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hellbound [L2J] L2Cerberus


InsOmnia

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    • L2Cerberus UPDATE
      L2DC Revision: r5096 to r5232
       
      Date: 28.07.2010
       
      CHANGELOG:
      • optimized HTML handling a bit.
      • fixed Tallum Blade "changeWeaponId".
      • added the skill (not yet done) to the Blue Talisman - Buff Cancel.
      • Vanguard and Inquisitor cast times are influenced by attack and casting speed.
      • Bandit Sronghold teleports.
      • clan hall zones rework.
      • Banish Undead and Banish Seraph lethal land rate is basing on skill lvl.
      • fix for "The Coming Darkness" quest, you can take it now.
      • splitting GameServer and LoginServer to seperate projects.
      • fixed error with missing html in "What Women Want" quest.
      • fixed TOI monsters respawn.
      • Pagan Temple zone spawn system.
      • "Merciless Punishment" quest reward fix.
      • elemental attributes : Giran area.
      • elemental attributes : Oren area.
      • elemental attributes : Heine area.
      • squad skills error fix.
      • Queen Ant AI fix.
      • "Lidias Heart" quest fix.
      • kamael change weapon fix.
      • frintezza zone fix.
      • fixed Symbol of the Sniper bonus.
      • fix unequip of the two-handed weapons and hair accessories.
      • merge siege zones to L2SiegeZone.
      • implementation castle/fort zones.
      • fix relations - auto attackable issue (sword target was on wrong person - switched player<->target).
      • cleanup some packets.
      • one more fix for"Tragedy In Von Hellmann Forest" and "Inhabitants Of The Forrest Of The Dead" quests.
      • Status Update for hp changed.
      • frintezza camera update.
      • fix for possible attack on summon in MDT.
      • fix for possible NPE in zone manager.
      • cannot use items during fear.
      • skill remove on castle/fort lose, oly start.
      • fix for updating stats in client.
      • prevent closing closed client.
      • rework and few new floodprotectors. (manor, char select)
      • added missing html for "GhostsOfBatur" quest.
      • login server update - timeout for disconnecting.
      • fixed issue with Tutorial always appearing even if epic quest finished/started.
      • fixed rift rooms respawn.
      • NPE fix and some optimizations in party invite.
      • "TheNameOfEvil1" quest update.
      • upgraded skill repeater.
      • "Expulsion of Evil Spirit" quest fix, now it wont cancel your quest if you talk with npc using low lvl sub.
      • fix for MAX_HP update for mobs. Do not send info about MP.
      • Territory War update.
      • code update for new StatusUpdate constructor.
      • big rework in zones, retail-like Castle/Siege zones, also new Fort/Siege zones, and some Siegable Clan Hall siege zones.
      • should fix issue with mobs not aggroing properly.
      • fixed bug with high speed while mounted/pet summoned in water.
      • should fix exploit with pailaka pets.
      • fixed issues with Territory Ballista.
      • small pet food rework.
      • fixed jewel agument exploit.
      • added missing "Connection" info for each clan in allyinfo.
      • herb drops for Silent Valley monsters.
      • removed level83 Forgotten Scrolls drops from Grand Bosses, they will be added to Olympiad Manager as on retail!
      • removed BTB re/use.
      • fixed few quests exp/sp reward.
      • added Shield Bash dual effect.
      • Stakato Nest Multi-Colored Jewel is now working.
      • fix for pets not being to wear armor.
      • possible fix for the duplicate territory war registration for clan members.
      • Solo and Party Kamaloka are reseted at 6:30 every day.
      • fix for disconnecting Login Server.
      • Stakato Nest Cannibalistic Stakato Chief AI (not enabled yet), added cocoon extractable.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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  • 2 weeks later...

L2Cerberus UPDATE

L2DC Revision: r5233 to r5407

 

Date: 09.08.2010

 

CHANGELOG:

  • NPE fixes in zone spawn system.
  • fixes in pets feeding.
  • NPE fix in territory war.
  • monsters should not move arround the target while attacking by pole.
  • decreased EG spawns.
  • optimized packet broadcasted a bit again.
  • optimized mail handling a bit.
  • fix for one crash issue.
  • added few missing htmls.
  • fixed quest "The Name Of Evil 1".

 

FREYA DEVELOPMENT STARED HERE

Epilogue development is rather bug fixing from now. Freya updates are skipped in this changelog.

 

  • pets are now allowed to wear jewels.
  • fixed clan notices.
  • quest "Relics of the Old Empire" updated, squash mobs have nothing to do with this quest.
  • fixed Character Birthday buff. (oh on our server we will notice it in 11 months)
  • upgraded account banning :).
  • party exploit fixed.
  • implemented item drop protection.
  • hero monument options fixed.
  • guardian strider use same food like normal strider.
  • fixed few NPE in Attackable AI.
  • trove map for static handlers data. remove some isInstanceType().
  • Remove recycled list from CommandChannel, can cause problem when already recycled list is called by getParties().
  • fixed issue with duplicate registration for TW with clan and single member.
  • improved logging on Epilogue.
  • added banish undead +attack route.
  • fixed NPE in duel manager.
  • fixed few NPE's in EnterWorld.
  • fixed small HTML typo.
  • increasing no landign maxZ on TOI to avoid bugs.
  • seven sign 4th epic quest implemented.
  • send mail tweaks.
  • removed iterators from lists and maps where possible, this should result in a dramatic performance improvement.
  • its not possible to teleport to dead partner. (.gotolove)
  • added missing system message when unsummoning pet.
  • fixed missing HTML in "WhatWomenWant" quest.
  • upgraded login server, code cleanuped, added auto reconnect after login crash.
  • added missing skills for monsters in Giant Cave Memory instance.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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i would try play here but is a chance to be good if server has 1,5 month? And what about pt exp/sp? x8? So if i will have 8 characters in pt every of them will get exp like x7? x7 will stay without any changes ?

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  • 4 months later...

L2Cerberus FREYA UPDATE

L2DC Revision: r5408 to r6782

 

Date: 17.12.2010

 

CHANGELOG:

  • MoS monsters cannot be lethaled.
  • Increased IOP seeds drop amount from regular monsters and CC bosses.
  • Fixed Ketra/Varka Badges drop amount.
  • Should fix the exploit of people beeing able to go through walls with pets and then summon themselves there.
  • Sandstorm ai added + skills and some stat changes.
  • This should fix issues with armors/weapons that are without elements but say that element can't be applied because they has another element.
  • Changed 'conversion from value to multiplier' formula (for example from -72 to 0.28 (-72%)).
  • Freya Elemental formula
  • Soul Crystal handling moved from core to quest script and updated to Freya.
  • Support for "Rebel army" which removes fort after a week from clans.
  • Support for Supply Box spawn in Castle contracted Fortresses.
  • Seed of Infinity -> Hall of Suffering instance.
  • Seed of Annihilation - Maguen Pets and Raid Boss support is missing.
  • NPC elemental table support.
  • Quest: Finding the Lost Soldiers
  • Primeval Isle updated to EP. Tyranno's are not reworked and Walking NPC's are missing.
  • New herb system for better customization.
  • ReedField rework.
  • More precise Epilogue PvE penalties.
  • Core part of NPC stats rework (with other dev's).
  • Extractable items and skills reload on the fly.
  • Removing of the level dependence from magic nukes.
  • Multisell rework.
  • PaganZone replaced by ScriptZone, two quests updated.
  • Cancel and Banes handler rework with retail-like formula.
  • Adaptation of the Item Broker.
  • All item-related fulctions can use Object as reference: logging of the receiver name/objid for post attachments.
  • New EffectCancel support.
  • Skill Checker, for all known ways of learning skills (autolearn, teachers, forgotten scrolls, skill transfer, subclass certification).
  • Fix for stucking npc walkers.
  • Olympiad-restricted items now un-equipped during port to arena.
  • AURA-type skills fix for casting without targets.
  • Smart cubic should not remove effects what can't be dispelled.
  • Clan privileges needed for removing crests.
  • Removing non-existent crests from clans because they cause packet floods.
  • Cubics should use (probably) owner's mAtk.
  • Support for casting Effect Signet in more regular way (core support for Day of Doom).
  • Packet executor with some protection features. Several code tweaks for avoiding floods.
  • Fix for setup gauge packet.
  • Charinfo Fix.
  • RequestDispel fix.
  • Start Mob AI task on player click, just in case.
  • NpcSay update.
  • Fix for canceling player target while action on terrainnpc.
  • Elementals sysmsg update.
  • Party change loot distribution.
  • ExShowScreenMessage update.
  • RelationChanged support for multiple chars in one packet.
  • Fix for Cannot make social in attack mode.
  • Augmentation packets update.
  • Fix for pet names, thx Hanwik
  • Removing sync on CharEffectList
  • Skill sweeper-42 support for drain.
  • Fix for stand up on arcana power.
  • java-engine update.
  • isOnline() rework added check on private buy for adena and online.
  • Check player skill lvls on change sub too.
  • Fix for two logins at same time, again delayed logout on fight bug, hope last one.
  • Increase chat delay to 60 like on retail for Preacher of Doom/Orator of Revelations
  • Synch with freya teleport, add soulshot/spiritshot to shop
  • 3 new transformations
  • Converted SuccessOrFailureOfBusiness to java.
  • Fix for dynasty heavy set not giving bonus when +6.
  • Fix for inspector available on ClassMaster to change class, it must be for private subclass.
  • Fix for canceling buffs on pets.
  • Correct name for Unicorn Seraphim Wild Magic.
  • Bypass fixes for Secret Mission quest.
  • Bypass fixes for pailaka devils legacy.
  • Missing html fixes for Saving Santa event.
  • Changed Vuln/Res calculation used in damages, thx InsOmnia for report.
  • Fixed pets crit rate.
  • Fix for polymorphing npc respawn.
  • Fix for monsters staying very long (dead on the floor) in dimensional rift.
  • SoD fix, one crystal was spawned as trap.
  • The name of evil part 2 quest.
  • Moved all static merchant data to xml, improved visibility for documents in core and moved dynamic store data to a new table.
  • Confirmed on retail Kabokula/Tapirawa/Shabonoba retail reuse delay.
  • Corrected bypasses in Bring Up With Love quest.
  • HTM Lazy cache is now thread safe. (for large servers)
  • Rework of L2Party.java : Functionality is not changed, only performance, little fixes and method names. (so that they better fit their intention)
  • NPE fix in AbstractMail.
  • Implemented L2Clan.getAllSkills() in a thread-safe way.
  • Synced weight values to client files.
  • Updated all fort siege guards to 76.
  • Added flood protector to avoid crop farming from bots.
  • Quest items from Im The Only One You Can Trust should be party drop.
  • SoD device should not attack.
  • Implemented L2Character.getAllSkills() in a thread-safe way.
  • Fixed message from Oren WH Chief Croop concerning the 7s epic quests.
  • Retail 100% Quest Item drop system plus some Quest rates applied on some quests it was missing.
  • Some Kratei's Cube fixes.
  • Ultra Fast Mail Refactor.
  • Lowered level delta effect on raids - before this change, a lvl 85 vs Golkonda (79) can have 5.xx % land rate of debuffs (like hero infinity stinger silence !!!)
  • Changed all mercenary posting tickets to 'not droppable' to avoid that players drops them instead use (dblclick) them.
  • Fixes the TW flag bug. Now at start of TW flags appears correctly.
  • Fix to see the TW icon on players head.
  • Fixes serious failure on Steel Citadel.
  • Fix to allow delete of linked skill.
  • Siege Servitor's castle gate and wall attack power has been increased by 2.5 times.
  • S-grade shirts and bracelets have been added to the Court Magician's sale list.
  • Fix NPE into AcquireSkillList.
  • GrandBopss has better magic resistance.
  • Epilogue pet stats and  Deinonychus skills.
  • Siege Servitor Changes: The cast duration for siege servitor summon skills has been decreased from 300 seconds to 180 seconds. Siege Servitor's summon and maintenance cost has been decreased: Siege Golem: Summon with 180 C-Grade Crystals (used to be 300). Maintain with 40 C-Grade Gemstones (used to be 70). Wild Hog Cannon: Summon with 70 B-Grade Crystals (used to be 120). Maintain with 20 B-Grade Gemstones (used to be 30). Swoop Cannon: Summon with 27 A-Grade Crystals (used to be 46). Maintain with 13 B-Grade Gemstones (used to be 21). Castle prison times have been altered so that no one will be able to access the dungeon starting 2 hours before a siege. The HP of castle gates and walls have been increased by roughly 3 times.
  • Aden and Rune Castles: NPCs are now level 80 (used to be 74). Gludio, Dion, Giran, Innadril, Oren, Goddard and Schuttgart Castles: NPCs are now level 78 (used to be 69). Fortress Siege: NPCs are now level 76 (used to be 66). Devastated Castle: NPCs are now level 76 (used to be 69). Bandit Stronghold: NPCs are now level 73 (used to be 60).
  • Blessed spiritshots are not allowed in Olympiad anymore it seems, thanks Minideed for testing.
  • On Freya buffs should affect summons and pets, too - removed limitation for owner class = summoner, verified on retail.
  • Added chance success to STEAL_BUFF disabler.
  • Patch for mystic immunity.
  • Fix to wear cloaks on moirai sets too.
  • Experimental change for steel citadel, mob respawn = 10 sec.
  • Fix for PvP Damage on Physical hits and PDAM skills
  • Fix for Saga of The Duelist quest, changed in Freya.
  • Fix for missing seeds data.
  • Pet saving on unsummon.
  • Fix for Major Arcana set.
  • Now all talismans are depositable.
  • Fix for Dynasty Ligh - Force Master.
  • Update baium script a lil bit.
  • Fixed up frintezza teleport, spawns and doors for freya. Also fixed NPE on zone and on frintezza.
  • Fix to avoid 'to village' dialogue when dying into TvT.
  • Fix for Ballista Bomb Skill, Fix to equipe pet weapons.
  • Fix to remove icon when exiting from EffectZone.
  • Fix for territory jewels bonuses not applying.
  • Fix for quest _463_IMustBeAGenius, fix for Avadon Robe Armorset.
  • mproved logging a little for quests. need to figure out how to also handle error logging better
  • Fixed 2 armorset - Dynasty Leather Armor - Bow Master {PvP} and Dagger Master {PvP].
  • Fixed issue with armor sets not giving their skill.
  • Missing drop "Transform Sealbook - Anakim" from Anakim.
  • Now Moirai\Vesper recipes give the correct foundation item to be exchanged at blacksmith.
  • Implemented SoD traps. Now they are working like real traps, not dummy npcs.
  • Tweaks in IP manager.
  • It should be possible to attack 2 castles in the same day, if they are not in the same time.
  • Now it will be not possible to use teleport while doing 3rd epic quest.
  • Zone data moved from sql to xml.
  • Fix for guards not working in 7s quests.
  • Fixes that SoR is beeing used even out of range.
  • Remove no store zones from zone.xml as they are in seperate file.
  • Foreign keys for character tables.
  • Converted fish.sql to xml.
  • Henna & Henna Tree are now in xml.
  • Fix for mail usage inside peace zone.
  • Vesper jewelery should be with level 10 craft.
  • Some fixes to BLOW Skillhandler.
  • New cancel handler.
  • Fix for wrong damage calculation.
  • 2 new quests + 1 ai for Plains of lizardmen.
  • Missing elementals influence on magical damage.
  • Death Penalty fix.
  • Fix for Skills not being applied to Monsters. (e.g. HP Multiplier)
  • Fix to display correct HP bar.
  • Quest fixes: Hidden Truth, Tragedy in von Hellmann Forest, Lidia's Heart, Inhabitants of the Forest of the Dead, Hiding Behind the Truth
  • Updated orfen. Fixed issue with minions not following, also fixed issue being able to lure orfen outside of spores. Also fixed issue of them not giving curse.
  • Fix for Freightened Ragna Orc drops/spoils.
  • Missing aggro on one of the cannibalistic leaders.
  • Moirai Armor sets fix.
  • Fix for learning Create Item Level 10.
  • Boost Morale cannot stack with Angelic Icon, Flame Icon and Spirit of Shilen.
  • Fix for missing masterwork items for freya.
  • Changes to implements new tamed beasts and beast farm AI.
  • Fix for accepting quests if inventory is too full.
  • Adjusted success rate for skill enchants
  • Removed old epilogue mob from beast farm
  • Fixed missing type from some shields, now are correctly identified as shield_armor.
  • Fix for not working minions.
  • Some other changes to magic damage formula.
  • Little Changes in MagicDamage and MagicSuccess Formulas to consider the magicDamageRes. (for example Beleth's Ring Skill)
  • This finally fix the AI problem with aggro monsters that sometimes don't react.
  • Monastery of Silence AI, first step. Now it works with new NPCs, I've changed respawn time to 30 sec. too, as specified on guide posted on forum.
  • Fixed some errors in formulas (critical hits, resistance, missing rate on skillSuccess)
  • Polymorphic Angels spawn delay changed. Changed disablers to use new resist formula.
  • Fix to allow loading of soul crystals.
  • Fixed missing primary key in character_premium_items.
  • DTD for: ItemAuctions, CursedWeapons, dimensionalrift, enchanthpbonus, instancenames, seeds,servername,statbonus and underground colli.
  • DTD for instances, multisell and zone spawns.
  • DTD for zones.
  • Implemented a new parameter to force hard restrictions on olympiad opponents selection.
  • DTD for recipe.
  • DTD foretcitems.
  • DTD for augmentation.
  • DTD for skills.
  • Instance times will now be working correctly, also finished Kama Achievements, seems like it was not done script.
  • DTD for weapons.
  • Fix a problem with skill loading. Now skills loads at startup without calling npcTable.
  • Created a first dtd for armor xmls.
  • Rename method\variable to proper capitalization.
  • Queen Ant minion fixes based on diablo's retail screens.
  • Better resource closing.
  • Fix for summon being able to use skill if afraid.
  • Huge rework of logging and StringUtil.
  • Changed end of month hero points updating to realtime.
  • Completly rewritten polymorph spawn system. It should definetly work better as the old one, but needs further testing ofc.
  • Reorganization in model/instance folder
  • Updated guava to r07.
  • Optimized login server a bit. (removed an unneeded class, set classes to private static where possible)
  • Little optimization for zone spawns and added geodata z-checks to zone spawns.
  • Fatal did not use soulshots, now it should.
  • Addition to IdFactory clean up.
  • Core side implementation for unhardcoding messages.
  • Unhardcoding of string messages. We have a lot of messages written inside Core and DP. This is a way to unhardcode them, permitting a full localization. I have done this for the GrandWedding Ceremony, and created messages for english and italian (my language). I'll continue to do this for other parts (events, quest, and so on) putting on SVN only english, if you want. Give me some feedback on this. It's fully integrated with language mod.
  • 4Sepulcher exploit fix.
  • Fix for premium items restore.
  • Change "respawn delay is negative" message, so that it's possible to identify the spawn maker.
  • Dynamic Zone loading.
  • Squad Skills should not be usable in oly.
  • Fix for fire squad giving crazy critical damage.
  • Updated Handy blocker checker, fixed few bugs npes and some other minor changes. Also added some of Biggboss's fixes.
  • Update to bonecp 0.7.0
  • Fixed mail text  length, 1000 should be the limit in the client
  • Fixed tiat ai, now monsters attack in waves.
  • Territory War mercenary quests by Gnacik.
  • Kratei Cube by Shaolin.
  • Devastated Castle, Fortress of Resistance and Fortress of the Dead by BigBoss.
  • Implemented Seven Sign 7th Epic Quest - Embryo, last one. From now we have all Epic Quests.
  • 1st epic quest in java.
  • Some changes into Hellbound respawn system.
  • Tiat stats corrected + missing gradboss data.
  • Tiat drop list corrected.
  • Fix for wc/ol newbie buffs.
  • Implemented Seven Sign 6th Epic Quest - The Sacred Book of Seal.
  • Implemented Seven Sign 5th Epic Quest - Seal of the Emperor.
  • Fix to avoid that an owner of a fort kills guards and captains and receive drops.
  • Fix to change state to READ on payment mails when Claim Items is pressed.
  • Fix for main fort gate of Narsell Fortress
  • Fix for close connection,statement and rset in GraciaSeedManager.
  • Support for 5th epic quest, static dmg.
  • Some missing spawns for Ragna Orc Commander.
  • Support for 5th epic quest final battle cinematics.
  • Fixed Quest Bring Up With Love.
  • MapRegions need to load before castle, fort.
  • Little better fix fro Mapregions loading.
  • This is the first step to fix doors that can by passed simply walking or warping through. To have working doors we must now adjust the DP, populating Xmin, Ymin, Zmin, Xmax, Ymax, Zmax for each door that now has 0,0,0,0,0,0 and avoiding Zmin = Zmax.
  • Fixed skill Furious Soul, where LvL2 of this skill should be learned only by Berserker should.
  • Seed Of Destruction implementation.
  • Gracia Seed Manager implementation.
  • When a fortress is in an independent state, it is possible for a castle-owning clan in the same territory to register a siege upon that fortress.
  • Queen Ant zone penalty, thanks Diablo.
  • Fix for lossing items while mailing to an offline player
  • Fixed Epic Boss droplist for Forgotten Scrolls according to http://v3.elliebelly.net/index.php?option=com_kunena&Itemid=55&func=view&catid=15&id=18305 and l2guru.
  • New function Quest.addRespawn() that do a spawn after a certain delay in millisecond.
  • When using multiple magic accessories with the same territory name, only one of these items' attribute bonuses will apply. They cannot be stacked.
  • Cubic healing powers have increased by 16%.
  • Fix for Royal Guard Earring - Goddard based on rochand.
  • Male soulhound cannot sub to female soulbreaker and vice versa.
  • Added enchant routes: Elemental Storm/Elemental Assault/Elemental Symphony/Aura Symphony/Mass Surrender to Fire-Water-Wind/Mass Goom/Mass Fear.
  • Squad Skill acquisition is now through packets.
  • If Elemental Defence > Elemental Attack, Elemental Damage = 0.
  • Fix for player->target distance on new couple actions. (dance etc.)
  • Fix for multiple respawn into last room of four sepulchers.
  • Fixed multiple spawn into 4 sepulchers.
  • Should fix an exploit with accessory augmentation.
  • Missing masterwork bonus for dynasty leather gloves.
  • Partial AoE fix. Leaving commented for now.
  • Fix really hard to find situations - when player distance to target > mindistance to cast. AI move player to target, when he reach min distance cast is called. Because in that moment _currentSkill is in fact null (AI clear it when start moving char) checkPvpSkill() cannot check correctly skill.
  • EnemyCharge not needed for AREA related skills.
  • Updated Only What Remains quest, all monsters should give QI.
  • Judicator missing enchant cost multipliers.
  • Critical Damage SA fix, thanks Zealar.
  • New freya weapons SA removal at mammon.
  • Fixed Steps For Honor quest.
  • Fix for Imperial Tomb Zone Spawn + Worldmap for ZoneSpawn.
  • New freya npcs.
  • Some better logging for when closing streams\connections.
  • Critical Blow skill should increase blow land rate and not critical rate.
  • Updated BoneCP to 0.7.0 RC2.
  • Fixed Dynasty Tunic - Wizard int bonus and added missing stun resistance. Fixed Life force is tradable, sellable, dropable.
  • Fixed fishing Rate config "RateExtractFish", all fish extracting skills now use EXTRACTABLE_FISH skilltype.
  • TvT Event fixes.
  • Missing Hellbound rate config.
  • Fixed quest Ghost Of Batur.
  • Tamutak should be L2ClanHallManager class.
  • Doors can get dmg only on castle,fort,siegable CH, and only if siege is running.
  • Twin Shot should consume souls.
  • Finished stakato nest, now raidboss AI+item is working, fixed cocoons and teleporter. Little cleanup.
  • Upgraded .spoilmsg, its now much more useful.
  • CWH exploit fix.
  • Real target need to land 100%, need to ignore resists.
  • Fixed all merchant_buylists errors.
  • Visual html fix.
  • Freya's hall door.
  • Correct stat attributes for new PvP armor sets.
  • Implemented Forgotten Scroll - Create Item Level 10.
  • The mail system has been updated so that players can check their mail and open some letters while outside of Peace Zones. However, players may not send or receive mail with attached items while in a non-peace zone.
  • New weapons\shields crystal prices.
  • New armor\jewelery crystal prices.
  • It should be not possible to lethal t-raxes.
  • Prices for new armor\jewelery.
  • Prices for new weapons.
  • Fixed "Lock wait timeout exceeded; try restarting transaction" errors on shutdown, thx StevenP.
  • Fixed summon spirit ore consumption.
  • Fixed cubic consumption to spirit ores.
  • Moirai and Vesper Noble masterwork bonuses based on elliebelly.
  • Freya armor set skills.
  • More changes on Freya armor sets.
  • Levelign system attribute error fix.
  • Secret Mission quest done.
  • Fixed visual bug with pet feeding when food is in player's inventory.
  • NPE fix for Hidden Truth quest.
  • CharInfo fix.
  • Better method for register mobs on script.
  • Support for displayEffect on NPC.
  • Inventory block for epic quests implemented, basing on Gnacik work, thanks.
  • Reverting clientpackets folder system till we make one that makes more sense.
  • Introducing Freya's Element Attributes system, it's still imperfect and I'll work on it in the next few days for improvements.
  • Fixed some skill packets so we can introduce proper squad skill addition with freya.
  • Fixed incorrect use of primitive datatypes (especially in Formulas). It is not good to divide int or long values and then cast result to double/float, because it doesn't add more precision to the result. Example: double test = 3 / 2; //result: test = 1.0d <<< wrong (or not the intended behavior), double test = 3 / 2d; //result: test = 1.5d <<< right
  • Replaced inefficient keyset iterators with better ones using a key value pair.
  • Now (nearly) all streams, result sets and (prepared) statements are closed in all cases. In most location they were only closed when the rest of the try block ran without errors. Now all the things are closed, even when there was an error before.
  • Elemental Attributes : Dimensional Rift Monsters and Anakazel.
  • Changed epic transformation time to unlimited. Now its correct.
  • Its not possible to use GK while transformed from 3rd Seven Sing Epic Quest.
  • Better handling of stun protection.
  • New freya packet.
  • AcquireSkillList update to Freya.
  • Fixed total online time display in statistics.
  • Zone Spawn (+ 2 static Quest Npc's) for Imperial Tomb. Based on L2wh and count on current. Some changes to current spawnlist; different kinds of mobs and other spawn rooms.
  • Fixed combat mode bug and this probably also solves some other issues with disconencting and so on.
  • Missing enchant cost multipliers for Phoenix Knight, Eva Saint and Mystic Muse.
  • Some performance update, wrong fall through fixes, manual array updates and append. This might also fix some random bugs in places.
  • Elemental Attributes : Rune Area
  • Missing enchant cost multiplier, Eva's Templar now complete
  • Decreased Ivory Tower and ToI SpawnCount.
  • Sublime Self-Sacrifice Heal need to bypass self invincible effect.
  • Moved all logging to slf4j (log4j).
  • Replaced c3p0 connection pool by BoneCP which is much faster (Benchmarks: http://jolbox.com/index.html?page=http://jolbox.com/benchmarks.html ). Maybe this also fixes the connection pool related server freeze.
  • NPE fix in IPManager.
  • MOS should be rune territory.
  • 4th Seven Sign Epic quest missig walking guard.
  • Converted  Fungus Fever quest from py to java.
  • NPE fixes for 4th SS epic quest, attempt to fix instance manager error and corrected agro range for one type of guards.
  • Forgot this in last commit, fix for oid map error with Combat Flag.
  • Some fixes in oid map duplicating character, changed storeObject method not to duplicate items.
  • Fix for nobless/subclass from TW.
  • Cleaned up login server a bit and forced reconnect to gameserver on connection error.
  • Moved paperdoll listeners from Inventory class to own classes.
  • Wrong coin drop from Hatar Hanishee, should drop Blood Medusa.
  • 4th Seven Sign Epic Quest tweaks, broadcasting from zone makes lag if there is few instances :), changed to broadcast to instance, thanks benurb. This will fix lag issue in this instance.
  • Cleaned up spawn system.
  • Update WhatWomenWant.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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L2Cerberus UPDATE

L2DC Revision: r6783 to r7032

 

Date: 07.01.2011

 

CHANGELOG:

  • Heavy Medal Event (07.01.2011 - 07.02.2011)
  • Increased Moirai drop/spoil rates of parts/recipes.
  • Added foregin key to clanhall_siege.
  • Fix for mental impoverish trigger.
  • Crypts of Disgrace AI.
  • Added the ability to set a random interval for manor maintenance, to reduce botting. (used on L2C)
  • Fix for pets damage not showing.
  • Added missing Blacksmith of Wind Rooney html.
  • Fixed Rise and Fall of the Elroki Tribe.
  • Fixes for Secret Mission Quest.
  • Fixed Excessive Loyalty.
  • Fixed Confusion skills.
  • Cleaned whole client package. Remove useless imports from same package. Kinda pointless to call.
  • A lot of new foregin keys added to database.
  • Fixed pet feed issue.
  • Better way to load seeds.
  • Fixed errors in Clan lvl 5 quest.
  • Fix for Blue Wolf Robe set bonus.
  • Fix for quest "Take your best Shot" - Gatekeeper Batracos should not be attackable.
  • Cleaned up bypass handlers/linkers a bit. They are now seperated by bypass (only one bypass per file).
  • TheOne's Newbie Welcome system. (not used on L2C, yet)
  • Fishing Event. (not used on L2C, yet)
  • Possible fix for wastland filled machines not dropping items.
  • Fixes QueenAnt and Orfen zone curses.
  • Fixed a thread-safety issue in CharEffectList and changed log message in L2AttackableAI a bit, to find an NPE in there.
  • Added more detailed error messages to merchant buylists.
  • Manacle should be depositable.
  • Adding a config RateDropQuestItemAmount. (on l2c its 2x)
  • Fixed not repetable quests on subclasses.
  • Fix for dynasty heavy sets enchant bonus.
  • Pavels Research reward has been changed to Phoenix Earring.
  • Pavels Research has also been changed to be able to do at minimum level 70.
  • Increased soul crystal leveling chance for raidbosses. (now its 50% for one random party member, no matter if he have crystal or not)
  • Increased soul crystal leveling chance from stage 0 to 10 to 25%.
  • Enabled check for TheNaemOfEvil2 quest in attacksailren quest.
  • Fix for quest items check in The Finest Ingredients Part 1 quest.
  • Fixed olympiad bypass issues.
  • Fixed clan manage bypass issues.
  • Fix for NPE in L2UIKeysSettings.
  • MinionList is now thread-safe.
  • Fixed Insane Crusher and Rush Impact.
  • Only registered attackers should get KE from fortress guards.
  • Added missing stack type for TargetMe effect. ( agression/aura of hate effect do not stack anymore)
  • Fixed up Giants Cave, Crypt of Discrace, Field of Whispers and Field of Silence exp.
  • Reworked kamalokas, fixed few issues.
  • Fixing 1 small bypass error in take your best shot quest.
  • Baium should kill the player that wakes him up (Thought not 100%) and knock him across the room.
  • Reworked TheNameOfEvil part 2, now it is based more on retail htmls and values. It fully works, tested.
  • Fixes for Attack Sailren quest.
  • AltShiftClickShowDropAndSpoil updated to look nicer. I hope you guys like it and don't mind me removing the old one which was based on 50% +, 30%+ and 30% -. Now it shows exact %. Example: http://i53.tinypic.com/2u8ihbo.jpg
  • Little Wing Adventures translated to java and tested, quest working fine.
  • A lot of HTML fixes.
  • Fixed one possible reason of lag/crash, not closed connection to database.
  • Updated fort siege guard stats.
  • Jinia should be L2Npc.
  • Started to change logging to better explain errors and started to change our code to java naming conventions.
  • First implementation of 'debuff effect duration based on target resistance' formula.
  • Adjusted consume of grow accelerator.
  • All FoG mobs skills are done now for new GE. Also new skill Tar Spite.
  • Changed spoil success formula to use skill.getMagicLevel instead of pc.level - this should fix the problem with spoil landing too high.
  • Retail drops for Varangka.
  • Retail skills for Varangka.
  • Should fix the issue with TakeYourBestShot quest not working correctly.
  • Nornil Garden should work now.
  • Adjusted formula for magic damage success to consider skill level too. (previously target-attacker level difference only was used, should fix skills land rate issues)
  • Possible fix for pvp weapons not maintaining Elemental Attributes.
  • Fixed empty destroy times of instances, now all instances will be destroyed after 5 minutes if no players in.
  • Fix for missing teleport to kamael village from gludin.
  • Private Store exloit fix.
  • Small fix for Request of Ice Merchant. Possible fix for issue of this event.
  • In the quests "Magical Power of Fire-Part 1" and "Magical Power of Water-Part 1," the required item's name has changed to "Mark of Ketra's Alliance-Level 1."
  • Fixed creating, name change and reinforcing royal guard bypass.
  • Should fix a bug in the olympiads: when a player crash at start, there was an NPE when writing the hero history. This was causing that opponent status was not cleaned and he can't register to olympiad again ( is already registered), and can't unregister (is unregistered), too.
  • Fix for Manacles of Penitent not depositable.
  • Fixing Unicorn Seraphim - Wild Magic.
  • Fixed so that olly does not check for quest inventory only regular inventory.
  • Fixed so that quests only check for quest inventory and not both regular and quest.
  • Primeval Island, Crypt of Disgrace, Den of Evil GE monster stats, before we used wrong l2js values.
  • Seeds Teleporter script.
  • Temp fix for concurrency issue in PlayableStat?.addExp(). This could lead to characters being deleveled to level 1 and lose all their skills.
  • Core support for skills that trigger only when specific skill is being used, e.g. Great Fury & Burning Chop.
  • Little updated for Hatchling -> Strider Quest now is spawnning the Guards when ppl kill a tree and blocked Trees to attack.
  • Allows the use of keys when affected by vitality buffs.
  • Fixed issue where canceling augmentation also cancel item attributes.
  • New skill parameter <set name="staticDuration" val="true"/> to allow a static effect duration just in case there is another effect with timed start.
  • Should fix into the world quest not working.
  • Players should not be able teleport to partner if partner has cursed weapon and vice versa.
  • Fix for quest The Finest Food.
  • Missing skill for kotatz summon.
  • Fix for star stones not respawning.
  • Flame box and Sky Lantern summon skills.
  • Implemented transformations for Sujin and Trejuo.
  • Sujin Child Tranformation skill and Stick.
  • Fix for zaken not leveling soul crystals at all.
  • Female Aniruddha buff.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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  • 3 weeks later...

L2Cerberus UPDATE

L2DC Revision: r7033 to r7352

 

Date: 24.01.2011

 

CHANGELOG:

  • Configs rework.
  • Htmls fixes.
  • Improved logging.
  • Login Server improvment.
  • Fixed Tiat SC leveling.
  • PARTY_RANDOM means each individual in the party has his own chance to level up the crystal, one more SC levelig fix.
  • Fixed Treasure hunters cp level.
  • Formal Wear should be light so Kamaels can wear it.
  • New way of loading rift.
  • Rewrote the Attack Sailren quest.
  • Fixed missing html for Pagan Teleporter.
  • Fixed one tutorial error.
  • Fix for Shield Of Faith not transfering dmg to caster pet if caster have no party.
  • Fixed few collision values for npcs and monsters.
  • Changed PlayerUsing condition to also include pets and servitors the following way: * Servitor armor is always considered as heavy, and weapon as blade. * Pet armor is always considered as light, and weapon as blade. This will fix issue with maestro buffs.
  • Few set bonus fixes.
  • XML formatig.
  • Fixed airship controller.
  • Fixed GM silence mode.
  • It should no more kick player if hes not a party leader and hes trying to change party loot.
  • Fix for mail state not updating after claiming item with payment request.
  • Instant Haste Potion effect should be like Dash level 2 and not Wind Walk level 2.
  • Fix for Full Bottle of Souls - Combat being infinite.
  • Started implementing General Elemental Resistance for monsters.
  • Fix for Imperial Crusader PvP Set not triggering slow on attackers.
  • Possible fix for issue with Debuffs landing on allies.
  • Experimental: Dual daggers should be considered as duals.
  • Changed talisman steal buff - number of buff stealed from 5 to 3.
  • Implemented Halls Of Suffering.
  • Implemented BreakThroughTheHallOfSuffering quest and bounded it with the instance.
  • Fixed Halls Of Suffering issue with the party members go to another instance after dc or relog.
  • Fix for PvP Skill - Cancel being too powerful.
  • Oracle teleport fix - in Freya max number of quests allowed is 40.
  • Added missing html for fortress instances.
  • Translated VarkaSilenosSupport to java from python. Also some small fixes on other scripts.
  • TW Mercenaries should be able to spawn at territory outpost after death.
  • Translated and tested ElrokianHuntersProof. From py to java.
  • Added a lot of missing skills. (for example npc skills)
  • How to Oppose Evil in java and update to Freya.
  • RiseandFalloftheElrokiTribe translated into java from python.
  • Pathfinder translated from python to java.
  • Update EnergySeeds to match HowToOpposeEvil conversion.
  • Updated NornilsGarden for latest quest transfers.
  • Guardian of the Skies translated to java from python.
  • Rework of Chamber of Delusion. (not enabled yet)
  • Some armor set fixes.
  • Clan & S grade sets fixed.
  • S80 & S84 Armor sets fixed.
  • Fix for friendship armors.
  • ProofOfExistence translated into Java from python.
  • Matras Curiosity translated into Java from Python.
  • Defend the hall of suffering added. (for future usage)
  • No time limited mounts will be no time limited for real now ^^.
  • Conversion for Little Wings Quest.
  • Unhardcoded all target handling to a dp handler module.
  • Small fix for signets - if caster leaves effect zone, effect should stop.
  • One more fix for stacking aura of hate and agression effects.
  • A grade Helmets should also be re-sealable through blacksmith of mammon.
  • PathToArtisan converted to java.
  • PathToScavenger converted to java.
  • Changes for Cubic - Formulas for magicDamages, cubicDamages, introduced magical Critical Power stat (multiplier for magical critical damage value).
  • PathToOrcShaman converted to java.
  • PathToOrcMonk converted to java.
  • GetAPet converted to java.
  • Possible fix for players summoning their pets\servitors through walls\doors.
  • Few fixes for Seven Sign Secret Ritual of the Priests quest, guards have now weapon, also fixed duplicate npcs while playing cinematic.
  • PathToOrcRaider converted to java.
  • Hero weapon should be removed from an old heroes.
  • PathToShillienOracle converted to java.
  • PathToDarkwizard converted to java.
  • Kamaloka mobs, skills and instances updated.
  • PathToAssassin converted to java.
  • PathToPalusKnight converted to java.
  • Small reorganization in rift, also possibly fixes the Anakazel respawn issue.
  • Fixed falling into the ground by teleporting from Schuttgart to Mithril Mines.
  • Fix for missing html in RequestOfIceMerchant.
  • ToL should increase cancel resistance by 100%, not decrease it.
  • Corrected stakato nest cocoon rewards.(no more kamael icarus recipes)
  • PathToOracle converted to java.
  • ReedFieldMaintenance and ForAGoodCause converted to java and updated the rewards list.
  • Decreased Moirai robe recipes drop/spoil because now we have quests.
  • PathToElvenwizard converted to java.
  • Seeds update.(manor)
  • IPManager NPE fix.
  • KetraOrcSupport converted to java.
  • SubClassSkills converted to java.
  • Outpost_Captain converted to java.
  • Fix for castle magician checking wrong inventory limit.
  • Probably a fix for battle cp potion not working.
  • PathToElvenScout converted to java.
  • PathToElvenKnight converted to java.
  • PathToCleric converted to java.
  • Removed some cleanupds as we use now foreign keys.
  • Small change in 4s loading.
  • Echo converted to java.
  • Fix for adding item to offline char.
  • Added option to send system mail with items.
  • Little code cleaning into 'Enhance your weapon' for random party crystal leveling.
  • Added some logging to hopefully detect issue with archer tp bug.
  • Added merc skills.
  • Added some missing Freya skills and Strider skills.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE

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