Jump to content

Recommended Posts

Posted

Oh come on you are not serious. Are you gonna floodprotect the movebackwardtolocation? Players use it ALL the -beep-ing time.

 

Floodprotecting it is the most stupid thing i've ever heard.. Imo should be locked.

You are wrong..., Post a different fix.

 

@Addy, actually this seems like LAG :), so i wouldn't reccomend it. Nevertheless, you can add a different fix ( to block this packets, I am working on it ) :D

Posted

New working code ;)... Thx xAddytzu for idea...

 

 

Index: /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 9)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 52)
@@ -25,4 +25,5 @@
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2CharPosition;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
@@ -31,4 +32,5 @@
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2WeaponType;
+import net.sf.l2j.gameserver.util.FloodProtector;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
@@ -100,4 +102,8 @@
		if (activeChar == null)
			return;
+		
+		L2Object player = null;
+		if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_PACKETS))
+			return;

		_curX = activeChar.getX();
Index: /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 31)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 52)
@@ -34,4 +34,5 @@
	private static final Logger _log = Logger.getLogger(FloodProtector.class.getName());
	private static FloodProtector _instance;
+

	public static final FloodProtector getInstance()
@@ -76,6 +77,7 @@
	public static final int PROTECTED_GIVEITEMTOPET = 13;
	public static final int PROTECTED_BANKING_SYSTEM = 14;	
+	public static final int PROTECTED_PACKETS = 15;
public static final int PROTECTED_UNKNOWNPACKET = 16;
public static final int PROTECTED_BYPASS        = 17;

	// =========================================================

Posted

New working code ;)... Thx xAddytzu for idea...

 

 

Index: /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 9)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 52)
@@ -25,4 +25,5 @@
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2CharPosition;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
@@ -31,4 +32,5 @@
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2WeaponType;
+import net.sf.l2j.gameserver.util.FloodProtector;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
@@ -100,4 +102,8 @@
		if (activeChar == null)
			return;
+		
+		L2Object player = null;
+		if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_PACKETS))
+			return;

		_curX = activeChar.getX();
Index: /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 31)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 52)
@@ -34,4 +34,5 @@
	private static final Logger _log = Logger.getLogger(FloodProtector.class.getName());
	private static FloodProtector _instance;
+

	public static final FloodProtector getInstance()
@@ -76,6 +77,7 @@
	public static final int PROTECTED_GIVEITEMTOPET = 13;
	public static final int PROTECTED_BANKING_SYSTEM = 14;	
+	public static final int PROTECTED_PACKETS = 15;
public static final int PROTECTED_UNKNOWNPACKET = 16;
public static final int PROTECTED_BYPASS        = 17;

	// =========================================================

this will really work?

Posted

New working code ;)... Thx xAddytzu for idea...

 

 

Index: /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 9)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 52)
@@ -25,4 +25,5 @@
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2CharPosition;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
@@ -31,4 +32,5 @@
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2WeaponType;
+import net.sf.l2j.gameserver.util.FloodProtector;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
@@ -100,4 +102,8 @@
		if (activeChar == null)
			return;
+		
+		L2Object player = null;
+		if (!FloodProtector.getInstance().tryPerformAction(player.getObjectId(), FloodProtector.PROTECTED_PACKETS))
+			return;

		_curX = activeChar.getX();
Index: /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java
===================================================================
--- /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 31)
+++ /trunk/L2J/java/net/sf/l2j/gameserver/util/FloodProtector.java (revision 52)
@@ -34,4 +34,5 @@
	private static final Logger _log = Logger.getLogger(FloodProtector.class.getName());
	private static FloodProtector _instance;
+

	public static final FloodProtector getInstance()
@@ -76,6 +77,7 @@
	public static final int PROTECTED_GIVEITEMTOPET = 13;
	public static final int PROTECTED_BANKING_SYSTEM = 14;	
+	public static final int PROTECTED_PACKETS = 15;
public static final int PROTECTED_UNKNOWNPACKET = 16;
public static final int PROTECTED_BYPASS        = 17;

	// =========================================================

 

Still

 

Oh come on you are not serious. Are you gonna floodprotect the movebackwardtolocation? Players use it ALL the -beep-ing time.

 

Floodprotecting it is the most stupid thing i've ever heard.. Imo should be locked.

Posted

I have one idea, but not tested, just written...

 

Index: C:/Workspace/L2_GameServer_It/java/config/server.properties
===================================================================
--- C:/Workspace/L2_GameServer_It/java/config/server.properties	(revision 1025)
+++ C:/Workspace/L2_GameServer_It/java/config/server.properties	(working copy)
@@ -69,6 +69,16 @@
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100

+# Activate Protection for knownPacket flooding
+MaxPacketProtection = False
+# How much known packets before punishment.
+# If the player send more than 100 knownPackets per second, the player get punished.
+KnownPacketsBeforeBan = 100
+# Punishments
+# 1 - broadcast warning to gms only
+# 2 - kick player (default)
+# 3 - kick & ban player (Accesslevel -99)
+KnownPacketsPunishment = 2

# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
Index: C:/Workspace/L2_GameServer_It/java/net/sf/l2j/Config.java
===================================================================
--- C:/Workspace/L2_GameServer_It/java/net/sf/l2j/Config.java	(revision 1025)
+++ C:/Workspace/L2_GameServer_It/java/net/sf/l2j/Config.java	(working copy)
@@ -78,6 +78,10 @@
     /** Maximum number of players allowed to play simultaneously on server */
     public static int   MAXIMUM_ONLINE_USERS;
     
+    public static boolean ENABLE_MAX_PACKET_PROTECTION;
+    public static int MAX_KNOWN_PACKETS;
+    public static int KNOWN_PACKETS_PUNiSHMENT;
+    
     // Setting for serverList
     /** Displays [] in front of server name ? */
     public static boolean SERVER_LIST_BRACKET;
@@ -1120,6 +1124,10 @@

                 MAX_CHARACTERS_NUMBER_PER_ACCOUNT = Integer.parseInt(serverSettings.getProperty("CharMaxNumber", "0"));
                 MAXIMUM_ONLINE_USERS        = Integer.parseInt(serverSettings.getProperty("MaximumOnlineUsers", "100"));
+                
+                ENABLE_MAX_PACKET_PROTECTION = Boolean.parseBoolean(serverSettings.getProperty("MaxPacketProtection", "false"));
+                MAX_KNOWN_PACKETS = Integer.parseInt(serverSettings.getProperty("KnownPacketsBeforeBan", "5"));
+                KNOWN_PACKETS_PUNiSHMENT = Integer.parseInt(serverSettings.getProperty("KnownPacketsPunishment", "2"));
                
                 MIN_PROTOCOL_REVISION   = Integer.parseInt(serverSettings.getProperty("MinProtocolRevision", "660"));
                 MAX_PROTOCOL_REVISION   = Integer.parseInt(serverSettings.getProperty("MaxProtocolRevision", "665"));
@@ -2082,6 +2090,10 @@
         else if (pName.equalsIgnoreCase("AutoDeleteInvalidQuestData")) AUTODELETE_INVALID_QUEST_DATA = Boolean.valueOf(pValue);

         else if (pName.equalsIgnoreCase("MaximumOnlineUsers")) MAXIMUM_ONLINE_USERS = Integer.parseInt(pValue);
+        
+        else if (pName.equalsIgnoreCase("MaxPacketProtection")) ENABLE_MAX_PACKET_PROTECTION = Boolean.parseBoolean(pValue);
+        else if (pName.equalsIgnoreCase("KnownPacketsBeforeBan")) MAX_KNOWN_PACKETS = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("KnownPacketsPunishment")) KNOWN_PACKETS_PUNiSHMENT = Integer.parseInt(pValue);

         else if (pName.equalsIgnoreCase("ZoneTown")) ZONE_TOWN = Integer.parseInt(pValue);

Index: C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GameClient.java
===================================================================
--- C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GameClient.java	(revision 1025)
+++ C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GameClient.java	(working copy)
@@ -41,6 +41,7 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.L2Event;
import net.sf.l2j.gameserver.serverpackets.L2GameServerPacket;
+import net.sf.l2j.gameserver.util.FloodProtector;
import net.sf.l2j.util.EventData;

import com.l2jserver.mmocore.network.MMOClient;
@@ -84,6 +85,9 @@
	// Flood protection
	public byte packetsSentInSec = 0;
	public int packetsSentStartTick = 0;
+	 
+    // KnownPacket protection
+    private int knownPacketCount = 100;

	public L2GameClient(MMOConnection<L2GameClient> con)
	{
@@ -489,6 +493,26 @@
     	}
     }
     
+    public boolean checkknownPackets()
+	{
+		if(this.getActiveChar() != null && 
+				!FloodProtector.getInstance().tryPerformAction(this.getActiveChar().getObjectId(), FloodProtector.PROTECTED_KNOWNPACKET))
+		{
+			knownPacketCount++;
+			if (knownPacketCount >= Config.MAX_KNOWN_PACKETS)
+			{
+				return true;
+			}
+			else
+				return false;
+		}
+		else
+		{
+			knownPacketCount = 0;
+			return false;
+		}
+	}
+    
     /**
      * Produces the best possible string representation of this client.
      */
Index: C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java
===================================================================
--- C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java	(revision 1025)
+++ C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/network/L2GamePacketHandler.java	(working copy)
@@ -18,10 +18,13 @@
package net.sf.l2j.gameserver.network;

import java.nio.ByteBuffer;
+import java.sql.Time;
import java.util.concurrent.RejectedExecutionException;
import java.util.logging.Logger;

import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.GmListTable;
+import net.sf.l2j.gameserver.LoginServerThread;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.clientpackets.*;
import net.sf.l2j.gameserver.network.L2GameClient.GameClientState;
@@ -811,6 +814,8 @@
      	byte[] array = new byte[size];
      	buf.get(array);
      	_log.warning(Util.printData(array, size));
+     	if (Config.ENABLE_MAX_PACKET_PROTECTION)
+     		knownPacketProtection(client);
	}

	private void printDebugDoubleOpcode(int opcode, int id2, ByteBuffer buf, GameClientState state, L2GameClient client)
@@ -820,7 +825,50 @@
      	byte[] array = new byte[size]; 
      	buf.get(array);
      	_log.warning(Util.printData(array, size));
+     	if (Config.ENABLE_MAX_PACKET_PROTECTION)
+     		knownPacketProtection(client);
	}
+	
+	private void knownPacketProtection(L2GameClient client)
+	{
+		if(client.getActiveChar() != null && client.checkknownPackets())
+		{
+			punish(client);
+			return;
+		}
+	}
+	
+	private void punish(L2GameClient client)
+	{
+		switch(Config.KNOWN_PACKETS_PUNiSHMENT)
+		{
+			case(1):
+				if (client.getActiveChar() != null)
+				{
+					GmListTable.broadcastMessageToGMs("Player " + client.getActiveChar().toString() + " flooding known packets.");
+				}
+				break;
+			case(2):
+				_log.warning("PacketProtection: " + client.toString() + " got kicked due flooding of known packets");
+				if (client.getActiveChar() != null) 
+				{
+					GmListTable.broadcastMessageToGMs("Player " + client.getActiveChar().toString() + " flooding known packets and got kicked.");
+					client.getActiveChar().sendMessage("You are will be kicked for known packet flooding, GM informed.");
+					client.getActiveChar().closeNetConnection();
+				}
+				break;
+			case(3):
+				_log.warning("PacketProtection: " + client.toString() + " got banned due flooding of known packets");
+				LoginServerThread.getInstance().sendAccessLevel(client.getAccountName(), -99);
+				if(client.getActiveChar() != null)
+				{
+					GmListTable.broadcastMessageToGMs("Player " + client.getActiveChar().toString() + " flooding known packets and got banned.");
+					client.getActiveChar().sendMessage("You are banned for known packet flooding, GM informed.");
+					client.getActiveChar().closeNetConnection();
+				}
+				break;
+		}
+	}

	// impl
	public L2GameClient create(MMOConnection<L2GameClient> con)
Index: C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/util/FloodProtector.java
===================================================================
--- C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/util/FloodProtector.java	(revision 1025)
+++ C:/Workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/util/FloodProtector.java	(working copy)
@@ -50,15 +50,16 @@

	// =========================================================
	// Enum
-	private static final int PROTECTEDACTIONSIZE = 3;
+	private static final int PROTECTEDACTIONSIZE = 4;

	// reuse delays for protected actions (in game ticks 1 tick = 100ms)
-	private static final int[] REUSEDELAY = new int[]{ 4, 42, 42 };
+	private static final int[] REUSEDELAY = new int[]{ 4, 42, 42, 15 };

	// protected actions
	public static final int PROTECTED_USEITEM	= 0;
	public static final int PROTECTED_ROLLDICE	= 1;
	public static final int PROTECTED_FIREWORK	= 2;
+	public static final int PROTECTED_KNOWNPACKET = 100;

	// =========================================================
	// Constructor

Posted

:D, players send to server max. +/- 100 packets for second, when they send more - they want lag server!!!

 

And name of protection? Its really irrelevant.

 

Important its, that works ;).

 

Keep smile guys  :P.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Passa o conhecimento mano, só mercenários no mundo do l2.
    • I participate in "forum deal" in role middleman. I will advertise free your product with discounted from your "street store" on different forums. I know these forum addresses,i can post your advertisement on different forums.   Street store must be licensed(i will check license through website),store must pay taxes(i will check payment taxes through tax service website). Please note:seller(you) will decide "will like" to buyer or "not will like" total discount(total discount is price your product with discounted  plus my percentage above). Seller(you) decides what will be my percentage .   If you need free advertising,please write me in messenger for contact who are you by nationality and in which country you live. If you owner street store or you employee street store i will advertise free your product from your street store on different forums.   Country Location:i accept all countries except Ukraine. I will not conduct deals with buyers and sellers from Ukraine. I do not cooperate with country Ukraine. If you Ukrainian by nationality or live in Ukraine,ignore this topic.   Shoes,clothing,furniture,bags,televisions,music centers,telephones,laptops,tablets,refrigerators,washing machines,microwaves,fans.   Advertising process. Buyer sees product with discounted. To buyer likes price. Buyer pays my percentage on to payment details guarantor on forum,seller decides what will be my percentage. Buyer and seller through me decide what will be deadline in days for forum transaction(i will either receive money in specified deadline or i won't receive money).   Guarantor on forum notifies me that buyer paid money to payment details guarantor. I'm sending in "forum deal" address "street store" which ready to sell product with discount to buyer. Buyer arrives on given address,enters in street store,finds employee(seller) and asks "in stock?" this product with discount. If this product in stock employee(seller) shows buyer this product,which buyer saw on forum with discount. Buyer inspects product and if to buyer like product,buyer pays money seller and receives receipt for purchase. If buyer product doesn't like,buyer product doesn't purchase,according to clause in "forum questionnaire" seller must register on forum and write in "forum deal" that buyer has declined refused to purchase this product. Guarantor will return money to buyer(in full amount). If you in role seller don't want to register on forum,then advertising won't be(from me) on different forums. How it will be possible to prove that exactly this buyer,exactly from forum,on which this buyer saw my advertising topic,successfully purchased product. When buyer pays my percentage to guarantor on payment details guarantor,buyer writes to guarantor in private message "code word". When buyer meets with seller in store,buyer informs seller exactly same "code word". Then seller registers on forum and sends to guarantor in private message this "code word"(seller will have such right according to clause in "forum questionnaire"). Guarantor confirms to seller that "code word" is correct. If buyer purchases product,but buyer messages in "forum deal" that he not buy this product(buyer is lying in "forum deal"),then according to clause in "forum questionnaire" seller is connected to "forum deal"(i'll let you know via messenger when you need to connect to "forum deal"). Seller sends in "forum deal" "code word" and sends in "forum deal" screenshot receipt about successful sale product(seller will have such right according to clause "forum questionnaire"). On based "code word" and screenshot receipt about successful sale product guarantor makes decision:send money to middleman or return money to buyer.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..