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Posted

Twra,eimai 50-50 gia to an to pisteuw h oxi!

Ute na to apoklisw borw,ute na po "Nai,einai real";p

Alla den sas fenete ligo periergo to oti oi 'Ageloi" einai poli movie effect?;p

 

Posted

Twra Ti Pragmatika Einai Dn 3eroume Mporei Kapote Na Ma8oume Alla Oti Kai Na Einai Einai Ekplhktiko

Posted

As poume oti einai alithino.

Gt kathe fora pou kapios pethenei dn ginete ? Kai egine sto video...

Otan pethane i progiagia mou, oute fota eida oute tipota.

An egine, tha ginotan panta. Min skeftomaste san pedia 10 xronon....

 

Posted

As poume oti einai alithino.

Gt kathe fora pou kapios pethenei dn ginete ? Kai egine sto video...

Otan pethane i progiagia mou, oute fota eida oute tipota.

An egine, tha ginotan panta. Min skeftomaste san pedia 10 xronon....

 

 

Yes Yes, symfwnw, ektos ama o cameraman itan paparatsi kai aytos pou pethane itan kanenas prothypourgos (simantiko atomo) kai ekanan oi aggeloi mia ekseresi kai kateyikan na ton parune gia na ton timisune xD -.-'

Posted
InfecteD[™" post=516008" timestamp="1247789309]

Re pedia, ok ok na leme merika pragmata fantasias sto forum alla oxi kai na to g4m4m3 to thema..

Diladi apla DESTO...Thes na sou to kanw egw me Sony Vegas??Etyxe kai ekeini tin stigmi o camera man kai perase to pneyma apo tin meria pou koitage ekeinos..Diladi giati na mn itan apo pisw tu.I ama einai ontws toso "alithino" giati den to deixnei pouthena allu (epsaksa google tpt)...

Aplo montaz, tipota allo gia emena..

+1

Kai an to skeftoyme alliws, ayto to "fws" itan terastio. Pws to eide mono aytos me tn camera?? Oo

Posted

Θα σας πω κάτι που μερικοί το ξέρετε και άλλοι όχι...Έχω ασχοληθεί αρκετά με αυτά τα θέματα (πνεύματα,φαντάσματα κλπ). Λοιπόν...Οι ψυχές και τα φαντάσματα δεν μπορούν να φανούν με γυμνό μάτι...Μπορούν όμως τα δουν με κάμερες και φωτογραφικές μηχανές με φλας...Για τον λόγο δεν είμαι σίγουρος αλλά νομίζω επειδή το φλας τραβάει τα πάντα αόρατα και μη...! Έχω διαβάσει μια ιστορία σχετικά με αυτό και έχω δει φωτογραφίες...

Οπότε σκεφτείτε αυτό που σας είπα...Ότι τα πνεύματα δεν μπορούν να τα δουν με γυμνό μάτι παρά μόνο με την κάμερα που είχε εκείνος και γιαυτό το είδε μόνο αυτός..

Posted

Ακουστε τι θα κανουμε...

Θα παρουμε ενα μαχαιρι, θα το μπηξουμε σε εναν ακυρο στο δρομο ενω ενας αλλος τον τραβαει με καμερα.

 

(...)

Posted

Ακουστε τι θα κανουμε...

Θα παρουμε ενα μαχαιρι, θα το μπηξουμε σε εναν ακυρο στο δρομο ενω ενας αλλος τον τραβαει με καμερα.

 

(...)

Pairnw tn camera, pare to maxairi k se perimenw se 10 lepta sti gwnia sto periptero!

Posted

no re.. egw dn pisteuw na einai alh8ino egw ama evlepa kati tetoio 8a paramilousa "ti eiani afto" h 8a anoiga suzitish me tn diplano m.. epishs epeidh t video dn einai kalhs poiothtas k exei gami*** k aftos na kounaei tn cam prepei na t exoun peira3ei

Posted

Pairnw tn camera, pare to maxairi k se perimenw se 10 lepta sti gwnia sto periptero!

xaxaaxa φερε καμια καλη. Να το ανεβασουμε Youtube . xD

 

 

P.S : Το video παντως ειναι 100000% fake κατα τη γνωμη μου. Οπως και το αλλο με τη σκια του ΜJ.

Posted

xa0x0ax0ax0xa0 ekeino m tn skia tou MJ dn htan fantasma re..!!! htan enas apo ts dimosiografous 0xax0a0x skia.. :P egw dn t pistepsa otan t eida.. :P meta t akousa k sts eidhseis

 

aa btw o MJ egw lew dn pe8ane(apo tn prwth mera p t ema8a eipa psemata einai) giati ton alla3an merh tafeis 50 fores plhrwnan gia na tn doun na 8avete h kasa mallon htan adeia kapioi tn eidan st europi k epishs exei logo na skino8ethsh tn 8anato tou gt xrwstouse lefta k dn mporouse na kanei 50 sunavlies kai periodeia(nomiza periodeia dn eimai sigouros) gt eixe pei s pali sintef3i oti sixenete ts periodies gt tn kourazoun k einai xwris upno..!!

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    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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