Jump to content

[Share]Over Enchant Trade Bug Fix


Recommended Posts

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
+import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+    	activeChar.sendMessage("You Cannot Enchant While Trading!");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Not Tested

And This If You Want trade Close

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
-import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.canselActiveTrade();
+    	activeChar.sendMessage("Your trade canseled");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

Link to comment
Share on other sites

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it

 

 

Link to comment
Share on other sites

Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it

 

 

 

So this works?

Link to comment
Share on other sites

All this can be fixed in char info updating ....

 

i mean to run a script

 

if the weapon enchanting > than config.maxweaponenchant config

QQ

so characters informaton updating every few sec :)

 

yeah and than your CPU on 100 your network on 100 and full lagg congratz for the post :D

if you want to make it better dont send message to the activeChar send just a _log.warning(); :)

Link to comment
Share on other sites

should not be first sendMessage only then acion failed? b/c whit this code i haved errors till i changed places...

The order doesn't matter.

It just sends an empty packet first so that the client wont be waiting for the response packet forever.

Link to comment
Share on other sites

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Link to comment
Share on other sites

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Yup but sending an empty packet is always a great choice (Even if you cancel the trade) to prevent exploits ^^

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...