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About HookahAlant

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  1. Hello Sir i'm interesting for some followers on instagram is it possible?
  2. Hello bro i make a new page of Hookah Catering and i'm insteresting about instagram followers can give me more info?
  3. Welcome to Lineage 2 ChaoX PvP Server Introduction. Lineage 2 ChaoX Team have been working for about two years on this project in order to provide the best expeirence possible on Custom PvP Servers. Invite your friends, your enemies and join us for a new adventure. Our Grand Opening: 09 Dec 2018 - 19:00 GMT+2 Experience Points (EXP): 5000x Skill Points (SP): 500x Drop Items: 1x Adena: 500x Party EXP: 1x Party SP: 1x Starting Level: 80 Safe Enchant: +4 Weapon Max Enchant: +27 Armor/Jewels Max Enchant: +20 Normal Scrolls Enchant Rate: 40% Blessed Scroll Enchant Rate: 80% Crystal Scroll Enchant Rate: 95% Lifestone Rates: 20% Active Augments are stuckable Main Town: Giran Market Town: Pegasus Wedding System: Unique Farming Zones: Npc Skill Enchanter: Siege Manager: PvP Area: Primeval Island Unique Farming Zones: Special Monsters & Npcs: Buffs Slots: 75 Aio Buffer With Special Unique ChaoX Buffs: Class Change: Free / No Quest Needed Sub Class: Free / No Quest Needed Weight Limit: PvP/Pk Colour System: Easy Augmentation System: 20% Chance Olympiad Heroes: Every Week Castle Sieges: Every 2 Weeks Custom Armors: Titanium / ChaoX Custom Weapons: Valakas / Antharas / Lindvior Special Tattoo Special Accesories https://l2chaox.com/ https://www.l2chaox.com/forums/
  4. Hello guys... I made a pack and i have that error problem , can someone help me to find what is that error? 2018.11.23 13:01:47 OS : Windows Vista 6.2 (Build: 9200) CPU : GenuineIntel PentiumPro-class processor @ 1997 MHz with 2047MB RAM Video : NVIDIA GeForce MX150 (8873) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial19) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial19) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector82) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector82) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  5. I'm looking for an l2 client developer for a new server...need only 1 or 2 days work..I have an almost ready pack! I just need some fixes Location -Greece
  6. Hello, i would like to ask if is possible to add enchant colors (as in retail weapons) on hero weapons. An example or something, i would appreciate a lot. Thanks.