If you want to receive support we need this info to help you properly.
L2J Revision Number:
L2JDP Revision Number:
FULL CODE
Index: java.net.sf.l2j.gameserver.handler.admincommandhandlers.AdminTownWar
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.admincommandhandlers;
import java.util.Collection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
public class AdminTownWar implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
"admin_townwar_start",
"admin_townwar_end"
};
public L2Object _activeObject;
public final L2Object getActiveObject()
{
return _activeObject;
}
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
if (command.startsWith("admin_townwar_start"))
{
startTW(activeChar);
}
if (command.startsWith("admin_townwar_end"))
{
endTW(activeChar);
}
return true;
}
@SuppressWarnings("deprecation")
private void startTW(L2PcInstance activeChar)
{
if (Config.TW_ALL_TOWNS)
{
TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "false");
TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "false");
}
if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "false");
Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
{
int x,y,z;
L2TownZone Town;
byte zonaPaz = 1;
for (L2PcInstance onlinePlayer : pls)
if (onlinePlayer.isOnline() == 1 )
{
x = onlinePlayer.getX();
y = onlinePlayer.getY();
z = onlinePlayer.getZ();
Town = TownManager.getInstance().getTown(x, y, z);
if (Town != null)
{
if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
{
onlinePlayer.setInsideZone(zonaPaz, false);
onlinePlayer.revalidateZone(true);
}
else if (Config.TW_ALL_TOWNS)
{
onlinePlayer.setInsideZone(zonaPaz, false);
onlinePlayer.revalidateZone(true);
}
}
onlinePlayer.setInTw();
}
}
if (Config.TW_ALL_TOWNS)
{
Announcements.getInstance().announceToAll("All towns have been set war zone by " + activeChar.getName() + ".");
}
if (!Config.TW_ALL_TOWNS)
{
Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set war zone by " + activeChar.getName() + ".");
}
}
@SuppressWarnings("deprecation")
private void endTW(L2PcInstance activeChar)
{
if (Config.TW_ALL_TOWNS)
{
TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "true");
TownManager.getInstance().getTown(20).setParameter("isPeaceZone", "true");
}
if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "true");
Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
{
int xx,yy,zz;
L2TownZone Town;
byte zonaPaz = 1;
for (L2PcInstance onlinePlayer : pls)
if (onlinePlayer.isOnline() == 1 )
{
xx = onlinePlayer.getX();
yy = onlinePlayer.getY();
zz = onlinePlayer.getZ();
Town = TownManager.getInstance().getTown(xx,yy,zz);
if (Town != null)
{
if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
{
onlinePlayer.setInsideZone(zonaPaz, true);
onlinePlayer.revalidateZone(true);
}
else if (Config.TW_ALL_TOWNS)
{
onlinePlayer.setInsideZone(zonaPaz, true);
onlinePlayer.revalidateZone(true);
}
}
onlinePlayer.removeTw();
}
}
if (Config.TW_ALL_TOWNS)
{
Announcements.getInstance().announceToAll("All towns have been set back to normal by " + activeChar.getName() + ".");
}
if (!Config.TW_ALL_TOWNS)
{
Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set back to normal by " + activeChar.getName() + ".");
}
}
public String[] getAdminCommandList()
{
return ADMIN_COMMANDS;
}
}
Index: java.net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.java
===================================================================
/** WAR **/
public boolean _inTownWar = false;
public void setInTw()
{
_inTownWar = true;
_twEvent.addPlayer(getObjectId());
}
public void removeTw()
{
_inTownWar = false;
_twEvent.removePlayer(getObjectId());
}
Index: java.net.sf.l2j.gameserver.model.entity.events.TownWar.java
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.entity.events;
import javolution.util.FastList;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
/**
* @author VaGo
* @Rewritten by KidZor
*/
public class TownWar
{
private Log _log = LogFactory.getLog(TownWar.class);
public static TownWar _instance;
public FastList<Integer> _players;
public static TownWar getInstance()
{
return _instance;
}
public boolean DisableGk(L2PcInstance activeChar)
{
if(Config.TW_DISABLE_GK)
{
int x1,y1,z1;
x1 = activeChar.getX();
y1 = activeChar.getY();
z1 = activeChar.getZ();
L2TownZone Town;
Town = TownManager.getInstance().getTown(x1,y1,z1);
if (Town != null && activeChar.isinTownWar)
{
if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
{
if(Config.DEBUG)
_log.info("Town War: GK Blocked in Town Id: "+Config.TW_TOWN_ID+"!");
return false;
}
else if (Config.TW_ALL_TOWNS)
{
if(Config.DEBUG)
_log.info("Town War: GK Blocked in All Towns!");
return false;
}
}
}
return true;
}
public boolean doDie(L2PcInstance activeChar)
{
if (Config.TW_RESS_ON_DIE)
{
int x1,y1,z1;
x1 = activeChar.getX();
y1 = activeChar.getY();
z1 = activeChar.getZ();
L2TownZone Town;
Town = TownManager.getInstance().getTown(x1,y1,z1);
if (Town != null && activeChar.isinTownWar)
{
if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
{
activeChar.reviveRequest(activeChar, null, false);
}
else if (Config.TW_ALL_TOWNS)
{
activeChar.reviveRequest(activeChar, null, false);
}
}
return true;
}
return false;
}
public void reward(L2PcInstance activeChar)
{
int x,y,z;
x = activeChar.getX();
y = activeChar.getY();
z = activeChar.getZ();
L2TownZone Town;
Town = TownManager.getInstance().getTown(x,y,z);
if (Town != null && activeChar.isinTownWar)
{
if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
{
activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
activeChar.sendMessage("You received your prize for a town war kill!");
}
else if (Config.TW_ALL_TOWNS)
{
activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
activeChar.sendMessage("You received your prize for a town war kill!");
}
}
}
/**
* @return _players
*/
public int getPlayersCount() {
return _players.size();
}
/**
* @param Adds the Players Object Id
*/
public void addPlayer(int playerId) {
this._players.add(playerId);
}
/**
* @param Adds the Players Object Id
*/
public void removePlayer(int playerId) {
this._players.remove(playerId);
}
}
I don't have recived any error
Buildfile: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build.xml
clean:
[delete] Deleting directory F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
init:
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
version:
[exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
[javac] Compiling 1248 source files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
[javac] Note: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\java\net\sf\l2j\gameserver\GeoEngine.java uses or overrides a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
jar:
[jar] Building jar: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2jserver.jar
[copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
[copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
dist:
[copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
[copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
[copy] Copying 4 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
[copy] Copying 8 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
[copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
[copy] Copying 6 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
[copy] Copying 7 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
[copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\log
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\log
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\hibernate-mapping
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
[copy] Copying 19 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\config
[copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
[copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
[copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
[mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
[copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
[zip] Building zip: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2j-server.zip
BUILD SUCCESSFUL
Total time: 25 seconds
When I want to start the event I recived this error.
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so i bought this crap of the server few years back and i just found it laying around on my pc and i thought i should share it, if i remember correctly this crap has a lot of bugs that people abuse 🙂
https://drive.google.com/file/d/13QWg8pi4BPbGbTmlygZ078LjL6Fb0J2a/view?usp=sharing source
https://drive.google.com/file/d/13QWg8pi4BPbGbTmlygZ078LjL6Fb0J2a/view?usp=sharing system
Since last massive leak as explained as 07/09 (notably all development branches), I don't accept anymore financial newcomers that easily. People will have to contribute 100 cookies worth of contributions (bug reports/fixes) as a first step to be accepted as Donator. Free user can join after sharing over 200 cookies out of contributions, compared to 100 cookies before.
You can say thanks to RusAcis, and notably his worthless leader, UnleashedForce.
The size of users will continue to shrink if more leaks occur, until true helpers only will be left.
New prices are as following :
Joining price: 200€ + 100 cookies, or 200 cookies
This fee has to be paid if you are joining aCis project. Next month, and all other months, you will have to donate only basic monthly donation.
Monthly price: 10€ / 10 cookies
This fee has to be paid every month.
I won't accept any new join fee before the 100 cookies contribution. Your money will be instantly sent back.
Also, in the same shape of idea, actual supporters/donators have to be active to stay in sources. It doesn't have to be a particular amount, you just have to share from time to time *anything*. I don't accept anymore silent ppl. Only useful people will be kept.
Question
xAddytzu
If you want to receive support we need this info to help you properly.
L2J Revision Number:
L2JDP Revision Number:
FULL CODE
I don't have recived any error
When I want to start the event I recived this error.
I don;t know what happens... simply do not know
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