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[Share]Clan Rep Points Item.


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A simple ItemHandler with some configurations..

I think I have seen it somewhere, but can't remember where..

 

MaCe just asked for this, and I re-wrote it from 0..

Nothing so special, here it is.

 

Index: src/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- src/net/sf/l2j/gameserver/GameServer.java	(revision 106)
+++ src/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -143,6 +143,7 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Book;
import net.sf.l2j.gameserver.handler.itemhandlers.CharChangePotions;
import net.sf.l2j.gameserver.handler.itemhandlers.ChestKey;
+import net.sf.l2j.gameserver.handler.itemhandlers.ClanRepsItem;
import net.sf.l2j.gameserver.handler.itemhandlers.CrystalCarol;
import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls;
import net.sf.l2j.gameserver.handler.itemhandlers.EnergyStone;
@@ -510,6 +511,9 @@
		if (Config.ALLOW_NOBLE_CUSTOM_ITEM)
			_itemHandler.registerItemHandler(new NobleCustomItem());

+		if (Config.USE_CR_ITEM)
+			_itemHandler.registerItemHandler(new ClanRepsItem());
+		
		if (Config.ALLOW_HERO_CUSTOM_ITEM)
			_itemHandler.registerItemHandler(new HeroCustomItem());

Index: src/net/sf/l2j/Config.java
===================================================================
--- src/net/sf/l2j/Config.java	(revision 107)
+++ src/net/sf/l2j/Config.java	(working copy)
@@ -869,6 +869,11 @@
    public static int L2JMOD_CHAMPION_REWARD;
    public static int L2JMOD_CHAMPION_REWARD_ID;
    public static int L2JMOD_CHAMPION_REWARD_QTY;
+    
+    public static boolean USE_CR_ITEM;
+    public static int CR_ITEM_MIN_CLAN_LVL;
+    public static int CR_ITEM_REPS_TO_BE_AWARDED;
+    public static int CR_ITEM_REPS_ITEM_ID;

    /** Team vs. Team Event Engine */
    public static String TVT_EVEN_TEAMS;
@@ -2056,6 +2061,11 @@
                L2JMOD_CHAMPION_REWARD_ID             = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemID", "6393"));
                L2JMOD_CHAMPION_REWARD_QTY            = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1"));

+                USE_CR_ITEM = Boolean.parseBoolean(L2JModSettings.getProperty("EnableTheClanRepPointsItem", "False"));
+                CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2JModSettings.getProperty("MinClanLevelNeededForCR", "7"));
+                CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2JModSettings.getProperty("HowManyClanRepsToGive", "500"));
+                CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2JModSettings.getProperty("CRItemID", "6673"));
+
                /** L2JMOD Wedding system  */
                L2JMOD_ALLOW_WEDDING                    = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
                L2JMOD_WEDDING_PRICE                    = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
Index: src/config/l2jmods.properties
===================================================================
--- src/config/l2jmods.properties	(revision 107)
+++ src/config/l2jmods.properties	(working copy)
@@ -52,6 +52,16 @@

# -----------------------------------------------------------------------------------------------------------------------------------

+# Would you like to enable the Clan rep points item?
+# Default: False
+EnableTheClanRepPointsItem = False
+# What's the Min Level in which clan leaders will be able to use the item?
+MinClanLevelNeededForCR = 7
+# How many rep points will be rewarded to the clan?
+HowManyClanRepsToGive = 500
+# Set the ID of the Clan Rep Points Item
+CRItemID = 6673
+
# Olympiad allow matches from same ip
AltOlySameIp = False

Index: src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java
===================================================================
--- src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java	(revision 0)
+++ src/net/sf/l2j/gameserver/handler/itemhandlers/ClanRepsItem.java	(revision 0)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
+
+public class ClanRepsItem implements IItemHandler
+{
+    private static final int ITEM_IDS[] = 
+    { 
+    	Config.CR_ITEM_REPS_ITEM_ID
+    };
+
+    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+    {
+            if (!(playable instanceof L2PcInstance))
+            {
+                return;
+            }
+
+            L2PcInstance activeChar = (L2PcInstance)playable;
+
+            if (!activeChar.isClanLeader())
+            {
+                activeChar.sendMessage("This can be used only by Clan Leaders!");
+                return;
+            }
+        	 
+            else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
+            {
+            	activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
+            	return;
+            }
+            else
+            {
+            	activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
+            	activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
+            	MagicSkillUser  MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);
+            	activeChar.broadcastPacket(MSU);
+              playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
+            }
+        }
+
+    public int[] getItemIds()
+    {
+        return ITEM_IDS;
+    }
+}

 

New note (12/11/2010)

If you are too dumb in order to understand or add a few things, do not ask for support here.

Either read guides, or leave the business.

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PcInventory inv = activeChar.getInventory();

if(inv.getItemByItemId(Config.CR_ITEM_REPS_ITEM_ID) != null)
inv.destroyItemByItemId("Clan Rep Item", Config.CR_ITEM_REPS_ITEM_ID, 1, activeChar, activeChar);

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