Jump to content

Recommended Posts

Posted

 

gia na gino dev ston mafia se olous tous servers den nomizo na eimai kati ;) mono

 

ostoso pistepse me exo akradastes apodixis oti kai o fakoykas kai o frank 8a paredextoune oti eimai kaliteros ;)

 

cya eipame min anixoume flame..

etsi mprabo kala to les gia na eisai gm i akoma kai dev sto mafia dn prepei na eisai kati gt dn aksizei na eisai kati gia ton mafia

 

flame?? kai flame na anikso mazi s dn tha einai flame gia mena para mono mia apli sizitisi gia mena

Posted

etsi mprabo kala to les gia na eisai gm i akoma kai dev sto mafia dn prepei na eisai kati gt dn aksizei na eisai kati gia ton mafia

 

flame?? kai flame na anikso mazi s dn tha einai flame gia mena para mono mia apli sizitisi gia mena

 

edw mesa epikrati klika den 8a katso na asxoli8o isws gia sena opote 8a ta poume se ligo kairo gia ton mafia...

 

 

aaaaaaaaaaaaa

 

parepiptontos.. dokimase na rixis me ton mafia me phx ;)

Posted

edw mesa epikrati klika den 8a katso na asxoli8o isws gia sena opote 8a ta poume se ligo kairo gia ton mafia...

 

 

aaaaaaaaaaaaa

 

parepiptontos.. dokimase na rixis me ton mafia me phx ;)

na rixo ton mafia me phx?? malon dn tha kseris ti kanei to phx gia s pro dev m esi

 

 

Posted

na rixo ton mafia me phx?? malon dn tha kseris ti kanei to phx gia s pro dev m esi

 

 

 

 

 

haha o eminence pws epese nomizeis? phx attack packets.. asto min prospa8isis na anixis flames kai na to pexis istorias to ti eimai to ti eisai den 8a to apodixo se sena i se kanena edw mesa edw exoume mia koubenta genikis sizitisis tasis komplex pros ton mafia kai afta na ta kaneis allou oxi se mena ego apla tin douleia mou kano..

 

ena game einai relax.. an 8es pezis an oxi geia..

 

kourastika ta paidia me ta komplexika tous problimata den mporo na xoso donator! grrrrrr

Posted

ok gerero afou to thetis etsi dokimase na to ri3is me l2j-killer..

prose3e omws mn t klasis ta @@@@@@@@@@

l2j killer?? pio afto to fake killer tou dh?? ase re

 

episis na s  ipenthimiso pos o mafia mexri stigmis exei klisei 2 server gt arage katse skepsou an telika mporis na to kaneis

Posted

file epianan ta hacks dn pianoun pleon

 

 

 

 

EDIT: ade gia na klinoun merika stomata gt san poly paratravi3e to asteio p vrizete ton l2mafia

soz file m soz p s ebrisa ton theo s

 

pantos exei dikio 3 einai ta pio iera pragmata afti ti stigmi ston kosmo

 

O Xristianismos, o Olympiakos kai o mafia! Exeis dikio kai zitao signomi!

 

Guest
This topic is now closed to further replies.



  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..