Jump to content

Recommended Posts

Posted

For example we have this rectangular

 

1--------------------2

|

|

|

|3-------------------4

 

So ok, go to 1 Point and write /loc, then go to 4 Point and write again /loc... Then we have coordinates, mine is 13818 256426 -2013 and 21550 250005 -1995

go to our zone.xml and create new town, for example:

 

	<zone id="11041" type="Town" shape="Cuboid" minZ="-1900" maxZ="-2050">
	<stat name="name" val="My Cool Town" /> 
	<stat name="townId" val="33" /> 
	<stat name="spawnX" val="19495" /> 
	<stat name="spawnY" val="254006" /> 
	<stat name="spawnZ" val="-2026" /> 
</zone>

 

 

where minZ="-1900" we write our minZ :D i explain. how we see i have Z coordinate -1995 so i write my min -1900... Where maxZ="-2050" i have coord -2013 so i write my max -2050.

 

		<stat name="spawnX" val="19495" /> 
	<stat name="spawnY" val="254006" /> 
	<stat name="spawnZ" val="-2026" /> 

 

These coordinates are respawn coordinates. Then player die, where they will be respawned.

 

and the last thing what to do... Go to zone_vertices.sql

 

koord.png

 

in first table we add town id. mine is 11041. in second table order - 1. And where is x and y we write our x1 and y2 coord. mine is 13818 and 256426... Now create another one line and write again id. orden - 2 (i write 0. mistake :D). and write again other x2 and y2 coord. mine was 21550 250005...

 

ok. done, now you got new town and peace zone :)

 

Moderators correct my mistakes :P

Posted

man u are wrong...

 

Code:

 

<zone id="11041" type="Town" shape="Cuboid" minZ="-1900" maxZ="-2050">

<stat name="name" val="My Cool Town" />

<stat name="townId" val="33" />

<stat name="spawnX" val="19495" />

<stat name="spawnY" val="254006" />

<stat name="spawnZ" val="-2026" />

</zone>

 

 

Thats not correct..... MINZ > MAXZ

This is Correct ........ MINZ < MAXZ

 

 

it should be:

Code:

 

<zone id="11041" type="Town" shape="Cuboid" minZ="-2050" maxZ="-1900">

<stat name="name" val="My Cool Town" />

<stat name="townId" val="33" />

<stat name="spawnX" val="19495" />

<stat name="spawnY" val="254006" />

<stat name="spawnZ" val="-2026" />

</zone>

 

Z is the ground so its invested

 

 

 

  • 3 weeks later...
  • 4 weeks later...
Posted

ok nice share..i did it and works for me...now plz...tell me how i ll do this town ive created...an arena.??i dont want to ppl take pvps-pks...i want this town to work as coliseum...

Posted

Would it be possible to have an exemple of others zones type ? You talk about Cuboid method, but there are 2 others from what I rem (npoly and other type). I think Npoly is more accurate in some situations so I need infos.

 

Posted

ok nice share..i did it and works for me...now plz...tell me how i ll do this town ive created...an arena.??i dont want to ppl take pvps-pks...i want this town to work as coliseum...

Then just change

type="Town"

 

To

 

type="Arena"

 

and here you have Pvp Zone like in Coliseum

  • 2 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..