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Posted

Update with Revision 7357

Fixed in this Rev:

- Reset manor when no owner

- Fix loginserver when debug true

- Fix faenor range and list parsing method

- PreparedStatement? used as batch

- HTML: missing br in teleport

- XML: Some Skill Fixes

- SQL: 3rd class summons use 2 Soulshot

- SQL: update skill name in skill_trees.sql

Posted

Update with Revision 7372

Fixed in this Rev:

- javolution memory leak fix.

- Fix for build.

- XML: Two Red talisman update

- XML/SQL: Battlefield items update

- XML: Two "typo fixes" & Missing "Room of Splendor Key Skill"

- XML: Missing Stun Resistance.

- XML: According to informations from official Server Maintenance - 12/15 bonus was changed, and stun resistance removed, item descriptions are still bugged.

- XML: Complete Skills Formating and some Fixes,

- XML/SQL: Dynasty Jewels + Resistance.

- SQL: player can't sell baby pet in shop

- Updating .classpath

- SQL: Removing monsters spawned inside Bayou Fortress

Posted

you are the best...good work!!

 

 

 

florin...u can fix the meteor/rain arrow and star fall skills? i mean to make something at them to do dmg all the hits...because inside off this skills write that we need core for this...please an answer...sorry for bad english, but if you don't understand pm me:P

Posted

you are the best...good work!!

 

 

 

florin...u can fix the meteor/rain arrow and star fall skills? i mean to make something at them to do dmg all the hits...because inside off this skills write that we need core for this...please an answer...sorry for bad english, but if you don't understand pm me:P

 

go to l2jserver forum.

 

thanks.

 

Posted

Update with Revision 7374

Fixed in this Rev:

- javolution 5.5.1

- Using iterators for remove from knownlists.

- XML: Fixes for Squad Skills.

- XML: 3rd Class Summons Skills (Rework).

Posted

Update with Revision 7390

Fixed in this Rev:

- fix: save crest id to database after removing the crest

- FastSet?.shared() implementation FastCollection?.shared() depreciation.

- javadoc for conditions

- Not attacking minions fix.

- Core support for TARGET_PARTY_NOTME.

- Remove unused town zone parameters.

- Typo in chaotic town teleport (karma start from 1).

- Start mana consumption of the equipped shadow items only after player enter world, not immediately on load.

- increase database unclosed connection check to 60 seconds

- Fort siege guards fix.

- Merge stopAITask in AI's.

- QL: Some Armor crystal count & price

- XML: Reverting "Lethal Blow" (client typo confirmed).

- XML: Skill Sublime Self-Sacrifice

- XML: The casting speed for the following talisman skills have increased ...

- XML: Detect Trap fix. After detecting trap player shouldn't get pvp flag. verified on rpg.

- XML: Enchantable traps.

- XML: Mortal Strike skill only increase "Blow Rate" and not "Critical Rate",description in client is wrong

- JAVA: npc info ai

- XML/SQL: Boss Zones Rework (some "vertices, min Z & Max Z" updated to retail).

Posted

Help me this error pls.

 

I'm using L2j Revision 7390.

 

Starting L2J Game Server.

 

Loading GameServer Configuration Files...

L2Properties: Missing property for key - DatapackRoot

Loading mmo.properties

Loaded 6 Filter Words.

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> w3nob488xq5ohwfbyl2q|1827284, debugUnreturnedConnectionStackTraces ->

false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassL

ocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> w3

nob488xq5ohwfbyl2q|1827284, idleConnectionTestPeriod -> 3600, initialPoolSize ->

10, jdbcUrl -> jdbc:mysql://localhost/l2exe2, maxAdministrativeTaskTime -> 0, m

axConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPo

olSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSiz

e -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pref

erredTestQuery -> null, properties -> {user=******, password=******}, propertyCy

cle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, u

nreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

L2J Server Version:    4159

L2J Datapack Version:  7390

Updated characters online status.

Cleaned 0 elements from database.

Cleaned 0 expired timestamps from database.

IDFactory: 102912 id's available.

Initializing Script Engine Manager

Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver

sion: 1.6

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\bs

h-2.0b5.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\bs

h-engine.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\c3

p0-0.9.1.2.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\ec

j.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\ja

va-engine.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\ja

volution-5.5.1.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\jy

thon-engine.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\jy

thon.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\mm

ocore.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\my

sql-connector-java-5.1.11-bin.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\ne

tcon.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\libs\tr

ove-2.1.0.jar'

*sys-package-mgr*: processing new jar, 'E:\Aof\New l2\L2jServer_Rev_7390\gameser

ver\l2jserver.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\resources

.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\rt.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\jsse.jar'

 

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\jce.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\charsets.

jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\dnsns

.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\javol

ution.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\local

edata.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\mmoco

re.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\sunjc

e_provider.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\sunms

capi.jar'

*sys-package-mgr*: processing new jar, 'C:\Program Files\Java\jre6\lib\ext\sunpk

cs11.jar'

Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1

Script Engine: java 1.6 - Language: java - Language Version: 1.6

Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.

0b5

Exception in thread "main" java.lang.NoSuchMethodError: javolution.util.FastMap.

shared()Ljavolution/util/FastMap;

       at com.l2jserver.gameserver.GameTimeController.<clinit>(GameTimeControll

er.java:44)

       at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:199)

       at com.l2jserver.gameserver.GameServer.main(GameServer.java:502)

Posted

Update with Revision 7391

Fixed in this Rev:

- JYTHON: Fix bug player can't start quest from npc HILDA

- Do not take pet exp if player is in arena or duel.

- Attempt to fix problem after [4151]

Posted

Update with Revision 7394

Fixed in this Rev:

- Attempt to fix RB exp.

- Another attempt to fix rb/minions

- Starting vitality points config

- HTML: fix wrong NPC name in quest ConquestOfAlligatorIsland?

- XML/SQL: Energy item/skill update.

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  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). 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Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). 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Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. 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