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[Updated][Share] Subclass Master Multi Skills by Allen (Interlude-H5)


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  • 3 weeks later...
Posted

@ Allengc:

Iam using Gracia Epilogue server pack, and I have to say that there is one huge bug in Your NPC - When player is getting sub's from Your NPC they are stored in table in DB but when You automaticly relog from client its showing that Your char still have a base class. No error in GameServer logs, but even when player took 3 subs and he want to delete one in html where You can delete sub there are 3x base class...

 

For example: Player with base class Duelist is taking Tyrant, Sagittarius and Adeventurer subs. At each subs taking player is reloged from client. After log in, only Sagittarius sub gives him skills to his base class. Other subs are stored as Duelist so there are no addicional skills. When player want to delete sub there are 2x Duelist 1x Sagittarius...oO

 

What the hell is wrong ? There is no error in GS logs and script seems to work properly, but there is some kind of problem with storing subs in DB table...

Posted

Dude i know that this post it's old but...

 

It's this script really work on gracia final (2.3) runing L2j Free server??? cause im really love sub stck system... in with case what are the change for addap it on final L2j Free core server?¿?? Or its better L2j Core Gracia Final server that L2jFree for a Server Gracia Final??

 

In other way, this post ROCKS!!! ALLLOTTT!!!! keep sharing dude, this is just amazing ohhhh yeahhhhhh

Posted

Heya Allen :) Can you take a look at it and update it for Freya mate? There is not much to change only that when you make the restart after adding a stacksub there is a problem when entering back ingame. You have to relogin (enter password and account again) and even then the char doesnt update its stats(for exemple if you added from orc sub to human sometimes the char doesnt change to orc body it still shows as human and you have to relogin 2-3 times). Thanks

Posted

Try change this line

 

            player.setClient(None)

            player.logout()           

            client.setActiveChar(None)

 

For:

 

            player.setClient(None)

            player.deleteMe()           

            client.setActiveChar(None)

 

I guess this change fix that problem :-\

Posted

hehe works like a charm, your awesome. Perfect! I knew it was that line but didn't knew with what to replace it :) Again Thanks alot

  • 2 weeks later...
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    • what pack you use  send me on discord for it
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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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