Jump to content

Recommended Posts

Posted

More updates...

 

1. Fixed mantras. They're about 95% working minus a few visual oddities.

2. Fixed fear type skills to have proper checks in place.

3. Added about 100 named mob spawns that were missing while fixing many others that had duplicates as well as marking certain mobs as named.

4. Fixed attack bug when players get polymorphed.

5. Fixed interrupts for when players are stunned, slept, etc.

6. Fixed stores in jails. No longer allowed.

7. More quest fixes for multiple areas. Really this happens every update so you all can just assume that quests are being fixed, since they are.

8. Updated many passive skills to actually have their proper effect.

9. Fixed silence type skills.

10. Updated root so that DoTs won't break it.

11. Updated drops for all named mobs. A named mob typically being a boss type monster. For MOST items which do not have a defined percentage, a default of 0.001% was entered until they can be looked at and updated by hand. Named mobs with no drops defined will of course, have no drops in our database.

12. Updated drops for hundreds of normal mobs on both Elyos and Asmo sides.

13. Updated hp and xp values for many more mobs on both sides. We've tried to make sure that no incorrect hp values + xp assignments were entered but there may be a few we've missed. If you find a mob that is far too easy to kill for the xp it gives, report it IMMEDIATELY to ANY gm so that they can record the npc ids and delete the mobs until they are fixed. Getting caught abusing glitched mobs may result in punishment (which can range from simply being killed by the gm who catches you to being jailed or even deleveled).

14. Retail-like rift system. Enjoy! One non-retail-like thing we've done is not include exit rifts. This should greatly reduce the rift camping (and if it does happen, don't bother to report it because the GMs have better things to do now). But now for Heiron, Beluslan, Eltnen, and Morheim only 1 rift at a time can be open on each map.

nice updates here...

but can you tell me what rifts mean?xD

Posted

I am glad you like the server so far. There is a small bug with flying areas. you cannot log in , in a flying area or you must run out into the world and have to the flying area to fly again.

 

As far as the abyss is concerned. We are working on it but there is no time frame as to when we will release it on our server.

 

Oky its good now ;P

And i really love this servah! xD

 

One thing i didnt like ... there is 3.5k ppl and now need w8ing for 100+ leave then i can play xD

Hehe and no laggy with lot of ppl :O That's awesome!!:O xD

Posted

go on Infinite AIon's forum and read the guide on connect section(u can find it also on website,conenct section)..there u'll find how to fix these problems:)

Posted

More updates...

 

1. Made many server-side optimizations to hopefully reduce resource usage and improve server performance.

2. Updated drops for all named mobs again. Had a glitch in how we standardized them and made them about 100x lower than what they should have been.

3. Reverted changes to a number of mobs who had incorrect HP values.

4. Prevented mantras from affecting dead players.

5. Updated rift system with a non-retail-like change: Rifts will now respawn every 30 minutes. This should increase the frequency of chances to go to the opposite side allowing players to get more pvp action in as well as hunt raid bosses and mobs on the other side. In future updates multiple rifts will spawn at longer intervals.

6. Fixed many floating mobs.

7. Fixed monster regen when returning to spawn. It will now gain 5% of it's max hp per tick while not in combat.

8. More quests fixed in many areas.

Posted

More updates...

 

1. New website template.

2. Basic support for legion disband. DO NOT CLICK DISBAND UNLESS YOU WANT TO INSTANTLY DISBAND YOU LEGION. (Proper support will be added later)

3. Various quest fixes.

4. Basic recipe support, you can add them to your list. (Support for actual crafting will come later)

5. Soulbind requirement added to certain equipment.

6. Proper item Trade/Sell/etc restrictions.

Posted

I log in after 3 days and server is perfect.. yesterday this server collect 3.5k persons online... i think is the best server abot aion servers.. ^^ [but i have one quetion about PvP good vs evils? i only exp for the time but when and wgere are PvPs? ]:P

Posted

I log in after 3 days and server is perfect.. yesterday this server collect 3.5k persons online... i think is the best server abot aion servers.. ^^ [but i have one quetion about PvP good vs evils? i only exp for the time but when and wgere are PvPs? ]:P

 

You can pvp by finding Rifts to go to the other worlds to PVP they appear in the higher lvl maps every 30 minutes and only allow a certain amount of players to go to through at a time. In the future there will also be the abyss map which will have pvp all the time.

Posted

I tested it after some great time again and i was surprised how many things got implemented. Imo the droplist need some more develop and the creatures hit too hard regarding to official crerature damages, every other thing that i found i knew it for it is under development (like wrong/missing spawns) :)

Posted

1. Added support for secondary weapon switching (via the profile window or hotbar command).

2. Added z coord checking to aggro range.

3. Added support for stigma skills.

4. Added entrance and exit npcs to Alukina Palace. You MUST have the proper quest completed to enter if you are Asmodian.

5. Fixed it so that magic skills apply the debuff effect AFTER damage so that the same skill won't break root or sleep or things like that.

6. Fixed AI glitch where players could "moonwalk" away from a mob and never get attacked.

6. Goog sucks.

7. Finished updating the Asmo home base in the abyss with proper npcs.

8. Increased accuracy for elite monsters by an additional +100 per rating.

9. Added offhand stat support (may still need some additional testing and work).

10. Removed reading additional crit rate from offhand weapon. Only manastones from the offhand should affect the base crit rate, and only the main hand weapon's crit rate matters.

11. Added and updated many Brusthonin npcs and mobs (hp, title, spawn updates).

12. Added and updated many Beluslan npcs and mobs (hp, title, spawn updates).

13. Added and updated many Morheim npcs and mobs (hp, title, spawn updates).

14. Updated shield defense so that it scales vs skill damage properly (it was defending against normal attacks properly, just not skill attacks).

15. Modified the GENERIC respawn timers for named mobs a bit. Meaning this will only affect named mobs that do not have a specific respawn timer set. As per before, respawn time is based on the rating of the mob (normal, elite, legendary, etc). I've also included a randomization so that it will make predicting respawn times much harder (for example, elite named mobs/bosses can respawn from 1 hour up to 2 hours and anywhere in between those values).

16. Added increased resistance to abnormal effects for mobs based on their rating. So a normal mob will have a 15% resistance, elite 30%, etc, etc. This is temporary until proper resistance formulas can be put in. But it was ridiculous watching boss fights and seeing bosses being regularly knocked down and stunned for most of the fight. Players will still have a 10% resistance until formulas are complete.

17. Proper system messages for death events.

18. Many performance improvements done to the code to help reduce lag and prepare for handling more players per server more efficiently.

19. Added queue bypass system for donations.

20. Aggressive boss-type monsters will now actually be aggressive.

21. Fixed a broken rift exit in Bakarma Baracks. Shouldn't kill asmos anymore when they teleport through.

22. Added an additional check to party size limitations.

23. Added proper level check for aggro as per retail.

24. Added combat stances for npcs. They should now have increased regen while out of combat.

25. Removed duplicate abyss gate from Altgard.

26. Updated many npcs/mobs with proper attack ranges and attack speeds (requires further testing).

27. Updated armor/weapon/etc drops for non-named mobs.

28. Fixed bug where you get stuck after extracting.

29. Abyss is now open for all players level 25 and above. THERE IS NO PROPER ABYSS POINT SYSTEM YET. Do not post about any issues with gaining Abyss points. They will be deleted as it is a feature that isn't fully implemented yet.

30. Implemented cap on run speed and flight speed to match retail's cap.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ## [1.5.5] - 2026-02-02   ### ✨ New Features - **Discord Login**: You can now sign in with your Discord account. Admins enable and configure Discord login in **cpadmin → Users** (Discord auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum, Google, or legacy), signing in with Discord links to that account so you keep one profile. Discord login is available on Add Server, My Servers, Vote page, and Premium Ads booking. - **Setup Links**: In **cpadmin → Users**, both Google and Discord login settings now include direct links to their official developer portals (Google Cloud Console and Discord Developer Portal) for easier OAuth app setup.   ### 🔒 Security - **Email Required for Registration**: New user registration via OAuth (Forum, Google, Discord) now requires a valid email address. If the OAuth provider doesn't provide an email (e.g. unverified Discord email), registration is rejected with a clear message. This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at <time>") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..