I'm working on a L2J Gracia part 2 Server. I use the Datapack revision number 5987
Lately, I tried to implant 80+ skills like Protection of Rune /Alignment / Elemental
After making one skill (Protection of Rune) , I wanted to implant it . So I updated the skill_tree table in order to add it for all players who are 81+ (cost only One SP, it's just a test) but the NPC say "There is no other skills to learn"
So i tried to add the skill manually with the //add_skill command. I got the system message "Error : no such skill exists"
I restarted the server, I checked my xml files, and everything seems to work I don't have any Error logs in the Gameserver Console when I start it
So I wonder what I did wrong or what I've forgotten
Thanks a lot for your help, I hope I'm in the right section
The heavy lifting is done in the client, because while you can get away with small imperfections in the java, everything in the client must be impecable.
So, if you haven't touched the client, I'd say pick the newest protocol version you can find the client editing tools and Interface.u (mandatory) / NWindow.dll (better to have it) / Engine.dll (optional) sources for.
At the very least, you need the Interface.u to fix the Clan Window and enable skill enchanting on Classic/Essence versions, if you decide to use one of them instead of MAIN/LIVE.
Thanks for clarification. Do you think the newest clients offer solid advantages compared to the classic ones like Salvation?
I'm also in the process of porting h5 to one of them just for the sake of it, so I was wondering if I should just attempt to go to the newest possible.
Upgrading to Salvation is exactly the same as upgrading to the newest client with the only difference being access to free-shared client editing tools and resources.
I am speaking from experience. I have upgraded my HF source to one of the newest clients by myself (in terms of server side. got help with the client) and hit every single wall there was in the process.
Now, I already have several multi-protocool server cores so I can easily compare different approaches to tackling the same issue, which also helped the learning process.
Best way to learn would be to use this one (link below) to snoop around and figure out what has been changed in the server side (the packet structure will be different, for sure, but works for understanding/figuring the process out in general terms).
https://github.com/iBezneR/L2J_SunriseProject_Purity
The client side will always be the same, always the same files, only the DAT structure will be different. I personally wrote myself some parsers for the data of the DAT files from OLD -> NEW client.
Question
ptitlaby
Hello men.
I'm working on a L2J Gracia part 2 Server. I use the Datapack revision number 5987
Lately, I tried to implant 80+ skills like Protection of Rune /Alignment / Elemental
After making one skill (Protection of Rune) , I wanted to implant it . So I updated the skill_tree table in order to add it for all players who are 81+ (cost only One SP, it's just a test) but the NPC say "There is no other skills to learn"
So i tried to add the skill manually with the //add_skill command. I got the system message "Error : no such skill exists"
I restarted the server, I checked my xml files, and everything seems to work I don't have any Error logs in the Gameserver Console when I start it
So I wonder what I did wrong or what I've forgotten
Thanks a lot for your help, I hope I'm in the right section
Ptitlaby
Link to comment
Share on other sites
9 answers to this question
Recommended Posts