Jump to content
  • 0

TW simply do not know !!


xAddytzu

Question

If you want to receive support we need this info to help you properly.

L2J Revision Number:

L2JDP Revision Number:

 

FULL CODE

 
Index: java.net.sf.l2j.gameserver.handler.admincommandhandlers.AdminTownWar
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.admincommandhandlers;

import java.util.Collection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

public class AdminTownWar implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
	"admin_townwar_start",
	"admin_townwar_end"
};
    public L2Object _activeObject;
    public final L2Object getActiveObject()
   {
       return _activeObject;
   }
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.startsWith("admin_townwar_start"))
	{
		startTW(activeChar);
	}
	if (command.startsWith("admin_townwar_end"))
	{
		endTW(activeChar);
	}
	return true;
}
@SuppressWarnings("deprecation")
private void startTW(L2PcInstance activeChar)
{
	if (Config.TW_ALL_TOWNS)
	{
		TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "false");
	}
	if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
	TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "false");
	Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
	{
           int x,y,z;
           L2TownZone Town;
           byte zonaPaz = 1;

         	for (L2PcInstance onlinePlayer : pls)
              if (onlinePlayer.isOnline() == 1 )
                 {
                 	x = onlinePlayer.getX();
                 	y = onlinePlayer.getY();
                 	z = onlinePlayer.getZ();

                 	Town = TownManager.getInstance().getTown(x, y, z);
                 	if (Town != null)
                 	{
                 		if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, false);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 		else if (Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, false);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 	}
				onlinePlayer.setInTw();
                  }	
	}

	if (Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll("All towns have been set war zone by " + activeChar.getName() + ".");
	}
	if (!Config.TW_ALL_TOWNS) 
	{
		Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set war zone by " + activeChar.getName() + ".");
	}
}


@SuppressWarnings("deprecation")
private void endTW(L2PcInstance activeChar)
{
	if (Config.TW_ALL_TOWNS)
	{
		TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(20).setParameter("isPeaceZone", "true");
	}
	if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
	TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "true");
	Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
	{
            int xx,yy,zz;
            L2TownZone Town;
            byte zonaPaz = 1;

           for (L2PcInstance onlinePlayer : pls)
             if (onlinePlayer.isOnline() == 1 )
                 {
                 	xx = onlinePlayer.getX();
                 	yy = onlinePlayer.getY();
                 	zz = onlinePlayer.getZ();

                 	Town = TownManager.getInstance().getTown(xx,yy,zz);
                 	if (Town != null)
                 	{
                 		if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, true);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 		else if (Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, true);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 	}
				onlinePlayer.removeTw();
                 }
           }
	if (Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll("All towns have been set back to normal by " + activeChar.getName() + ".");	
	}
	if (!Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set back to normal by " + activeChar.getName() + ".");
	}
}

public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}
}

Index: java.net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.java
===================================================================

/** WAR **/
 public boolean	_inTownWar	= false; 

 public void setInTw() 
{ 
	_inTownWar = true; 
	_twEvent.addPlayer(getObjectId()); 
} 
public void removeTw() 
{ 
	_inTownWar = false; 
	_twEvent.removePlayer(getObjectId()); 
} 

Index: java.net.sf.l2j.gameserver.model.entity.events.TownWar.java
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.entity.events;

import javolution.util.FastList;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

/**
* @author VaGo
* @Rewritten by KidZor
*/
public class TownWar
{
private Log _log = LogFactory.getLog(TownWar.class);
public static TownWar _instance;
public FastList<Integer> _players;

public static TownWar getInstance()
{
	return _instance;
}

public boolean DisableGk(L2PcInstance activeChar)
{
	 if(Config.TW_DISABLE_GK)
	 {
		 int x1,y1,z1;
		 x1 = activeChar.getX();
		 y1 = activeChar.getY();
		 z1 = activeChar.getZ();
		 L2TownZone Town;
		 Town = TownManager.getInstance().getTown(x1,y1,z1);
		 if (Town != null && activeChar.isinTownWar)
		 {
			 if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
			 {
				 if(Config.DEBUG)
					 _log.info("Town War: GK Blocked in Town Id: "+Config.TW_TOWN_ID+"!");

				 return false;
			 }
			 else if (Config.TW_ALL_TOWNS)
			 {
				 if(Config.DEBUG)
					 _log.info("Town War: GK Blocked in All Towns!");

				 return false;
			 }
		 }
	 }
	return true;
}
public boolean doDie(L2PcInstance activeChar)
{
	if (Config.TW_RESS_ON_DIE)
	{
		int x1,y1,z1;
		x1 = activeChar.getX();
		y1 = activeChar.getY();
		z1 = activeChar.getZ();
		L2TownZone Town;
		Town = TownManager.getInstance().getTown(x1,y1,z1);
		if (Town != null && activeChar.isinTownWar)
		{
			if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
			{
				activeChar.reviveRequest(activeChar, null, false);
			}
			else if (Config.TW_ALL_TOWNS)
			{
				activeChar.reviveRequest(activeChar, null, false);
			}
		}
		return true;
	}
	return false;
}
public void reward(L2PcInstance activeChar)
{
     	int x,y,z;
   	x = activeChar.getX();
     	y = activeChar.getY();
     	z = activeChar.getZ();
       L2TownZone Town;
     	Town = TownManager.getInstance().getTown(x,y,z);

     	if (Town != null && activeChar.isinTownWar)
     	{
     		if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
     		{
     			activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
     			activeChar.sendMessage("You received your prize for a town war kill!");
     		}
     		else if (Config.TW_ALL_TOWNS)
     		{
     			activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
     			activeChar.sendMessage("You received your prize for a town war kill!");
     		}
     	}
}
/**
 * @return _players
 */
public int getPlayersCount() {
	return _players.size();
}

/**
 * @param Adds the Players Object Id
 */
public void addPlayer(int playerId) {
	this._players.add(playerId);
}
/**
 * @param Adds the Players Object Id
 */
public void removePlayer(int playerId) {
	this._players.remove(playerId);
}
}

 

I don't have recived any error

 
Buildfile: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build.xml
clean:
  [delete] Deleting directory F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
init:
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
version:
    [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
   [javac] Compiling 1248 source files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
   [javac] Note: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\java\net\sf\l2j\gameserver\GeoEngine.java uses or overrides a deprecated API.
   [javac] Note: Recompile with -Xlint:deprecation for details.
jar:
     [jar] Building jar: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2jserver.jar
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
dist:
    [copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
    [copy] Copying 4 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 8 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
    [copy] Copying 6 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
    [copy] Copying 7 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\log
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\log
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\hibernate-mapping
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
    [copy] Copying 19 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\config
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
     [zip] Building zip: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2j-server.zip
BUILD SUCCESSFUL
Total time: 25 seconds

 

When I want to start the event I recived this error.

untitled-7.png

 

 

I don;t know what happens... simply do not know

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Dude honestly, read the error.

Besides that is the ugliest and dumbest code I've ever seen ^^

+1 to that..

 

but u can look int that patch and create 2 loops that sets the zone status and makes the player in war zone + sending the compas info packet... quite easy... check l2pcinstance -> revalidatezone(boolean) method ^^

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...