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everest-rj

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Everything posted by everest-rj

  1. No no friend! look the name Zeus Bolt is an lightning. this skill in your SS was already on my char
  2. find the table custom_spawnlist or spawnlist and create a query to delete them.
  3. i did it already look... <skill id="9941" levels="12" name="Zeus Bolt"> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table> <set name="magicLvl" val="#magicLvl"/> <set name="lvlDepend" val="1"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_AREA"/> <set name="skillRadius" val="200"/> <set name="element" val="1"/> <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 --> <set name="hitTime" val="2000"/> <set name="skillType" val="MDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="700"/> <set name="effectRange" val="1200"/> <for> </for> </skill> skillgrp.dat 9941 1 0 17 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 2 0 29 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 3 0 39 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 4 0 53 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 5 0 67 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 6 0 83 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 7 0 97 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 8 0 103 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 9 0 108 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 10 0 112 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 11 0 115 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 12 0 116 700 1 2.000000 1 E icon.skill0279 0 0 0 0 9 11 skillname-e.dat 9941 1 Zeus Bolt none none none 9941 2 Zeus Bolt none none none 9941 3 Zeus Bolt none none none 9941 4 Zeus Bolt none none none 9941 5 Zeus Bolt none none none 9941 6 Zeus Bolt none none none 9941 7 Zeus Bolt none none none 9941 8 Zeus Bolt none none none 9941 9 Zeus Bolt none none none 9941 10 Zeus Bolt none none none 9941 11 Zeus Bolt none none none 9941 12 Zeus Bolt none none none look .. i restarted the game and client
  4. Hello, I'm creating a new skill but I'm having a small problem. I did a test caught a skill already existing eg.: Majesty (the dark avenger). I got the xml that skill and pasted into another xml changing only the name and id of the skill. Dat files in the client got the skill majesty as base and created the new skill changing only the ID. When I enter the game and add the skill on my char it does not appear in the skill window but in the chat screen writes: The skill was added: ABCDE Icon is not problem because as I said I have sinned majesty as the skill base changing id only skillname.dat has nothing there and the Name and skillsound believe too has no problem Anyone know to say why the skill dont appear in char with the command //add_skill ? (has nothing to do with putting the skill in the table skill_tree because I do not attribute this skill to a specific class) tks
  5. Hi, In the table skill_trees I added some skills for warsmith class .. 57 312 6 Vicious Stance 33000 40 57 312 7 Vicious Stance 35000 43 57 312 8 Vicious Stance 43000 46 57 312 9 Vicious Stance 65000 49 57 312 10 Vicious Stance 100000 52 57 312 11 Vicious Stance 133000 55 57 312 12 Vicious Stance 153000 58 57 312 13 Vicious Stance 190000 60 57 312 14 Vicious Stance 270000 62 57 312 15 Vicious Stance 320000 64 57 312 16 Vicious Stance 440000 66 57 312 17 Vicious Stance 520000 68 57 312 18 Vicious Stance 620000 70 57 312 19 Vicious Stance 800000 72 57 312 20 Vicious Stance 1630000 74 in the .properties I setup autolearnskils = true and .. # Check the characters on the left Skills # If a player is multiskill, illegal skills will be automaticly removed # Checks skills during Enter World and during Subclass # IMPORTANT: Put True for server security. #CheckSkillsOnEnter = True CheckSkillsOnEnter = False But the character 57: clase=Warsmith doesnt gain the skill Vicious Stance Revv: L2J Frozen rev 1002 Please help me! THANK YOU!
  6. Okay guys i fixed it in the java. Comment the FourSepulchreManager.java imports is enough to disable the engine? thank you
  7. Just a farm zone. I want know how to not teleport the player to the city after cross the door. ty
  8. Hi Dears, I Created a custom zone in Four Sepulchre's in my test server but when a normal player cross the Four Sepulchre's Door he's teleported to the city. I need help to find in the java code where's the algorithm that send the player back to the city. THANK YOU !!!!!!
  9. Hello guys, I want resquest for you all two codes ... 1) to allow mobs use soulshot / blessed spirt shot at hit players and ... 2) to allow mobs use enchanted weapons. Im using L2JFrozen rev. 1002 interlude. Thank you.
  10. How Guys, I have 2 little problems, in the first screen shot i want put the server name in the L2 window client, in the second screenshot I want put the server name under of the list of servers and change the xp and sp rates also I want put in the same screen the server link. Can u guys say to me what tool i need use and what files i need edit to get success. follow the screen shots...
  11. do it if st.getplayer()._inEvent() <<<< try player._inEvent or st.player._inEvent or any object related to players with this function ._inEvent [boolean] I sayid maybe the object 'player' in python dont inherit methods, functions, classes from the classes related to events. I think this code is useless because when the character enter in the tvt zone all effects are removed.
  12. não adianta ele tentar, o buff sera removido, pode ver q todo server q tem evento ctf e tvt nao se preocupa com isso. Tem um função dentro do core responsavel por essa tarefa, se alguem descobrir algum bug o cara nem vai usar seu npc buffer ele vai criar um char buffer pra entra no evento buffado, isso se ele conseguir. Não sei se no python o objeto do character herda propriedades ou methodos dos eventos nunca testei isso, creio que seja possivel, mas fazer isso com uma proteçao ja existente no core na minha opniao é algo inutil, sem contar q uma codificação pelo core é mais segura que em um script python.
  13. try create 2 or more different mobs with different IDs but with same name, idTemplate, drops, xp, ... maybe a unique moster with the same id in the spawn_list table can cause problems. im not sure u must test it. just a little tip :)
  14. Que versao do core vc usa? no core que estou codificando qq evento tvt ou ctf q vc cria ele removes todos os efeitos dos char (buffs, etc) ao entrar no evento. portanto isso que vc esta querendo fazer é algo desnecessario. Ele pode se buffar quantas vezes quiser e com qq tipo de buff ao entrar no evento ele irá perder todos.
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