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Update with L2jServer BETA 8058

Fixed in this BETA:              

- BETA: Small fix in getMinLevelForNewSkill, should only consider skills learn from Npc.

- BETA: Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots (by Gnacik).

- BETA: New Protocol.

- BETA: Using AntiFeedManager? for L2Event also.

- BETA: fix NPE if no active matches on stadiums.

- BETA: Skill Trees rework:

       * Complete rework for Skill Trees, done in XML, removed SQL part.

       * Better implementation of Lucky Skill (194) (still hardcoded).

       * Unhardcoded Expertise Skill (239).

       * Unhardcoded Dwarven Craft Skill (1321).

       * Unhardcoded Common Craft Skill (1322).

       * Support for autoGet Skills.

       * Complete rework for RequestAcquireSkill? and RequestAcquireSkillInfo?.

       * Fixed bug for Clan Skills not being added until restart.

       * Added multiple exploits check directly in packets.

 

- BETA: Minor Improvements in Builders.

- BETA: Support for Max Recoverable HP/MP/CP (support for retail-like Seal of Limit). Note that life gained by Vampiric Rage - like effects is not blocked(retail-like).

- BETA: critDmgEvas shouldnt affect skill criticals, only criticals made by normal hits.

- BETA: Changeing the lvlDepend formula to a better, more accurate one (thanks texas)

- BETA: Fixing Symbol skills when casted in an instance to take effect in instance 0 instead of the instance where it is casted (thanks burrito)

- BETA: Oly divider configs and set up defaults according to  http://www.l2jserver.com/forum/viewtopic.php?f=69&t=22112&view=unread#p128536 thx Triumph

- BETA: ALT_OLY_ENCHANT_LIMIT hp bonus restriction (by Sylar88)

- BETA: Skills' default min and max land rate now in config

- BETA: Skills min land rate and max land rate set to 10% and 90%.

- BETA: High Five Skill Trees minor fixes by Zoey76.

- BETA: Added "Give All Skills FS" button to admin menu.

- BETA: Datapack part for Skill Trees Rework by Zoey76:

       * Ported Skill Trees from SQL to XML.

       * Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once.

       * Removed some custom stuff.

       * Fixed some skills related to this changes.

       * Preimplementation of Lucky skill (still hardcoded).

       * Added H5 Skill Tree.

 

- BETA: DP fix for Seal of Limit thanks Nik

- BETA: More H5 Skill Changes...

       * Frenzy: This skill’s effect in increasing P.Atk. has decreased.

       * Punch of Doom: The skill reuse time is increased.

 

- BETA: Minor fixes in Cure Bleeding related skills (thanks Triumph), also fixing enchant route SAP in Bleed skill.

- BETA: New HTML for Olympiad Manager and Monument of Heroes (For not-noble characters), thanks osiride.

- BETA: Minor Improvement (using regex) for [8039] by qwerty13. Now you can write "." like in retail.

Posted

there is already an GoD pack released to public by some ru dev's, but till ncz0ft release GoD in NA/EU is kinda useless to work on GoD.

Posted

I understand! Anyway ... good job at High Five server Florin. Today I have downloaded and installed new Revision ... everything working perfect ;) Maybe some new Armors inside of GM Shop cuz Maxcheaters search button doesn't work :s

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  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
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