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Posted

Idea - l2cr

 

Sreens:

 

471779.JPG

 

Server files:

 

-->>>Systextures<<<--

 

Itemdata.txt:

 

item_begin	weapon	8028	[sword_of_templar]	item_type=weapon	slot_bit_type={lrhand}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=1680	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=3	spiritshot_count=2	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=136000	item_skill=[none]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=steel	crystal_type=none	crystal_count=0	is_trade=0	is_drop=0	is_destruct=1	physical_damage=750	random_damage=15	weapon_type=sword	can_penetrate=0	critical=9	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=40	damage_range={0;0;44;120}	attack_speed=500	reuse_delay=0	mp_consume=0	magical_damage=250	durability=95	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=0	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end
item_begin	weapon	8029	[black_angel_slayer]	item_type=weapon	slot_bit_type={rhand}	armor_type=none	etcitem_type=none	recipe_id=0	blessed=0	weight=760	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=2	spiritshot_count=1	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	price=0	default_price=48800000	item_skill=[none]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	material_type=adamantaite	crystal_type=s	crystal_count=2440	is_trade=1	is_drop=1	is_destruct=1	physical_damage=600	random_damage=7	weapon_type=dagger	can_penetrate=0	critical=14	hit_modify=-3.75	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=40	damage_range={0;0;40;120}	attack_speed=562	reuse_delay=0	mp_consume=0	magical_damage=224	durability=100	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	html=[item_default.htm]	equip_pet={0}	magic_weapon=0	enchant_enable=1	can_equip_sex=-1	can_equip_race={}	can_equip_change_class=-1	can_equip_class={}	can_equip_agit=-1	can_equip_castle=-1	can_equip_castle_num={}	can_equip_clan_leader=-1	can_equip_clan_level=-1	can_equip_hero=-1	can_equip_nobless=-1	can_equip_chaotic=-1	item_end

 

Client files:

 

weapongrp.txt:

 

item_begin	object_id=8028	object_name=[]	body_part={rhand}	animation=1	drop_type=1	drop_anim_type=1	drop_radius=7	drop_height=10	projectile=[none]	curvature=1000	drop_mesh={[LineageWeapons.knights_sword_m00_wp];[customw.knights_sword_t00_wp]}	drop_texture={[none]}	icon={[customi.weapon_knights_sword_i00]}	mesh={[LineageWeapons.knights_sword_m00_wp]}	texture={[customw.knights_sword_t00_wp]}	crystallizable=1	item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]}	drop_sound=[itemSound.itemdrop_sword]	equip_sound=[itemSound.itemequip_sword]	weight=1300	soulshot_count=1	spiritshot_count=1	material_type=adamantaite	crystal_type=s	physical_damage=750	random_damage=10	weapon_type=sword	critical=8	hit_modify=0	avoid_modify=0	shield_defense=0	shield_defense_rate=0	attack_speed=500	mp_consume=0	magical_damage=250	durability=95	effect_c={[LineageEffect.c_u004]}	effect_c_s=0.00	c3_attr1=0	c3_attr2=0.00	c3_attr3=0.00	c3_attr4=1.20	c3_attr5=1.20	range_s={[LineageWeapons.rangesample]}	c3_attr6=1.55	c3_attr7=0.70	c3_attr8=0.70	c3_attr9=11.00	c3_attr10=0.00	range2_s=0.00	range2_arg={}	c4_attr1=[none]	c4_attr2=[none]	c4_attr5=0	c4_attr6=-1	c4_attr7=0	item_end
item_begin	object_id=8029	object_name=[]	body_part={rhand}	animation=1	drop_type=1	drop_anim_type=1	drop_radius=7	drop_height=10	projectile=[none]	curvature=1000	drop_mesh={[LineageWeapons.angel_slayer_m00_wp];[customw.angel_slayer_t00_wp]}	drop_texture={[none]}	icon={[customi.weapon_angel_slayer_i00]}	mesh={[LineageWeapons.angel_slayer_m00_wp]}	texture={[customw.angel_slayer_t00_wp]}	crystallizable=1	item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.public_sword_shing_7]}	drop_sound=[itemSound.itemdrop_dagger]	equip_sound=[itemSound.itemequip_dagger]	weight=950	soulshot_count=1	spiritshot_count=1	material_type=adamantaite	crystal_type=s	physical_damage=600	random_damage=5	weapon_type=dagger	critical=12	hit_modify=-3	avoid_modify=0	shield_defense=0	shield_defense_rate=0	attack_speed=562	mp_consume=0	magical_damage=224	durability=100	effect_c={[LineageEffect.c_u004]}	effect_c_s=0.00	c3_attr1=0	c3_attr2=0.00	c3_attr3=0.00	c3_attr4=0.80	c3_attr5=0.10	range_s={[LineageWeapons.rangesample]}	c3_attr6=1.10	c3_attr7=0.70	c3_attr8=0.70	c3_attr9=7.00	c3_attr10=0.00	range2_s=0.00	range2_arg={}	c4_attr1=[none]	c4_attr2=[none]	c4_attr5=0	c4_attr6=-1	c4_attr7=0	item_end

 

itemname-e.txt:

 

item_name_begin	id=8028	name=[sword of Templar]	additionalname=[Glamour]	popup=-1	description=[Post Pacific]	item_name_end
item_name_begin	id=8029	name=[black Angel Slayer]	additionalname=[Glamour]	popup=-1	description=[Post Pacific]	item_name_end

 

 

Posted

what are u saying?...i see only this of yours reply here oO

I think he means that he has already posted "Black Angel Slayer, Sword of Templar"

Anyway, I can't see any images.

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