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Posted

 

banner.jpg

www.L2dismay.com

 

Server type:

 

* Lineage II: The Chaotic Throne: Interlude,

* L2OFF,

* Server is being hosted in Germany,

* EXP: 70x, * SP: 100x, * DROP: 10x, * SPOIL: 10x, * ADENA: 200x,

 

 

 

Launched on 20th of December!

700+ online daily and growing!

 

 

Official features:

 

* All areas working,

* All skills working,

* Olympiad working,

* Geodata working,

* Fusion skills working,

* 7-Sings working,

* Clan system working,

* Augumentation system working,

* Single and party duel working,

* Cursed weapons working,

* Castle sieges working,

* Clan Hall sieges working,

* 24 buff slots,

* 10 Debuff slots,

 

Custom features:

 

* Giants Cave (deep) as a custom 75+ farming zone,

* Custom Raid Bosses in Giants cave that drop special items,

* Ant Queen and Zaken level 80,

* Baium, Antharas, Valakas and Frintezza have custom drop such as Top grade life stones, Book of Giants,Legendary set parts,

* Buffs are 2 hours, except COV/POW/POF/POW that are 1h,

* Most of spawns protected (peace zone / silence),

* NPC Buffers (all 2nd class buffs/dances/songs for free),

* Global Gatekeepers (all teleports are free),

* Auto learn skills (you get skills after reaching right level),

* Anti Buff Shield (toggle skill that blocks all unwanted buffs),

* Giran as shopping zone (all needed NPCs can be found there),

* Class Changer can be found at Giran to change your 2nd and 3rd class (first class items are buyable),

 

Rebirth System:

 

* Once character reach level 76, it may visit Hades, the Nobless Manager to eneble subclasses.

* When a character reach level 76 on subclass, got 3 finished rebirths and got 1 Gold Bar (1.000.000.000 Adena), it may visit Hades and become nobless.

* When a character reach level 76 he can go to the rebirth manager located in Giran.

* If you click on the rebirth manager and choose to rebirth then your character will be reset to level 1 with this you will also lose your normal skills (not your gained rebirth skills).

* When you have done a rebirth you will receive a book of rebirth and a rebirth list. The rebirth list will show how many rebirth's you have performed.

* To gain a rebirth skill you must visit Zeus, the Special Trader. Be carefull when choosing your rebirth skills because once chosen they cannot be changed! You can only rebirth 3 times!

* Rebirth Skills (level 1 / level 2 / level 3):

- Rebirth Guidance - Increases accuracy by 2/4/6 %,

- Rebirth Haste - Increases Atk. Spd. by 2/4/6 %,

- Rebirth Health - Increases HP by 5/10/15 %,

- Rebirth Mana - Increases MP by 5/10/15 %,

- Rebirth Wind Walk - Increases speed by 2/4/6 %,

- Rebirth Focus - Increases critical attack rate by 2/4/6 %,

- Rebirth Might - Increases P. Atk. by 2/4/6 %,

- Rebirth Empower - Increases M. Atk. by 2/4/6 %,

- Rebirth Shield - Increases P. Def. by 2/4/6 %,

- Rebirth Magic Barrier - Increases M. Def. by 2/4/6 %,

- Rebirth Agility - Increases Evasion by 2/4/6,

- Rebirth Acumen - Increases Casting Speed by 2/4/6 %,

 

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.::. Website .::.

Forum

Features list

 

 

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Screenshots:

 

** Giran **

width=600http://img264.imageshack.us/img264/1446/shot00128p.jpg[/img]

 

width=600http://img10.imageshack.us/img10/4131/shot00129f.jpg[/img]

 

AQ spawn (raid not up yet).

width=600http://img340.imageshack.us/img340/3861/shot00137.jpg[/img]

 

width=600http://img64.imageshack.us/img64/5086/shot00136.jpg[/img]

 

width=600http://img121.imageshack.us/img121/9539/shot00135m.jpg[/img]

 

width=600http://img64.imageshack.us/img64/1364/shot00133.jpg[/img]

 

width=600http://img121.imageshack.us/img121/3011/shot00132.jpg[/img]

 

width=600http://img64.imageshack.us/img64/7434/shot00128l.jpg[/img]

 

And Baium (toi 14th floor)

width=600http://img64.imageshack.us/img64/8194/shot00125.jpg[/img]

 

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.::. Website .::.

Forum

Features list

 

Posted

Hello!

About farming S grade weapons. You farm the maths in Elven Fortress and PI as party zone and for the SA as well. Its not hard so don't worry :).

 

About Donations we will have only AIO's, top grade life stones and masks. No unbalanced donations are included in the future.

 

We wont let you down :)!

 

Regards,

Tom

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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