Jump to content

Recommended Posts

Posted

Actually, i don't think .net is going to work... For being accurate, it is sure that it won't :)

 

The patch has a small program which sends an algorithm to the LS and you cannot connect without that :) And that thing (may) check for IG bots and other hacking programs and it won't allow you to connect in any way...

 

http://allcheats.ru/hguard_dll_protection_any_boot_working-t23872/index.html

 

Trust me, that thing won't allow you to load anything related to cheat, and this is a program that i'm sure it is impossible to be cracked... Its author is very famous, and they update that thing when everything cracks it... Many servers use it :)

Posted

well, i've never done it but slothmo has told me that if you have a tunnel to your other computer... L2 on your 1st computer without any other cracking programs, l2.net on the second... and have l2.net redirect the packets to the server, it should work. I've never tried it but sloth had a little tutorial on the forums from a while back.

Posted

Actually, i don't think .net is going to work... For being accurate, it is sure that it won't :)

 

The patch has a small program which sends an algorithm to the LS and you cannot connect without that :) And that thing (may) check for IG bots and other hacking programs and it won't allow you to connect in any way...

 

http://allcheats.ru/hguard_dll_protection_any_boot_working-t23872/index.html

 

Trust me, that thing won't allow you to load anything related to cheat, and this is a program that i'm sure it is impossible to be cracked... Its author is very famous, and they update that thing when everything cracks it... Many servers use it :)

 

Well the other day i was looking at that file. I deleted it from my system folder and then run l2.ini and i was able to login and play. Then i tried to load up IG walker (after i deleted the hguard.dll file) and it got to the login screen but wouldnt let me login.

 

So that made me think. How is that file working even so i deleted it out of the system folder? plus and i played the legit client without hguard.dll file being in the system folder.

Posted

well I know that some protections act a little like a virus, they make silent backups in your computer... like in your C:/Windows and when l2.exe is ran, both those files back up eachother... seems to me like thats a bit whats happening.

 

I know for a fact that mcrabben's protection is a little like that, because they put a bin file in your c:

Posted

it's hguard.fll and fire.dll, made by Hint.

 

2weeks or lil more and we will have working l2waler on pvpx

 

So we need to get someone who knows how to crack files. I know how to open these files but i dont know what to do with them. I know it was abit stupid but i deleted both of the files and tried logging in and of course i couldnt login. But when you delete hguard.dll, you can still login and play on a legit client.

 

Im going to read up about cracking and such and im going to see for myself. Most likly im just wasting my time :P

Posted

it's hguard.fll and fire.dll, made by Hint.

 

2weeks or lil more and we will have working l2waler on pvpx

 

 

So we need to get someone who knows how to crack files. I know how to open these files but i dont know what to do with them. I know it was abit stupid but i deleted both of the files and tried logging in and of course i couldnt login. But when you delete hguard.dll, you can still login and play on a legit client.

 

Im going to read up about cracking and such and im going to see for myself. Most likly im just wasting my time :P

 

actually there is other method, working on some other servers with that protection

i'am testing it on pvpx without results yet, it's crashing l2client don't know why (yes u need to open l2 with that method). iam gonna try it on ohter comp, l2pvpx clien is fucked up last days

 

will post more info later

Posted

it's hguard.fll and fire.dll, made by Hint.

 

2weeks or lil more and we will have working l2waler on pvpx

 

 

So we need to get someone who knows how to crack files. I know how to open these files but i dont know what to do with them. I know it was abit stupid but i deleted both of the files and tried logging in and of course i couldnt login. But when you delete hguard.dll, you can still login and play on a legit client.

 

Im going to read up about cracking and such and im going to see for myself. Most likly im just wasting my time :P

 

actually there is other method, working on some other servers with that protection

i'am testing it on pvpx without results yet, it's crashing l2client don't know why (yes u need to open l2 with that method). iam gonna try it on ohter comp, l2pvpx clien is -beep-ed up last days

 

will post more info later

 

 

We are waiting your method :)

Posted

just wait, there is script to circuite protection from Hint but it's not public, some russian guys are selling it, so just wait...

Guest
This topic is now closed to further replies.



  • Posts

    • i saw somewhere that: $var = (int) $_POST['some_id'] ?? string::error_class('text'); it was when i gave up and deleted the sources let him, he does not even understand what cross site or mitm means   still waiting for any client of yours so i can play with them     DUDE IM GONNA CALL YOU BoberKurwa FROM NOW ON!! rename your account aswell! BoberKurwa!   Note: what happend to your chatgpt answers boberkurwa did your subscription of $12.5/$20 ended?   it is PSR12 standard
    • if i was you i would check first argentinian developer team to learn and contribute then start my own project privatly and then practice in free coding for my self, then you would be ready to learn standards and code out of nothing, and if you fail means you are in good path, if you win you are in for higher level, whatever you do be persistent and focused, thats what i did when i had time.
    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
  • Topics

×
×
  • Create New...