Jump to content

Recommended Posts

Posted

Hi members MxC !!! i decided to write this guide because many people probably do not know how to make himself his own weapon

 

what will we need :

 

1. decode system

2. program L2Fileedit

3. some free time and little desire

 

so we get to work

 

1. Let's make backup files (itemname-e.dat and weapongrp.dat)

2. First, we must save the weapon in the file itemname-e.dat so open program L2Fileedit and open itemname-e.dat

3. Go to the bottom and add such a thing :

 

99999 GM Dual Zariche GM Dual a,This is GM Weapon.\0 -1 a, a, a, a, 0 0 0 a, 2

 

some useful explanations :

 

99999 = weapon id

 

GM Dual Zariche = name weapon

 

GM Dual = yellow inscription such thing as SA

 

This is GM Weapon = description of the weapon that is what will show up at the bottom of the weapon when it click

 

All that we can change according to your own liking me just shows you how to do dual Zariche

 

!!!!!! Remember to add a new items after the end of (itemname-e.dat) press Enter to go to New Line

This will prevent Unnecessary Error !!!!!!

 

Save as version 413

 

4. Open a file (weapongrp.dat)

5. Go to the bottom and add such a thing :

 

0 99999 1 1 6 1 0 LineageWeapons.unique_zariche_m00_wp LineageWeapons.unique_zariche_m00_wp LineageWeaponsTex.unique_zariche_t00_wp LineageWeaponsTex.unique_zariche_t00_wp icon.weapon_dual_sword_i00 icon.weapon_unique_zariche_i00 icon.weapon_unique_zariche_i00 -1 2080 47 1 0 0 1 14 3 2 LineageWeapons.unique_zariche_m00_wp LineageWeapons.unique_zariche_m00_wp 2 LineageWeaponsTex.unique_zariche_a_t00_wp LineageWeaponsTex.unique_zariche_a_t00_wp 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_dualsword ItemSound.itemequip_dualsword 10 382 159 8 5 8 0 0 0 0 325 0 1 1 1000 0 -1 0 LineageEffect.e_u092_b LineageEffect.e_u092_b 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.0000000 0.8000000 1.0000000 0.8000000 1.3000000 LineageWeapons.rangesample LineageWeapons.rangesample 1.4000000 0.8000000 0.8000000 1.5000000 0.8000000 0.8000000 12.0000000 0.0000000 0.0000000 11.5000000 0.0000000 0.0000000 6 4 -1 -1

 

some useful explanations :

 

99999 = is that we have given the id (itemname-e.dat)

 

LineageWeapons.unique_zariche_m00_wp , LineageWeaponsTex.unique_zariche_t00_wp = the appearance of weapons

 

icon.weapon_dual_sword_i00 = the appearance of icons in the inventory

 

icon.weapon_unique_zariche_i00 = the appearance of weapons in the inventory after the assumption

 

ItemSound.public_sword_shing_8    , ItemSound.sword_great_4  ,   ItemSound.sword_mid_2 ,   ItemSound.public_sword_shing_4  ,   ItemSound.itemdrop_dualsword  ,   ItemSound.itemequip_dualsword = is the sound of the establishment, removal, and disposal of weapons of beating

 

!!!!!! Remember to add a new items after the end of (itemname-e.dat) press Enter to go to New Line

This will prevent Unnecessary Error !!!!!!

 

Save as version 413

 

6. Weapons have been ready, now we add the statistics or m.atk, p.atk, atkspd. To this end, enter the folder weapon (date / stats / weapon) and create a new file named *. xml 99998-99999.xml

 

7. Open the file 99998-99999.xml and add such a thing :

 

<?xml version='1.0' encoding='utf-8'?>

<list>

<item id='99999' name="GM Dual Zariche">

 <for>

   <set val='3000' order='0x08' stat='pAtk'/>

   <set val='3000' order='0x08' stat='mAtk'/>

   <set val='1000' order='0x08' stat='pAtkSpd'/>

 </for>

</item>

</list>

 

some useful explanations :

 

id='99999' = Here we give weapons which we have given id in the (itemname-e.dat)

 

name="GM Dual Zariche" = Here we give the name of weapons

 

<set val='3000' order='0x08' stat='pAtk'/> = What we give here is to have a weapon p.atk

 

<set val='3000' order='0x08' stat='mAtk'/> = What we give here is to have a weapon m.atk

 

<set val='1000' order='0x08' stat='pAtkSpd'/> = Unless we give here is to add the player to assume atkspd weapons

 

Save

 

8. Now enter in phpmyadmin (http://domainname/phpmyadmin) we choose the weapon tables on the last page and press "add"

 

9. Supplement by myself i added this :

 

item_id - 99999

name - GM Dual Zariche

bodypart - lrhand

crystallizable - true

weight - 1

soulshots - 1

spiritshots - 1

material - fine_steel

crystal_type - here we give grade item "s"

p_dam - 3000

rnd_dam - 10

weaponType - dual

critical - 10

hit_modify - 0.00000

avoid_modify - 0

shield_def - 0

shield_def_rate - 0

atk_speed - 1000

mp_consume - 0

m_dam - 3000

duration - 600

price - 0

crystal_count - 1470

sellable - true

dropable - false

destoryable - true

tradeable - true

rest - 0

skill - 0-0;

 

10. Click execute and reboot the server and in game type //create_item 99,999, and enjoy dual zariche

 

 

 

Guide by Onix

Posted

Nice guide man,but i have one problem.

I use Gracia Final.....

I add this for ex. : 99999  GM Dual Zariche  GM Dual  a,This is GM Weapon.\0  -1  a,  a,  a,  a,  0  0  0  a,  2

And then i save it as version 413.....But then it gives me a error(something like cannot open the error)

What i am doing worng?

Posted

Nice guide man,but i have one problem.

I use Gracia Final.....

I add this for ex. : 99999  GM Dual Zariche  GM Dual  a,This is GM Weapon.\0  -1  a,  a,  a,  a,  0  0  0  a,  2

And then i save it as version 413.....But then it gives me a error(something like cannot open the error)

What i am doing worng?

check the spaces and see if the columns match..if there is a space not needed or the ID is already added u should modify it:)
Posted

You have right but as there are hundrend of these files,i don't know if i am able to observe one or more space :) ...

I try to add this : 90900 Coin of Elf a,True Gold.\0 -1 a, a, a, a, 0 0 0 a,      at itemname-e.dat

Do you see anything wrong?

  • 9 months later...
Posted

hey how do i find my weapons folder?

you will find it at "system" folder filenames -> itemname-e.dat and weapongrp.dat, you will need L2FileEdit to open it.

 

P.S.

for easy and convenience editing.. use spreadsheet apps..

Posted

good idea :) im having troubles editing my weapon.. acutally.. i can't even make it.. i found itemname and weapongrp.. but i edit it and it fixes itself..

 

EDIT: wheres the file i need to put the xml into

  • 4 weeks later...
  • 8 months later...
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock