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Posted

Please anyone can me help?

Server in  lan working excellent, in web  not , where is my error ?

My radio server and ftp server working also excellent.

http://imageshack.us/photo/my-images/689/gameloginhostsipconfic.jpg/

http://imageshack.us/f/220/ruterl2ini.jpg/

 

sorry for double post

 

I think wrong hosts file

Posted

Update with L2jServer BETA 8010

Fixed in this BETA:         

- BETA: Allowing not tradeable items for freight (Only Freightable

- BETA: Fix for recently created bug with items that was displayed for freight but they shouldn't :| Thanks Evilus

- BETA: Re-implementing back Freight system its still used on retail (From Dimensional Merchant) only for Freightable items (Dimensional items) mostly event ones

- BETA: store(), storeEffects(), restoreEffects() added to L2Playable and removed from L2Summon (by UnAfraid?'s request).

- BETA: Minor fix for Seed Of Destruction Stage 1 by UnAfraid? (thanks Triumph for report).

- BETA: Missing things from [8005] also cleanup some condition that are already done.

- BETA: Fixed Missing pvpPower & pvePower in some skills, and some wrong values.

- BETA: Updating instancename.xml to H5 and a minor fix for Dead Eye skill.

- BETA: Dynasty weapons, Jewels and armor have changed to S-Grade from S80-Grade. They can now be equipped at level 76. The stats of these items have not changed. Also now Dual Daggers can be used by Fortune Seekers (based on osiride's & pmq's contributions).

- BETA: Fixing minor typos in two Vorpal Armor Sets, thanks burrito.

- BETA: Some Items Fixes by Zoey76...

 

    * Item name synchronization for existing items to H5.

    * Item 10648, 13009 doesn't exist in client (possible control items), comment added.

    * Item 20603, 20199, 20210, 20211, 20214, 20271, 20277 missing handlers.

Posted

I create an npc on hi5 but when i attack him it doesn't move, like with hold, any solution for this problem? :D

Just edit your "custom_npcaidata.sql" by following these Two Steps :)

 

1. "npc_id" (insert your npc ID here)

2. "can_move" (set this value to  '1' )  8)

 

As Result your NPC will move (:

 

 

Posted

Just edit your "custom_npcaidata.sql" by following these Two Steps :)

 

1. "npc_id" (insert your npc ID here)

2. "can_move" (set this value to  '1' )  8)

 

As Result your NPC will move (:

 

 

Yep, thx i already solved it :D

Posted

Update with L2jServer BETA 8014

Fixed in this BETA:         

- BETA: Yeah, the ancient L2Event got reworked! Its now bulletproof against bugs :) You can now use it without worrying about bugs occuring cuz of it.

- BETA: Minor Fix for Q401.

- BETA: Added Q146 in Java and updated.

- BETA: Cleanup Items Conditions, also added some missing.

- BETA: Some H5 Fixes...

 

    * Removed Old Olympiad Doors (17100002-17100044) not present anymore in H5.

    * Removed Old Olympiad NPC Buffer Spawns (1710_olympiad2-1710_olympiad22) not present anymore in H5.

    * Removed Old Olympiad Zones (olimpiad_stadium_2-olimpiad_stadium_22) not present anymore in H5.

    * Added Admin Teleports for the New Olympiad Stadiums.

    * Added Doors for the New Olympiad stadiums.

    * Added NPCs Buffer Spawns for New Olympiad Stadiums (some axis recalculated).

    * and some other minor fixes...

 

    NOTE: Zones for New Olympiad Stadiums are not done yet.

Posted

Update with L2jServer BETA 8018

Fixed in this BETA:         

- BETA: Save and unsummon if player disconnect in OfflineTrade? mode, thanks Nyaran.

- BETA: Some fixes for [4615], thanks Nyaran.

- BETA: Code format and small fixes.

- BETA: Cleanup redundant values in skills.

- BETA: Let's avoid users modify the original npc.sql table. Users should use custom_npc.sql table.

- BETA: Same that [7918] but now for skill 994, thanks Anderuimm.

Posted

Update with L2jServer BETA 8024

Fixed in this BETA:         

- BETA: Configuration for what type of chat should use banchat command

- BETA: option - Login Server Restart every 24(configurable) hours.

- BETA: Typo fixing:

 

        * Wrong change in configurations from [4615].

        * Little update in one SystemMessage? description.

 

- BETA: H5 Grand Olympiad Enhancements (thanks osiride)...

 

        * Points are now accumulated as follows:

        * 10 points for reaching Noblesse for the first time.

        * 10 more points every week.

        * A total of 50 points are given to every player during each Olympiad cycle.

 

        * Olympiad Point settlement rules have been changed to the following:

        * Rank 1 - Top 1%: 120 points (Before) 100 points (After)

        * Rank 2 - Top 10%: 80 points (Before) 75 points (After)

        * Rank 3 - Top 25%: 55 points (Before) 55 points (After)

        * Rank 4 - Top 50%: 35 points (Before) 40 points (After)

        * Rank 5 - Below 50%: 20 points (Before) 30 points (After)

 

        * Hero bonus has changed from 180 points to 200 points.

        * The minimum number of matches in which you must participate to receive point rewards has been increased from 9 matches to 15 matches.

 

- BETA: Damage skills + Debuff effects shouldn't be affected by Physical Skill Evasion, thanks Triumph.

- BETA: The time limit for Olympiad Warrior's Ring, Olympiad Warrior's Earring, and Olympiad Warrior's Necklace has been increased from 30 days to 60 days, thanks osiride.

- BETA: More H5 Skill Changes...

 

        * Corpse Burst: Darkness attribute is added to the skill impact.

        * Vampiric Mist: The reuse time is decreased.

        * Flame Icon: It no longer overlaps the Totem skills.

        * Spirit of Shilen: It no longer overlaps the Totem skills.

        * Dance of Medusa: The Petrify effect no longer overlaps this skill.

        * Thorn Root: The re-use time was increased.

        * Ghost Piercing: a Dark damage over time effect was added.

        * Soul Vortex: MP cost for Magic skills decreased by 20%.

        * Dark Flame: The reuse time was reduced.

        * Rapier Mastery: When a Rapier is equipped, the Casting Speed now increases by 15%. This effect is applicable from the mastery obtained at level 40.

 

- BETA: More H5 Skill Changes...

 

    * Curse/Mass Gloom: a ranged dark magic attack effect has been added.

- BETA: Zones for the New Olympiad Stadiums.

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  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
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