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sTiNkFiZzLe

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  1. sam same as you do in any l2jserver pack. Read the wiki. Do in navicat or //manualhero
  2. Replace this in your armorgrp.dat FYI.....I changes item ID's but you will have to put your id's in. 1 27004 0 3 9 7 0 dropitems.drop_MFighter_m011_t1005_u_m00 epicdrop.mfighter_m007_t78_u 0 0 0 0 0 1 0 0 epicicon.armor_t1004_u_i02 epicicon.armor_t1005_u_i02 epicicon.armor_t1005_l_i02 -1 5400 19 1 0 0 1 8 2 Fighter.MFighter_m011_u Fighter.MFighter_m011_l 2 epicmfighter.mfighter_m011_t1005_u epicmfighter.MFighter_m011_t1005_l 2 0 255 0 255 2 2 Fighter.FFighter_m011_u Fighter.FFighter_m011_l 2 epicFFighter.FFighter_m011_t1005_u epicFFighter.FFighter_m011_t1005_l 2 0 255 0 255 2 2 DarkElf.MDarkElf_m007_u DarkElf.MDarkElf_m004_l 2 epicMDarkElf.MDarkElf_m007_t1005_u epicMDarkElf.MDarkElf_m004_t1005_l 2 0 255 0 255 2 2 DarkElf.FDarkElf_m007_u DarkElf.FDarkElf_m010_l 2 epicFDarkElf.FDarkElf_m007_t1005_u epicFDarkElf.FDarkElf_m010_t1005_l 2 0 255 0 255 2 2 Dwarf.MDwarf_m004_u Dwarf.MDwarf_m004_l 2 epicMDwarf.MDwarf_m004_t1005_u epicMDwarf.MDwarf_m004_t1005_l 2 0 255 0 255 2 2 Dwarf.FDwarf_m004_u Dwarf.FDwarf_m004_l 2 epicFDwarf.FDwarf_m004_t1005_u epicFDwarf.FDwarf_m004_t1005_l 2 0 255 0 255 2 2 Elf.MElf_m008_u Elf.MElf_m007_l 2 epicMElf.MElf_m008_t1005_u epicMElf.MElf_m007_t1005_l 2 0 255 0 255 2 2 Elf.FElf_m008_u Elf.FElf_m007_l 2 epicFElf.FElf_m008_t1005_u epicFElf.FElf_m007_t1005_l 2 0 255 0 255 2 2 Magic.MMagic_m011_u Magic.MMagic_m011_l 2 epicMMagic.MMagic_m011_t1005_u epicMMagic.MMagic_m011_t1005_l 2 0 255 0 255 2 2 Magic.FMagic_m011_u Magic.FMagic_m011_l 2 epicFMagic.FMagic_m011_t1005_u epicFMagic.FMagic_m011_t1005_l 2 0 255 0 255 2 2 Orc.MOrc_m003_u Orc.MOrc_m003_l 2 epicMOrc.MOrc_m003_t1005_u epicMOrc.MOrc_m003_t1005_l 2 0 255 0 255 2 2 Orc.FOrc_m003_u Orc.FOrc_m003_l 2 epicFOrc.FOrc_m003_t1005_u epicFOrc.FOrc_m003_t1005_l 2 0 255 0 255 2 2 Shaman.MShaman_m007_u Shaman.MShaman_m004_l 2 epicMShaman.MShaman_m007_t1005_u epicMShaman.MShaman_m004_t1005_l 2 0 255 0 255 2 2 Shaman.FShaman_m007_u Shaman.FShaman_m006_l 2 epicFShaman.FShaman_m007_t1005_u epicFShaman.FShaman_m006_t1005_l 2 0 255 0 255 2 2 Kamael.mkamael_m008_u Kamael.mkamael_m008_l 3 epicmkamael.Up_Final epicmkamael.Low_Final epicmkamael.UpTop_Final 2 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.Mkamael_m008_l_ad00 108 95 2 Mkamael.Mkamael_m000_t00_w epicmkamael.UpTop_Final 2 Kamael.fkamael_m008_u Kamael.fkamael_m008_l 3 epicfkamael.Up_Final epicfkamael.Low_Final epicfkamael.UpTop_Final 2 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.Fkamael_m008_l_ad00 108 95 2 Fkamael.Fkamael_m000_t00_w epicfkamael.UpTop_Final 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.armor_leather_5 ItemSound.armor_leather_1 MonSound.Hit_normal_9 MonSound.Hit_Shell_4 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 1 7 0 325 0 0 0 1 27005 0 3 5 6 0 dropitems.drop_MFighter_m011_t1005_g_m00 epicdrop.mfighter_m011_t1005_g 0 0 0 0 0 1 0 0 epicicon.armor_t1005_g_i00 -1 580 19 1 0 0 1 20 1 Fighter.MFighter_m011_g 1 epicmfighter.mfighter_m011_t1005_g 1 0 255 1 1 Fighter.FFighter_m011_g 1 epicFFighter.FFighter_m011_t1005_g 1 0 255 1 1 DarkElf.MDarkElf_m007_g 1 epicMDarkElf.MDarkElf_m007_t1005_g 1 0 255 1 1 DarkElf.FDarkElf_m007_g 1 epicFDarkElf.FDarkElf_m007_t1005_g 1 0 255 1 1 Dwarf.MDwarf_m004_g 1 epicMDwarf.MDwarf_m004_t1005_g 1 0 255 1 1 Dwarf.FDwarf_m004_g 1 epicFDwarf.FDwarf_m004_t1005_g 1 0 255 1 1 Elf.MElf_m008_g 1 epicMElf.MElf_m008_t1005_g 1 0 255 1 1 Elf.FElf_m008_g 1 epicFElf.FElf_m008_t1005_g 1 0 255 1 1 Magic.MMagic_m011_g 1 epicMMagic.MMagic_m011_t1005_g 1 0 255 1 1 Magic.FMagic_m011_g 1 epicFMagic.FMagic_m011_t1005_g 1 0 255 1 1 Orc.MOrc_m003_g 1 epicMOrc.MOrc_m003_t1005_g 1 0 255 1 1 Orc.FOrc_m003_g 1 epicFOrc.FOrc_m003_t1005_g 1 0 255 1 1 Shaman.MShaman_m007_g 1 epicMShaman.MShaman_m007_t1005_g 1 0 255 1 1 Shaman.FShaman_m007_g 1 epicFShaman.FShaman_m007_t1005_g 1 0 255 1 1 Kamael.mkamael_m008_g 1 epicmkamael.Gloves_Final 1 0 255 1 1 Kamael.fkamael_m008_g 1 epicfkamael.Gloves_Final 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_glove 1 0 0 7 0 65 0 0 0 1 27006 0 3 6 16 0 dropitems.drop_MFighter_m011_t1005_b_m00 epicdrop.mfighter_m011_t1005_b 0 0 0 0 0 1 0 0 epicicon.armor_t1005_b_i00 -1 1130 48 1 0 0 1 23 1 Fighter.MFighter_m011_b 1 epicmfighter.mfighter_m011_t1005_b 1 0 255 1 1 Fighter.FFighter_m011_b 1 epicFFighter.FFighter_m011_t1005_b 1 0 255 1 1 DarkElf.MDarkElf_m004_b 1 epicMDarkElf.MDarkElf_m004_t1005_b 1 0 255 1 1 DarkElf.FDarkElf_m010_b 1 epicFDarkElf.FDarkElf_m010_t1005_b 1 0 255 1 1 Dwarf.MDwarf_m004_b 1 epicMDwarf.MDwarf_m004_t1005_b 1 0 255 1 1 Dwarf.FDwarf_m004_b 1 epicFDwarf.FDwarf_m004_t1005_b 1 0 255 1 1 Elf.MElf_m007_b 1 epicMElf.MElf_m007_t1005_b 1 0 255 1 1 Elf.FElf_m007_b 1 epicFElf.FElf_m007_t1005_b 1 0 255 1 1 Magic.MMagic_m011_b 1 epicMMagic.MMagic_m011_t1005_b 1 0 255 1 1 Magic.FMagic_m011_b 1 epicFMagic.FMagic_m011_t1005_b 1 0 255 1 1 Orc.MOrc_m003_b 1 epicMOrc.MOrc_m003_t1005_b 1 0 255 1 1 Orc.FOrc_m003_b 1 epicFOrc.FOrc_m003_t1005_b 1 0 255 1 1 Shaman.MShaman_m004_b 1 epicMShaman.MShaman_m004_t1005_b 1 0 255 1 1 Shaman.FShaman_m006_b 1 epicFShaman.FShaman_m006_t1005_b 1 0 255 1 1 Kamael.mkamael_m008_b 1 epicmkamael.Boots_Final 1 0 255 1 1 Kamael.fkamael_m008_b 1 epicfkamael.Boots_Final 1 0 255 1 1 1 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_boots ItemSound.itemequip_armor_boots 1 0 0 7 0 65 0 0 0
  3. Just want to say thanks for doing this :) Before I learn to compile myself I always used your downloads and your revision notes are very helpful. I'm sure you help a lot of people keep their servers updated. Keep up the good work!
  4. Dude....he is just compiling L2J Server SVN, not developing the code....go to l2j server to make this request....
  5. Ahhh, I fixed armorgrp.dat to work with kaemels. I will share when I get a chance to upload. Thanks for the share!
  6. No actually we are http://www.lineage2valor.com please update your favorites. It's called good web development, no matter what domain I forward, the whole site con-insides with it. You should try it sometime. Like I said, why discuss this here, you have my messenger address...you should msg me sometime and discuss like an adult. You should thank me for holding your players together while your server was down with no warning or messages to your players. It's a shame that your GM's gave so much gear and tweaks to their friends and made server unbalanced. I really enjoyed it besides the fact. @Neo@ I am so very sorry for the thread hijack, you work is great and I appreciate you sharing it with us.
  7. Easy fix, its skill ID 7029....go to gameserver>data>stats>skills>7000-7099.xml Make it look like this: <skill id="7029" levels="4" name="Super Haste"> <!-- GM Skill --> <table name="#pAtkSpd"> 2 3 3 2 </table> <table name="#runSpd"> 2 3 3 4 </table> <table name="#mAtkSpd"> 2 3 3 3 </table> <table name="#pAtk"> 1 1 10000 10000 </table> <table name="#reuse"> 0.01 0.01 0.01 0.01 </table> <table name="#amount"> 1 1 1 2 </table> <set name="aggroPoints" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <effect name="Buff" time="1200" val="0" stackOrder="1" stackType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="runSpd" val="#runSpd" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pReuse" val="#reuse" /> <mul order="0x30" stat="mReuse" val="#reuse" /> <mul order="0x30" stat="regMp" val="#amount" /> <mul order="0x30" stat="regMp" val="#amount" /> <mul order="0x30" stat="maxMp" val="#amount" /> <mul order="0x30" stat="maxLoad" val="#amount" /> </effect> </for> </skill> And...you have working Super Hatse 4
  8. Like topic states :) Anyway I can disable hellbound zone in core? OR anyway I can add quest item @ player creation to be bale to stay in HB? I'm using newest l2j revision: L2jServer Revision 7220 Datapack:7220
  9. Awesome using some of these on my server, looking forward to kameal fix also.
  10. Tool for editing items, weapons and armors. For adding skills, stats and special abilities.
  11. I have one newb question. <set val="251" order="0x08" stat="pAtk"/> <set val="121" order="0x08" stat="mAtk"/> <set val="8" order="0x08" stat="rCrit"/> <add val="0" order="0x10" stat="accCombat"/> <set val="379" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> What are the order values? What are they for. examples: order="0x08" , order="0x10", "0x0C" I want to add 10% pdef to an item...here is example: <item id='30000' name="Black Vesper Noble Heavy Breastplate"> <for> <add order="0x10" stat="pDef" val="249" /> <enchant order="0x0C" stat="pDef" val="0" /> How would I add <enchant val="110" order="???" stat="pDef"/> Thanks for any help.
  12. Lol...had these in buffer already(think they ct2.3). Amazing part of this buffer is you enable and disable all buffs in game via buffer without having to edit any html. So if you wanna preserve classes by not using their buffs, disable them :P
  13. Looking at epilogue release notes, there wasn't any new buffs or skills added, just skill changes. Am I missing something?
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