Jump to content

Recommended Posts

Posted

Good detalied guide, it took more than 30 minutes i think.

Take what?

I hope not what I imagine :S

Anyway, glad to be helping.

 

I thought that it is gonna get dug up like the WC Guide ^^

 

EDIT: With WC I mean warcryer =P

the karma..

Posted

Good detalied guide, it took more than 30 minutes i think.

 

2 hours D:

 

u didnt write nothing about armors when to use DC IC or MajorA

 

Well, First of all I find it useless to post such things.

Since the 95% of l2 players play on java servers, there are not standard values.

 

What do I mean?

On most servers dc gives casting and major arcana less casting but bigger p def, etc.

On Eminence (for example) major arcana had the same casting with dc.

On other servers there are customs armors (most time unbalanced) that give 5k casting 45k m atk, etc.

 

What I'm trying to explain is that I can never be right if I write about these things.

Posted

I dont get what you mean with 'Hammer Crush: for Fighting equipment", it's not like the equipment increases the chance of stunning, and it works fine with Mage blunts, which are equally strong to their sword variants anyway (at >s-grade), and to change your whole armor just to get some more p.atck and atck spd. isn't really worth it to me.

 

"In case your opponent is a kind of mage, then first sleep him.

...

If sleep doesn't land, and silence doesn't land as well, then try skills like Seal of Despair or Seal of Suspension."

"It decreases the opponent's Speed, M Def, Accuracy, P Atk, Atk. Spd and Critical Attacks Power."

 

So, the only thing it takes is a little M Def, the rest you don't tease a mage with so, I'd rather try more Seal of Silence and Suspension indeed of course, and sometimes Gloom, depending on what mage.

 

The "Seal of Binding: Once he gets rooted to the ground he has no chance of winning." is quite bold: Archers of course not, Daggers and Tyrant have a unroot skill, Gladi and Tyrant have enough ranged skills to kill the time ^^, Tanks often have a lot of ranged skills and a pets to don't make it matter so much anyway, so only Titan, Dwarf fighters ?

 

Btw; alot changed in the new chronicles: Buffs are for party also, new melee skill (Burning Chop), Seal of Blocking, Flames of invincibility (key in Clan wars/Sieges), definitely more I can't think of now...

 

 

So I don't really like the guide, it's really 'on the surface', not going deep into it with PvE/PvP tactics and situations. Perhaps nice for a newbie indeed.

Anyway, it's cool to discuss about tactics and stuff, so keep on making if you can :)

Posted

Dominator RuLeZ , a good support , a good pvp char , a good char for Olympiads , COMPLETE !

doom cryer > doominator as for support as for pvp as for oly.

  • 1 month later...
Posted

Not perfect but one of best that i've found on net ;).

 

It depends what u need for support.... OL is more for mages & WC is more for fighters...

 

+1

 

as someone posted earlier what about Flames of Invicible - one of main skill in mass pvp. but since in one of chronocles celestal-type skills got changed it lost some of it's usability.

 

change your whole armor just to get some more p.atck and atck spd. isn't really worth it to me

 

Sometimes it's effective but only during oli and only in some cases (during mass pvp there's no point in doing so)

 

Posted

You won't be able to use a dye for m atk on the domi (unless you use the well known trick).

 

what "well known trick" ? could you pm with some more informations or is it classified ;D

Posted

Dont we have enough ol guides, i swear ive seen 2 more before.

 

give a link then!!swearing is useless

 

/ontopic:GZ 4 the guide i am totally sure that some1 gonna need it!!;)

 

Guest
This topic is now closed to further replies.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
    • qual e o valor pra atualizar o java ?
  • Topics

×
×
  • Create New...