on amounts of arrows(Note Extractable skill) Strider Siege Assault: Added missing reuse delay Build Advanced Headquarters: Increased reuse to 3600 sec instead of 1800 Wyvern Aegis: Should have 600 sec reuse not 1800 Wisdom: Added missing magic level Health: Added missing magic level Extra Inventory: Added missing magic level Focus Skill Mastery: Fixed consume rate Fortitude: Fixed consume rate Arcane Wisdom: Fixed consume rate Arcane Power: Fixed consume rate Arcane Agility: Fixed consume rate Parry Stance: Fixed consume rate Riposte Stance: Fixed consume rate Touch of Life: Fixed consume and some other small fixes Sonic Rage: Should have 10 base crit not 15 and should have attack after cast Raging Force: Should have 10 base crit not 15 and should have attack after cast Earthquake: Has 60% chance to cancel target not 100% Physical Mirror: Added missing abnormal Level and abnormal type Magical Mirror: Added missing abnormal Level and abnormal type Shield Slam: It's 80% to remove target not 100%, also added missing abnormalLevel and Type Hamstring Shot: is debuff now also updated abnormal level it was wrong. Focus Death: Has now correct abnormal type, added missing magic level enchant Focus Chance: Has now correct abnormal type, added missing magic level enchant Focus Power: Has now correct abnormal type, added missing magic level enchant Eye of Hunter: Fixed abnormal Level Eye of Slayer: Fixed abnormal Level Shock Blast: Updated basecrit it should be 20 not 15 Armor Crush: Updated abnormal level and basecrit(should be 20) Song of Meditation: Added missing abnormal level and type Song of Champion: Added missing abnormal level and type Dance of Siren: Added missing abnormal level and type Dance of Shadows: Added missing abnormal level and type Vengeance: Updated target me effect it should be 40% chance not 100% , also has 50 cancel res not 80 Evade Shot: Fixed abnormal level and abnormal type Clan Imperium: Fixed magic level Heroic Miracle: Fixed abnormal type Heroic Berserker: Fixed abnormal type Small fix on a Sleep skill Reworked steal divinity to match retail, its now stealing 0 to max negated buffs count (resistable). Fixed Chain heal A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  7. L2Cerberus UPDATE L2DC Revision: r9569 to r9950 Date: Updates from June CHANGELOG: Succubus Queen is now spawning in Abandoned Coal Mines, was moved in retail in GE Cloak Embroidered with Soul - 3 (Frintezza) quest implemented. corrected Frintezza AI, casting skill in timer every 1s, and onAttack is kinda overpowered, these skill are high range aoe with very high power. Fixed Frintezza songs to match retail Reworked Cancel to match retail, with 100% 1 buff and up to maxNegate depending on resist Fixed Olympiad observe exploit Fixed Olympiad play exploit npe fixes for objects Partial solution for Object id, double storing and so on. Fix for wrong quest bypass in olympiad quest Removed double sending of packet on a lot of packets Fix slow login task sometimes Fixed stacking of augments(possible) Corrected Sel Mahum Drops Corrected Some MoS book drops Fixed blood alliance reward for clans that successfully defended castle. Update hide a bit added magic level and abnormals Update bodypart for High-level Angel Circlet Added skill to High-level Angel Circlet Update High-level Angel Circlet Skill to match retail Update Chant of Protection enchant time to match high five Update Dance of Blade Storm: The enhanced duration given by enchanting the skill for Time has decreased. Arrow Resistance now 42 and Crossbow Resistance now 25. Black Talisman of Free Speech update to match retail new AttackMe effect added, needed for some new H5 skills. Fix double storing of traps Fix player reenter for zaken Added EffectManaHealPercent Update Expose Weak Point to match freya retail it has attackAfterCast Added Post of Destruction skill. Basically 3000 power damage on self :) Flame Armor Update to match freya retail Frost Armor Update to match freya retail Hurricane Armor update to match freya retail Excessive Loyalty update to match freya retail Knight Ability - Defense Update to match freya retail Log Ability - Critical Chance update to match freya retail Wizard Ability - Mana Steal Update to match freya retail Enchanter Ability - Barrier update to match freya retail Healer Ability - Heal Update to match freya retail Summoner Ability - Spirit Update to match freya retail Pain of Shilen update to match freya retail Eva's Will update to match freya retail Spirit of Phoenix update to match freya retail Seed of Revenge update to match freya retail Archer's Will updated to match freya retail Physical Pose updated to match freya retail Little Devil Agathion Special Skill - Power of Blessed Resurrection Update to match freya retail Tribunal, judgement, SHield Strike and Challenge for fate and shackle should have attackme effect Update to latest protocol (273) fixed single quest window Fixed some pointless casts with maps/lists Fixed issue with double spawning Frintezza Dark Flame: The reuse time was reduced. Vampiric Mist: The reuse time is decreased. Thorn Root: The re-use time was increased. Collector's Experience: This skill can now be used with a sword. Additionally, there is a chance that Collector's Fortune will activate when using Crushing Strike Resistance to Ancient Sword update to match freya retail ( Big Difference) Weakness to Ancient Sword update to match freya retail ( Big Difference) Updated ishuma blacksmith Craft a Dualsword update fully Unseal Dynasty, Vesper , Elegia, Vorpal, Moirai Armor Unseal Dynasty, Vesper, Elegia, Vorpal, Moirai Accesories Remove rare options on rare items Change the class of Dynasty High Grade Armo Also updated html for the remove rare options or rate items Fade to black should not be repeatable Perfect form quest fixes small fixin party when 9 levels diff it should apply the 30% penalty Recommend system fixes, such as if offline shop is made lose recs and so on. Updated MasterWork skills of Imperial Crusader, Draconic Leather Armor and Major Arcana Robe stats Reworked Blows to be closer to retail, now damage has retail formula and chance is a lot closer still need tuning though Fixed Vesper masterwork weapon SA Sel Mahum Chefs AI implemented fixed white sand ford doorman and missing auctioneer spawns. Fixed Circlets to match restrictions to retail Fixed perma stun issue fix for attack me effect, in case of player, it should work only vs flaged one. Fixed all missing start.htm issues target support for Chain Heal On retail trick switch have to abort cast Changed armorset listener to fix problem with equipping/disequipping shield Fixed it Smells delicious quest NPE fix for target area friendly reworked chain heal handlers, can be casted on self, on ally player without party, affects all ally units and npcs, do not affect monsters. Removed all target checks from skill handler, its now doing just the heal job, target thing is handled all in target arena friendly. Fixes no karma bug, no pvp point bug and cannot summon via friend after beeing in observe or participating in olympiad Fixes blows it had to low damage, typo. Heroic debuffs should be removable by cleanse and other remove debuff skills it should be possible to remove pertification effects using removedebuff effect. Was not possible before because of invul effect that is set by pertification Fix for Star fall and meteor should be instant cast Fixed Black Talisman of Rescue, should be possible to cast it with physical mute. fixed block shield, block wind walk and mass block shield, mass block wind walk, buffs should be always removed, debuff have fixed land rate fixed handler for cure of queen, its should remove only debuffs. updated item auctions with correct epic jewels. And updated this new epic jewels Bring up with love is daily quest and should reset together with the rest daily ones Fixed Sel mahum mane should be destroyable fix for wind shackle sp cost fixed arrow rain and ghost piercing debuff trigger Fafurion should drop water dragon claws/scales Fix for party exploit in CoD Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Sacred Attacks updated to match retail Resist Hand-to-hand Weapons updated to match retail Resist Blunt Weapons updated to match retail Resist Dual-Sword Weapons updated to match retail Resist Swords updated to match retail Resist Two-handed Weapons updated to match retail Greater Resist Fire Attacks updated to match retail Greater Resist Water Attacks updated to match retail Greater Resist Wind Attacks updated to match retail Greater Resist Earth Attacks updated to match retail Greater Resist Sacred Attacks updated to match retail Greater Resist Dark Attacks updated to match retail Greater Resist Hand-to-hand Weapons updated to match retail Greater Resist Blunt Weapons updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Greater Resist Dual-Sword Weapons updated to match retail Greater Resist Swords updated to match retail Higher resist Daggers/Rapier? Weapon updated to match retail Greater Resist Two-handed Weapons updated to match retail Stun Attack Weak Point updated to match retail Poison Attack Weak Point updated to match retail Bleed Attack Weak Point updated to match retail Sleep Attack Weak Point updated to match retail Hold Attack Weak Point updated to match retail Paralysis Attack Weak Point updated to match retail Mental Attack Weak Point updated to match retail Weak Point against Daggers/Rapier? Weapon updated to match retail Sword Weak Point updated to match retail Dual-Sword Weapon Weak Point updated to match retail Spear Weapon Weak Point updated to match retail Hand-to-hand Weapon Weak Point updated to match retail Two-handed Weapon Weak Point updated to match retail Surrender To Water updated to match retail Surrender To Wind updated to match retail Surrender To Earth updated to match retail Surrender To Darkness updated to match retail Surrender To Light updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Resist Daggers/Rapier? Weapon updated to match retail Blunt Weapon Weak Point updated to match retail Sacred Attack Weak Point updated to match retail Weak Point against Bow/Crossbow? Weapons updated to match retail Resist Poison Attacks updated to match retail Dark Attack resist updated to match retail Resist Bleed Attacks updated to match retail Resist Sleep Attacks updated to match retail Greater Resist Sleep updated to match retail Resist Hold Attacks updated to match retail Greater Resist Hold updated to match retail Strong in "nan" activity magic DOT updated to match retail Chain Mail Heavy Armor Set skill updated to match retail Quest - BOSS Resist non Bow Weapon update to match retail Short-Range Physical Attack Resistance updated to match retail Temp fix for npc deadlly blow until we have our desire skill ai engine done Small fix in Solo kamalokas Resist Daggers/Rapier? Weapon updated to match retail, was kinda wrong Blunt Weapon Weak Point update to match retail, was kinda wrong for example utenus have this skill. Blunt users will do more dmg now Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Sacred Attacks updated to match retail Resist Hand-to-hand Weapons updated to match retail Resist Blunt Weapons updated to match retail Resist Dual-Sword Weapons updated to match retail Resist Swords updated to match retail Resist Two-handed Weapons updated to match retail Greater Resist Fire Attacks updated to match retail Greater Resist Water Attacks updated to match retail Greater Resist Wind Attacks updated to match retail Greater Resist Earth Attacks updated to match retail Greater Resist Sacred Attacks updated to match retail Greater Resist Dark Attacks updated to match retail Greater Resist Hand-to-hand Weapons updated to match retail Greater Resist Blunt Weapons updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Greater Resist Spear Weapons updated to match retail Greater Resist Dual-Sword Weapons updated to match retail Greater Resist Swords updated to match retail Higher resist Daggers/Rapier? Weapon updated to match retail Greater Resist Two-handed Weapons updated to match retail Stun Attack Weak Point updated to match retail Poison Attack Weak Point updated to match retail Bleed Attack Weak Point updated to match retail Sleep Attack Weak Point updated to match retail Hold Attack Weak Point updated to match retail Paralysis Attack Weak Point updated to match retail Mental Attack Weak Point updated to match retail Weak Point against Daggers/Rapier? Weapon updated to match retail Sword Weak Point updated to match retail Dual-Sword Weapon Weak Point updated to match retail Spear Weapon Weak Point updated to match retail Hand-to-hand Weapon Weak Point updated to match retail Two-handed Weapon Weak Point updated to match retail Surrender To Water updated to match retail Surrender To Wind updated to match retail Surrender To Earth updated to match retail Surrender To Darkness updated to match retail Surrender To Light updated to match retail Higher Resist Bow/Crossbow? Weapons updated to match retail Resist Daggers/Rapier? Weapon updated to match retail Blunt Weapon Weak Point updated to match retail Sacred Attack Weak Point updated to match retail Weak Point against Bow/Crossbow? Weapons updated to match retail Resist Poison Attacks updated to match retail Dark Attack resist updated to match retail Resist Bleed Attacks updated to match retail Resist Sleep Attacks updated to match retail Greater Resist Sleep updated to match retail Resist Hold Attacks updated to match retail Greater Resist Hold updated to match retail Strong in "nan" activity magic DOT updated to match retail Chain Mail Heavy Armor Set skill updated to match retail Quest - BOSS Resist non Bow Weapon update to match retail Short-Range Physical Attack Resistance updated to match retail Temp fix for npc deadlly blow until we have our desire skill ai engine done Small fix in Solo kamalokas fixed some critical exploits for Zaken and Frintezza Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots Fix for subclass certification fix for summon stats Backstab has 1.35 ssboost tested on retail Corrected some drops Fixed all casts for maps/lists in instances Updated broadcast packet for better performance Updated MasterWork Skills up to Dynasty update system message for getting exp/sp to new on High Five Fixed resist for MasterWork Vesper Helmet skill, changed all MagicDamVuln to MagicDamRes? Added support for Servitor Share and also implemented skill fixed instant jump geodata issues fixed all fly skills, to check for geodata Fixed Into the dark forest, once more in the arms of the mother tree and a special order. It should be repeatable if you do not meet the conditions to start it. Steal Divinity Success rate reduced. Now susceptible to resistance against buff canceling attacks. so setting it to isDebuff should fix it considering for example mystic immunity protects against debuffs Fixed Bypass exploits Fix for make yourself surrounded by mobs and quickly click somewhere. you will be quickly warped there at some point, mobs will start move to your server out of sync position (u will still see that u didnt moved) and so on. Sandglass effect should be removed when player enter instance,change sub or die Hope withing darkness fixes Fix for sailren not spawning fix for Chant of element should not have holy and dark resist it seems Shabby/miracle/poor necklace should be in quest inventory Fix for consuming shots when using pots, on retail you do not. Fix for skill Pa'agrio's Fist - missing power on enchant route 1 Update Bistakon Deadly Blow to match retail, it's not a blow skill Updated Bistakon Jump Blow to match retail, it's also not a blow. It should say that not enough people are in command channel not that it's max entrants for zaken entrance if not enoyugh Corrected min level and start position for nornilsgarden, it is min level 15 and max 22 Added some missing empty destroy tiems to instances, updated current one to match retail. Updated activitytime for some instances to match retail and fixed some wrong teleport locs and some wrong level checks Updated miracle skill raidus from 900 to 1000 retail like Updated purification field skill radius from 180 to 1000 and updated reuse/hittime alos to match retail Updated "Magic Obstacle radius to match retail Updated all cancel skilltype skills activateRate to match retail(this is support for insomnias rework on handler) Updated Cubic Cure it shouldn't cancel buffs it should remove debuffs :P Fixed wrong value in +25 power enchant of Crossbow Mastery skill. Some fixes for duplicate oid, rework of storing to world Memory Leak fixes Path to Hellbound translated to java from python Updated Aura Cannon, Aura Blast and Arcane shield to be either better guessed values or confirmed Updated Soul Barrier it should have 6 res vs bows not 10 Updated Dark Vortex it's area skill not target one it has about 200 radius and reuse is 11 sec instead of 16 and consume is 25% Lightning shock magiclevel updated Ancient Cloak Should not be enchantable Updated real target it should have 3s reuse and the effectrange is increase a bit, based on retail data. Also added abnormalLvl and abnormaltype to it Soul Roar and Battle Cry are not magic skills. fix for transformations, passive skills should be removed when player is untransformed, or his stats will change Shield Strike should auto-attack after cast Fixes Imperial Phoenix should get Touch of Life Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc Added all missing pvp bonus options for both add and remove pvp, such as vorpal, vesper etc Fix pets not beeing able to get to level 86 Fix for amount of dropped items Fix for Shield does not increase resist to debuffs Excessive Loyalty updates new H5 feature, trigger skill has their own bar and do not remove buffs from normal buff bar (max 24 triggers). Also toggle skill should not remove buffs from normal buff bar, and they are unlimited. new target type, TARGET_AURA_FRIENDLY and TARGET_AURA_FRIENDLY_NOTME. fixed sublime self-sacrifice. Updated Counter Chance/Counter? Rapid Shot/Counter? Dash to match retail in stacktype and stats Forgot to add ReuseDelay? to Counter Dash it's 10s on retail Updated Iron Shield trigger to match retail Price fix for wrong BSSD and BSSC in Grocery Shops. Prices are from retail PTS as there are no castle owned so tax is not applied. BSSD is supposed to be 30 adena. BSSC is supposed to be 46 adena. Chamber of Delusion waiting area is now Peace Zone Fixed Party Kamaloka for summons not being ported in properly Song of Silence Enchant route values updated to match retai, chance was a bit off and other was totally wrong. Improved L2World class to an faster iterations and thread-safe also Fixed Skill: Great Fury Meteor / Starfall fix players were doing 1 hit kills with it. Fixed OiD issue with flags Big work an a top secret L2DC project, huge success so far. South Wasteland, and that south part (19_24) spawns updated to match retail Frozen Waterfalls and surrounding area(20_13) spawns updated to match retail Cave of Trials and surrounding area (20_14) spawns updated to match retail New penalties are imposed when a Pet’s Hunger Gauge reaches 0%: XP/SP unobtainable Pet is uncontrollable Your Pet won't be gone even when you don't feed it. Vesper Cutter Thunder corrections Fix abnormal type for improved condition and improved magic NPE fixes Performance improvments Array out of bound fixes Fix for wrong reward and wrong player kick in _309_ForAGoodCause Fix issue with entering 2 instances at same time Fixed flags and poles issues Fix to enter into the Secret Area for quest Light Fragment Added moirai armor box and icarus weapon box items. Remove some double spawns Fix for quest 'Light Fragment' Now allowing only latest protocol (273) fix problem with double trap spawn Items for Light Fragment Quest should be stackable Default Freight slots are 200 in retail also forbidding players with effect hide to enter in observe mode Petition manager reworked In high five the Mage's two-handed weapon, Infinity Scepter, has received Water/Wind/Fire/Earth/Dark? elements instead. not holy like we added In high five The Special Abilities of the Hero Weapon Infinity Spear have changed as follows: The Cancel effect and the number of buffs canceled have been reduced. The skill reflection rate has increased. Updated Pvp cancel skills, the activation skill had 15% activation chance(wrong) now it's 10% per hit ofc. Also we had missing magicLevel for the skill. The Triggered skill(the skill that actually does the cancelling) had only missing hittime(100 or 0.1s) Fixed issue for not unsomming pets and summons when entering olympiad. People were abusing using kokkaburra etc in olly Fixed some issues with olympiad observed leaving Some npe fixes in Sel Mahum Chefs ai golem transformation skill updates Path to the trooper quest fixed Bring up of love fixes Matk formula from mobs changed a bit, now it should be perfect Summon Kat the Cat, fixed summon levels little changes in instancezone clear. Memory leak fix in character effects L2World and L2worldregion reworked to increase performance Fix for Flame Icon should not stack anymore with angelic icon and totem skills Updated soul crystal leveling for some 'grandbosses' to match retail values Daydream Zaken previously: full party 11-12( 50%), party random 12-14(50%) Daydream Zaken now: party one random 12-14(20%), party one random 14-16(10%), party one random 16-17 (3%) Daytime Zaken previously: party one random 11-12(50%) Daytime Zaken now: party one random 11-12(10%) Tiat previously: party random 15-17 (10%) Tiat now: party random 15-16(10%) . 16-17(3%) Updated soulshot ai % values and amount of shots for mobs, now it's fully retail like. Few quest rate adjusments Finished Beta version of L2DC Remote Control Project (out of game petitions etc) Dion Area and Bee Hive spawns fully updated to match retail Retail Like "Shadow Weapons Buy System", thanks Adry_85 for this Updated Harmony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2. Based on retail values Updated Symphony of Noblesse, it should have 900s reuse and limit hp to 70%. Also abnormal should be 2 Based on retail values A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  8. L2Cerberus UPDATE L2DC Revision: r9481 to r9568 Date: 31.05.2011 CHANGELOG: Implemented Frintezza instance. Update all Frintezza skills to match retail. Updated Frintezza songs to retail. Updated Zaken instance, corrected skills, added skills ai, fixed monsters inside, corrected drop, added timer. Cloak Embroidered with Soul - 1 (Zaken) quest implemented. Cloak Embroidered with Soul - 3 (Frintezza) quest implemented. Updated Soul Cloak items. Updated soul fragments to quest items. Removed Olympiad Points Range. Added Giant's Codex and Fighter's Will / Protection of Rune and Element to Sel Mahum drops. Fixed Soul Gathering into skilltree. Fixed Zaken zone. Blow Damage should not be static. Few small fixes regarding npc clans. Fixed Olympiad Observe exploits. Succubus Queen was moved to Abandoned Coal Mines in GE. New protocol support. Fix for olympiad quests, quest items should be removed before taking quest again. Fix for item skill reflect damage stacking. Fix to TRAP REMOVE. Now the Crystal Caverns script and all other related to disarming trap should works. Check nobles remaining weekly matches before register to olympiads. Implemented new H5 transformations. Implemented new Mounting Bracelets and new mounts. Fixed Dynasty Jewel Leather Mail - Force Master set skill, it will be now possible to wear cloak. Trick and Switch should not interrupt the cast. Hex should have the landing rate of the skill, not another 80% after skill lands. Fixed dimensional merchant freight. Added missing skills for Arbalester. Fixed empty destroy time for CoD. Added missing damage update for normal olympiad game. Fixed few quests making them repeatable. Fix for players losing their recommends on system restart. Removed some double spawns. Update arrest to match retail values on enchants and effect. Support for check npcinradius when using a itemskill. (for quest LightFragment) Added Quest TheEnvelopingDarkness. (Thanks Gladicek) Added Quest LightFragment. (Thanks Gladicek) Update UseItem packet to make checks at proper places. Correct range for transfer damage. SocialAction packet improvements, thanks denser for idea. Added Secret Area in the Keucereus Fortress. The success rate for Abnormal State has changed to Maximum rate 90%, Minimum rate 10%. Harmony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively. Symphony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively. The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed Man no longer require a corpse. However, the casting time to summon one of these servitors has increased. Updated Divine Knight skills. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  9. L2Cerberus UPDATE L2DC Revision: r9412 to r9480 Date: 25.05.2011 CHANGELOG: Implemented Zaken Instance. Fixed pvp armor sets, added missing pvp trigger skills. Fixed lag issue, very bad code synched from l2js, removed it. (this code may work on servers with low population) Rework on Recommendation System, hopefully this will fix all know issues and supports Nevit's Hourglass effect Some fixes for new epic quests, Elcadia is calculating pathnodes now, and check for geodata, npc will not stuck in walls. Also little fix for buff casting and follow distance. Improvment in Queen Ant AI. Fortune seekers are considered as dagger masters now so they should be added to restriction list of all weapons/armors. Updated merchant of mammon etc item sale to match retail order and prices. Fixed Shillien elder having wrong skill id of Blessed Blood. Fixed Trex having 2 of same skill in npcskilsl on different level. Fix Spirit Sharing having wrong skillid , it had Excessive Loyalty instead for Warlock, Elemental Summoner and Phantom Summoner. Support for pause Recommendation System while not hunting. Fixed skill trees for a lot of classes. Magic Reflect fixes. Fixed issue with pets deleveling if they are droped, or send via mail. Shield of Revenge should have a 20% chance to counter, Strike Back should have a 3% chance to counter and no reflect damage. Fixed some missing system messages, removed system messages that doesnt exist on retail. Little fix for chamber of delusion, monsters were following players after teleport. Weapon Blockade was too strong, corrected. Added the required level to use Life Stones. Updated Mirage to match retail. Fixed missing skill for scavenger. Curse Gloom had Freya effects when enchanted for time, fixed. Corpse Burst: Darkness attribute is added to the skill impact. Mass Fear: Casting time is set to 5s. Dark Vortex: The skill power has increased while HP absorption rate has decreased. Added Not Strong Enough Alone quest. Little Cursed Weapon corrections. Updated Rolling Step, Double Blast, Tornado Slash, Cat Roar, Flare, Thunder Bolt, Flash, Lightning Wave, Gatekeeper Aura Flare, Gatekeeper Prominence, Gatekeeper Flame Strike, Energy Blast, Dark Strike, Bursting Flame, Stratum Explosion, Corpse Burst, Dark Detonation, Lance Step, Aqua Blast, Spin Slash, Ice Fog..... They all have stronger PvEPower than PvpPower so now match fully retail. Updated Rush a bit Fixed Vorpal Heavy Armor Set stats and Vorpal Heavy Armor Set - PvP stats. Added missing trigger effect for Vorpal Heavy Armor Set. Updated PvP Armor - Speed Down to match retail. Added Hope Within Darkness Quest. Fixed Journey To Gracia Quest. Fixed Quest drop item engine, should fix a lot of problems with unable to compleate quests. Fixed inspector sub, its now possible to take it. Fixed duplicate spawns in gludio. Updated dance of medusa to h5. Effects casted on transformation should remain after player untransform. Fixed Tiat minions. Sublime-self Sacrifice skill should be "removed On Any Action Except Move". Fixed that Reflect Damage skill is transfered to summon. Fixed wrong skill/blunt mastery for dwarves. Fixed force mastery skill tree. Fixed stacking augument buffs. Moveed Quest FruitsOfTheMothertree to Java. Updated Red Talisman of Meditation. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  10. L2Cerberus UPDATE L2DC Revision: r9280 to r9411 Date: 17.05.2011 CHANGELOG: 10th(3rd from HF epics) Seven Sign Epic Quest - To The Monastery Of Silence complete support. Updated geodata for rune castle, dragon valley, olympiad stadiums, new epic quests. Rossible fix if for servitor not getting summoners atk attribute. Recommendation System updated, should fix all current issues. Fixed wedding divorce, if partner is offline, send adena from divorce via Premium Items system, also updated Wedding html. Grand Wedding should be fixed now. Updating all skilltrees and sp changes for H5. Fixed baylor, it was all the time invul. Fixed instant jump, added check for geodata, should fix issue with players jumping through the obstacles in oly and other places. Amount of Exp needed for levels updated to H5. Fixed reward message from quests. Fix for wrong links into Blacksmith Pinter dialog. Updated clan lvl req html. Fixed Soul Roar should be 10 min. Fix for Chrushing Strike should attack after cast. Fix so only mage class gets empower and fix life cubic min/max level. Update nightshade consume costs. Update Aura Cannon/Aura Blast fixed mp regain on attack. Fix Duplicate spawn of "Avant-Garde". Star Fall and Meteor are now instant cast and reuse decreased. Fixed missing spawns in Dwarf Village Area. Pride of Kamael should be usable only with kamael exclusive weapons. Fixed overpowered blows issue. Decrease Speed skill updated to match retail, it's npc skill used by for example mobs in WoA. Fixed olympiad veteran quest. Fixed vesper fighter - gale skill. Fix for the problem with Crystalline Golem in the Crystal Caverns. Corrected bluff. Updated Olympiad system messages. Changed oly point range to 80. Fixed Piercing Attack. Fixed shield of faith issue with transfering dmg. Fixed one spawn of Priest of Blessing. Multiple Shot need target to cast. Fix issue with cubic not starting or not effective. Added Effect Damage Over Time Percent - needed by Curse of Plains. Boost Morale update. Ice Merchant Cabin Area update to match retail, now minions will spawn together with master instead of onHit like before. Aura Cannon / Aura Blast PvP/PvE power fixes. Fixed one NPE in clan halls. Fixed one NPE in pailaka. Removed Aggression from Blessed Blood skill - Fix for multiple hits timing for Meteor and Star Falls skills. Little fix for Crushing Strike skill (should fix the permastun effect). The maximum number of simultaneous attacks when using a Spear is changed as follows: -No mastery: Before (5) Now (3), -Polearm mastery level 8 and below: Before (10) Now (8), -Polearm mastery level 9 and above: Before (15) Now (13). Update spawns for Elven Village and Orc Village areas. Fixed missing manor npcs. Added retail spawns for Gludio Town Area and Gludin Town Area. Fixed request for nobles_zeropoints.htm, fixed 2 NPE into SSQ Secret Ritual of the Priests. You can now acquire Giant's Codexes while hunting in the following locations: -Plains of the Lizardman, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Missing Dragon valley but this will be added together with the Drageo Valley work I guess since we don't have it yet. You can now acquire Forgotten Scrolls while hunting in the following locations: -Protection of Rune: Sel Mahum Training Grounds, Wild Beast Reserve and Fields of Silence/Whispers, -Protection of Elemental: Plains of the Lizardmen, Sel Mahum Training Grounds, Wild Beast Reserve, Fields of Silence/Whispers, -Protection of Alignment: Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Silence/Whispers, Fighter's Will: Sel Mahum Training Grounds, Wild Beast Reserve, Archer's Will: Plains of the Lizardmen, Magician's Will: Fields of Silence/Whispers, Deflect Magic, Anti-Magic Armor, Sixth Sense, Expose Weak Point, Hide, Dual Dagger Mastery, Silent Mind, Seven Arrow, Final Secret, Enlightenment - Wizard/Healer, Servitor Barrier, Excessive Loyalty, Mutual Response, Meteor, Starfall, Turn Stone: Monestary of Silence. Update Warp skill to match Freya Retail. Update Maximum Ability Rapier to match Freya Retail. Update Painkiller to match Freya Retail. Fixed Tanor Canyon port beeing wrong. Fixed healing skills of Queen Ant Nurses. Fixed up heal for Baby pets to heal with proper heals at correct % of hp. Improved onEvtReadyToAct, thanks Orbodan. Freight system its still used on retail (From Dimensional Merchant) only for Freightable items (Dimensional items) mostly event ones. Thanks unafraid and mrtjo. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  11. L2Cerberus High Five UPDATE Part 2, its too big for one post, part 1 above. L2DC Revision: r7690 to r9279 Date: 03.05.2011 CHANGELOG: Fix for wrong spawn into oly stadium. Fix for spawning wrong shyeed. Piercing attack hitTime is 2seconds, taken from client. Excessive Loyality activation chance is 30%. Some little improvements on Olympiad opponent chooser. Misc changes for Chamber of Delusion. Delusion chamber update. Indentation fixes for linux db installer. Fixed fort door errors. Fixed herb drops. 2 new pc extensions. Fix for a wrong multiplier in formulas. Initial rework of Delusion chamber (NOT FULLY DONE). Pet\Summon stat fixes. Small corrections to Crushing strike skill, value taken from client. Visibility changes, and proper class naming. Little State fix on Quest BeyondTheHillsOfWinter. Fix for JourneyToASettlement quest. Now the magic resistance affect success rate, and influence on damages is reduced by a factor of 10. Olympiad Forbidden Weapons (retail list) - thx L2j. Fixes for Bring Up With Love quest. Fixes for 4s. Fixed Hydro Blast, Prominence and Hurricane 3rd enchant route, it should decrease attack attribute. Little fix for Pursuit Clan Ambition. Fix for unmountable pets crashing client. Added missing talismans to fortress and castle magician. Fixed winds of change quest. SOD + Tiat ai merging to prevent problems when there are more than 2 instances at same time. Final fix for pets when not summoning. Pet walk/run speed issue fixed. Blacksmith of mammon clean up. It is possible to seal/unseal A grade armor/accessories at normal blacksmiths. Typo fix in CC. Fix for pet getting crazy xp and owner getting none at all when summoned. Doors handling removed from Kratei's Cube - now are managed by core using timers. Fixed doors loading, clanhall's doors, timed doors, etc. Fixing frenzy even more. Frenzy should always be active for the #all part no matter for what weapon. Fix for matk/patk beeing same value and pdef/mdef also beeing same value. Players not losing karma points on death fix. Fixed all rune Ch coords. Yiana and Roien clan hall soes fixed they were still porting to roof. Battle Whisper is suppose to be Target Self not target party. Fixed archers warping issue. Spoil Crush: You can now use this skill with a sword or blunt. Lucky Strike: You can now use this skill with a sword or blunt. Wild Shot: The skill power is boosted. New Freya quest, with retail drop, chances etc. Update Frenzy to High Five Values. Rabbit Spirit Totem: This skill effect now lasts for 5 minutes and consumes 58 MP. Punch of Doom: The shock effect is no longer inflicted on you when using this skill. Instead, the skill reuse time is increased. Fixed errors on siegeable clanhalls sql. Some etcitems update to make some of them destroyable/tradeable according to client info. Now path to knight should work correctly. Fix for hero monument html. Fix for olympiad multisell. New HI5 skills. Fixed name for 1v1 olympiad htm. Fix for soe issue with bases, also some misc cleanup. Updating to have retail-like hitTimes. Fix for issue of getting wrong skills when changing subclass. Fix for coliseum doors not opening. Small fix for joining an Oly match. Fix for clan hall doors not opening. Fix for OlympiadNoble bypass. Fix for some skills having 100kk sp cost, and for pet\summon skills not working. Fix to have the correct spoil drop chances. Nobless buff should be possible to dispel via alt click. Fix for Olympiad observer 'refresh'. Fix for mobs not moving when having 0 vuln of resists on dagger/rarpier and bow/crossbow. Fix for door table. Fix for indexOutOfBound error in L2DoorInstance. Updates into Recommendation System. Drop Chance System rework. Moved Star Stone spawns to scriptspawn. Updated olympiad htmls. Fix for new sql tables. Possible fix for the spawn issues we've been having at 4s and rift. Checks for when trading pet control item. Oly config fix. Mass Surrender enchant routes. When target is self, /olympiadstat should show both points status and match status. Mass Gloom routes. Fix for oly multisell. Updated siegeable clanhalls script : added bandit stronghold hall siege, added competition for the bandit stronghold quest, sql added into the datapack patch. Small change in PinsAndPouchUnseal. Fix for SQL table creation. Check for weekly matches to validate Olympiad registration. 2 fixes for fantasy island npc. Small fix for Oath quest. Sel Mahum training camps ai update after npcaidata changes. Small fix for great wolf's npc id. Updated /olympiadstat command to HF. Olympiad weekly competition counters. Fixed TW points storage and tiat instance. Changed extractable product chances to double and not int, and added extractable skill data for olympiad treasure chest. Monument of Heroes html update. Fix for NPE when restarting and Oly registered . Fix for changes into Hero_Diary table structure. New zone type by lewzer's request - InstanceZone - it notifies an instance of player entering zone. Fix for A Powerful Primeval Creature not showing S grade recipes once you got over 450 tissues. Added missing hit time and reuse delay for Shield Strike. Grand Olympiad Manager html updates. Fixed Critical Up and its trigger Obliteration Storm. Corrected Critical Up trigger. Incentive manager custom script updated to manage the cases when the player already has the required class. Removing old 3rd epic py custom quest. Next part of seven sign epic quest fixes: new 3rd epic quest in java, with retail htmls and without customs, few fixes in another quests, cleanup and html update, corrected quest exp/sp rewards. Some 73lvl pailaka related skill fixes. Sel Mahum chefs paths. Instance templates and doorlists for Oly stadiums. StaticObjects, DoorTable reworked. Conquerable halls error fixes. Castle Holy Artifacts moved from configs to xml. Fortress flagpoles and combat flags moved from configs to xml. Castle Control & Flame tower moved from configs to xml. small update for castledoormen for clanhall sieges. Updated Siegable clanhalls. Sod fixes - fixed teleport after DC. Small bugfix for SOD instance. Implemented Hi5 method to selecting opponents for olympiads in team mode (based on team points average, for now) and changed point range check to include a 'no check' mode. XML updates for upcoming reworks. All party kamalokas complete rework, now they are retail. Fix some npc to startup the server. New oly observer packet. Control towers in xml. Updated npc.sql, missing minions. Changed minions.sql structure, removed min/max amount and replaced with amount, added respawn time. Support for minion respawn time inside minions.sql, removed min and max amount and replaced with amount. Updated Gather The Flames quest to GE droplist. Deleted all pre-hi5 olympiad doors and added all new olympiad doors from hi5 client. Doors should be targetable by default. Doorlist in xml, core support to come in following days alongside new oly doors. Static objects in xml. Deleted subclass seperation system. Fix for fear. Core part for last, removing a quest config it is handled in quest now instead. Also did some more performance updates in core, added final and switch cases. Converted 5 quests to java from python: AClansReputation, real name is AClansPrestige, AwlUnderFoot fortress one Reworked, GatherTheFlames, RunawayYouth, AnAgedExAdventurer. Fixed parser issues, now table should be complete. Committed missing PTS elpies in droplist. Now droplist is FULLY parsed. Updated packet.txt wit hcorrect structure for olly packet. Updated custom_droplist structure. Small changes in drop list loading, to introduce category chance straight from db. Moved CommunityServerThread to main gs folder. Synched augmentation skillmap from l2j. Updating all grandbosses respawn times, most of them were correct already. Only updated those which are not instanced. Removed some Util classes. Cleaned up GeoData implementation as a preperation for upcoming geoserver release. Cleaned up a few "throws RemoteException". Fix for an exploit where player could send packet with phx to change manufacture shop prices while already in shop. First part of fixing Arena buff. Dynasty Staff masterwork should have a passive skill for increasing heal reg. Fixed a typo in Figuring it Out. Support for multiply factions. Updated npcaidata. If a gameserver tries to register and uses the same server id and hex id of an already registred gameserver, the already registered gameserver will be disconnected. Small fix after npcaidata parse. Saga of the Duelist should be retail like now. Seed Of Destruction rework. New Tiat AI. Support for new herb group data. Missing range data for Shield Strike. Sel Mahum ai update. Some fixes for Sel Mahum quests. now they all work 100%. Small npc.sql change. Fixed path to rogue quest. Support for new npc_elementals. Updated manor data. Summon skill trees updated. Sel Mahum zone spawn + small rework in core. New quest in Sel Mahum - Rumble In The Base (daily quest). New quest completed for Sel Mahums - It Smells Delicious. Sel Mahum Training Grounds ai updated. Removed mobs from oren area that aren't spawned anymore. Some skill changes from L2j. Changed multisell.dtd for new enchant attribute. Changed Incentive Manager custom items and multisell. Changed system messages to display name of custom items too, Fixed custom item display on multisell. Changed multisell xml and management, added a new attribute to production, enchant, to give the ability to have enchanted items into multisells. Little adjustment on Incentive Manager. Tar beetle ai in FOG. Added 6 training camps for Sel Mahum Training Grounds and correct spawning a little. Small improvement for SelMahumTrainingGrounds. Htmls for the 3 missing Sel Mahum quests. Started working on Sel Mahum zone ai. Added method in L2Npc for broadcasting NpcSay with client string id. Moved a few String related methods from Util to StringUtil. Added SSL support for RMI LS <-> GS communication. Incentive Manager - to give level, class, skills and equipment to new players. Config options for RMI are better explained now. Reworked LoginServer to better support Java RMI. now it uses the session pattern to manage multiple game servers. Seven Sign epic quests rework: corrected desc for all epic quests, little cleanup in scripts, 2nd epic quest written from the begining in java, implemented Priest Cain heal AI, implemented 2 new epic monsters skills, corrected epic quest npcs stats and npcskills. Small rework on character template loading. Updated enchant_skill_chances to high five. Completly rewrote login server <-> game server communication using Java RMI (remote method invocation). This should make the communication 1. faster, 2. more reliable, 3. cleaner to code. Next part of Seven Sign epic quests reworks: removed one duplicate method in SealOfTheemperor quest, updated first epic quest script, all retail htmls, fixed reward and corrected spawns, . Changes on SkillTreeTable. Performance updates. Syntax error fix. Last change to setInstanceId, now its finished. Getter for empty instance destroy time and little tweak in setInstanceId. Fixes for instance system. Now it should be retail like. Instance end packet is sent only in the last 10, 5 and 1 minute. Also if player leave instance, and its empty, he should get info about time that left to instance destroy. (empty instance destroy time). More fixes for SkillTreeTable. Updated Yin and Yang Attribute shop. Updated GMViewCharInfo packet to High Five. Fix for pet stats loading. To the seed of destruction translated to java from python. Updated packet.txt. Fixed NpcSay packet to work with high five client. Fixes "Invaild stringidx. Must be greater than 0" as chat text. Next part of Seven Sign epic quests rework: moved HideoutOfTheDawn instance to separate script. (already used in 2 quests, and will be used in 2 more.), reworked Embryo quest, added Franz AI (he should heal players), reworked GirlOfDoubt quest to fit with the new hideout instnace, removed duplicate code, updated Elcadia Tent instance, added npc faction for Embryo quest monsters. Fixed full_install to avoid foreign key constraints. Startup error fix. Small fix for scripts.cfg. Fix for the clanhalls cleanup at every restart. Moved pets_stats.sql to xml. Moved pets_skills.sql to xml. Moved skill_trees.sql to xml. Moved special_skill_trees.sql to xml. Small improvement on arenabuff. Added missing packet for quest kill count. FallenAngelSelect transalted to java from python. Support for Cubics maxcount (If cubic maxcount is reached, the cubic should go idle until its lifetime ends. Use -1 to disable this feature). Thanks l2j. ToTheSeedOfInfinity transalted into java from python. Fix for a dangerous query that clean all clan_data !!!. Fortress dungeon (Awl Under foot) raids stats and droplist updated. They now drop s grade instead of a grade and also drop KE. Small update on structure of ExQuestNpcLogList. Small update on perfect form. PerfectForm, improved a little. Also HomeSecurity. Deleted duplicated packet, updated 1 that had wrong order. Also updated packets.txt of missing packets. Fixed up all packet orders. Fixed totally wrong packets. At least in order. Updated some packets and re-checked packets.txt to until when our packets order matches with engine.dll also some small performance improvement in l2attackable. Some correction for IdFactory query + fix to delete mail when sender doesn't exists. Sonic Rage should not have attackAfterCast. Fix for another startup error. Added a new L2PcExtension named L2PcTransaction for all item, request and invite related transactions. Examples: private store/manufacture, friend/party invite, active warehouse, recipeshop list. Fix for NPE in AccessLevels.java. Fixed a startup error related to static rework and made a few more datatables reloadable. Fixing startup errors. Adding skilltype to rush and blazing boost, also changing wrong skilltype on another skill. Fixed all startup errors related to the removal of static methods from the datatables. Fixed startup errors related to SkillTable initialisation. Fixed errors in sqls and in windows database installer. Fix for Anakazel stats and missing skills. Law Enforcement transalted into java from python. . Updated a few raid stats/drops/skills/ai. Pet stat files - fixed converter issue that caused incorrect values, also removed some 0 values. Added XML containers for pet\summon skill trees. Probably fixes issue with paralyze and petrification, thanks l2j [l2j4503]. XML containers for pet data. Hi5 Item auction update. Small typo in npc updates. Also changed festival sweeper to target area mobs. Quest Control Device of the Giants. It has 100% retail stats, drops and spawns. XML containers for skill trees, core support to be added soon. Some improvements to Spoil. New hitCondition management, Skills update for Cubic. Removing comment from Hall of Suffering aobut todo rewards: Update stats for Yehan Klodekus, Yehan Klanikus, Update stats for canibalistic female one, small typo in npcskills, Added some comments in raidboss_spawnlist, Added few @Overrides. Fix for NPE in LazyCharDataCache. Fix for Rush and Blazing boost bugs. Players beeing able to attack in town without press ctrl and had to press ctrl to attack mobs and moving backwards automatically. Some more performance updates in l2attackablai. Forgot to remove this import. Added final to a lot places. Also did some performance updates on l2attackableai. Some performance improvements on all actionhandlers. . Merged all important commits from freya trunk to high five branch . Few more changes to match java coding conventions and applied static and final to fitting variables. Workaround for memleaks and other bugs related to multiple AIs for one mob. Fix for auto hit bug (character just stops hitting). Fixed "Tried to polymorph not polymorphable npc" in ant nest. Fixed NPE in L2AttackableAI and L2Party (Fixes #1649). Fixed collision for some npcs in FI. Fixed wrong spawn of Giran Recipe npc. Fixed up fullinstall.sql it had some tables which do not exist and some missing. Fixed spawn locations for a npc in FI. Added missing bypasses to arena manager(for colliseum). Fix for Fury of Pa'agrio. Fix for prices in gmshop. Now all prices are 0 again. Fix for loadhtml admin command. Implemented support for new Alt + G admin menu. Changed logging level of "Item xyz is missing material - using paper as default", because it's not really a problem. Also changed logger variables to java coding conventions. Fix for mobs not moving at all. Fixed min distance for Rush and Rush Impact. Fixing all warnings of missing material. Fixed errors on clean install. Updated UserInfo Packet. Fixed exp bar in CharacterSelectionInfo packet. Added some javadocs. Updated Charactersinfoselected packet. Fixed error for random initial spawn locations. Cursed bones are no longer consumed. Skill_trees are fixed and updated to HF. Fixed skill_trees.sql. Fix errors on sql installer. Fix Found AI Data for undefined npcID 32796 startup error. Fix startup errors. Priest Wood Multisell. Seven Sign Epic Quests Reward. New freya clocks multisells. Updated ExStartScenePlayer. New instance names. Split all class templates, so each template has it's own file. Implemented random spawn locations for newly created characters (data from freya scripts). Added some missing High Five packets to packet.txt. Finished packet list for High Five . Dual Blow and Throwing Dagger added. Critical Sense, Inquistor, Vanguard, Quiver of Arrow: Grade A and Chant of Predator updated their SP and level required to learn to HF. More Items updated to High Five. Proper fix for schuttgart npcs. Removed a spawn which does not exist on retail, also added a missing html to kamael npc. Shops fixed up and updated to HF in Hardins Private Academy and Floran Village. Updated all Aden,Goddard and Schuttgart and Rune shops to HF PTS. Updated all Heine,Oren and Hunters shops to HF PTS. Weapon/armor was missing the common items shop. Also grocery updated like other towns. Updated all Dion, Gludio and Gludin shops to HF PTS Mostly changes are in Grocery. Updated all Giran shops to HF PTS and changed some prices which were incorrect. Updated prices of Armor/weapon in luxury shop. Changed html to fit retail. Added some comments to multisell. Pk System updated to High Five. Recipes for Soulshot/Spiritshot and recipes for basic materials are now for sale by Recipe Merchants found in Blacksmith shops. Updated prices of all these items. Added spawns for all these npcs too. Updated wondrous cubic, 2 missing items. Fantasy Isle magic zone done. Now Fantasy Isle is completely done like on PTS. Another correction for sel mahum quest items. Sel Mahum quest 'Threat Removal'. Sel Mahum 'No Secrets' quest. Support for new quest event type: onFactionRangeEnter - used for sel mahum camp fires. First draft of PhotoTeleporters and their coords. Also corrected some other teleport scripts. Added hitTime, coolTime and reusDelay for Multiple shot skill. Battle whisper magic level added. Weapon Blockade: This skill is now available from Skill Trainers at level 80. Fix for Arcane Shield. Added Arcane Shield skill. Updated skill tree with Arcane Shield. Added support for new effect type - transfer damage to mp. Some L2AttackableAI cleanup. New archer skill - Multiple Shot. Mana Pump added to male\female Soul Breaker and in xml. Small fix for Potential Ability. Unsummoned pets that carry items in their pet inventories cannot be placed in the Clan Warehouse. Mass Vitalize skill. Improved 'ally' checking in L2Skill. Added core support for maximum number of targets for skills. Added core support for reducing skill power the more targets you have. Updated skill trees of healers. Added Mass Purify, Mass Cure Poison. Added Chain Heal perliminary support + skill handler. New Hierophant skill, Piercing Attack, added to xml + tree. Effects from items that maintain or replenish Vitality are now applied instantly. You can now exchange elemental attribute stones for elemental attribute crystals through the Attribute Master NPC: By exchanging 5 stones of the same attribute and 3,000,000 Adena, you can receive 1 Crystal of the same attribute. Attribute Master NPCs can be found in Rune Township and Aden. Added Aegis Stance to DA Skill tree. Added the new HF skill Shield Strike. Updated all tank skill trees with the new skills. Added Fury of Pa'agrio to xml + tree. Chant of Berserker added in tree + xml. Fix for Dual Blow. Added skill tree changes for dagger classes & gladiator. Added Sonic Mastery & triggered skill as well. Updated skill enchant cost 'formula'. Updated base enchant cost for mages. Added the missing level 8 of Force Mastery to skill tree. Fixed logging message. Skill tree for Monk\Tyrant new skill Force Mastery. Force Mastery skill + triggered skill. Core support for more than one chance for the same skill. Skill tree updates for dwarf race. also added some missing skills for scavenger\bounty hunter\fortune seeker. Sweeper Festival update. Added 2 new skills to dwarf: Lucky Blow (level 83): Attacks the target's vital points, throwing the target into a Spoiled state. Lethal Strike is possible. Half Kill, Critical hit and Over-hit are possible. Requires a dual dagger to be equipped. And Blazing Boost (level 40): Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped. Dagger Mastery (level 20): Increases P.Atk. and the success rate of deadly attack by 10% while decreasing MP Consumption by 60%. Enchant Skill is possible. Dual Dagger Mastery (level 81): Increases P.Atk. and the success rate of deadly attack by 5%. Obtainable from Forgotten Scrolls. Deadly Blow (level 40): Deals a deadly attack. Enchant Skill is possible. Back Stab (level 40): Deals a deadly attack. Enchant Skill is possible. Fix for client critical error because of CreatureSay. Updated party matching system to high five and fixed a few old things. Fixed spawn issue with synchronized. Fixed NPE in CharDataCache. Fixed errors in xmls. Fixed syntax errors in sqls. Implemented the new sword singer skills - i don't know the levels when they can be learned, but the sp are correct. New starter values for enchant costs. Finished Pet Manager prices changes. Fixes for chat not working, pet names and npc names. Added high five weapon containers with a few data values from client and updated old ones. Added high five etcitem containers with all available data from client and updated all old etcitem containers (names, stats, etc.). Added high five armor containers with all available data from client and updated all old armor containers (names, stats, etc.). Updated skill icons. Fixed synthax errors in skill xmls. Seven Arrow updated to High Five. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  12. L2Cerberus High Five UPDATE Part 1, its too big for one post, part 2 below. L2DC Revision: r7690 to r9279 Date: 03.05.2011 CHANGELOG: Implemented Sel Mahum zone, still need to finish Cheifs. Implemented new Olympiad System, its now fully working together with 3vs3 oly. Implemented Seed of Annihilation. Update npc stats to 100% retail like from off files. Update npc skills to 100% retail like from off files. Update npc elements to 100% retail like from off files. Update pet stats to 100% retail like from off files. Update augmentation to 100% retail like from off files. Implemented retail drop system and updated droplist to 100% retail like from off files. Added first 2 new seven sign epic quests, next 3 gonna be implemented this month. Implemented Recommendation System. System messages updated to HF. NPC sql filled with new npcs. Updated npcaidata with missing npcs, also reformatted it. Added new luxury shop. Now a grade is sellable by adena in shop. Few packet changes for high five. Implemented most of High Five skills. (2 left, working on it). Updated a lot of the skills to High Five values. Updated multisell in Fantasy isle. Updated Html of Fantasy isle Paddies. New spawns in FI and also added html and started multisell for it. Updated Spirit of Shilen to HF. Updated rewards for A Clan's Reputation, A Clan's Prestige, A Clan's Fame. Updated clan level requirements according to changelog. Adding new Party xp values and penalty. Added Hunting Bonus Packets. Packets for mail contact list/friends list/clan mates system. Fixed Character Selection Info to match HF. Door update for new oly ids. Moved clan & squad skill trees from sql to xml. The service fee required for exchanging a Cubic Piece for a Scroll via the Warehouse Keeper has been slashed in half from the previous fee. Shiny Cube Fragments, which can be exchanged for Blessed Weapon and Armor Enchant Scrolls, have been added to the list of possible rewards from the Wondrous Cubic. Cube Fragments can be exchanged through the Warehouse Keeper for the new one-time use Wondrous Cubics and one time-use Refined Cubics. Added missing html for Wondrous cube to all warehouse. . Teleports update. The maximum amount of individual fame points that a character can have has increased from 50,000 to 100,000. New functions are available at the "Arena Manager" to promote Duel Arena. CP recovery (We already had so just changed price), HP recovery added, Buffs for Duel Arena, Mage Buffs and Fighter buffs, Private Warehouse, The Arena Manager has been relocated outside of the fence for easier access. . Cleaned up all relation related lists (contacts, blocks, friends) and added a abstract super class for these. It now has a lot cleaner code and should run a lot better than before. The reuse time of the Wondrous Cubic is reset every day at 6:30 a.m server-time. Queen ant larva should not be able to move. Added support for future oly quests. Added another extension to L2PcInstance for vehicle management. Made a new L2PcExtension for Subclass management. Added new skill containers. Updated moirai robe set bonus should be 5 res and also earth res missing. Checked light and heavy sets of Moirai they also had missing eathRes the rest was fine. Skill name updates for high five. Updated Hard Tanning, Embroider and case Harden to High Five stats. Moved helper_buffer_list from sql to xml. Improvements with TIntObjectHashMap for clantable and merchantpriceconfigtable,tested and no errors on startup, clan create etc. Rush Impact for Titan seems to be learned at 83 aswell and not 85 like it says in patchnotes. Flame Armor, Frost Armor, Hurricane Armor updated. Demolition Impact: The skill power was increased and its effect is now applicable to a single target. Additionally, its range was increased from 40 to 150. Flame Hawk, Arrow Rain and Ghost Piercing updated. Updated Go to Pasteruedland to freya thanks disKret, malyelfik. Insane Crusher: The skill power and success rate are increased while the reuse time is decreased. Tribunal/Judgment: The skill Power is increased and a Hate effect is added. Ultimate Defense: M.Def. increased. Removing check for PDam and Blow ssboost depending on weapon type. Following skills have been update to match retail freya, Magic Resistance Decrease, Decrease P. Atk, Adiantum Round Fighter. Skill Critical Hit chances should not be modified by critDamEvas modifier, this is only for normal hits, not skills. Moved to own method. Dread Pool and Hell Scream should have 200 range. Lightning Strike should have PARALYZE as effectType. Lightning Shock updated to H5. Aggression has static reuse, not affected by songs etc. Update to latest mysql connect, latest eclipse core compiler libs. Fix for NPE in Priest of Blessing Retail Event. Skills that have at least 1 effect(debuffs, stun, etc) bypass skill evasion (always do damage). According to minideed Priest Of Blessing is now always enabled on retail. Fix for varka / ketra aggro issue + Fix for faction AI. DA's , Paladins, Artisans and summoner class servitors get buffs from their owner even if buff is selfbuff. The rest of the classes do not get for their pets such as wolf, kookaburra etc. Fixed enchant values for bluff. EXPERIMENTAL Cubic effect range taken from skill effectRange instead fixed value. Added A Trap For Revenge quest, thanks malyelfik. Possible fixes "HelpTheUncle" , "HelpTheSister" and "HelpTheSon" quests also some cleaning and finalization. Fix for NPE into quest Enhance your Weapon. Fix for barakiel reward into quest Possessor of a precious soul - part 3. Fix for invisible chest into event Rabbit to riches. Update ToI to match fully retail spawns. Update 22_18, Ivory tower area to match retail. Update startsone spawnsone to match retail. The price of Pet equipment has been reduced by 50%. (note not all were reduced by 50% it was mostly top grade which got reduced). Fixed html for weaver npc and update multisell. Updated Raidboss information to match retail htms + locations. Updated accessory lifestone to match retail. Fixed Drumong and Nils missing shoplist. Implemented number of characters in server list screen. Fixed Air assault skill. Added new SkillTargetType for charge skills. Fixed issue with reflecting friendly skills. New skilltype target_tunnel for skills which have flytype charge such as Rush Impact. Changed Rabbit to Riches event to use global drop system. Fix for players beeing able to use soe when they are sleeping, rooted etc. Target fixes for rush-like skills, it should be based on CASTER's front, not target's. Thousand skills buff type update. Cancel skill handler update. Now the calculation is the same as presented in retail. This makes Cancel resistance buffs much more effective. Some Cancel related skills update according to the off files. H5 Clan Oath bonuses changes, thanks osiride. Heavy: Atk. Spd. and P.Atk. increased by 5%, Light: Atk. Spd. and Critical damage increased by 5%, Robe: MP recovery and Casting Spd. increased by 5%. Adept Of Taste htm update by Zoey76. Its now possible to use potions while casting. Updating Flame Armor to H5 values and trigger skill with off values. Fix for nobless quest (party onKill barakiel). Fix to allow learning of linked skills. Better handling of castWithoutTarget, skill is now casted without any target, and only self effects affect caster. Also fixed Blink, its possible to cast it now without target. Fix for castWithoutTarget flagging caster. Dynasty is now s grade so they should be enchantable with lvl 76 stone and fixed 1 skill to match retail ( Haste sub skill). Fix Aggro AI for Varka / Ketra allied. Curse Gloom and Mass Gloom updated to HF. Fixed target area handlers, now they should do dmg near the target, not the caster. Fixed Path To Tropper quest. Corrected weaponsAllowed for Burning Chop. Fixed corpses issue on Sel Mahum Grounds. Fix for bug where 2 command channels can enter to Frintezza at once Thx Nik. Added the missing navitadvent packet and updated the others so they can be called. Now we just need to make the fuctions for this. Thanks mochitto. Fix for it's possible to take Inspector with only 1 complete sub : take the 2nd sub then delete/change it with another : inspector became available, thanks nik. Enhance your weapon - base chance for all crystals is 9% and default absorb type is PARTY_ONE_RANDOM. Soul Crystal Leveling reworked. Now it works like retail: - FULL_PARTY handling is equal to PARTY_RANDOM so we must check having 100 as chance, - LAST HIT handled but doesn't exists into retail. Rules: - Each player of the party that kill the raid is handled by the level of crystal he has: if in the same party we have a level 10 and a level 13, each one follow his rule, - Party random apply the level chance to all players that has 1 crystal into inventory, has the quest started, is into 1500 range from raid. Party full is the same with chance 100%, Party random one, select by random a player from the party list that has the requirements and try to level using chance. The player that give last hit has more chances to be selected than the other players in party. Fixed skill 913 Deflect Magic. Exploit fix for removing party from channel that's not in yours! (thanks Nik and JIV). Updated frintezza(halisha skills) to match retail + small improvement in frintezza. AOE fix for poles. Updated Insane Crusher and Burning Chop to H5. There should be no system message about damage while char is under Arcane Shield effect. Update some skills to match retail skills, mostly traps. Updated a lot areas to match retail spawns and partial fix for mapregion. Still need some hardcode inside soa. Also some fix in Dualbox htm and some minor fix in subclass skills and queststate javadoc update. Following areas have been updated: * Whole talking island, inclusing Elven Fortress. Eleven Fortress is 21_25(to the right of HB), * Ruins of Agony Area, * Wastelands, * Ant nest, * Forgotten Temple, * Cementary, * Forbidden Gateway. Updated some raidboss' teleports and spawns. Fixed exploit issue in 3 c grade sets giving double stats from what they should give. Fix for Summon Shadow skill, now should summon the correct npc. Converted quests to java: DragonFangs, LanoscosSpecialBait, FullesSpecialBait, WilliesSpecialBait, LinnaeusSpecialBait, ShadowFoxPart1, ShadowFoxPart2, ShadowFoxPart3, ASpecialOrder, OnceMoreInTheArmsOfTheMotherTree, IntoTheDarkForest, HelpTheUncle, HelpTheSister, HelpTheSon, CertifiedArbalester, CertifiedBerserker, CertifiedSoulBreaker, PathOfTheTrooper, PathOfTheWarder, SacrificeToSea, ContractCompletion, SealRemuval, NikolasHear, ContractExectuion, NikolasCooperation, ArtOfPersuasion, RelicExploration. If a skill has no activateRate, is assumed that has 100 as base value (not zero) - example id=12 switch. Fix for skill Soul Roar, display of correct rate of drops, changes for AdminCache manager due to htmChache init/reload core changes. Exploit fix now you cannot kick members who are in offline shop from clan. Fall of the Dragon skill can be felt when you talk to Nevit's Herald after kill Valakas or Antharas. Cubic data unhardcoded and parsed into xml file for future use. Another new L2Pc extension for duel management. Moved login & custom spawn protection to new L2Pc extension. Moved cubic handling to a new L2Pc extension. Changed ip storage from strings to ints using mysql INET_NTOA\ATON. Updated all item skills and their belonging triggers skills 03200-03299 augment items skills updated to retail values. Almost all were wrong. . Fix for Major Heal enchanted power and Sword Symphony skills. Added core support for chance skill triggers from augmentations. Parsed armor sets from ncsoft files. Updated Teleport Template System. Updated trove to 3.0.0rc1. Fix for Little Wing Adventures quest. Little optimization in BitSetIdFactory. In my benchmark the time for acquiring 100.000 ids, then acquiring another 10.000 and release them dropped from 600 ms to 240 ms. Various fixes: XML for server startup, vitality manager for gift of vitality (jack sage no more exists into high five client), wrong clanhalls doors assignment in aden, foreign keys for sql tables etc. Implemented mail id refactoring (to ID Factory type IDs) in a less error-prone way using transactions. Updated all 113 Special Abilities to fully retail like Freya, note the hero ones are High Five stats. Transformation in an xml based form for future use. You are not suppose to be able to get noblesse tiara when you get noblesse from TW. The acquisition level for the following skills has been changed: Summon life cubic (Temple Knight): From 40 to 43, Summon vampiric cubic (Shilen Knight): From 40 to 43. The number of Olympiad Tokens required to purchase Forgotten Scrolls has been changed as follow: * Previously: 52,000 Olympiad token, 1950 Fame and 12,000,000 adena, * Now: 30,000 Olympiad token, 800 Fame and 12,000,000 adena, * The Forgotten Scrolls that can be purchased from the Olympiad Manager can now be traded and exchanged. Small fix for perfect form quest, in HF Fortune seekers can learn Dual dagger mastery skill. Updating Hero pole cancel effect with retail values. EXPERIMENTAL rework of Critical rate, damage, res, vuln. Implemented Hero History. Implemented MoS quest, Lost And Found. Enabling oath quest. Fix for Control Device Of The Giants quest, adding some extractables, etcitem types update. Adding new freya quest, The One Who Ends Silence. Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased. According to http://lineage2.rochand.com/Knowledge/skills.php?race=human&class=adventurer&level=79 they cost 60 million not 80. Added missing skilltree for male/female Soulbreaker. In Hi5 they have Expert casting level 2 and 3 and Soul to Empower level 3. Removed Base64 from core, because it's not needed. Small fix for Threat of Removal, you can collect unlimited ammounts of items. Some small fixes for heal skills. Adding quest Fade To Black, thanks l2js. Some fixes for For A Good Cause quest, now quest can be taken and done, but the rewarding system still needs improvement. Fix for PerfectForm quest. Adding new HF skill, changing reuse time for the Zaken boat zone anchor so players don't get stuck after teleporting there. Journey TO A Settlement update/fix. Delicious top choice meat small quest fix. Fix for Testimony of Life (by Ordoban) + format fixes. Kamaloka exploit fixes. Fix for daily quests clean up. It should be removed even if not completed, and items should be deleted. Changed inventory checks for quests - still need new system message. Oly shouldn't check for quest inventory, it should check for regular. New check for combined inventory size. Fixes sweeper festival so that it works fine on area corpse mobs. Fix for observer not being removed from arena properly when moving between arenas. Fix for drop system. Now correctly select chances for Adena, Sealstones, Seeded mobs, Raid and Raid Jewels. Necromancer summons last 1 hour. Confirmed by freya files. Fix for drop rate of sealstones. Removed useless drop rates. Updated Expulsion of evil spirit quest to have retail drop chance and updated some of other quests to use proper dropQuestItem system. Fixed olympiad multisell. After Pailaka completion pailaka related buffs should be removed. LandDragonConqueror and FireDragonDestroyer by malyefik & Gladicek. thanks to them(and l2j). Ghosts of Batur quest was horribly wrong and broken, updating it to be correct. Fix for gather the flames quest reward, various fixes/updates to Pailaka Devils Legacy. Fixed Bleed should not reduce speed. Fix so that the minions heals the boss with it's skill they need to be a clan otherwise it won't work. Fix path of the wrader it should not remove this quest item. Changing power to activate rate for the steal divinity. Updating steal divinity to be H5 like, it is possible to resist it, adding it to cancelVuln calculations. Semi custom spawns for the Nobless mobs, since their location was changed in HIGH-FIVE. Crushing strike perma-stun fix. Added support for Seed of Annihilation controller. Remade Nobless quest first and third part to be HIGH-FIVE like. Tested all nobless quests, works fine. Fix for Oren Castle mass teleport. Fix for wrong quest handling in OlympiadUndefeated. Fix for baby pets spamming passive skills. AugmentationMap reworked. If player logout or disconnects while playing TvT Capture the flag and he has the flag, the flag return to its base. Added respawn time for steel citadel instance. According to several sources (the only I can find now is this: http://www.l2guru.com/forum/showthread.php?p=3013841#post3013841) Hero skills should not be stalable by steal divinity. Skills Heroic Grandeur and Heroic Dread are already this way so now I make the rest nonstealable. Updated a lot skills that had guessed values, for example medusa skill is a lot better now ;). Little correction for TW points storage. Fix to allow get olympiad tokens not only 1st of month. Fix for some pailka mob missing reuse and wrong power. Olympiad Jewelry now lasts for 60 days instead of 30. AI improvement, now if you stay out of range for 15 sec mob will lose your aggro and return back to spawn. Fixed pathtoknight quest. Missing SSboost for death shot skill. Updated accessory augmentation skills from off files. Enchanter Ability - Barrier updated according to off files. Fix for shield bash and hero weapon dispell. Updating anchor to H5 values. Eye or Eye and counterattack update to match retail values. Adding new H5 skill, dimension spiral. New Drop System, should do a better work than before. Fixed up Boss bleed and boss heal. Power to activateRate changes. Added retail msg for 3v3 party points. EffectMinChance added to effect stats to manage the minimum chance of landing. Little fixes for aggression and aura of hate. Hot springs zone parsed from off files. Small counter attack and dodge skill update using information from freya files. Parsed Den of evil, crypts of disgrace, pavel ruins, archaic library from off files. EXPERIMENTAL CHANGE !!!! This should change the landing rule for skills and effects. I'm introducing activateRate that is the chance for the skill to land. It is a replacement for power, because power can have other effect than a simple landing rate. To do this, I have changed the success calculation for skills: - activateRate is the base land rate, - effectPower from effects is no more taken into account as base land rate, - if skill lands, all effects without effectPower are considered as 100% land - this means that if skill lands at 43% and has a stun effect, if the skill lands MUST give the effect, - if skill lands, all effects with an effectPower, lands using effectPower as supplementar chance - this means that if skill lands at 43% and has a target remove with effectPower=80 calculates another land rate using 80 as base to see if the effect lands or not, - PvP modifiers are not longer taken into account for skill success calculation. Crypts of disgrace AI updated to retail, parsed beast farm, some other minor fixes. Missing condition changes for More Than Meets The Eye quest. Parsed fields of whispers and fields of silence spawns. Fixes for beast farm mobs speed. Fix for wrong level bonus in Matk calculation for summons. EXPERIMENTAL CHANGE for calcSkillSuccess. In this way the level difference has a bigger impact. Fix for exShowScreenMessage. Reparsed PI with missing static spawns. Few changes in l2clan. Fix for wondrous cubic issue. Seekers of the holy grail htm fix + sql update for the pailaka. Pailaka Injured Dragon complete rework. Quest is completely retail apart the missing Latana animation. Removed unused Pailaka scripts + xmls. 9th Seven Sign epic quest, Forbidden Book Of The Elmore-Aden Kingdom. Reworked Elcadia's Tent a bit. Fixed issue with subclass certification not working. Fixed issue with kamaloka raids not giving any exp and no vit. Move all dtd files in one folder. Slight logging improvement. Zone Spawn system changes: Added possibility of <group> zones where spawns may appear in either of them, Added support for minions, Added core support for a max count of monsters inside a specific zone\group, Parsed Primeval Isle & Forge of Gods. Antharas related few skills updates from freya scripts. Fixed the issue with players getting stuck at mass gatekeepers. Flagpoles not being spawned fix. typo fix in sql. Moved Quest FindSirWindawood to Java. Fix for the issue with the Rune CH Doors. Fix for GV errors. Fixed clanhall zones in rune. Few fixes for olympiad observer. Little fix for highfive sql update - this to avoid errors when updating clan_data. Fix for oly observer and correct display of arena number. Fixed Ghost of Batur quest, now it works fine and also it had 2 items that should not be on list. Small clean in scripts :). Updated Hero weapons element, on High Five they all have Holy 250 element. They also have more patk/matk. Converted quest SeekersOfTheHolyGrail to java and update htmls to retail. Also added missing keydrops to this quest. Added manually drops for shards into Isle of Prayer mobs. Translated MoreThanMeetsTheEye quest to java and did some rework on it. Shyeed is RB, not L2NPC, this fixes QueenShyeed NPE. Updated castle warehouse keeper to retail including blood alliance system. Multiple shot skill fix, adding new skill Death Shot. Fixed zone parser, change NoHqZone into HqZone. Added missing pailaka door manually. Fixed oly instance names. Moved Quest 124 MeetingTheElroki to Java. Applied passive skills to pet\summons. Saved wondrous cubic daily reuse with globalvariables sytem. Fix for Lightning Barrier. Update a lot skills to match retail. Now npcs should be not so overpowered in some cases and not so underpowered in other. Fully Parsed pet\summon skills. Some Fixes for sql update and a fix to allow new nobles to get the starting points. Maguens are pets, not monsters :). A few more additional checks for character data cache. Made Char Data Cache a bit less error prone (it shouldn't return null in case of a non existant character specified by char id). Some changes for Oly default and fix for NPE into recom task. Pet skill trees fixed. Sonic mastery & Force master skill fixes. Support for master\slave doors, no start up errors. Fix for holy artifacts not spawning. Piercing skill + trigger fix, now skills works. Updating buff spirit sharing to have HIGH-FIVE stats. Adding Resist Earth to prophet skill tree, the skill is already done. Moved Quests OminousNews to Java. CoD removing redundant null check. Updated a lot skills to retail values. mostly stuns and debuffs. Legacy Login Communication working again. Mp modifier update it to retail values. Hp modifier update it to retail values. Removed the summon 0.7 * dmg in pvp because we have skills for that in skilltree. Fixed up p/m atk modifier and p/m def modifier to match retail values, aslo removed cuplicate skill in unicorn. Fix for pet stats. Pet attributing system fix, 0 summoner, 100% summon. CastleTeleportZones manually adjusted for all castles. Transformation update. Summon should get 100% atk element from it's owner in hi5 . Some cleaning in classes, added missing java docs. Some performance improvements etc. Fix for hp/mp, tested and retail values. Fixed range of Crushing Strike. Updating soul crystals leveling to retail. Possible fix for Olympiad Observe issue. Fix for castle door upgrade. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  13. Check your mailbox, and thanks for the transaction.
  14. L2Cerberus UPDATE L2DC Revision: r7353 to r7689 Date: 07.02.2011 CHANGELOG: Fixed Get A Pet quest. Fixed Sub Class Skills script. Reed Field Maintenance and For A Good Cause fully updated to retail. Added some missing skills to the datapack. Added quest drop rate support to Journey To A Settlement quest. Fixed NPE in Polymorph Spawn. Added missing html in Squad Skills. Fixed wrong SP cost for Shilien Saint skills level 76. Formula Experimental change. This should balance res/vuln relation when calculating skilltype effect. Actually we have some problem for jewel's proficiency not balanced from jewel's resist, and this change should fix this problem. Halls of Suffering resets every day at 06.30 AM. Hard March skill mp consumption should be based on player level, for now basing it on player class level until we find retail formula. Path To Wizard converted to java. Added missing html for Novice Guide. Updated The Zero Hour quest for what was missing. Now it is completely done, its based on retail htmls and info. In search of the nest also completely reworekd and update to GE stats. Some fixes in Krateis Cube Manager. Changed How To Oppose Evil drops to be affect by quest item amount config. Winds of Change converted to java. Path To Rogue converted to java. Fixed issue with Healing Potions relation betwen pet<->owner. Logging improvement for target handlers. Traps should be removed when instance ends. General Elemental Res. for Raids. Should fix tiat not giving exp. NPE fix in In Search Of Clothes. Fix for player report about Crystal Golem stopping to eat crystals on Cystal Cavern. Correcting front\rear angle.. 60 is too wide. Fix for energy collection skill not working. Little fix for Attack Sailren. Changed additional effect activation for Instant Jump skills. Inventory update NPE fixes. Should fix various problems with inventory check 80%. Possible fix for archers teleport. Secret Of Buried In The Swamp converted to java. Make A Pair Of Dress Shoes converted to java. A Powerful Primeval Creature Converted to java. Hatu Otis AI converted to java. Vehicles fixes. In Search Of Clothes converted to java. Path To Warrior and Path To Knight converted to java. Kamaloka AI reworks. Varangka and minions stats corrected. Fix for Success Or Failure Of Business. Fixed issue where Aquilani wasn't porting correctly in Secret Mission quest. Updated Delicious Top Choice Meat and converted to java. Fixed Grave Robber Member Rescue and converted to java. Fix for Lematan Followers having very high heal range. Fix for Collecting In The Air quest. Good Day To Fly converted to java. Fix for Signets affecting monsters, and affecting everyone but allies. Repent Your Sins converted to java. Fishing Shot converted to java. Wedding Marsh converted to java. Birthday Party Song converted to java. Luciens Altar converted to java. Finished the Make Me A Formal Wear chain quests. Find Glittering Jewelry converted to java. Make A Sewing Kit converted to java. Please Make Me Formal Wear converted to java. Seer Ugoros retail stats. Reflect Damage augments give same reflect as buffs. Converted a few village master scripts to java. All Trials converted to java. To The Primeval Isle translated to java from python. What Old Timers Favor does not exist anymore, at least not under that name.Its now called Deliver Goods. Update it to latest chronicle and also rewrote it to java. Journey To Gracia translated to java from python. Updated Kamaloka stats of mobs to match retail. Testimony Of Trust converted to java. Testimony Of Life converted to java. Testimony Of Fate converted to java. EXPERIMENTAL implementation of Debuff Time Reduction, to be tested to see if values are ok. Chest Caught With A Bait Of Wind/IcyAir/Earth/Fire converted to java. Fixes for cancel land rate. Small fixes for CBS. Reworked Jumble Tumble Diamond Fuss to java and also update it quite a bit. Guard Ant should give exp. Path to Become an Elite Mercenary Should be fixed now. Fixes Seer Ugoros not moving and Cropse of deadman moving. This should avoid that during siege mid-victory, attackers or defenders of other castles remains into the siege zone. Added a new extension for l2pcinstance for skill storage\addition\removal. Possible fix for the random pomander issue. Fixes herb issue replacing buffs. Moved skill_residential.sql to xml, also small reorganization in dp. Small improvement for bottle of souls skills. New effect flags. Reworked transformations. Updated Territory Wards and Territory register/end a bit. This is partial fix for wards issue. Adding some Baylor skills. Fixed effect recovery at restart. Moved Fishing Skill Trees from sql to xml, also improved current loading of both sql and xml trees. Moved GM Skill Table to xml. Hero Skkill Table & Noble Skill Table merged and unhardcoded to xml. Moved transform_skill_trees from sql to xml. Fix for wrong resist on Cancel handler. Used proper system message sending where possible. Hide should have aprox 1000 hittime. Tracert String[] implementation. Improved logging for all core/dp. Adjusted vulnerability formulas to return a value instead a multiplier. (required to calculate debuff time) Fixed Soul Harbor Gatekeeper porting to Gludio instead of Kamael Village. Added last missing quest in Plains of Lizardmen - Figuring it Out. Fix for Invul, petrification and paralyze effect issue. (one effect removing another) Fix for stuck in Little Wing Quest. Character statistics fix. Die packet fix. Fix for last cloak related issues. Manor seeds should at least be destroyable. Sonic Rage should be auto-attack skill. Fixed quest html message, when quest window have no bypass, there should be no reward info. Adding new mysql connector 5.1.14. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  15. L2Cerberus UPDATE L2DC Revision: r7033 to r7352 Date: 24.01.2011 CHANGELOG: Configs rework. Htmls fixes. Improved logging. Login Server improvment. Fixed Tiat SC leveling. PARTY_RANDOM means each individual in the party has his own chance to level up the crystal, one more SC levelig fix. Fixed Treasure hunters cp level. Formal Wear should be light so Kamaels can wear it. New way of loading rift. Rewrote the Attack Sailren quest. Fixed missing html for Pagan Teleporter. Fixed one tutorial error. Fix for Shield Of Faith not transfering dmg to caster pet if caster have no party. Fixed few collision values for npcs and monsters. Changed PlayerUsing condition to also include pets and servitors the following way: * Servitor armor is always considered as heavy, and weapon as blade. * Pet armor is always considered as light, and weapon as blade. This will fix issue with maestro buffs. Few set bonus fixes. XML formatig. Fixed airship controller. Fixed GM silence mode. It should no more kick player if hes not a party leader and hes trying to change party loot. Fix for mail state not updating after claiming item with payment request. Instant Haste Potion effect should be like Dash level 2 and not Wind Walk level 2. Fix for Full Bottle of Souls - Combat being infinite. Started implementing General Elemental Resistance for monsters. Fix for Imperial Crusader PvP Set not triggering slow on attackers. Possible fix for issue with Debuffs landing on allies. Experimental: Dual daggers should be considered as duals. Changed talisman steal buff - number of buff stealed from 5 to 3. Implemented Halls Of Suffering. Implemented BreakThroughTheHallOfSuffering quest and bounded it with the instance. Fixed Halls Of Suffering issue with the party members go to another instance after dc or relog. Fix for PvP Skill - Cancel being too powerful. Oracle teleport fix - in Freya max number of quests allowed is 40. Added missing html for fortress instances. Translated VarkaSilenosSupport to java from python. Also some small fixes on other scripts. TW Mercenaries should be able to spawn at territory outpost after death. Translated and tested ElrokianHuntersProof. From py to java. Added a lot of missing skills. (for example npc skills) How to Oppose Evil in java and update to Freya. RiseandFalloftheElrokiTribe translated into java from python. Pathfinder translated from python to java. Update EnergySeeds to match HowToOpposeEvil conversion. Updated NornilsGarden for latest quest transfers. Guardian of the Skies translated to java from python. Rework of Chamber of Delusion. (not enabled yet) Some armor set fixes. Clan & S grade sets fixed. S80 & S84 Armor sets fixed. Fix for friendship armors. ProofOfExistence translated into Java from python. Matras Curiosity translated into Java from Python. Defend the hall of suffering added. (for future usage) No time limited mounts will be no time limited for real now ^^. Conversion for Little Wings Quest. Unhardcoded all target handling to a dp handler module. Small fix for signets - if caster leaves effect zone, effect should stop. One more fix for stacking aura of hate and agression effects. A grade Helmets should also be re-sealable through blacksmith of mammon. PathToArtisan converted to java. PathToScavenger converted to java. Changes for Cubic - Formulas for magicDamages, cubicDamages, introduced magical Critical Power stat (multiplier for magical critical damage value). PathToOrcShaman converted to java. PathToOrcMonk converted to java. GetAPet converted to java. Possible fix for players summoning their pets\servitors through walls\doors. Few fixes for Seven Sign Secret Ritual of the Priests quest, guards have now weapon, also fixed duplicate npcs while playing cinematic. PathToOrcRaider converted to java. Hero weapon should be removed from an old heroes. PathToShillienOracle converted to java. PathToDarkwizard converted to java. Kamaloka mobs, skills and instances updated. PathToAssassin converted to java. PathToPalusKnight converted to java. Small reorganization in rift, also possibly fixes the Anakazel respawn issue. Fixed falling into the ground by teleporting from Schuttgart to Mithril Mines. Fix for missing html in RequestOfIceMerchant. ToL should increase cancel resistance by 100%, not decrease it. Corrected stakato nest cocoon rewards.(no more kamael icarus recipes) PathToOracle converted to java. ReedFieldMaintenance and ForAGoodCause converted to java and updated the rewards list. Decreased Moirai robe recipes drop/spoil because now we have quests. PathToElvenwizard converted to java. Seeds update.(manor) IPManager NPE fix. KetraOrcSupport converted to java. SubClassSkills converted to java. Outpost_Captain converted to java. Fix for castle magician checking wrong inventory limit. Probably a fix for battle cp potion not working. PathToElvenScout converted to java. PathToElvenKnight converted to java. PathToCleric converted to java. Removed some cleanupds as we use now foreign keys. Small change in 4s loading. Echo converted to java. Fix for adding item to offline char. Added option to send system mail with items. Little code cleaning into 'Enhance your weapon' for random party crystal leveling. Added some logging to hopefully detect issue with archer tp bug. Added merc skills. Added some missing Freya skills and Strider skills. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  16. L2Cerberus UPDATE L2DC Revision: r6783 to r7032 Date: 07.01.2011 CHANGELOG: Heavy Medal Event (07.01.2011 - 07.02.2011) Increased Moirai drop/spoil rates of parts/recipes. Added foregin key to clanhall_siege. Fix for mental impoverish trigger. Crypts of Disgrace AI. Added the ability to set a random interval for manor maintenance, to reduce botting. (used on L2C) Fix for pets damage not showing. Added missing Blacksmith of Wind Rooney html. Fixed Rise and Fall of the Elroki Tribe. Fixes for Secret Mission Quest. Fixed Excessive Loyalty. Fixed Confusion skills. Cleaned whole client package. Remove useless imports from same package. Kinda pointless to call. A lot of new foregin keys added to database. Fixed pet feed issue. Better way to load seeds. Fixed errors in Clan lvl 5 quest. Fix for Blue Wolf Robe set bonus. Fix for quest "Take your best Shot" - Gatekeeper Batracos should not be attackable. Cleaned up bypass handlers/linkers a bit. They are now seperated by bypass (only one bypass per file). TheOne's Newbie Welcome system. (not used on L2C, yet) Fishing Event. (not used on L2C, yet) Possible fix for wastland filled machines not dropping items. Fixes QueenAnt and Orfen zone curses. Fixed a thread-safety issue in CharEffectList and changed log message in L2AttackableAI a bit, to find an NPE in there. Added more detailed error messages to merchant buylists. Manacle should be depositable. Adding a config RateDropQuestItemAmount. (on l2c its 2x) Fixed not repetable quests on subclasses. Fix for dynasty heavy sets enchant bonus. Pavels Research reward has been changed to Phoenix Earring. Pavels Research has also been changed to be able to do at minimum level 70. Increased soul crystal leveling chance for raidbosses. (now its 50% for one random party member, no matter if he have crystal or not) Increased soul crystal leveling chance from stage 0 to 10 to 25%. Enabled check for TheNaemOfEvil2 quest in attacksailren quest. Fix for quest items check in The Finest Ingredients Part 1 quest. Fixed olympiad bypass issues. Fixed clan manage bypass issues. Fix for NPE in L2UIKeysSettings. MinionList is now thread-safe. Fixed Insane Crusher and Rush Impact. Only registered attackers should get KE from fortress guards. Added missing stack type for TargetMe effect. ( agression/aura of hate effect do not stack anymore) Fixed up Giants Cave, Crypt of Discrace, Field of Whispers and Field of Silence exp. Reworked kamalokas, fixed few issues. Fixing 1 small bypass error in take your best shot quest. Baium should kill the player that wakes him up (Thought not 100%) and knock him across the room. Reworked TheNameOfEvil part 2, now it is based more on retail htmls and values. It fully works, tested. Fixes for Attack Sailren quest. AltShiftClickShowDropAndSpoil updated to look nicer. I hope you guys like it and don't mind me removing the old one which was based on 50% +, 30%+ and 30% -. Now it shows exact %. Example: http://i53.tinypic.com/2u8ihbo.jpg Little Wing Adventures translated to java and tested, quest working fine. A lot of HTML fixes. Fixed one possible reason of lag/crash, not closed connection to database. Updated fort siege guard stats. Jinia should be L2Npc. Started to change logging to better explain errors and started to change our code to java naming conventions. First implementation of 'debuff effect duration based on target resistance' formula. Adjusted consume of grow accelerator. All FoG mobs skills are done now for new GE. Also new skill Tar Spite. Changed spoil success formula to use skill.getMagicLevel instead of pc.level - this should fix the problem with spoil landing too high. Retail drops for Varangka. Retail skills for Varangka. Should fix the issue with TakeYourBestShot quest not working correctly. Nornil Garden should work now. Adjusted formula for magic damage success to consider skill level too. (previously target-attacker level difference only was used, should fix skills land rate issues) Possible fix for pvp weapons not maintaining Elemental Attributes. Fixed empty destroy times of instances, now all instances will be destroyed after 5 minutes if no players in. Fix for missing teleport to kamael village from gludin. Private Store exloit fix. Small fix for Request of Ice Merchant. Possible fix for issue of this event. In the quests "Magical Power of Fire-Part 1" and "Magical Power of Water-Part 1," the required item's name has changed to "Mark of Ketra's Alliance-Level 1." Fixed creating, name change and reinforcing royal guard bypass. Should fix a bug in the olympiads: when a player crash at start, there was an NPE when writing the hero history. This was causing that opponent status was not cleaned and he can't register to olympiad again ( is already registered), and can't unregister (is unregistered), too. Fix for Manacles of Penitent not depositable. Fixing Unicorn Seraphim - Wild Magic. Fixed so that olly does not check for quest inventory only regular inventory. Fixed so that quests only check for quest inventory and not both regular and quest. Primeval Island, Crypt of Disgrace, Den of Evil GE monster stats, before we used wrong l2js values. Seeds Teleporter script. Temp fix for concurrency issue in PlayableStat?.addExp(). This could lead to characters being deleveled to level 1 and lose all their skills. Core support for skills that trigger only when specific skill is being used, e.g. Great Fury & Burning Chop. Little updated for Hatchling -> Strider Quest now is spawnning the Guards when ppl kill a tree and blocked Trees to attack. Allows the use of keys when affected by vitality buffs. Fixed issue where canceling augmentation also cancel item attributes. New skill parameter <set name="staticDuration" val="true"/> to allow a static effect duration just in case there is another effect with timed start. Should fix into the world quest not working. Players should not be able teleport to partner if partner has cursed weapon and vice versa. Fix for quest The Finest Food. Missing skill for kotatz summon. Fix for star stones not respawning. Flame box and Sky Lantern summon skills. Implemented transformations for Sujin and Trejuo. Sujin Child Tranformation skill and Stick. Fix for zaken not leveling soul crystals at all. Female Aniruddha buff. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  17. L2Cerberus FREYA UPDATE L2DC Revision: r5408 to r6782 Date: 17.12.2010 CHANGELOG: MoS monsters cannot be lethaled. Increased IOP seeds drop amount from regular monsters and CC bosses. Fixed Ketra/Varka Badges drop amount. Should fix the exploit of people beeing able to go through walls with pets and then summon themselves there. Sandstorm ai added + skills and some stat changes. This should fix issues with armors/weapons that are without elements but say that element can't be applied because they has another element. Changed 'conversion from value to multiplier' formula (for example from -72 to 0.28 (-72%)). Freya Elemental formula Soul Crystal handling moved from core to quest script and updated to Freya. Support for "Rebel army" which removes fort after a week from clans. Support for Supply Box spawn in Castle contracted Fortresses. Seed of Infinity -> Hall of Suffering instance. Seed of Annihilation - Maguen Pets and Raid Boss support is missing. NPC elemental table support. Quest: Finding the Lost Soldiers Primeval Isle updated to EP. Tyranno's are not reworked and Walking NPC's are missing. New herb system for better customization. ReedField rework. More precise Epilogue PvE penalties. Core part of NPC stats rework (with other dev's). Extractable items and skills reload on the fly. Removing of the level dependence from magic nukes. Multisell rework. PaganZone replaced by ScriptZone, two quests updated. Cancel and Banes handler rework with retail-like formula. Adaptation of the Item Broker. All item-related fulctions can use Object as reference: logging of the receiver name/objid for post attachments. New EffectCancel support. Skill Checker, for all known ways of learning skills (autolearn, teachers, forgotten scrolls, skill transfer, subclass certification). Fix for stucking npc walkers. Olympiad-restricted items now un-equipped during port to arena. AURA-type skills fix for casting without targets. Smart cubic should not remove effects what can't be dispelled. Clan privileges needed for removing crests. Removing non-existent crests from clans because they cause packet floods. Cubics should use (probably) owner's mAtk. Support for casting Effect Signet in more regular way (core support for Day of Doom). Packet executor with some protection features. Several code tweaks for avoiding floods. Fix for setup gauge packet. Charinfo Fix. RequestDispel fix. Start Mob AI task on player click, just in case. NpcSay update. Fix for canceling player target while action on terrainnpc. Elementals sysmsg update. Party change loot distribution. ExShowScreenMessage update. RelationChanged support for multiple chars in one packet. Fix for Cannot make social in attack mode. Augmentation packets update. Fix for pet names, thx Hanwik Removing sync on CharEffectList Skill sweeper-42 support for drain. Fix for stand up on arcana power. java-engine update. isOnline() rework added check on private buy for adena and online. Check player skill lvls on change sub too. Fix for two logins at same time, again delayed logout on fight bug, hope last one. Increase chat delay to 60 like on retail for Preacher of Doom/Orator of Revelations Synch with freya teleport, add soulshot/spiritshot to shop 3 new transformations Converted SuccessOrFailureOfBusiness to java. Fix for dynasty heavy set not giving bonus when +6. Fix for inspector available on ClassMaster to change class, it must be for private subclass. Fix for canceling buffs on pets. Correct name for Unicorn Seraphim Wild Magic. Bypass fixes for Secret Mission quest. Bypass fixes for pailaka devils legacy. Missing html fixes for Saving Santa event. Changed Vuln/Res calculation used in damages, thx InsOmnia for report. Fixed pets crit rate. Fix for polymorphing npc respawn. Fix for monsters staying very long (dead on the floor) in dimensional rift. SoD fix, one crystal was spawned as trap. The name of evil part 2 quest. Moved all static merchant data to xml, improved visibility for documents in core and moved dynamic store data to a new table. Confirmed on retail Kabokula/Tapirawa/Shabonoba retail reuse delay. Corrected bypasses in Bring Up With Love quest. HTM Lazy cache is now thread safe. (for large servers) Rework of L2Party.java : Functionality is not changed, only performance, little fixes and method names. (so that they better fit their intention) NPE fix in AbstractMail. Implemented L2Clan.getAllSkills() in a thread-safe way. Synced weight values to client files. Updated all fort siege guards to 76. Added flood protector to avoid crop farming from bots. Quest items from Im The Only One You Can Trust should be party drop. SoD device should not attack. Implemented L2Character.getAllSkills() in a thread-safe way. Fixed message from Oren WH Chief Croop concerning the 7s epic quests. Retail 100% Quest Item drop system plus some Quest rates applied on some quests it was missing. Some Kratei's Cube fixes. Ultra Fast Mail Refactor. Lowered level delta effect on raids - before this change, a lvl 85 vs Golkonda (79) can have 5.xx % land rate of debuffs (like hero infinity stinger silence !!!) Changed all mercenary posting tickets to 'not droppable' to avoid that players drops them instead use (dblclick) them. Fixes the TW flag bug. Now at start of TW flags appears correctly. Fix to see the TW icon on players head. Fixes serious failure on Steel Citadel. Fix to allow delete of linked skill. Siege Servitor's castle gate and wall attack power has been increased by 2.5 times. S-grade shirts and bracelets have been added to the Court Magician's sale list. Fix NPE into AcquireSkillList. GrandBopss has better magic resistance. Epilogue pet stats and Deinonychus skills. Siege Servitor Changes: The cast duration for siege servitor summon skills has been decreased from 300 seconds to 180 seconds. Siege Servitor's summon and maintenance cost has been decreased: Siege Golem: Summon with 180 C-Grade Crystals (used to be 300). Maintain with 40 C-Grade Gemstones (used to be 70). Wild Hog Cannon: Summon with 70 B-Grade Crystals (used to be 120). Maintain with 20 B-Grade Gemstones (used to be 30). Swoop Cannon: Summon with 27 A-Grade Crystals (used to be 46). Maintain with 13 B-Grade Gemstones (used to be 21). Castle prison times have been altered so that no one will be able to access the dungeon starting 2 hours before a siege. The HP of castle gates and walls have been increased by roughly 3 times. Aden and Rune Castles: NPCs are now level 80 (used to be 74). Gludio, Dion, Giran, Innadril, Oren, Goddard and Schuttgart Castles: NPCs are now level 78 (used to be 69). Fortress Siege: NPCs are now level 76 (used to be 66). Devastated Castle: NPCs are now level 76 (used to be 69). Bandit Stronghold: NPCs are now level 73 (used to be 60). Blessed spiritshots are not allowed in Olympiad anymore it seems, thanks Minideed for testing. On Freya buffs should affect summons and pets, too - removed limitation for owner class = summoner, verified on retail. Added chance success to STEAL_BUFF disabler. Patch for mystic immunity. Fix to wear cloaks on moirai sets too. Experimental change for steel citadel, mob respawn = 10 sec. Fix for PvP Damage on Physical hits and PDAM skills Fix for Saga of The Duelist quest, changed in Freya. Fix for missing seeds data. Pet saving on unsummon. Fix for Major Arcana set. Now all talismans are depositable. Fix for Dynasty Ligh - Force Master. Update baium script a lil bit. Fixed up frintezza teleport, spawns and doors for freya. Also fixed NPE on zone and on frintezza. Fix to avoid 'to village' dialogue when dying into TvT. Fix for Ballista Bomb Skill, Fix to equipe pet weapons. Fix to remove icon when exiting from EffectZone. Fix for territory jewels bonuses not applying. Fix for quest _463_IMustBeAGenius, fix for Avadon Robe Armorset. mproved logging a little for quests. need to figure out how to also handle error logging better Fixed 2 armorset - Dynasty Leather Armor - Bow Master {PvP} and Dagger Master {PvP]. Fixed issue with armor sets not giving their skill. Missing drop "Transform Sealbook - Anakim" from Anakim. Now Moirai\Vesper recipes give the correct foundation item to be exchanged at blacksmith. Implemented SoD traps. Now they are working like real traps, not dummy npcs. Tweaks in IP manager. It should be possible to attack 2 castles in the same day, if they are not in the same time. Now it will be not possible to use teleport while doing 3rd epic quest. Zone data moved from sql to xml. Fix for guards not working in 7s quests. Fixes that SoR is beeing used even out of range. Remove no store zones from zone.xml as they are in seperate file. Foreign keys for character tables. Converted fish.sql to xml. Henna & Henna Tree are now in xml. Fix for mail usage inside peace zone. Vesper jewelery should be with level 10 craft. Some fixes to BLOW Skillhandler. New cancel handler. Fix for wrong damage calculation. 2 new quests + 1 ai for Plains of lizardmen. Missing elementals influence on magical damage. Death Penalty fix. Fix for Skills not being applied to Monsters. (e.g. HP Multiplier) Fix to display correct HP bar. Quest fixes: Hidden Truth, Tragedy in von Hellmann Forest, Lidia's Heart, Inhabitants of the Forest of the Dead, Hiding Behind the Truth Updated orfen. Fixed issue with minions not following, also fixed issue being able to lure orfen outside of spores. Also fixed issue of them not giving curse. Fix for Freightened Ragna Orc drops/spoils. Missing aggro on one of the cannibalistic leaders. Moirai Armor sets fix. Fix for learning Create Item Level 10. Boost Morale cannot stack with Angelic Icon, Flame Icon and Spirit of Shilen. Fix for missing masterwork items for freya. Changes to implements new tamed beasts and beast farm AI. Fix for accepting quests if inventory is too full. Adjusted success rate for skill enchants Removed old epilogue mob from beast farm Fixed missing type from some shields, now are correctly identified as shield_armor. Fix for not working minions. Some other changes to magic damage formula. Little Changes in MagicDamage and MagicSuccess Formulas to consider the magicDamageRes. (for example Beleth's Ring Skill) This finally fix the AI problem with aggro monsters that sometimes don't react. Monastery of Silence AI, first step. Now it works with new NPCs, I've changed respawn time to 30 sec. too, as specified on guide posted on forum. Fixed some errors in formulas (critical hits, resistance, missing rate on skillSuccess) Polymorphic Angels spawn delay changed. Changed disablers to use new resist formula. Fix to allow loading of soul crystals. Fixed missing primary key in character_premium_items. DTD for: ItemAuctions, CursedWeapons, dimensionalrift, enchanthpbonus, instancenames, seeds,servername,statbonus and underground colli. DTD for instances, multisell and zone spawns. DTD for zones. Implemented a new parameter to force hard restrictions on olympiad opponents selection. DTD for recipe. DTD foretcitems. DTD for augmentation. DTD for skills. Instance times will now be working correctly, also finished Kama Achievements, seems like it was not done script. DTD for weapons. Fix a problem with skill loading. Now skills loads at startup without calling npcTable. Created a first dtd for armor xmls. Rename method\variable to proper capitalization. Queen Ant minion fixes based on diablo's retail screens. Better resource closing. Fix for summon being able to use skill if afraid. Huge rework of logging and StringUtil. Changed end of month hero points updating to realtime. Completly rewritten polymorph spawn system. It should definetly work better as the old one, but needs further testing ofc. Reorganization in model/instance folder Updated guava to r07. Optimized login server a bit. (removed an unneeded class, set classes to private static where possible) Little optimization for zone spawns and added geodata z-checks to zone spawns. Fatal did not use soulshots, now it should. Addition to IdFactory clean up. Core side implementation for unhardcoding messages. Unhardcoding of string messages. We have a lot of messages written inside Core and DP. This is a way to unhardcode them, permitting a full localization. I have done this for the GrandWedding Ceremony, and created messages for english and italian (my language). I'll continue to do this for other parts (events, quest, and so on) putting on SVN only english, if you want. Give me some feedback on this. It's fully integrated with language mod. 4Sepulcher exploit fix. Fix for premium items restore. Change "respawn delay is negative" message, so that it's possible to identify the spawn maker. Dynamic Zone loading. Squad Skills should not be usable in oly. Fix for fire squad giving crazy critical damage. Updated Handy blocker checker, fixed few bugs npes and some other minor changes. Also added some of Biggboss's fixes. Update to bonecp 0.7.0 Fixed mail text length, 1000 should be the limit in the client Fixed tiat ai, now monsters attack in waves. Territory War mercenary quests by Gnacik. Kratei Cube by Shaolin. Devastated Castle, Fortress of Resistance and Fortress of the Dead by BigBoss. Implemented Seven Sign 7th Epic Quest - Embryo, last one. From now we have all Epic Quests. 1st epic quest in java. Some changes into Hellbound respawn system. Tiat stats corrected + missing gradboss data. Tiat drop list corrected. Fix for wc/ol newbie buffs. Implemented Seven Sign 6th Epic Quest - The Sacred Book of Seal. Implemented Seven Sign 5th Epic Quest - Seal of the Emperor. Fix to avoid that an owner of a fort kills guards and captains and receive drops. Fix to change state to READ on payment mails when Claim Items is pressed. Fix for main fort gate of Narsell Fortress Fix for close connection,statement and rset in GraciaSeedManager. Support for 5th epic quest, static dmg. Some missing spawns for Ragna Orc Commander. Support for 5th epic quest final battle cinematics. Fixed Quest Bring Up With Love. MapRegions need to load before castle, fort. Little better fix fro Mapregions loading. This is the first step to fix doors that can by passed simply walking or warping through. To have working doors we must now adjust the DP, populating Xmin, Ymin, Zmin, Xmax, Ymax, Zmax for each door that now has 0,0,0,0,0,0 and avoiding Zmin = Zmax. Fixed skill Furious Soul, where LvL2 of this skill should be learned only by Berserker should. Seed Of Destruction implementation. Gracia Seed Manager implementation. When a fortress is in an independent state, it is possible for a castle-owning clan in the same territory to register a siege upon that fortress. Queen Ant zone penalty, thanks Diablo. Fix for lossing items while mailing to an offline player Fixed Epic Boss droplist for Forgotten Scrolls according to http://v3.elliebelly.net/index.php?option=com_kunena&Itemid=55&func=view&catid=15&id=18305 and l2guru. New function Quest.addRespawn() that do a spawn after a certain delay in millisecond. When using multiple magic accessories with the same territory name, only one of these items' attribute bonuses will apply. They cannot be stacked. Cubic healing powers have increased by 16%. Fix for Royal Guard Earring - Goddard based on rochand. Male soulhound cannot sub to female soulbreaker and vice versa. Added enchant routes: Elemental Storm/Elemental Assault/Elemental Symphony/Aura Symphony/Mass Surrender to Fire-Water-Wind/Mass Goom/Mass Fear. Squad Skill acquisition is now through packets. If Elemental Defence > Elemental Attack, Elemental Damage = 0. Fix for player->target distance on new couple actions. (dance etc.) Fix for multiple respawn into last room of four sepulchers. Fixed multiple spawn into 4 sepulchers. Should fix an exploit with accessory augmentation. Missing masterwork bonus for dynasty leather gloves. Partial AoE fix. Leaving commented for now. Fix really hard to find situations - when player distance to target > mindistance to cast. AI move player to target, when he reach min distance cast is called. Because in that moment _currentSkill is in fact null (AI clear it when start moving char) checkPvpSkill() cannot check correctly skill. EnemyCharge not needed for AREA related skills. Updated Only What Remains quest, all monsters should give QI. Judicator missing enchant cost multipliers. Critical Damage SA fix, thanks Zealar. New freya weapons SA removal at mammon. Fixed Steps For Honor quest. Fix for Imperial Tomb Zone Spawn + Worldmap for ZoneSpawn. New freya npcs. Some better logging for when closing streams\connections. Critical Blow skill should increase blow land rate and not critical rate. Updated BoneCP to 0.7.0 RC2. Fixed Dynasty Tunic - Wizard int bonus and added missing stun resistance. Fixed Life force is tradable, sellable, dropable. Fixed fishing Rate config "RateExtractFish", all fish extracting skills now use EXTRACTABLE_FISH skilltype. TvT Event fixes. Missing Hellbound rate config. Fixed quest Ghost Of Batur. Tamutak should be L2ClanHallManager class. Doors can get dmg only on castle,fort,siegable CH, and only if siege is running. Twin Shot should consume souls. Finished stakato nest, now raidboss AI+item is working, fixed cocoons and teleporter. Little cleanup. Upgraded .spoilmsg, its now much more useful. CWH exploit fix. Real target need to land 100%, need to ignore resists. Fixed all merchant_buylists errors. Visual html fix. Freya's hall door. Correct stat attributes for new PvP armor sets. Implemented Forgotten Scroll - Create Item Level 10. The mail system has been updated so that players can check their mail and open some letters while outside of Peace Zones. However, players may not send or receive mail with attached items while in a non-peace zone. New weapons\shields crystal prices. New armor\jewelery crystal prices. It should be not possible to lethal t-raxes. Prices for new armor\jewelery. Prices for new weapons. Fixed "Lock wait timeout exceeded; try restarting transaction" errors on shutdown, thx StevenP. Fixed summon spirit ore consumption. Fixed cubic consumption to spirit ores. Moirai and Vesper Noble masterwork bonuses based on elliebelly. Freya armor set skills. More changes on Freya armor sets. Levelign system attribute error fix. Secret Mission quest done. Fixed visual bug with pet feeding when food is in player's inventory. NPE fix for Hidden Truth quest. CharInfo fix. Better method for register mobs on script. Support for displayEffect on NPC. Inventory block for epic quests implemented, basing on Gnacik work, thanks. Reverting clientpackets folder system till we make one that makes more sense. Introducing Freya's Element Attributes system, it's still imperfect and I'll work on it in the next few days for improvements. Fixed some skill packets so we can introduce proper squad skill addition with freya. Fixed incorrect use of primitive datatypes (especially in Formulas). It is not good to divide int or long values and then cast result to double/float, because it doesn't add more precision to the result. Example: double test = 3 / 2; //result: test = 1.0d <<< wrong (or not the intended behavior), double test = 3 / 2d; //result: test = 1.5d <<< right Replaced inefficient keyset iterators with better ones using a key value pair. Now (nearly) all streams, result sets and (prepared) statements are closed in all cases. In most location they were only closed when the rest of the try block ran without errors. Now all the things are closed, even when there was an error before. Elemental Attributes : Dimensional Rift Monsters and Anakazel. Changed epic transformation time to unlimited. Now its correct. Its not possible to use GK while transformed from 3rd Seven Sing Epic Quest. Better handling of stun protection. New freya packet. AcquireSkillList update to Freya. Fixed total online time display in statistics. Zone Spawn (+ 2 static Quest Npc's) for Imperial Tomb. Based on L2wh and count on current. Some changes to current spawnlist; different kinds of mobs and other spawn rooms. Fixed combat mode bug and this probably also solves some other issues with disconencting and so on. Missing enchant cost multipliers for Phoenix Knight, Eva Saint and Mystic Muse. Some performance update, wrong fall through fixes, manual array updates and append. This might also fix some random bugs in places. Elemental Attributes : Rune Area Missing enchant cost multiplier, Eva's Templar now complete Decreased Ivory Tower and ToI SpawnCount. Sublime Self-Sacrifice Heal need to bypass self invincible effect. Moved all logging to slf4j (log4j). Replaced c3p0 connection pool by BoneCP which is much faster (Benchmarks: http://jolbox.com/index.html?page=http://jolbox.com/benchmarks.html ). Maybe this also fixes the connection pool related server freeze. NPE fix in IPManager. MOS should be rune territory. 4th Seven Sign Epic quest missig walking guard. Converted Fungus Fever quest from py to java. NPE fixes for 4th SS epic quest, attempt to fix instance manager error and corrected agro range for one type of guards. Forgot this in last commit, fix for oid map error with Combat Flag. Some fixes in oid map duplicating character, changed storeObject method not to duplicate items. Fix for nobless/subclass from TW. Cleaned up login server a bit and forced reconnect to gameserver on connection error. Moved paperdoll listeners from Inventory class to own classes. Wrong coin drop from Hatar Hanishee, should drop Blood Medusa. 4th Seven Sign Epic Quest tweaks, broadcasting from zone makes lag if there is few instances :), changed to broadcast to instance, thanks benurb. This will fix lag issue in this instance. Cleaned up spawn system. Update WhatWomenWant. A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE
  18. ye rev 5300+ and where you have configs from 5000-5300? all are missing = old leak.
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