Jump to content

[Guide]3d Modding Guide [9 march '10]


LauQ

Recommended Posts

In video 1 i see when he modding next then open Zmodeler and in ... how to fix model blue color(in Zmodeler) like in video?if need , how?!

And i see in video then choose format *.OBJ he have Wavefront Object (*.OBJ), and in my 3d max(2010) i have gw::OBJ-Exporter(*.OBJ) ...maybe it wrong, and with this i got errors and problemms:/??

 

give more information man.. when you get this error?when try to equip? o loading client? anyway is strange.. but when make UKX remember put value 1 no 14

 

 

I got this error when i loading my client ... .

Link to comment
Share on other sites

GUYS PLEASE HELP ME WHEN I RUN UKX(and in its folder there is my obj file)IT CLOSES(i mean it closes autimatically i can't write 1). HELP ME PLS

 

p.swow i am too fast:P, i mean it closes very fast but i managed to get a pic of it, it says:

 

This application has requested the runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

Link to comment
Share on other sites

run UKX? you mean OAUKX? Try redownload it, and just drag the .obj onto the program

ohh you are right lol i ran the program :Pxaxaxaxaxa

 

i need help for something else now, after you finsih with the 3ds max(i mean with the video you make the pipe), at photoshop, you open a face texture and suddenly the ukx comes up. what did you press to come up the ukx??

Link to comment
Share on other sites

  • 2 months later...

Q: Can we create from this Custom Wings etc.. ?

yes, it is the same as for the video with the cigaretteholder (I think it's the last one)
Link to comment
Share on other sites

  • 2 months later...

video links were all dead????

damn it.

any1 could reshare these videos..thx very much.

I dont have dead links when I click the downloads, only the link icon of 4shared is not working
Link to comment
Share on other sites

  • 2 months later...
Guest
This topic is now closed to further replies.



  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...