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Killing Spree (L2JFree)

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in this thing im newbie help me.where can i add it?

 

java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java

Hi,

 

Listen, I was adding this code manually, to the latest L2JFree pack (rev.8149). While compilation I get this:

flln2a.jpg

What is wrong with this ? I will be grateful from info or help ^^

Nice share

[edit]my pc stuck

If you are using Interlude then it's because it doesn't provide the ExShowScreenMessage.java serverpacket.

Take it from Epilogue. I suppose that you will just need to change the imports.

i am using epilogue i changed imports but as i saw, i dont have ExShowScreenMessage in my serverpackets, i will try to find it

i am using epilogue i changed imports but as i saw, i dont have ExShowScreenMessage in my serverpackets, i will try to find it

 

You MUST have it, except if you removed it accidentally.

Anyway, here you are:

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;

/**
* @author Kerberos
*
*/
public class ExShowScreenMessage extends L2GameServerPacket
{
private int _type;
private int _sysMessageId;
private int _unk1;
private int _unk2;
private int _unk3;
private int _unk4;
private int _size;
private int _position;
private boolean _effect;
private String _text;
private int _time;

public ExShowScreenMessage (String text, int time)
{
	_type = 1;
	_sysMessageId = -1;
	_unk1 = 0;
	_unk2 = 0;
	_unk3 = 0;
	_unk4 = 0;
	_position = 0x02;
	_text = text;
	_time = time;
	_size = 0;
	_effect = false;
}

public ExShowScreenMessage (int type, int messageId, int position, int unk1, int size, int unk2, int unk3,boolean showEffect, int time,int unk4, String text)
{
	_type = type;
	_sysMessageId = messageId;
	_unk1 = unk1;
	_unk2 = unk2;
	_unk3 = unk3;
	_unk4 = unk4;
	_position = position;
	_text = text;
	_time = time;
	_size = size;
	_effect = showEffect;
}

@Override
public String getType()
{
	return "[s]FE:39 ExShowScreenMessage";
}

@Override
protected void writeImpl()
{
	writeC(0xfe);
	writeH(0x39);
	writeD(_type); // 0 - system messages, 1 - your defined text
	writeD(_sysMessageId); // system message id (_type must be 0 otherwise no effect)
	writeD(_position); // message position
	writeD(_unk1); // ?
	writeD(_size); // font size 0 - normal, 1 - small
	writeD(_unk2); // ?
	writeD(_unk3); // ? 
	writeD(_effect == true ? 1 : 0); // upper effect (0 - disabled, 1 enabled) - _position must be 2 (center) otherwise no effect
	writeD(_time); // time
	writeD(_unk4); // ?
	writeS(_text); // your text (_type must be 1, otherwise no effect)
}
}

ye soz i just didnt see it, now all works fine and i also had to delete activechar.

and i also had to delete activechar.

So what do You mean ? Just remove "activechar" part from code ? And make it like this:

 

+		                case 5:
+   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);
+   				sendPacket(case5);
+				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");
+   				break;

 

or like this:

 

+		                case 5:
+   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);
+				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");
+   				break;

 

?

+                 case 5:

+  ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);

+  sendPacket(case5);

+ Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");

+  break;

this worked for me

+                 case 5:

+    ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);

+    sendPacket(case5);

+ Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");

+    break;

this worked for me

OK, thx man, I will try that - I hope that this will work for me as well ^^

Cus

But when you die it's still count? becouse example i will reach 30 and when i will die, i can kill 30 again and nothing happening :?

 

I am using last rew of l2jEqual

 

Sory for my bad english.

dismount();

+

+ impro = 0;

 

if (isTransformed() && !isCursedWeaponEquipped())

{

 

When you die, pvp kills count will be reset

dismount();

+

+ impro = 0;

 

if (isTransformed() && !isCursedWeaponEquipped())

{

 

When you die, pvp kills count will be reset

 

Yhea maybe, but on IL  i can't find that place...  ;/

Guys - insert Your codes in Quote/Code block, for better clarity.

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