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Okey fine a made something but i don't know if it's really working because i didn't tested becuase i don't have a server on my laptop xD

This system is like on cs dota or w/e when you kill some ppl in a row it says Monster kill killing spree and balls

Now in this system when some1 kills in a row it is written in announcements

i don't know if it is already shared but if yes just delete my topic

the code is 100% mine so just don't tell me that i c/p

 

Okey we start

This is for last rev l2j CT3 but it can be made for other chronicles too

 

We go to model.actor.instance.l2pcinstance.java

 

press cntrl+f for seach and put parameters

private int _newbie;

after that insert this code

/**Quake System*/
private int quakeSystem = 0;

Alright now press again cntrl+f and search for

setPvpKills(getPvpKills() + 1);

after that insert this line

quakeSystem++;

Ok so in each pvp we add +1 quake point

 

not let's make the announce ments

 

After quakeSystem++;

leave one line and add this code

       switch(quakeSystem) {
       	case 4:
       		 Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
       		 break;
       	case 6:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");
       		break;
       	case 8:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");
       		break;
       	case 10:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");
       		break;
       	case 12:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");
       		break;
       	case 14:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");
       		break;
       	case 16:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");
       		break;
       	case 18:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");
       		break;
       	case 20:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");
       		break;
       	case 24:
       		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");
       		 default:
       			 ;
       }

You can change it however you want

 

now go to final step

if player dies set his quake points 0

 

Again cntrl+f and search for

reviveRequest(this, null, false);

so it looks like

reviveRequest(this, null, false);

}

now here we add our new line and looks like that

		reviveRequest(this, null, false);
	}
	quakeSystem = 0;

And that's it

it's ready

Here a patch to apply easier way :D

### Eclipse Workspace Patch 1.0
#P L2J_CT3
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 3433)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -35,6 +35,7 @@
import javolution.util.FastMap;
import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.GameTimeController;
import net.sf.l2j.gameserver.GeoData;
import net.sf.l2j.gameserver.GmListTable;
@@ -543,9 +544,13 @@
	/** Bitmask used to keep track of one-time/newbie quest rewards*/
	private int _newbie;

+	/**Quake System*/
+	private int quakeSystem = 0;
+	
	private boolean _noble = false;
	private boolean _hero = false;
-
+  
+	
	/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
	private L2Npc _lastFolkNpc = null;

@@ -5410,6 +5415,7 @@
		{
			reviveRequest(this, null, false);
		}
+		quakeSystem = 0;
		return true;
	}

@@ -5621,6 +5627,42 @@
     {
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);
+        quakeSystem++;
+        
+        switch(quakeSystem) {
+        	case 4:
+        		 Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
+        		 break;
+        	case 6:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");
+        		break;
+        	case 8:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");
+        		break;
+        	case 10:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");
+        		break;
+        	case 12:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");
+        		break;
+        	case 14:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");
+        		break;
+        	case 16:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");
+        		break;
+        	case 18:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");
+        		break;
+        	case 20:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");
+        		break;
+        	case 24:
+        		Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");
+        		 default:
+        			 ;
+        }
+        

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));

For any bugs or if it is not working reply here

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wow.!i will feeling like playing Counter Strike 1.6!

thanks Maestro!

ye it should work when i see the code :]

i was going to do it ,but you are faster xD

btw nice simple way and a clean code.. gratz

hope you`ll get +1 for it :]

Nice Code but.... :) In the mass pvp?? (200 players etc)? ^^ 200 announce with names? xD

Amazing code!+1 by me.

 

Keep on Maestro ;)

Thanks for all the good comments and the karma guys ::)

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The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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