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Posted

everything worked smoothly til some kiddo went to server forum and cryed about mage (cant play , to low pdef, to low dmg , blablabla) , then some other kid , and another .... owner seeing 5 kids out of 400 players crying Started to "BALANCE" server , nerfed archers, daggers, etc etc , till mages went OP , imagine :D , now other kids started to cry about theyr archers . Anyhow becomes boring .

 

The thing its . Server started very well , now its going DOWN DOWN . More they try to balance , more they unbalance , and ppl flee ... It waz a very promising server , BUT if owner dont stop this balance bullsh1t , and restore all classes as LINEAGE2 official , there always will be a kid that will cry about his char . Server went from VERY PROMISING , in 1 week to ALMOST FAILURE.

 

Good job vim/kumo. Ps: check ur online players compared to last week when u started to "balance" and u will see what u made.

Posted

1. First of all I'd like to ask you, who exactly are you? Are you a leader of some respected clan or at least it's member, or are you just some random who dislikes current changes?

 

2. ...til some kiddo went to server forum... then some other kid , and another .... owner seeing 5 kids out...

When we were discussing this stuff on ventrilo, I had Sisenors members on it, nonfactor, ve, and a bunch of other member/clan leaders from respective clans. How exactly can you call those people "kids"?

They are what you call "best of the best". Calling them kids just put you down in a bad light. If anyone knows what balance is, then it would DEFINITELY be them.

 

3. ...nerfed archers, daggers, ...

This is the part that I do not understand. How can you say I nerfed archers and daggers if I UNnerfed them?

Archers were nerfed by 30%, I unnerfed them by 15%, leaving only 15% nerf in place. How exactly can you call 15% boost in status a "nerf"?

 

4. [i Server started very well now its going DOWN DOWN. Server went from VERY PROMISING , in 1 week to ALMOST FAILURE.[/i]

I dissagree. You aren't the one with //who (shows how many players there are online) command. I basically had to do reboots at 3 in the morning since we basically had 300+ at any given time.

I, yet again, fail to see what you are trying to say here.

 

Good job vim/kumo.

I wasn't the one that came up with this, senior players did. Everyone could come on Ventrilo and speak up btw, were you there? Seeing how even your current arguments have close to zero or no value I highly doubt that.

 

Ps: check ur online players compared to last week when u started to "balance" and u will see what u made.

2009-11-18173536.jpg

It's 17:36 my time. Last week, this number showed ~300.

In the evening, it goes WAY above 400.

 

Again, what you are trying to say is?

 

For conclusion a couple of facts:

In interlude with pow, siren dance, blue wolf (or equivalent) and valakas necklace, SPS has (according to formula) over 100% chance to do a magic crit. Even without it, with, let's say dark crystal and without valakas it has close to 40-50%. Do you have ANY idea what kind of m.critical chance they had?

If an sps was VERY lucky, they critted 1/10 nukes.

 

Fact nr2. A full stacked mage party will ALWAYS take down a full stacked archer party (talking about retail interlude). Why is that? Glad you asked! MCRITS for crying out loud! Were mages on dismay doing any? They sure as hell weren't doing them before these updates.

;)

 

Regards, Vim.

Posted

im a simple player , on a simple clan , i dont want u in my back on server cause u dont like my opinions that why i dont say my name.

 

On topic: played so many servers like : l2world,frozen,osiris,dexternet.

 

2.u started that discusion on ventrilo AFTER some random kids made topics on ur forum crying about theyr mage cant pwn . And after u made some changes on server that affected gameplay so hard that all server start to flame u on giran . Keyword: AFTER . U made that ventrilo chat AFTER all that.

 

3.u nerfed them so hard > exemples: Archer full buff+sb+10focus+cat buff crit on mage for 1k dmg. Thats nonsense .

                                                                    Dagger : another cry on forum and u made this to dagger : crit dmg reduced by at least 40%(tested), switch +trick coulddown with champ,rene its 20 secs (that make huge diference in olympiad) , lethal land rate reduced (also tested) .

    All this cause u thought that mages cannot handle pvp well here .

After that changes waz active for 2-3 days u changed to wat u sayd at ur .3

 

4. Ur olympiad system waz bugged till 10/11/2009 , ppl could not use that system cause of some geodata problems. U or kumo sayd After we fix the olympiad system we will have a FRESH START ( 14 days fight period , 15th day hero day.) U fixed oly at 11/11/09 and hero waz elected 14/11/09 . Kumo kept his word ( or not ? )

 

5. Cause of all that "balance" crap , ur server became unstable and u restarted server or offline time for nothing so many times.

 

Anywayz i came here to tell u all this , cause on ur forums u barely read them or all this discution will open another flame spree , endless pointless discutions.

 

Concluzions: ur server its now almost like u start it (as class balance i mean), that balance days waz just time lost , and i hope u learn smthing about that . U lost time when u could for example , fix real bugs ( oly glitch buffs , AI 2 mins instead of 1 etc....) , events like that in PI , add customs ..and so on .

 

 

I will still play ur server cause i like the setups like : rebirth system, nobless system , farm system , rates and so on. Even if u say u didnt lost some players after all those problems u had cause of "balance" things , its imposible not to notice that giran/Ef/Pi its less crowded then 4-5 days ago.  The thing its if u made a setup on a server , ppl join and like that setup , they stay , if u continue this random changes in pursuit of "balance" that its imposible to achive in lineage2 u will end like all other short (2-3 months)  lifetime servers that die rly fast. 1 thing iv learnd in l2 , nerfing 1 class , u OP another1 , stop listening crybabies on forum and focus on fixing bugs.

 

All my best for u and all staff , and rly , u guys who had patience to read all my crap , this server rly deserve a try. www.l2dismay.com

Posted

I made Two ventrilo meetings. One was before, one was after (to which noone came. I presume because balance now is good).

Archers and daggers had 30% nerf for almost 2 weeks now. I unnerfed that 2-3 days ago. Archers are now critting for about 2-4k on a mage which is perfectly normal.

 

Mages COULD NOT handle pvp. Have you seen ANY mage pvp parties on dismay? ANY? Other than cancel sps parties there weren't any. Pvp on PI took 20 minutes. That is, mages won after they canceled every single buff from the archers. Is that what you called a balanced class? If you do, read what I wrote above. On interlude, stacked mages should clean up the archers in under 5min.

 

Noone said there will be a fresh start. How do you even intend to do  fresh start of olympiad in the middle of the week? Do you REALLY think we'd do that? Come on, it would mess up period for eternity. you'd have competition end on tuesday, validation on wednesday and new match on thursday. Like anyone could follow up to that.

 

Server is not unstable. Every time we rebooted we did it for a reason (seriously, how can class balance make server unbalanced? You're talking nonsense again).

 

I read forum almost every hour, that is, if there is anything worth reading. Sadly, lately I do nothing but move topics to trash section due to all the constant flaming that goes on between players.

 

I do not think I lost time, before the balance I was getting insane amount of pm's, both on forum and ingame. Now it stopped, almost. There are still some randoms who complain (because they can't rickroll other classes anymore), but majority likes it.

 

Again, changes that were done here were discussed with top pvp'ers on the server, core L2 players. I never, EVER listen to crybabies. You might think some people on forum were randoms, but they weren't.

 

Fact is, it would take like 10 minutes for us to revert all the changes, but then, 90% of players would complain again how everything is unbalanced and stuff. There will ALWAYS be someone who lives to ruin the hard effort we put in even though what he says makes no stand at all.

 

If you wish to discuss current status, feel free to bring the clans together, join ventrilo and we can discuss it like we did before. But do not expect me to simply change it because YOU said so. I will never do that.

 

Regards, Vim.

 

Posted

just a great read. GL with ur server tomcraft or embass? gl with ur server, i see ur doing a great work. I cant play l2 atm but as soon as i get shits done i will come back to ur server.

Posted

i Will Join For Sure And Stay Some Time I see That Server Is Good With Big Communityv i was Looking for somthing like this <3 See You Ig :

 

~OWnedByMe

 

:D

Posted

somebody tell me server is realy cool???

caz this will be my last l2server then i will stop play l2

so plz tell me iff is realy good

tnx

Posted

I started on this server and I have to say that gms are trying to "balance" everything even if balances are not needed and that makes this server bit strange for me

Posted

vim at least now when u added that donations for +13 SA S Weapons , make AM enchant rate like fighter weapons , a normal player will get am+13 acumen in 10 years in your server. And maybe u add an option to change our rebirth tatoos , its not like to have more then1 , just to change them while u dont need m.atk on archer/dagger , or atk.speed on mage.

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    • L2JOne — Interlude C6 Level 86, S84 grade, clan level 11 — on an Interlude C6 core. 67 systems. Desktop Control Center. Edit the server while it runs. FULL SYSTEM CATALOGUE  ·  WEBSITE  ·  TELEGRAM Most Interlude packs give you a clean core and leave the interesting part to you. This one ships with the content already written — the economy systems, the event engine, the retention loop and the admin tooling a live server actually needs after week one. Everything is configurable from open files, and most of it is editable with the server running, from a Community Board panel or from the desktop Control Center. You should not need a new build to fix a broken skill or retune a drop rate on a Saturday night. QUICK FACTS Level cap 86, S80 and S84 grades, clan level 11 — High Five progression on an Interlude core 909 High Five items — Dynasty, Vesper and Icarus gear, Forgotten Scrolls, Dolls, Agathions 67 systems delivered ready — new, rebuilt, expanded or fixed 689 XML files — items, NPCs, skills, spawns, zones and every custom system, all open 343 quests implemented 147 GM commands, each with its own access level 95 database tables with install and versioned migration scripts 22 Community Board panels with open HTML 8 event modes that schedule themselves Java, JDK 22+, MariaDB / MySQL Desktop Control Center in English, Portuguese and Spanish HIGH FIVE CONTENT ON AN INTERLUDE CORE This is the part most Interlude packs do not have. The core is Interlude C6 — the chronicle your players know, with the combat and the pace they came for — but the progression ceiling is not the Interlude one. The end game was extended with High Five content, server side and client side. Level cap 86. The full experience table up to 86, with the rate brackets to match: five independent XP, SP and currency ranges covering 1-52, 52-61, 61-76, 76-78 and 78-86, so you shape the curve at the top instead of letting it flatten. S80 and S84 grades. Two grades above S, each with its own crystal, enchant bonus and gemstone cost — so the enchant and crystallization economy keeps working at the new ceiling instead of stopping at S. Clan level 11. Clan progression continues past the Interlude cap, with Blood Oath, Blood Alliance and Blood and Sand as the upgrade materials, and the clan skills that come with those levels. 909 High Five items. Dynasty, Vesper and Icarus weapons and armour with their augments and special abilities, 112 Forgotten Scrolls, Dolls and Agathions. High Five skill set. The skill ranges that come with the higher levels and the new gear are implemented, not stubbed — including the Doll and Agathion skills. 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DESKTOP CONTROL CENTER Start, restart and reload configuration Memory, GC, threads and CPU in real time Live log console and content search Database browser, scheduled backup, install and migration HWID bans and IP lookup Item editor with icon preview, plus multisell, NPC, class and config editors Item cloning, ID migration, item-pack import Reads and repacks the client itemgrp / npcgrp / skillgrp Automatic backup before every save Builds incremental updates, hash-verified per file WHAT IS INSIDE NEW = not in stock Interlude  ·  REBUILT = existed, rewritten from scratch  ·  EXPANDED = original kept, features added  ·  IMPROVED = original fixed and revised ECONOMY AND ITEMS — 11 systems Offline Shop — REBUILT. Keeps selling after the client closes, restores itself on restart, expires in a number of days you set. Own name colour and visual effect, no damage in peace zones, can be restricted to VIP only. Marketplace — NEW. Persistent market inside the Community Board. 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Items delivered at the player's next login, so donations, vote rewards and event prizes never get lost. Redeem coupons — NEW. GM generates a code, the player redeems it once. Campaigns, downtime compensation, streamer partnerships. Price and drop control — NEW. Single price across every merchant, all-free mode for test servers, gold bar conversion, drop block by grade on death. EVENTS AND PVP — 9 systems Event engine — NEW. Open-file catalogue: which events exist, when they open, how many players they need, what the prize is. Persistent ranking, level-balanced teams, rejoin after a disconnect. 8 event modes — NEW. Team vs Team, Deathmatch, Capture the Flag, Battle Royale with its own map, Hunting Grounds, Party, Spoil and Fight Boss. Each can run at a different time. Tournament — NEW. 1v1, 3v3, 5v5 and 9v9, solo and party registration. Per-format duration, run window, class composition limit and prize. Function zones — NEW. A whole PvP area from a single file: entry fee, auto-flag, anonymous mode, forbidden items and skills, temporary noblesse, restart lock, monster waves, a boss and automatic shutdown. Rotating siege — NEW. One castle drawn per cycle instead of nine independent schedules. The winner moves to the next castle an hour before the following siege, and no castle repeats until every other one has been fought over. Classic mode still available. Castle governor — NEW. The clan holding the active castle taxes merchants, board shop, gatekeepers and marketplace server-wide, and earns a drop, XP and skill bonus. Own vault and statue, wyvern rights for the leader. Every cap set by you. Olympiad — EXPANDED. Custom period and duration, battle limit, enchant cap in the arena, separate mage and fighter buffs, minimum PvP to enter, participant limit per IP, monthly winners. Event shop — NEW. Event currency buys prizes that exist nowhere else. Editable in-game. Anti-feed and dualbox control — NEW. XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. The player picks the skill list, monster priority and target type (mob, raid or grand boss), and can assist the summon or the party leader. Daily quota unlocked by a pass. You decide: everyone, VIP only, or off. Auto Potion (ACP) — NEW. Separate HP / MP / CP percentage triggers, configured in-game. Removes the incentive to run third-party software. Player-to-player buff selling — NEW. The human buffer gets its job back: advertise your own buffs, set the price, sell to whoever passes. Scheme Buffer — IMPROVED. Schemes saved per account, applied from the NPC and from the board, with a cost and skill list you control. AIO character — NEW. All-in-one character with its own buffs and saved macros, duration and type set by you. Level reward — NEW. Automatic prize on reaching each level, right where most new players give up. Rates per level bracket — NEW. Five independent brackets between 1 and 86 for XP, SP and currency, plus an exclusive rate inside instances. Subclass and skill stacking — EXPANDED. Configurable cap, switching anywhere, selective stacking across subclasses with a block list. Agathion — NEW. Companion pet that follows, talks and optionally heals by percentage. Restored at login. Pet and summon persistence — IMPROVED. Pet and servitor return after a reconnect with buffs and cooldown intact. A dropped connection stops costing ten minutes of rebuffing. 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Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. Board home with server info, rules, active promotions and a shortcut to every other panel. Server shop — NEW. A merchant inside the board, prices subject to the ruling clan's tax. Rankings — NEW. PvP, PK, level, clan raid points, Kamaloka score and event ranking — six lists updated live, with automatic weekly prizes. Donation panel — NEW. 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Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. The item name and grp tables for the High Five content are included, and the Control Center edits itemgrp / npcgrp / skillgrp, but assembling and hosting the client is yours. CONTACT Full system catalogue: l2jone.com/fonte Website: l2jone.com Telegram: @Williams0ff E-mail: support@l2jone.com Pricing depends on the plan and on what you want bundled — message me and I will send the options. I am open to using the forum's middleman / escrow service. I have no reputation here yet, and I think asking for it is fair. Questions in the topic are welcome — I answer them here so the next person reading finds the answer too.    Scrolls Augments New Augment Acessories    
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    • Well u need to change when sm1 press exit it keeps it in game..  
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